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Author Topic: ISXRI - Archived Update Notes #11  (Read 2114 times)

Herculezz

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ISXRI - Archived Update Notes #11
« on: December 25, 2020, 01:54:01 am »
;v6.40 Changes 12-11-20
;   RI:
;      Starts RI_Overseer When extension loads
;         type RIO to modify settings
;      Added:
;         Solusek Eye: The Calling
;            pathing up to Qaaron the Usurper (not coded yet)
;            Added:
;               The Iron Widow (RI Pull Widow)
;                  Lockspots toon
;                  Autotargets window makers
;               Novinctus (RI Pull Novinctus)
;                  Lockspots toons
;               Dread Lady Vezarra (RI Pull Vezarra)
;                  Autotargets cages
;               Chief Babagoosh (RI Pull Babagoosh)
;                  Lockspots toons
;                  Turns off cure curse
;                  called out toon will move distance away then call for curse curse
;               Sickleclaw and Evisceraptor (RI Pull Sickleclaw)
;                  Lockspots toons
;                  Kills Evisceraptor then Sickleclaw
;               Lord Commander Izeroth (RI Pull Izeroth)
;                  Lockspots toons
;                  Kills Xeri then Korvisaur then the Lord Commander
;                  Auto targets Korvisaur when he is knocked out
;               Pyreduke Surtaug (RI Pull Surtaug)
;                  Lockspots toons
;                  Autotargets twisting flames
;               Onakoome Onakoome
;                  Lockspots toons
;                  One healer lockspots 5 away
;                  only cursed that healer
;                  Autotargets ascended
;               Galadoon Galadoon
;                  Lockspots toons
;                  Moves to toon needing cured and cures
;                  moves on top of Galadoon when Slag Diving and Autotargets slags
;               Hortu the Scorched
;                  Lockspots toons
;                  Moves group to and kills scion's
;                  Moves group to opposite rings to spawn carpet
;                  Non Healer will attempt to jump on the carpet to activate scion
;                     This is not 100% reliable
;                        but even when it fails it will still activate the scion
;                        toon will revive and rejoin the group if failure
;               Ayquini the Firemind
;                  Lockspots toons
;                  Balances named's
;                  Targets and ranged kills dopplegangers
;               Lord Kargurak
;                  Lockspots toons
;                  Autotargets guards
;                  crouchs and uncrouchs as necessary
;                  Moves to and click's / types name for RO Call
;      Modified:
;         The Ruins of Ssraeshza
;            Modified:
;               The Architect of Ruin
;                  Called out toon will now move off to the side
;      Added Raid Coding:
;         Rockhopper Pouncer (RI Pull Rockhopper)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;         Praetorian K'Tikrn (RI Pull Praetorian)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;         Thought Horror Overfiend (RI Pull Overfiend)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;            Fighters move named as needed
;         The Stonegrabber Colossus (RI Pull Stonegrabber)
;            Lockspots toons
;            Fighters Autotarget
;            Group 1 Bard pops bubbles   
;         The Sambata Champion
;            Lockspots toons
;            Fighters Autotarget
;            Jousts as needed
;            Fighters will cast stoneskins if availble for Stone Rain (only coded for guardian will add more soon)
;   Added:
;      RI_Overseer or RIO
;         Script to auto complete / run overseer quests w/ UI
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method OverseerRunNow(string ForWho=ALL)
;            Runs Overseer check NOW
;         *method OverseerGO(string ForWho=ALL)
;            Go's and gets overseer charged quests based on ui settings
;   CB
;      Possess Essence will now Target Self for casting to ensure you get the best buff
;   RZ
;      Fixed a bug that would not allow right click to remove even when not in Heroic and Solo mode
;      Added:
;         now accepts unlimited arguments of:
;            as an example you can start RZ and have it auto run your SOLO zones with the command
;               RZ -START -SOLO
;            if you are absolutely sure there is nothing in your zone lockout you want to hold onto you can
;               RZ -START -SOLO -RESETALL
;                  this will run RZ in Solo Mode and Reset all Zones then RUN RZ all with 1 Click
;            I have a Button called RZSolo in my RIMUI and with just 1 Hit of that button it will call my mercs and start rz
;               this button is a execute multiple commands button and the commands are as follows:
;                  ALL
;                  "eq2ex merc resume"
;                  "rz -start -solo"
;            I have a 2nd button called RZHeroic in my RIMUI and with just 1 Hit of that button it will invite my group and start rz
;               this button is a execute multiple commands button and the commands are as follows:
;                  ${Me.Name}
;                  "RIMUIObj:Invite[ALL]" 
;                     -- This command invites whover you have loaded in and are uplinked
;                  "TimedCommand 50 rz -start -heroic" 
;                     -- this gives time for the group to get invited before loading RZ
;            -START
;               starts RZ with whatever options you have saved
;            -SOLO
;               puts RZ into Solo Mode
;            -HEROIC
;               puts RZ into Heroic Mode
;            -NORESET
;               does not reset all zones initially on start
;            -RESETALLZONES
;               **DANGEROUS** This option will reset ALL Zones in your in game zone lock window
;                           including raids

