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1
Announcements / Re: ISXRI - v6.77 Release
« Last post by Herculezz on March 19, 2023, 11:09:43 pm »
NEW
2
Announcements / ISXRI - Archived Update Notes #13
« Last post by Herculezz on February 08, 2023, 10:21:54 pm »
;v6.63 Changes 12-25-21
;************** MERRY CHRISTMAS **************
;   RQ
;      Modified
;         Familiar's Wild
;            Updated for level 125
;         Visions of Vetrovia Daily Tradeskill Mission
;            Added
;               Basement Building: Treats for Ziggy
;      Added
;         Guide Quest: Guide's Guide to Visions of Vetrovia
;         Visions of Vetrovia Timeline
;            Flotsam For the Boatswain
;            How Broken Shore Bay Got Its Name
;            Savage Defense Force
;            Small Plunder
;            Visions of Vetrovia: Time in Kamapor
;            Visions of Vetrovia: Keeping Secrets
;            Visions of Vetrovia: Into the Keep
;            Visions of Vetrovia: Welcome to the Jungle
;            Visions of Vetrovia: Pygmy Problems Aplenty
;            Visions of Vetrovia: Evil Dedraka
;            Visions of Vetrovia: Wastes Not, Want Not
;            Visions of Vetrovia: Handle with Scare
;            Visions of Vetrovia: Forlorn That Way
;            Visions of Vetrovia: A Smashing Success
;            Visions of Vetrovia: Vacrul Intentions
;            Visions of Vetrovia: Eyes on Vacrul Throne
;            Visions of Vetrovia: News Far and Wide
;   RI
;      Added
;         (All the Following are only coded for Solo, for now)
;         Karuupa Jungle: Heart of Conflict
;            Pathing throughout zone
;            Added:
;                Mean Green (RI Pull Mean)
;                  Lockspots toons   
;                  Moves around killing adds then named               
;                Agrodemus and Sumedorga (RI Pull Agrodemus)
;                  Lockspots toons
;                  Autotargets adds
;                Nakka Nakka (RI Pull Nakka)
;                  Lockspots toons
;                  Autotargets adds
;                Gharaka (RI Pull Gharaka)
;                  Lockspots toons
;                Ugweepai (RI Pull Ugweepai)
;                  Lockspots toons
;                  Targets correct adds at correct timing
;         Karuupa Jungle: Dedraka's Descent
;            Pathing throughout zone
;            Added:
;                Zaag the Unburied (RI Pull Zaag)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves to named               
;                Scarfeather (RI Pull Scarfeather)
;                  Lockspots toons
;                Krelburn (RI Pull Krelburn)
;                  Lockspots toons
;                  Autotargets adds
;                  Jousts
;                 Cannibrea (RI Pull Cannibrea)
;                  Lockspots toons
;                  Autotargets adds
;                  Jousts
;                Elder Gromekus (RI Pull Gromekus)
;                  Lockspots toons
;                  Autotargets adds
;         Mahngavi Wastes: Phantasmal Shades
;            Pathing throughout zone
;            Added:
;                Bartus Morrand (RI Pull Bartus)
;                  Lockspots toons      
;                  Autotargets adds            
;                Soul Eater Muhg (RI Pull Muhg)
;                  Lockspots toons
;                  Autotargets adds
;                Dremaera Forsaken (RI Pull Dremaera)
;                  Lockspots toons
;                  Autotargets adds
;                Rune Protector Gorok (RI Pull Gorok)
;                  Lockspots toons
;                  Autotargets adds
;                Esmerelda Everghast (RI Pull Esmerelda)
;                  Lockspots toons
;                  Autotargets adds
;         Castle Vacrul: Rosy Reverie
;            Pathing throughout zone
;            Autotargeting bloodrose bouquets as needed
;            Added:
;                Kartur (RI Pull Kartur)
;                  Lockspots toons      
;                  Autotargets adds
;                  Auto places artifacts         
;                T'valla Rilayne (RI Pull Rilayne)
;                  Lockspots toons
;                  Autotargets adds
;                Vhenex the Werefather (RI Pull Vhenex)
;                  Lockspots toons
;                  Autotargets adds
;                The Black King (RI Pull King)
;                  Lockspots toons
;                  Autotargets adds
;                Thornblood and Roseblood (RI Pull Thornblood)
;                  Lockspots toons
;                  Autotargets adds
;                  Turns on Totem of the Otter if you have them
;                  Moves to Roseblood after killing Thonrblood
;         Castle Vacrul: Caverns of the Forsaken
;            Pathing throughout zone
;            Added:
;                Sypheria the Shackled (RI Pull Sypheria)
;                  Lockspots toons   
;                  Autotargets adds               
;                Skelegore the Regurgitated (RI Pull Skelegore)
;                  Lockspots toons
;                  Autotargets adds
;                Mazza Zanzeer (RI Pull Mazza)
;                  Lockspots toons
;                  Autotargets adds
;                Lysander Mistmoore (RI Pull Lysander)
;                  Lockspots toons
;                  Autotargets adds
;                Vorigan Mistmoore (RI Pull Vorigan)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves to and pops boils
;                  Jousts Vampiric Hemorrhage
;         Castle Vacrul: Throne of the Ydal
;            Pathing throughout zone
;            Added:
;                Zabrina Selymes (RI Pull Zabrina)
;                  Lockspots toons            
;                  Kill correct sigil      
;                Veldahn Keyven (RI Pull Veldahn)
;                  Lockspots toons
;                  Kills correct adds in correct order
;                Lord Mayong Mistmoore (RI Pull Mayong)
;                  Lockspots toons
;                  Pulls Vishra into pool to kill her
;                  Moves to and kills adds
;         Svarni Expanse: Carrion Crag
;            Pathing throughout zone
;            Added:
;                High Shikari Olyxa (RI Pull Olyxa)
;                  Lockspots toons   
;                  Moves to within the shields            
;                Skulkor (RI Pull Skulkor)
;                  Lockspots toons
;                  Autotargets adds
;                Corpsetalon (RI Pull Corpsetalon)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves to knock her out of air
;                Gangrerious and Necrodaverus (RI Pull Gangrerious)
;                  Lockspots toons
;                Grumblugtin (RI Pull Grumblugtin)
;                  Lockspots toons
;                  Autotargets add without Unleashed

