;v6.40 Changes 12-11-20
; RI:
; Starts RI_Overseer When extension loads
; type RIO to modify settings
; Added:
; Solusek Eye: The Calling
; pathing up to Qaaron the Usurper (not coded yet)
; Added:
; The Iron Widow (RI Pull Widow)
; Lockspots toon
; Autotargets window makers
; Novinctus (RI Pull Novinctus)
; Lockspots toons
; Dread Lady Vezarra (RI Pull Vezarra)
; Autotargets cages
; Chief Babagoosh (RI Pull Babagoosh)
; Lockspots toons
; Turns off cure curse
; called out toon will move distance away then call for curse curse
; Sickleclaw and Evisceraptor (RI Pull Sickleclaw)
; Lockspots toons
; Kills Evisceraptor then Sickleclaw
; Lord Commander Izeroth (RI Pull Izeroth)
; Lockspots toons
; Kills Xeri then Korvisaur then the Lord Commander
; Auto targets Korvisaur when he is knocked out
; Pyreduke Surtaug (RI Pull Surtaug)
; Lockspots toons
; Autotargets twisting flames
; Onakoome Onakoome
; Lockspots toons
; One healer lockspots 5 away
; only cursed that healer
; Autotargets ascended
; Galadoon Galadoon
; Lockspots toons
; Moves to toon needing cured and cures
; moves on top of Galadoon when Slag Diving and Autotargets slags
; Hortu the Scorched
; Lockspots toons
; Moves group to and kills scion's
; Moves group to opposite rings to spawn carpet
; Non Healer will attempt to jump on the carpet to activate scion
; This is not 100% reliable
; but even when it fails it will still activate the scion
; toon will revive and rejoin the group if failure
; Ayquini the Firemind
; Lockspots toons
; Balances named's
; Targets and ranged kills dopplegangers
; Lord Kargurak
; Lockspots toons
; Autotargets guards
; crouchs and uncrouchs as necessary
; Moves to and click's / types name for RO Call
; Modified:
; The Ruins of Ssraeshza
; Modified:
; The Architect of Ruin
; Called out toon will now move off to the side
; Added Raid Coding:
; Rockhopper Pouncer (RI Pull Rockhopper)
; Lockspots toons
; Fighters Autotarget
; Scouts move behind
; Everyone Jousts as needed
; Praetorian K'Tikrn (RI Pull Praetorian)
; Lockspots toons
; Fighters Autotarget
; Scouts move behind
; Everyone Jousts as needed
; Thought Horror Overfiend (RI Pull Overfiend)
; Lockspots toons
; Fighters Autotarget
; Scouts move behind
; Everyone Jousts as needed
; Fighters move named as needed
; The Stonegrabber Colossus (RI Pull Stonegrabber)
; Lockspots toons
; Fighters Autotarget
; Group 1 Bard pops bubbles
; The Sambata Champion
; Lockspots toons
; Fighters Autotarget
; Jousts as needed
; Fighters will cast stoneskins if availble for Stone Rain (only coded for guardian will add more soon)
; Added:
; RI_Overseer or RIO
; Script to auto complete / run overseer quests w/ UI
; RIMUI
; Added RIMUIObj Method's, Member's and *Button's
; *method OverseerRunNow(string ForWho=ALL)
; Runs Overseer check NOW
; *method OverseerGO(string ForWho=ALL)
; Go's and gets overseer charged quests based on ui settings
; CB
; Possess Essence will now Target Self for casting to ensure you get the best buff
; RZ
; Fixed a bug that would not allow right click to remove even when not in Heroic and Solo mode
; Added:
; now accepts unlimited arguments of:
; as an example you can start RZ and have it auto run your SOLO zones with the command
; RZ -START -SOLO
; if you are absolutely sure there is nothing in your zone lockout you want to hold onto you can
; RZ -START -SOLO -RESETALL
; this will run RZ in Solo Mode and Reset all Zones then RUN RZ all with 1 Click
