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61
General Discussion / Re: Might be a Noob
« Last post by blue on February 04, 2018, 08:15:50 am »
is there a way to set it up to auto run this quest multiple times instead of just one at a time
62
Bug Reports / KA: Beyond the Veil
« Last post by woozy on February 03, 2018, 05:21:31 am »
I've noticed at least 2 issues with RQ running Beyond the Veil. The first one is after the first step when it hails the NPC in Kelethin/Neriak and then makes its way to Thalumbra. Initially the pathing goes wrong and it just flies right into the big barrier of rock in the middle of the zone, slowly creeping to the right until it gets into Outer Maldura. Then it'll start creeping the other way, still trying to fly through the rock, and eventually it'll correct itself and fly around it all. This has happened with 3 different toons so far so I know it's not just some outlier. I forgot to debug to see if anything's there, next time I'll try to remember.

Okay then it eventually reaches Queen Alwenielle and she sends me after the blushing umbrites. When my toon gets there they get stuck, as in I have to pause it and get them in the correct position and then it'll keep going. The problem appears to be that it flies over certain objects and then drops to reach the umbrites, instead of flying underneath the objects before dropping, if that makes sense.

Thanks for your time! Let me say again that I love this program.
63
General Discussion / Re: Might be a Noob
« Last post by Mordieth on January 27, 2018, 06:29:36 pm »
Thanks Herculezz!
64
General Discussion / Re: Might be a Noob
« Last post by Herculezz on January 27, 2018, 02:14:14 am »
yes for some reason its not in the list, you can run with the command RI_RunInstances quest-Theneverendingmendingofabrokenland
65
General Discussion / Might be a Noob
« Last post by Mordieth on January 24, 2018, 08:44:52 am »
I saw that you had never ending mending of a broken land added to RQ in a changelog, but for the life of me I cannot find it to run it. Am I doing something wrong to load it?
66
Announcements / Upcoming Update
« Last post by Herculezz on January 19, 2018, 11:02:24 pm »
;v5.47 Changes 1-26-18
;   Added Command:
;      RI_Auth
;         Reopens Authentication window to set or change password
;   RI
;      Increased shiny scan distance default from 20 to 50
;      Added auto collect shiny when shiny window open (Requires Open on Loot in game to be enabled)
;       (to disable turn off Open on Loot in game)
;      Modified
;         Plane of Innovation: Masks of the Marvelous
;            Clockwork Scrounger XVII
;               Fixed a bug that would sometimes prevent his script from ending
;            Glitched Cell Keeper
;               Fixed a bug that would sometimes prevent toons from jousting
;            The Glitched Guardian 10101
;               Moved his pull spot a tad bit closer for solo
;         Plane of Innovation: Gears in the Machine
;            Modified pathing
;            The Manaetic Behemoth
;               Removed disabling pets since its no longer needed.
;               Turned off Hostile/NamedHostile while he is immune
;         Plane of Disease: Outbreak
;            Felkruk
;               Fixed a bug that would sometimes mess up cure order
;            Rallius Rattican
;               Disabled wait for Punt in Solo
;               Tweaked pull and lethargy routine a little
;         Plane of Disease: The Source
;            Darwol Adan and Wavadozzik Adan
;               Tweaked movement and move group behind wavadozzik after nests are dead
;            Bhaly Adan
;               Now casts Cloak of Divinity half way through the move
;               Now moves behind Bhaly after Manifestation is dead
;      Added
;         Torden, Bastion of Thunder: Tower Breach
;            Auliffe Chaoswind
;               Jousts in/out as needed while targeting self to try to prevent 2 at once
;               Turns off Hostile and NamedHostile (Solo only)
;         Torden, Bastion of Thunder: Winds of Change
;            Elif Whitewind (RI Pull Elif)
;               Moves group behind named
;               Mage will cast absorb magic
;            Yveti Stormbrood (RI Pull Yveti)
;               Waits until Yveti is near a platform then runs up and pulls him
;               Moves to golem
;            Laef Windfall (RI Pull Laef)
;               Moves behind as needed
;            Torstien Stoneskin && Hreidar Lynhillig (RI Pull Torstien)
;               Auto target and move behind only, I found the closer i had them and my group the less it hit
;               if you wanna joust it or it becomes an issue i will look more into it.
;         Solusek Ro's Tower: The Obsidian Core
;            Cindrax (RI Pull Cindrax)
;               Moves Behind as needed
;               Auto targets adds
;            Molten Behemoth (RI Pull Molten)
;               Jousts
;               Handles rocks
;            Balrezu (RI Pull Balrezu)
;               Turns off AE's and Encounter Abilities and Turns on Singular Focus/Focused Offensive
;               Auto targets adds
;               Auto clicks braziers
;            Verlixa (RI Pull Verlixa)