;v6.39 Changes 11-28-20
;   RI
;      Fordel Midst: Wayward Manor
;         Fixed a bug that was turning on GrabShinys when RZ had it set to off
;         Tog Voil (RI Pull Voil)
;            Fixed a bug that was not recognizing what portal you were at if ended on the top floor
;      Ruins of Ssraeshza
;         Fixed a bug that was turning on GrabShinys when RZ had it set to off

;v6.38 Changes 11-28-20
;   RZ
;      Added:
;         Grab Shinys CheckBox - when checked RI will find and loot shinys, will not when unchecked
;         RII CheckBox - when checked RZ will start RII with the following arguments -start -loop -noui
;            - This will start RI Inventory and loop through your List continuously until RZ is closed
;            - it will also not display a ui, to bring up the RI Inventory ui just simply type RII
;         Solo Button - Will remove all non solo zones from the RZ List listbox (Does not save)
;            - this will also put RZ in Solo Mode and will not allow saving or modifying of the ListBox
;         Heroic Button - Will remove all solo zones from the RZ List listbox (Does not save)
;            - this will also put RZ in Heroic Mode and will not allow saving or modifying of the ListBox
;   RI
;      For now and until Amadeus fixes CheckCollision, RI will now disable looting of shinys,
;      to turn on use RI_Var_Bool_GrabShinys:Set[1] or RIMUIObj:GrabShinys[1] <- Can be made into a button
;      You can also add the command to a OnEvent for your MainToon in CB just make sure to encapsulate
;      the command in "" so the command would be "RIMUIObj:GrabShinys[1]" for the OnLoad event
;      Modified:
;         Fordel Midst: Wayward Manor
;            Fixed a bug that would crash SpawnEegut function when a group member is trapped
;   RILoot
;      When adding an item, will now keep the item and qty of item to ease in adding for multiple toons

;v6.37 Changes 11-25-20
;   CombatBot
;      Should more reliable cast Bulwark on raid mobs please report any it misses along with the message it calls out
;   RILoot
;      Widened the Window and the AddedItems List to be more readable
;   RI
;      Modified
;         Sanctus Seru: Echelon of Order
;            Fixed a pathing bug
;         Fordel Midst: Wayward Manor
;            Tweaked spawn eegut routine
;         Fordel Midst: Bizarre Bazaar
;            Turns on round robin before Trade Baroness fight to ensure everyone loots their items
;         The Venom of Ssrashza
;            Modified pathing
;            Removed puzzle and now just kills engineer (you must have completed the zone at least once in heroic)
;            Modified:
;               Rhag'Voreth
;                  will now stop for heals if anyone in the group is 50 or below
;               Arch Nemesis Rhag'Nazza
;                  tweaked pull and movement routine
;         The Vault of Ssraeshza
;            Fixed a pathing bug
;            Fixed a bug that would occasionally not move to the orbs
;            Fixed a bug that would sometimes miss spawning Yzo
;            Fixed a bug that would sometimes miss floor panels
;         The Ruins of Ssraeshza
;            Turned off Shinycollection in the Bridge area
;            Will now teleport more reliably
;            Rotating ramp room should be more reliable
;            Clock will try a few more times to get correct and if it fails it will message you pause and wait