; I have a Button called RZSolo in my RIMUI and with just 1 Hit of that button it will call my mercs and start rz
; this button is a execute multiple commands button and the commands are as follows:
; ALL
; "eq2ex merc resume"
; "rz -start -solo"
; I have a 2nd button called RZHeroic in my RIMUI and with just 1 Hit of that button it will invite my group and start rz
; this button is a execute multiple commands button and the commands are as follows:
; ${Me.Name}
; "RIMUIObj:Invite[ALL]"
; -- This command invites whover you have loaded in and are uplinked
; "TimedCommand 50 rz -start -heroic"
; -- this gives time for the group to get invited before loading RZ
; -START
; starts RZ with whatever options you have saved
; -SOLO
; puts RZ into Solo Mode
; -HEROIC
; puts RZ into Heroic Mode
; -NORESET
; does not reset all zones initially on start
; -RESETALLZONES
; **DANGEROUS** This option will reset ALL Zones in your in game zone lock window
; including raids
;v6.39 Changes 11-28-20
; RI
; Fordel Midst: Wayward Manor
; Fixed a bug that was turning on GrabShinys when RZ had it set to off
; Tog Voil (RI Pull Voil)
; Fixed a bug that was not recognizing what portal you were at if ended on the top floor
; Ruins of Ssraeshza
; Fixed a bug that was turning on GrabShinys when RZ had it set to off
;v6.38 Changes 11-28-20
; RZ
; Added:
; Grab Shinys CheckBox - when checked RI will find and loot shinys, will not when unchecked
; RII CheckBox - when checked RZ will start RII with the following arguments -start -loop -noui
; - This will start RI Inventory and loop through your List continuously until RZ is closed
; - it will also not display a ui, to bring up the RI Inventory ui just simply type RII
; Solo Button - Will remove all non solo zones from the RZ List listbox (Does not save)
; - this will also put RZ in Solo Mode and will not allow saving or modifying of the ListBox
; Heroic Button - Will remove all solo zones from the RZ List listbox (Does not save)
; - this will also put RZ in Heroic Mode and will not allow saving or modifying of the ListBox
; RI
; For now and until Amadeus fixes CheckCollision, RI will now disable looting of shinys,
; to turn on use RI_Var_Bool_GrabShinys:Set[1] or RIMUIObj:GrabShinys[1] <- Can be made into a button
; You can also add the command to a OnEvent for your MainToon in CB just make sure to encapsulate
; the command in "" so the command would be "RIMUIObj:GrabShinys[1]" for the OnLoad event
; Modified:
; Fordel Midst: Wayward Manor
; Fixed a bug that would crash SpawnEegut function when a group member is trapped
; RILoot
; When adding an item, will now keep the item and qty of item to ease in adding for multiple toons
;v6.37 Changes 11-25-20
; CombatBot
; Should more reliable cast Bulwark on raid mobs please report any it misses along with the message it calls out
; RILoot
; Widened the Window and the AddedItems List to be more readable
; RI
; Modified
; Sanctus Seru: Echelon of Order
; Fixed a pathing bug
; Fordel Midst: Wayward Manor
; Tweaked spawn eegut routine
; Fordel Midst: Bizarre Bazaar
; Turns on round robin before Trade Baroness fight to ensure everyone loots their items
; The Venom of Ssrashza
; Modified pathing
; Removed puzzle and now just kills engineer (you must have completed the zone at least once in heroic)
; Modified:
; Rhag'Voreth
; will now stop for heals if anyone in the group is 50 or below
; Arch Nemesis Rhag'Nazza
; tweaked pull and movement routine
