Difference between revisions of "Settings"

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Ranged attack :This setting will turn on ranged auto attack when targeting a mob outside
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Ranged attack :This setting will turn on ranged auto attack when targeting a mob outside melee range <br />
 
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Melee auto attack :This setting will turn on Melee auto attack when targeting a mob in melee range <br />
melee range
+
Cancel auto attack after combat :Does what it says and turn off auto attack when not targeting a mob or yourself <br />
 
+
Attempt to time auto attack :attempts to hold back spell/ability casting in order to maximize your auto attack <br />
Melee auto attack :This setting will turn on Melee auto attack when targeting a mob in melee
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Skip mob attack health check :Attacks immediatly when targeting a mob <br />
 
+
Attack HP: :will wait until mob has this percentage of health before attacking <br />
        range
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Move behind :will move behind mob unless you have aggro <br />
 
+
Move in front :will move in front of mob regaurdless of aggro <br />
Cancel auto attack after combat :Does what it says and turn off auto attack when not targeting a mob or
+
Move in :will move into melee range and not worry about what direction the mob is facing <br />
                                       
+
Skip mob move health check :Will begin movement option selected above as soon as mob is targeted <br />
                                        yourself
+
Move HP: :Health percentage to begin movement option selected above <br />
 
+
Skipencounter checks :Will use encoiunter nukes as soon as any mob is targeted <br />
Attempt to time auto attack :attempts to hold back spell/ability casting in order to maximize your auto
+
Encounter#: :will only use encounter nukes if this many mobs are linked to targeted mob <br />
 
+
Skip AE checks :will use A/E nukes as soon as any mob is targeted <br />
attack
+
AE#: :Will only use A/E nukes is this many mobs are in A/E range <br />
Skip mob attack health check :Attacks immediatly when targeting a mob
+
<br />
Attack HP: :will wait until mob has this percentage of health before attacking
+
<br />
Move behind :will move behind mob unless you have aggro
+
<br />
Move in front :will move in front of mob regaurdless of aggro
 
Move in :will move into melee range and not worry about what direction the mob is
 
 
 
facing
 
Skip mob move health check :Will begin movement option selected above as soon as mob is targeted
 
Move HP: :Health percentage to begin movement option selected above
 
Skipencounter checks :Will use encoiunter nukes as soon as any mob is targeted
 
Encounter#: :will only use encounter nukes if this many mobs are linked to targeted mob
 
Skip AE checks :will use A/E nukes as soon as any mob is targeted
 
AE#: :Will only use A/E nukes is this many mobs are in A/E range
 
 
 
 
 
 
 
 
Cast abilities :
 
Cast abilities :
Cast hostile abilities :allows casting of hostile CA's and spells taged as Hostile in the cast
+
Cast hostile abilities :allows casting of hostile CA's and spells taged as Hostile in the cast stack "basically turns your damaging abilitys on or off" <br />
 
+
Cast named hostile abilities :allows casting of hostile abilites and CA's taged as NamedHostile in the cast stack "turns on or off any of the big nukes you save for names" <br />
stack "basically turns your damaging abilitys on or off"
+
Cast in combat target abilities :NOT SURE THE USE OF THIS PLEASE ADD A DESCRIPTION <br />
Cast named hostile abilities :allows casting of hostile abilites and CA's taged as NamedHostile in the
+
Cast heal abilities :Allows the casting of abilties taged as Heal in the cast stack "turns on and off your healing spells or temps tagged as a heal" <br />
 
+
Cast power abilities :Allows the casting of abilities taged as Power in the cast stack "basically your power feeding abilities" <br />
cast stack "turns on or off any of the big nukes you save for names"
+
Cast cure abilities :self explanitory <br />
Cast in combat target abilities :NOT SURE THE USE OF THIS PLEASE ADD A DESCRIPTION
+
Cast res abilities :self explanitory <br />
Cast heal abilities :Allows the casting of abilties taged as Heal in the cast stack "turns on
+
Cast buff abilities :self explanitory <br />
 
+
Cast out of combat abilities :useful for abilities that take to long cast in combat to be useful such as the defiler pet "only my opinion" <br />
and off your healing spells or temps tagged as a heal"
+
cast out of combat buff abilities : <br />
Cast power abilities :Allows the casting of abilities taged as Power in the cast stack "basically  
+
Cast invis abilities : <br />
 
+
Cancel casting for group cure :This will stop whatever you healer is casting and imediatly cure if needed <br />
your power feeding abilities"
+
Always cast named hostiles :cast named hostiles on any mob "usefull if the bot isnt reckognizing a named mob as a named mob" <br />
Cast cure abilities :self explanitory
+
Start heroic opportunities :this will allows this toon to start heroic oppurtunities for there group <br />
Cast res abilities :self explanitory
+
<br />
Cast buff abilities :self explanitory
+
<br />
Cast out of combat abilities :useful for abilities that take to long cast in combat to be useful such as
+
<br />
 
+
Assisting :assists whoever is in the assist list "don't check this for your tank" <br />
the defiler pet "only my opinion"
+
Looting :loots shit <br />
cast out of combat buff abilities :
+
Loot corpse :auto loots corpses <br />
Cast invis abilities :
+
Loot chest :auto loots any chest in range <br />
Cancel casting for group cure :This will stop whatever you healer is casting and imediatly cure if needed
+
Lock spotting :will stay in and return to location set as there locked spot <br />
Always cast named hostiles :cast named hostiles on any mob "usefull if the bot isnt reckognizing a
+
Auto target mobs :will auto matically target the nearest mob that is in combat with you "only check this on your tank, it messes with auto assist otherwize" <br />
 