;               Auto handles clicking of braziers and killing Mirage's
;            Galremos (RI Pull Galremos)
;               Disables cures and cures as needed and when able too
;               Drops shard in lava to lower his DMG reduction
;         Solusek Ro's Tower: Monolith of Fire
;            Jiva (RI Pull Jiva)
;               Auto jumps group/main up to the Main (last) Gargoyle spot
;                  and Toon's to other Spots (Heroic)
;               Turns off Hostile and NamedHostile when mob is immune (Solo)
;            Estryxia (RI Pull Estryxia)
;               Moves to opposite side of room on each iteration of her death
;            So'Valiz (RI Pull So'Valiz)
;               Fully automates clicking of needed claws, pull it and watch with no interaction needed
;            Xuzl (RI Pull Xuzl)
;               Moves to correct vent to get to top, DPS's down the Shards
;               Drops back down after shards and clicks Swords as needed
;               Auto target's Adds throughout
;            Solusek Ro and Avatar of Sun (RI Pull Solusek)
;               Auto jumps across to the middle platform (from the nearest platform when you port in)
;               if you are not on middle platform already, LockSpots in middle of platform
;               Moves behind for Nova on Avatar
;         Brackish Vaults (Not optimized for Duo YET)
;            Pathing and Clicking portal only for solo
;   RQ
;      Added
;         Legacy of Power: Through Storms and Mists
;         Legacy of Power: Glimpse of the Hereother
;         Legacy of Power: Drawn to the Fire
;         Legacy of Power: Deep Trouble
;         Legacy of Power: Tyrant's Throne
;      Modified
;         From Mind to Matter
;            Fixed for DBG's correction of the misspelled item name
;   CombatBot
;      Increased effeciency of curing
;      Fixed a bug in Items with , in the name
;      Fixed a bug with invis abilities and flanking/behind
;      Will now automatically cast Fount of Power when needed
;      Added setting:
;         Do not cast AE
;            Turns on and off CombatBot's Internal do not cast ae flag
;         Do not cast Encounter
;            Turns on and off CombatBot's Internal do not cast encounter flag
;         Recall Pets
;            recalls pets/mercs when our TargetActor is more than 15 away and in combat and has a target
;         Move Distance:
;            Set how close you want your toons to be to the mob before they move in/front/behind
;         After Move Distance Mod:
;            Allows you to change the Distance you move in/front/behind the mob after moving
;            to the point in/front/behind from the Default of Mobs Melee max range -1 to any value.
;            This value subtracts from the mobs Melee max range. ex. most mobs melee max range is 7,
;            so its defaulted to 1, which would move your guys 6m behind the mob, well if you set the
;            After Move Distance Mod to 3 that would make you move 4m behind the mob and if you set it to
;            -3 it would make you move 10m behind the mob
;      Fixed ascension abilites with target requirements
;   RIInventory
;      Fixed items with special characters
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method ReplyDialog(string ForWho, int _Option)
;            Chooses option from a reply dialog window
;      Modified RIMUIObj Method's, Member's and *Button's
;         *method UseItem(... args)
;            now accepts an unlimited amount of args in sets of 2
;               string _ForWho, string _ItemName
67
General Discussion / ToT Crafting Questline
« Last post by sicprofundus on January 11, 2018, 11:13:17 am »
I'm trying to do Strangers in Distress but I am getting an error that no StrangersinDistress.dat exists - what am I doing wrong? I don't see anywhere I can find to download additional files
68
Bug Reports / Re: PG: doesn't move forward while in background
« Last post by woozy on January 02, 2018, 04:02:53 pm »
Thanks I'll try that out.
69
Bug Reports / Re: PG: doesn't move forward while in background
« Last post by Herculezz on January 01, 2018, 01:29:34 pm »
Sounds like you need to check your lock foreground option in Innerspace Configuration

Right click on your Innerspace icon in your task bar goto Configuration, click Game Configuration tab, Select your game from the Drop Down usually Everquest II (but you could have named it something else) if there is multiples just do this for each one you need it in all of them anyways. Now check the option halfway down the page called Lock Foreground, Click Apply and you should be good. Any questions reply here or you can visit us on our Discord for more immediate help (cause im not always checking these forums)
70
Bug Reports / PG: doesn't move forward while in background
« Last post by woozy on December 30, 2017, 03:42:20 pm »
Hello, I'm new to this so bear with me. I've only tried PG so far, but for some reason it won't move forward if I have it in the background. I had changed some of the movement keys from the default but I changed them back, WASD for moving and numlock for autorun. Is there anything else I need to change to get it to move?
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