;v6.36 Changes 11-20-20
;   RQ
;      Modified:
;         Shattered Dawn: Extinguish the Corrupted Light
;            Will now enter the Solo version instead of the Heroic
;         Shattered Dawn: Cast a Long Shadow
;            Fixed a bug that was not ending the path function
;            Tweaked the Reishi spores so it shouldnt try to go into the landscape
;      Added:
;         Traveler's Feast - Kylong Bean Casserole
;         Traveler's Feast - Othmir Pepper Pasta
;         Shattered Dawn: Going to Wrack and Ruins
;         Shattered Dawn: Moments in the Sun
;         Shattered Dawn: Puzzling Power in Ssraeshza
;         Shattered Dawn: Vault in the Wound
;   RZ
;      Fixed expert and challenge code to only work in Blood of Luclin xpac
;      Fixed Event Heroics to be listed and work as Event Heroics
;      Added:
;         The Ruins of Ssraeshza [Solo]
;         The Ruins of Ssraeshza [Heroic]
;         The Ruins of Ssraeshza [Expert]
;         The Venom of Ssraeshza [Solo]
;         The Venom of Ssraeshza [Event Heroic]
;         The Venom of Ssraeshza [Expert]
;         The Vault of Ssraeshza [Solo]
;         The Vault of Ssraeshza [Heroic]
;         The Vault of Ssraeshza [Expert]
;         Fordel Midst: Bizarre Bazaar [Solo]
;         Fordel Midst: Bizarre Bazaar [Heroic]
;         Fordel Midst: Bizarre Bazaar [Expert]
;   RI
;      Fixed a bug that was crashing RI on other toons in Sanctus Seru: Arx Aeturnus
;      Modified:
;         Fordel Midst: Wayward Manor
;            Tweaked Eegut Stonegut Pull function to be more reliable and hopefully less stucky
;            Modified pathing to avoid getting stuck trying to get shinies (since ISXEQ2's CheckCollision is currently broken)
;            Modified:
;               Tog Voil
;                  should now more reliably click the portal on all Toons
;      Added:
;         The Ruins of Ssraeshza
;            pathing throughout zone
;            Added:
;               The Architect of Ruin (RI Pull Ruin)
;                  Lockspots toons
;               Vesshtri the Swordfang (RI Pull Vesshtri)
;                  Lockspots toons
;                  Jousts behind for Slicing Fangs
;               Rath Brothers (RI Pull Rath)
;                  Lockspots toons
;                  Enters correct time of death
;               Gorgorah the Shadowmania (RI Pull Gorgorah)
;                  Lockspots toons
;                  Stays in Bubble
;               Kor Va Xian (RI Pull Xian)
;                  Lockspots toons
;                  Jousts knockback
;                  Paths toons out of the Darkness
;                  Destroys Bombs
;         The Venom of Ssraeshza
;            pathing throughout zone
;            Added:
;               Rhag'Sekez (RI Pull Sekez)
;                  Lockspots toons
;                  Moves Rhag'Sekez to equidistance between the orbs
;               Rhag'Voreth (RI Pull Voreth)
;                  Lockspots toons
;                  Moves to correct orb locations
;                  Autotargets Adds
;               Arch Nemesis Rhag'Nazza (RI Pull Nazza)
;                  Lockspots toons under water
;                  Either have water breathing or a healer merc
;                  will turn on Totem of the Otter if you have it
;                  Autotargets Adds
;         The Vault of Ssraeshza
;            pathing throughout zone
;               Added:
;                  Nev Dax'Thall (RI Pull Nev)
;                     Lockspots Toons
;                     Clicks Orbs
;                  Gloombeast Azrinax (RI Pull Azrinax)
;                     Lockspots Toons
;                  Umbral Lord Yzo (RI Pull Yzo)
;                     Lockspots Toons
;                     Moves to rooms and kills shadowspren
;                  Shadow Rhozth Ikeshzi (RI Pull Ikeshzi)
;                     Lockspots Toons
;                  Shade of Vyzh'dra (RI Pull Shade)
;                     Lockspots Toons
;         Fordel Midst: Bizarre Bazaar (You need to have completed this the first time and you must speak kerran)
;            pathing throughout zone
;               Added:
;                  Financier Fendilix (RI Pull Fendilix)
;                     Lockspots Toons
;                  Mandee Quin and Mannee Quin (RI Pull Quin)
;                     Lockspots Toons
;                  Short Shift (RI PUll Shift)
;                     Lockspots Toons
;                  Trade Baroness Elsindir (RI Pull Elsindir)
;                     Lockspots Toons
;                     Uses Cat's Eye Agate when appropriate
;                  Bazaar Baron Brixwald (RI Pull Brixwald)
;                     Lockspots Toons
;                     Uses Cat's Eye Agate when appropriate
;                     Uses Paludal Catnip when appropriate