;v6.62 Changes 12-10-21
;   RQ
;      Modified
;         Visions of Vetrovia Daily Tradeskill Mission
;            Added
;               Basement Building: Forlorn Furnishings
;   RII
;      Fixed a bug that would not transmute shield

;v6.61 Changes 12-8-21
;   RQ
;      Modified
;         Were is the Messenger: Where the Weres Are
;            Fixed pathing where DBG added furniture
;         Visions of Vetrovia Daily Tradeskill Mission
;            Fixed pathing where DBG added furniture
;            Added
;               Basement Building: Feeding Renfry
;         Visions of Vetrovia Weekly Tradeskill Mission      
;            Fixed pathing where DBG added furniture
;   RelayGroup
;      Fixed a bug that would cause troubles with Mercenaries with space and ' in the name

;v6.60 Changes 12-6-21
;   RQ
;      Added:
;         Visions of Vetrovia Daily Tradeskill Mission
;            These will have to be added everday until RI
;            has all 7
;         Visions of Vetrovia Weekly Tradeskill Mission
;            Does not matter where you start these it will port to basement
;            Make sure you have fuel on you, i just recommend getting a stack
;            of each it will last you for a while, the weekly will also run
;            the daily simultaneously
;      Modified
;         Were is the Messenger: Where the Weres Are         
;            Tweaked pathing more to avoid collisions
;   RI
;      Path Function
;         Removed a 5s wait after each Actor