; The Vault of Ssraeshza
; Fixed a pathing bug
; Fixed a bug that would occasionally not move to the orbs
; Fixed a bug that would sometimes miss spawning Yzo
; Fixed a bug that would sometimes miss floor panels
; The Ruins of Ssraeshza
; Turned off Shinycollection in the Bridge area
; Will now teleport more reliably
; Rotating ramp room should be more reliable
; Clock will try a few more times to get correct and if it fails it will message you pause and wait
;v6.36 Changes 11-20-20
; RQ
; Modified:
; Shattered Dawn: Extinguish the Corrupted Light
; Will now enter the Solo version instead of the Heroic
; Shattered Dawn: Cast a Long Shadow
; Fixed a bug that was not ending the path function
; Tweaked the Reishi spores so it shouldnt try to go into the landscape
; Added:
; Traveler's Feast - Kylong Bean Casserole
; Traveler's Feast - Othmir Pepper Pasta
; Shattered Dawn: Going to Wrack and Ruins
; Shattered Dawn: Moments in the Sun
; Shattered Dawn: Puzzling Power in Ssraeshza
; Shattered Dawn: Vault in the Wound
; RZ
; Fixed expert and challenge code to only work in Blood of Luclin xpac
; Fixed Event Heroics to be listed and work as Event Heroics
; Added:
; The Ruins of Ssraeshza [Solo]
; The Ruins of Ssraeshza [Heroic]
; The Ruins of Ssraeshza [Expert]
; The Venom of Ssraeshza [Solo]
; The Venom of Ssraeshza [Event Heroic]
; The Venom of Ssraeshza [Expert]
; The Vault of Ssraeshza [Solo]
; The Vault of Ssraeshza [Heroic]
; The Vault of Ssraeshza [Expert]
; Fordel Midst: Bizarre Bazaar [Solo]
; Fordel Midst: Bizarre Bazaar [Heroic]
; Fordel Midst: Bizarre Bazaar [Expert]
; RI
; Fixed a bug that was crashing RI on other toons in Sanctus Seru: Arx Aeturnus
; Modified:
; Fordel Midst: Wayward Manor
; Tweaked Eegut Stonegut Pull function to be more reliable and hopefully less stucky
; Modified pathing to avoid getting stuck trying to get shinies (since ISXEQ2's CheckCollision is currently broken)
; Modified:
; Tog Voil
; should now more reliably click the portal on all Toons
; Added:
; The Ruins of Ssraeshza
; pathing throughout zone
; Added:
; The Architect of Ruin (RI Pull Ruin)
; Lockspots toons
; Vesshtri the Swordfang (RI Pull Vesshtri)
; Lockspots toons
; Jousts behind for Slicing Fangs
; Rath Brothers (RI Pull Rath)
; Lockspots toons
; Enters correct time of death
; Gorgorah the Shadowmania (RI Pull Gorgorah)
; Lockspots toons
; Stays in Bubble
; Kor Va Xian (RI Pull Xian)
; Lockspots toons
; Jousts knockback
; Paths toons out of the Darkness
; Destroys Bombs
; The Venom of Ssraeshza
; pathing throughout zone
; Added:
; Rhag'Sekez (RI Pull Sekez)
; Lockspots toons
; Moves Rhag'Sekez to equidistance between the orbs
; Rhag'Voreth (RI Pull Voreth)
; Lockspots toons
; Moves to correct orb locations
; Autotargets Adds
; Arch Nemesis Rhag'Nazza (RI Pull Nazza)
; Lockspots toons under water
; Either have water breathing or a healer merc
; will turn on Totem of the Otter if you have it
; Autotargets Adds
; The Vault of Ssraeshza
; pathing throughout zone
; Added:
; Nev Dax'Thall (RI Pull Nev)
; Lockspots Toons
; Clicks Orbs
; Gloombeast Azrinax (RI Pull Azrinax)
; Lockspots Toons
; Umbral Lord Yzo (RI Pull Yzo)
; Lockspots Toons
; Moves to rooms and kills shadowspren
; Shadow Rhozth Ikeshzi (RI Pull Ikeshzi)
; Lockspots Toons
; Shade of Vyzh'dra (RI Pull Shade)
; Lockspots Toons
; Fordel Midst: Bizarre Bazaar (You need to have completed this the first time and you must speak kerran)
; pathing throughout zone