;v6.35 Changes 11-6-20
;   RI
;      Fixed a bug that was not loading the zone file for The Fordel Midst: Wayward Manor in Heroic

;v6.34 Changes 11-3-20
;      Added:
;         Traveler's Feast - Mara Mandaikon Kakiage
;         Shattered Dawn: Midst Souls in the Manor
;   RQ
;      Piercing the Darkness: Carving a Legacy
;         Fixed a bug that was not ending Path Function for Sublime Pulverulence
;         Changed pathing and added FastTravel
;   RZ
;      RZ will now attempt to resume your merc at the begging of each zone when in [Solo]
;      RZ will now replenish your Will's upon using Will of Seru
;      If Grouped RZ will now relay RZ AC or RZ SSC to all group members
;   RI
;      Sanctus Seru: Echelon of Order [Solo]
;         Will now wait on each side at the beginning until the "an Echelon vigilant" are dead
;      Added:
;         The Fordel Midst: Wayward Manor
;            pathing throughout zone
;            Added:
;               The Deadly Dapperling (RI Pull Dapperling)
;                  Lockspots and Targets named
;               Eegut Stonegut (RI Pull Eegut)
;                  Spawns mob by pulling muck diggers into traps (uses ranged attack for this so if you one shot, simmer down)
;                  Lockspots and Targets named
;               Yelloweyes (RI Pull Yelloweyes)
;                  Lockspots and Targets named
;                  Uses Bottle of Screaming Flames as needed
;                  Jousts
;                  Cures Correct Curses
;               Tog Voil (RI Pull Voil)
;                  Lockspots and Targets named
;                  Ports as needed
;               Famyra the Biblioghost (RI Pull Famyra)
;                  Lockspots and Targets named
;                  Kills tome's when needed

;v6.33 Changes 10-29-20
;   RII
;      Added Loop check box to allow Looping in the UI
;      Added Hide Button to hide the ui
;         you can unhide by typing RII in the console or hitting your RI_Inventory RIMUI Button
;      Added Add Agents check box to add any agents in the selected bags to your collection
;      Added Convert Agents check box to convert any agents you already have added
;      Added Add Familiars check box to add any familiars in the selected bags to your collection
;      Added Delete Leftovers check box to delete any Agents/Familiars that were not added/converted
;      Added the following to the top of the inventory list box
;         *All Treasured Items*
;         *All Legendary Items*
;         *All MC Legendary Items*
;         *All Fabled Items*
;         *All MC Fabled Items*
;         *All Ethereal Items*
;         *All Mythical Items*
;         *All Adepts*
;         *All Experts*
;         *All Masters*
;            These are all used in Conjunction with Salvage, Extract and Transmute
;            When added to the Added Items list, RII will do the respective actions
;            to All the respective items in the selected bags
;            *Note these will be added to the beggining of the Added Items List
;            *But will not be done until RII has exhausted the full Added Items List
;            *In other words they are done last in order of how they appear with other
;            *All items
;   RI
;         Aurelian Coast: Maiden's Eye
;            Xylox
;               Fixed a jousting bug   
;         Sanctus Seru: Echelon of Order
;            Fixed 2 pathing bugs that would get you stuck on the ramps
;            Sped up the hailing of the seekers quite a bit
;            Fixed a bug that was not skipping the first set of rangers
;            when not on sig quest

;v6.32 Changes 10-27-20
;   RQ
;      Added (For Real This Time)
;         Traveler's Feast - Sky Cake
« Last Edit: October 05, 2021, 11:11:15 pm by Herculezz »