;v6.59 Changes 12-5-21
;   RQ
;      Added
;         Visions of Vetrovia Tradeskill Timeline
;            (Start in the Guild Hall near your
;            fuel and harvesting depots or in
;            Svarni Expanse if you have all the
;            Resources you need)
;            (This requires you have the resources available
;            either on you or in your depot or the timeline
;            may fail, and the quest in game will require extra quest
;            steps, you can find a list of needed resources on
;            https://eq2.fandom.com/wiki/Visions_of_Vetrovia_Crafting_Timeline)
;            Were is the Messenger: Local Living
;            Were is the Messenger: Different Tastes
;            Were is the Messenger: Find the Father
;            Were is the Messenger: Simple Gifts
;            Were is the Messenger: Covers and Crunchies
;            Were is the Messenger: Say Cheese
;            Were is the Messenger: Wild Ride
;            Were is the Messenger: Mad Machinations
;            Were is the Messenger: 'Ware the Were
;            Were is the Messenger: Where the Weres Are
;               (Make sure you watch this one as it can sometimes get stuck on geometry
;               With CheckCollision broken in ISXEQ2 and Amadeus not wanting or not willing
;               to fix it, I have done my best to work around it but its not perfect)
;   AbilityCheck
;      Increased scan to Level 125
;      Now accepts argument -RestartCB
;         will restart CB when finished with AbilityCheck
;      Now records HOIconID
;         If your AbilityCheck file does not include HOIconID
;         CombatBot will prompt you to run a new one everytime
;         it is ran until you do so
;   RI
;      Will now AutoCraft when called too (No longer requires EQ2Craft)
;       Tweaked and improved the AvoidActors function
;      Will now Dispell any Custom Named's Mortal Coil when increments are 1 or higher
;      Added Shaman's Scourge and Warden's Serene Symbol to Dispell function
;      Modified
;         Vasty Deep: Toil and Trouble
;            Vulgrat Vilebones
;               Removed some erroneous debug spam
;            Nogrovska Vodlak
;               Fixed some pathing bugs
;               Removed some erroneous debug spam
;         Savage Weald: Chaotic Caverns
;            Brutal Bloodbath
;               Fixed a targeting bug
;            The Spelobanzeothitem
;               Fixed a targeting bug
;            Forblarg the Foul
;               Toons will now move to Light to get cured
;         Savage Weald: Fort Grim
;            Nacisroc
;               Will now joust Shared Suffering
;         Shar Vahl: Siege Break
;            Enforcer Yisith
;               Fixed a movement bug
;         Echo Caverns: Fungal Foray
;            Corrupted Contruct
;               Now turns off Cures, except curse
;   Overseer
;      Removed erroneous Echo spam with Mishap quests
;   WriteLocs
;      Now writes Coordinates with a precision of 2 after the decimal

;v6.58 Changes 12-5-21
;   Beta Build
3
Announcements / ISXRI - Archived Update Notes #12
« Last post by Herculezz on December 05, 2021, 04:07:51 am »
;v6.57 Changes 11-20-21
;   CombatBot
;      Fixed a bug that was not using Cure Potions AKA ... Remedy or Cure ... correctly
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - We Need a Hero!
;      Modified:
;         The Grandiose Wordsmith Pursuance
;            Fixed a word spell correction from DBG that was not triggering conclusion of the fables
;   RI
;      Modified
;         Echo Caverns: Fungal Foray
;            Fixed a looping pathing bug
;         Shadeweaver's Thicket: Untamed Lands
;            Sotek
;               Will now make sure to turn Hostile and NamedHostile's back on at the end of the fight
;            Desolator
;               Now will only joust if Desolator is within 30 and will cast while moving
;         Shadeweaver's Thicket: Loda Kai Isle
;            Killmaster Kayzen
;               Will now wait to target Kayzen until he is within 10 of each designated Lockspot for each stage
;         Savage Weald: Fort Grim
;            Modified Pathing
;               This should fix a bug that was not engaging Nacisroc Coding