+
Auto load RIMUI :will automatically load the RIMUI when loading combat bot <br />
named mob as a named mob"
+
Auto load RI MOB HUD :Automatically load the RI MOB HUD when loading combat bot <br />
Start heroic opportunities :this will allows this toon to start heroic oppurtunities for there group
+
Accept resses :Accepts rezzing from those on your OK LIST <br />
 
+
Accept invites :Accepts invites from those on your OK LIST <br />
 
+
Accept trades :bet you can gues this one <br />
 
+
Accept loot :possibly this one if you read the previous 3 <br />
Assisting :assists whoever is in the assist list "don't check this for your tank"
+
Skip ability collision checks :i have no idea what this does but i assume it skips ability collision checks or just increses your car insurance bill "good thing you have accident forgivness from AllState" <br />
Looting :loots shit
+
Face mob in combat :face your avatar and screen towards the targeted mob "usefull for ensuring auto attack is being used properly" <br />
Loot corpse :auto loots corpses
+
Send pets in to attack :send in your pets to attack targeted mob <br />
Loot chest :auto loots any chest in range
 
Lock spotting :will stay in and return to location set as there locked spot
 
Auto target mobs :will auto matically target the nearest mob that is in combat with you "only  
 
        check this on your tank, it messes with auto assist otherwize"
 
 
 
Auto load RIMUI :will automatically load the [[RIMUI]] when loading combat bot
 
Auto load RI MOB HUD :Automatically load the [[RI MOB HUD]] when loading combat bot
 
Accept resses :Accepts rezzing from those on your OK LIST
 
Accept invites :Accepts invites from those on your OK LIST
 
Accept trades :bet you can gues this one
 
Accept loot :possibly this one if you read the previous 3
 
Skip ability collision checks :i have no idea what this does but i assume it skips ability collision
 
 
 
checks or just increses your car insurance bill "good thing you have
 
 
 
accident forgivness from AllState"
 
Face mob in combat :face your avatar and screen towards the targeted mob "usefull for ensuring
 
 
 
auto attack is being used properly"
 
Send pets in to attack :send in your pets to attack targeted mob
 

Revision as of 02:38, 18 April 2017

Ranged attack :This setting will turn on ranged auto attack when targeting a mob outside melee range
Melee auto attack :This setting will turn on Melee auto attack when targeting a mob in melee range
Cancel auto attack after combat :Does what it says and turn off auto attack when not targeting a mob or yourself
Attempt to time auto attack :attempts to hold back spell/ability casting in order to maximize your auto attack
Skip mob attack health check :Attacks immediatly when targeting a mob
Attack HP: :will wait until mob has this percentage of health before attacking
Move behind :will move behind mob unless you have aggro
Move in front :will move in front of mob regaurdless of aggro
Move in :will move into melee range and not worry about what direction the mob is facing
Skip mob move health check :Will begin movement option selected above as soon as mob is targeted
Move HP: :Health percentage to begin movement option selected above
Skipencounter checks :Will use encoiunter nukes as soon as any mob is targeted
Encounter#: :will only use encounter nukes if this many mobs are linked to targeted mob
Skip AE checks :will use A/E nukes as soon as any mob is targeted
AE#: :Will only use A/E nukes is this many mobs are in A/E range



Cast abilities : Cast hostile abilities :allows casting of hostile CA's and spells taged as Hostile in the cast stack "basically turns your damaging abilitys on or off"
Cast named hostile abilities :allows casting of hostile abilites and CA's taged as NamedHostile in the cast stack "turns on or off any of the big nukes you save for names"
Cast in combat target abilities :NOT SURE THE USE OF THIS PLEASE ADD A DESCRIPTION
Cast heal abilities :Allows the casting of abilties taged as Heal in the cast stack "turns on and off your healing spells or temps tagged as a heal"
Cast power abilities :Allows the casting of abilities taged as Power in the cast stack "basically your power feeding abilities"
Cast cure abilities :self explanitory
Cast res abilities :self explanitory
Cast buff abilities :self explanitory
Cast out of combat abilities :useful for abilities that take to long cast in combat to be useful such as the defiler pet "only my opinion"
cast out of combat buff abilities :
Cast invis abilities :
Cancel casting for group cure :This will stop whatever you healer is casting and imediatly cure if needed
Always cast named hostiles :cast named hostiles on any mob "usefull if the bot isnt reckognizing a named mob as a named mob"
Start heroic opportunities :this will allows this toon to start heroic oppurtunities for there group



Assisting :assists whoever is in the assist list "don't check this for your tank"
Looting :loots shit
Loot corpse :auto loots corpses
Loot chest :auto loots any chest in range
Lock spotting :will stay in and return to location set as there locked spot
Auto target mobs :will auto matically target the nearest mob that is in combat with you "only check this on your tank, it messes with auto assist otherwize"
Auto load RIMUI :will automatically load the RIMUI when loading combat bot
Auto load RI MOB HUD :Automatically load the RI MOB HUD when loading combat bot
Accept resses :Accepts rezzing from those on your OK LIST
Accept invites :Accepts invites from those on your OK LIST
Accept trades :bet you can gues this one
Accept loot :possibly this one if you read the previous 3
Skip ability collision checks :i have no idea what this does but i assume it skips ability collision checks or just increses your car insurance bill "good thing you have accident forgivness from AllState"
Face mob in combat :face your avatar and screen towards the targeted mob "usefull for ensuring auto attack is being used properly"
Send pets in to attack :send in your pets to attack targeted mob