; Added:
; Financier Fendilix (RI Pull Fendilix)
; Lockspots Toons
; Mandee Quin and Mannee Quin (RI Pull Quin)
; Lockspots Toons
; Short Shift (RI PUll Shift)
; Lockspots Toons
; Trade Baroness Elsindir (RI Pull Elsindir)
; Lockspots Toons
; Uses Cat's Eye Agate when appropriate
; Bazaar Baron Brixwald (RI Pull Brixwald)
; Lockspots Toons
; Uses Cat's Eye Agate when appropriate
; Uses Paludal Catnip when appropriate
;v6.35 Changes 11-6-20
; RI
; Fixed a bug that was not loading the zone file for The Fordel Midst: Wayward Manor in Heroic
;v6.34 Changes 11-3-20
; Added:
; Traveler's Feast - Mara Mandaikon Kakiage
; Shattered Dawn: Midst Souls in the Manor
; RQ
; Piercing the Darkness: Carving a Legacy
; Fixed a bug that was not ending Path Function for Sublime Pulverulence
; Changed pathing and added FastTravel
; RZ
; RZ will now attempt to resume your merc at the begging of each zone when in [Solo]
; RZ will now replenish your Will's upon using Will of Seru
; If Grouped RZ will now relay RZ AC or RZ SSC to all group members
; RI
; Sanctus Seru: Echelon of Order [Solo]
; Will now wait on each side at the beginning until the "an Echelon vigilant" are dead
; Added:
; The Fordel Midst: Wayward Manor
; pathing throughout zone
; Added:
; The Deadly Dapperling (RI Pull Dapperling)
; Lockspots and Targets named
; Eegut Stonegut (RI Pull Eegut)
; Spawns mob by pulling muck diggers into traps (uses ranged attack for this so if you one shot, simmer down)
; Lockspots and Targets named
; Yelloweyes (RI Pull Yelloweyes)
; Lockspots and Targets named
; Uses Bottle of Screaming Flames as needed
; Jousts
; Cures Correct Curses
; Tog Voil (RI Pull Voil)
; Lockspots and Targets named
; Ports as needed
; Famyra the Biblioghost (RI Pull Famyra)
; Lockspots and Targets named
; Kills tome's when needed
;v6.33 Changes 10-29-20
; RII
; Added Loop check box to allow Looping in the UI
; Added Hide Button to hide the ui
; you can unhide by typing RII in the console or hitting your RI_Inventory RIMUI Button
; Added Add Agents check box to add any agents in the selected bags to your collection
; Added Convert Agents check box to convert any agents you already have added
; Added Add Familiars check box to add any familiars in the selected bags to your collection
; Added Delete Leftovers check box to delete any Agents/Familiars that were not added/converted
; Added the following to the top of the inventory list box
; *All Treasured Items*
; *All Legendary Items*
; *All MC Legendary Items*
; *All Fabled Items*
; *All MC Fabled Items*
; *All Ethereal Items*
; *All Mythical Items*
; *All Adepts*
; *All Experts*
; *All Masters*
; These are all used in Conjunction with Salvage, Extract and Transmute
; When added to the Added Items list, RII will do the respective actions
; to All the respective items in the selected bags
; *Note these will be added to the beggining of the Added Items List
; *But will not be done until RII has exhausted the full Added Items List
; *In other words they are done last in order of how they appear with other
; *All items
; RI
; Aurelian Coast: Maiden's Eye
; Xylox
; Fixed a jousting bug
; Sanctus Seru: Echelon of Order
; Fixed 2 pathing bugs that would get you stuck on the ramps
; Sped up the hailing of the seekers quite a bit
; Fixed a bug that was not skipping the first set of rangers
; when not on sig quest
;v6.32 Changes 10-27-20
; RQ
; Added (For Real This Time)
; Traveler's Feast - Sky Cake