;v6.56 Changes 11-11-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Deadly Nights
;   CombatBot
;      Fixed a bug that was ignoring Skip AE checks and Skip Enc checks on Settings Tab
;   RI
;      Modified
;         Echo Caverns: Fungal Foray
;            Will now wait for Zugu's spawn mobs to appear then kill them
;         Savage Weald: Fort Grim
;            Fix a bug that was skipping named coding for Nacisroc
;            Felnir the Shadow Prowler
;               will now wait until a moor wolf is within 10 before targeting
;               to ensure they are near pire when they die
;   Overseer
;      Fixed a bug with loading saves on first time logging in

;v6.55 Changes 11-2-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Oceans for the Oceanless
;            Traveler's Holidays - Under a Burning Sky
;            Traveler's Holidays - Gears and Gadgets
;   RI_Overseer or RIO
;      Modified Grab Charged Quests to now pull from a list on a Grab Quests Window
;         Please click Choose Quests and add which quests you want to add
;            Dont forget to Save as either Default or Toon on the main RI_Overseer window
;   CombatBot
;      Fixed an issue that would not cast on Certain mercs
;   RII
;      Fixed an issue with items that have [] in the name
;   RI
;      Fixed a bug in the HailActor Function that would sometimes not set the correct Actor
;      when using -NumberofResponses or -ResponseNumber Arguments
;      Added:
;         Shadeweaver's Thicket: Loda Kai Isle
;            Pathing throughout zone
;            Killmaster Kayzen
;               Moves to correct spots to kill shadeweavers
;               Moves to next shadweaver as needed
;               Autotargets grunts
;            Nimble Rodderick
;               Just kills him
;            Taja Verath
;               Jousts out to cure arcane
;               Autotargets Tigers
;         Vasty Deep
;            Pathing throughout zone (turn on grabshinies to complete daily and weekly quests)
;            Palovina
;               Auto targets adds
;               Moves to correct tube to get cured
;            Vulgrat
;               Auto targets adds
;               Jousts
;               Pulls spiders
;            Francine
;               Auto targets adds
;               Picks up and moves cauldron to next room (Solo && Heroic I)
;               Interrupts and needs manual movement of cauldron (Heroic II)
;            Viktor
;               Auto targets and kills correct book
;               Moves to portal and ports to finish him off
;               Handles familiars (Heroic II)
;            Nogrovska
;               Moves to cyclone and changes Golem
;               Moves back and kills golem
;               Moves to land or water to get cured
;               Cures correct curse
;            Labomination (Not coded for Heroic II)
;               Cures correct curse (Heroic II)
;               Moves to, spawns and engages correct add to get correct damage type
;               Kills current add before moving to next (Not coded for HO and Heroic II)
;      Modified:
;         Shar Vahl: Siege Break
;            An'Kaas Fer'Zethon
;               Bard will move to grab and place crates on fire
;            Venomess Tshakez
;               MainToon will stand 20m away from rest of group to avoid AoE
;         Echo Caverns: Quarry Quandary
;            Chief Broglyn
;               Moved his LockSpot
;            Scyphodon
;               Fixed a bug that was not turning off AE's
;         Savage Weald: Chaotic Caverns
;            Spelobanzeothitem
;               Fixed a bug that was targeting a random whirling at the end of the fight
;         Shadeweaver's Thicket: Feral Reserve
;            Modified pathing
;            The Poached Poacher
;               will now ask pets to back off and stay here while spawning poacher
;         Echo Caverns: Fungal Foray
;            Now uses puffballs to spawn Zugu
;            Vinzerah Ral'Moor
;               Now targets and kills crystals and anima's
;            Fungus King Cremini
;               Now uses puffballs to spawn and throughout fight
;            
;   RZ
;      Added RZ LopingPlains or RZ LP
;         will move you and your group to loping plains vasty deep portal using fast travel
;      Added:
;         Shadeweaver's Thicket: Loda Kai Isle [Solo]
;         Shadeweaver's Thicket: Loda Kai Isle [Event Heroic]
;         Shadeweaver's Thicket: Loda Kai Isle [Expert Event]
;         Echo Caverns: Fungal Foray [Heroic]
;         Echo Caverns: Fungal Foray [Expert]
;         Savage Weald: Fort Grim [Event Heroic]
;         Savage Weald: Fort Grim [Expert Event]
;         Shadeweaver's Thicket: Feral Reserve [Heroic]
;         Shadeweaver's Thicket: Feral Reserve [Expert]
;         Shar Vahl: Siege Break [Heroic]
;         Shar Vahl: Siege Break [Expert]
;         Vasty Deep [Solo]
;         Vasty Deep [Heroic I]
;         Vasty Deep [Heroic II]


;v6.54 Changes 10-14-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - The Meaning of Mischief
;   RI_Overseer or RIO
;      Added a few missing quests
;   RIW
;      Added Arguments:
;         riw -currentquest or -cq
;            will load RIW using quest mode with the current active eq2 quest

;v6.53 Changes 10-5-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - More than Beer?
;   RZ
;      Modified RZ Baubles or RZ B
;         Now uses Fast Travel
;         Fixed a pathing bug
;         Will call to guild hall when done to avoid stacks of bots
;      Added:
;         Echo Caverns: Quarry Quandary [Heroic]
;         Echo Caverns: Quarry Quandary [Expert]
;         Savage Weald: Chaotic Caverns [Heroic]
;         Savage Weald: Chaotic Caverns [Expert]
;         Shadeweaver's Thicket: Untamed Lands [Heroic]
;         Shadeweaver's Thicket: Untamed Lands [Expert]
;         Echo Caverns: Zelmie Sortie [Event Heroic]
;         Echo Caverns: Zelmie Sortie [Expert Event]
;   RI
;      Modified
;         Echo Caverns: Quarry Quandary
;            Added Heroic and Expert to RI
;            The Needlite Queen
;               Fixed a targeting bug
;               Fixed a bug that was not dispelling on mages
;            Scyphodon
;               Modified so only MainToon will cast Magic Sugar while others target through them
;         Savage Weald: Chaotic Caverns
;            Added Heroic and Expert to RI
;            Brutal Bloodbath
;               Toons will no longer move behind
;               Mages and Wardens will now dispel
;               Appropriate toon will joust
;            Spelobanzeothitem
;               Mages and Wardens will now dispel
;               Now jousts reel
;               Morbigog
;               Toons will no longer move behind
;               Now jousts down under
;            Tashakhi
;               Changed lockspot
;               Toons will now move to correct bubble
;               Correct toon will be cured
;         Shadeweaver's Thicket: Untamed Lands
;            Added Heroic and Expert to RI
;            Sotek
;               Now auto targets a Gor Taku raider
;            Spiritist Karina
;               Turned off cures
;               Now destroys the jawbone if in your inventory
;            Desolator
;               Will now move to safe spots near the port spots
;               Will repair weapon
;               Jousts
;               Mages and Wardens will now dispel
;         Echo Caverns: Zelmie Sortie
;            Added Event Heroic and Expert Event to RI
;            Steena Dragonflyer
;               Fixed a bug that was not always moving behind
;               Changed targeting to Ants
;            Frindel Sporemiser
;               Will now target self during death cap

;v6.52 Changes 9-29-21
;   RI_Overseer
;      Added remaining Agents for Season 3

;v6.51 Changes 9-28-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Evoking Love
;   RI_Overseer
;      Updated for Season 3 (May be missing some Agents, will be added as i get the data)

;v6.50 Changes 9-21-21
;   RQ
;      Modified:
;         Familiars Wild
;            Changed the code to match the Fast Travel change to The Blinding
;               - I am confident there are several to a few dozen other quests
;                 That are broken by this change by DBG, if anyone knows them
;                 please let me know or post in the bugs channel
;         YunZi
;            Traveler's Holidays - Getting a Feel For Frostfell
;               Moved the quest to the top of the list box for easier access

;v6.49 Changes 9-21-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Getting a Feel For Frostfell

;6.48 Changes 1-26-21
;************** Happy New Year **************
;   RI_Overseer
;      Added access for free members to prevent crashing on load of extension
;   RZ
;      RZ B or RZ Baubles will move via fast travel or baubles if you have some
;      and replenish your Baubles to 20
;      RZ SW or "Savage Weald" will move to Savage Weald using Will of the Weald
;      RZ FM or "City of Fordel Midst" will move to Echo Caverns atrium using Will of Echo Caverns
;      RZ SV or "City of Shar Vahl" will move to a common point between both instance doors using Spirit of the Vah Shir
;         If you are out of any of the above baubles RZ will automatically call RZ Baubles and replenish them for you
;      Added:
;         Echo Caverns: Fungal Foray [Solo]
;         Echo Caverns: Quarry Quandary [Solo]
;         Echo Caverns: Zelmie Sortie [Solo]
;         Savage Weald: Chaotic Caverns [Solo]
;         Savage Weald: Fort Grim [Solo]
;         Shadeweaver's Thicket: Feral Reserve [Solo]
;         Shadeweaver's Thicket: Untamed Lands [Solo]
;         Shar Vahl: Siege Break [Solo]
;   RQ
;      Added:
;         City of Fordel Midst Side Quest Timeline
;         Paludal Disposal
;         Trouble in Haven
;         Pryce On Their Heads
;         Help for Hildreth
;         Grains of Truth
;         Echo Caverns Side Quest Timeline
;         A Miner Threat
;         Lichen that Venom
;         Lives in the Balanzite
;         Her Celial Theories (This quest may need babysitting, due to the horrible landscape in that area)
;         Fungus Groove (This quest may need babysitting, due to the horrible landscape in that area)
;         Savage Weald Side Quest Timeline
;         Every Rosg Has Its Thorn
;         Savage Camo
;         Shadeweaver's Thicket SidequestTimeline
;         Fleshless Tongue Untied
;            -Make sure you have Open on Loot set for Shinys
;         Fortune Fails the Bold
;      Modified
;         Reign of Shadows: Vexing Challenge
;            Fixed a bug that would sometimes not end path function for runes
;   RI
;      Added WFLNC to all Last Nameds
;      Added:
;         Shar Vahl: Siege Break
;            pathing throughout zone
;            Added:
;               Obscura Zun'Xakra (RI Pull Obscura)
;                  Lockspots toons
;                  Autotargets adds
;               Do'om Calamitus (RI Pull Calamitus)
;                  Lockspots toons
;                  Moves to and kill's 9 of 10 Adds
;               An'Kaas Fer'Zethon (RI Pull Zethon)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves back to hallway on port
;               Venomess Tshakez (RI Pull Tshakez)
;                  Lockspots toons
;                  Autotargets adds
;               Enforcer Yisith (RI Pull Yisith)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves away from posion circles
;            Echo Caverns: Zelmie Sortie
;               pathing throughout zone
;               Added:
;                  Kwillix Quickshot (RI Pull Kwillix)
;                     Lockspots toons
;                     Autotargets adds
;                  Steena Dragonflyer (RI Pull Steena)
;                     Lockspots toons
;                     Autotargets adds
;                     Moves behing as needed
;                  Frindel Sporemiser (RI Pull Frindel)
;                     Lockspots toons
;                     Autotargets adds
;                     Moves out of circles      
;      Modified:
;         Savage Weald: Fort Grim
;            Modified:
;               Ulcine Nacisroc (RI Pull Nacisroc)
;                  Now jousts white circles         
;                Chief Gadzuuks (RI Pull Gadzuuks)
;                  Now jousts white circles
;                Felnir the Shadow Prowler (RI Pull Felnir)
;                  Moves behind as needed
;         Savage Weald: Chaotic Caverns
;            modified pathing
;         Echo Caverns: Fungal Foray
;            modified pathing to avoid the cart
;         Echo Caverns: Quarry Quandary
;            Modified:
;               Scyphodon
;                  Fixed a bug that would sometimes reapply buff too early
;                  Changed coding for the changes DBG Made to the cane
;         Savage Weald: Untamed Lands
;            Modified
;               Sotek
;                  Will not cast Hostile or Named Hostile until we are back at lockspot
;                  Healers will prioritize cures above all else
;                  Will cancel lockspot while you or your partner (real or merc) are Inflicted with Arcane
;                  Will now use arcane cure regardless if you have merc (those slow bastards)
;                  Will not send pets in for attack and will have pets stay back at lock spot

;v6.47 Changes 12-25-20
;************** MERRY CHRISTMAS **************
;   RI
;      Fixed a bug in the path function
;      Modified:
;         Echo Caverns: Fungal Foray
;            Modified Pathing
;   RQ
;      Modified
;         Lost Memories
;            Fixed a bug that would sometimes miss talking too the memory

;v6.46 Changes 12-25-20
;************** MERRY CHRISTMAS **************
;   Overseer:
;      Fixed a bug that was not using the following agents:
;             Thomasina Fe'Qar
;            Ugar Malshadow, Guardian of the Blades
;            Yalno Accelerato, the Dark Star
;   CombatBot:
;      Fixed a bug that was casting Septic Strike instead of Septic Strike II
;   RQ
;      Added:
;         Reign of Shadows Timeline
;            Grown Up Solution
;            Never Let You Echo
;            Save the Last Blast For Me
;            Reign of Shadows: Whispers of the Gods
;            Reign of Shadows: Echoes In the Deep
;            Reign of Shadows: Mapping the Dark
;            Reign of Shadows: Echo the Distance
;            Reign of Shadows: Facing the Savage Beast
;            Reign of Shadows: Spirited Attacks
;            Reign of Shadows: Shadow on the Vahl
;            Reign of Shadows: Whispered Blessings
;            Reign of Shadows: Vexing Challenge
;            Reign of Shadows: Against Thal Odds
;   RI
;      Added:
;      (ALL boss fights this xpac in Solo will use Cure Pots if you have them)
;      (Some require it, therefore its best you have a good amount of all of them)
;         Echo Caverns: Quarry Quandary (Not optimized for heroic)
;            Pathing throughout zone
;            Added:
;                Undertaker Zemilox (RI Pull Zemilox)
;                  Lockspots toons      
;                  Autotargets adds
;                The Needlite Queen (RI Pull Needlite)
;                  Lockspots toons
;                  Autotargets adds
;                  Dispels
;                Broglyn (RI Pull Broglyn)
;                  Lockspots toons
;                  Autotargets adds
;                Killmodo (RI Pull Killmodo)
;                  Lockspots toons
;                  Autotargets adds
;                Scyphodon (RI Pull Scyphodon)
;                  Lockspots toons
;                  Autotargets adds
;                  Auto handles cane
;         Echo Caverns: Fungal Foray
;            Pathing throughout zone
;            Added:
;                Corrupted Construct (RI Pull Construct)
;                  Lockspots toons      
;                  Jousts            
;                Vinzerah Ral'Moor (RI Pull Vinzerah)
;                  Lockspots toons
;                  Autotargets adds
;                Shadowphage(RI Pull Shadowphage)
;                  Lockspots toons
;                  Autotargets adds
;                Sporefiend Zugu (RI Pull Zugu)
;                  Lockspots toons
;                  Autotargets adds
;                Fungus King Cremini (RI PullCremini)
;                  Lockspots toons
;                  Autotargets adds
;                  Jousts
;         Savage Weald: Chaotic Caverns
;            Pathing throughout zone
;            Added:
;                Brutal Bloodbath (RI Pull Bloodbath)
;                  Lockspots toons   
;                  Autotargets adds               
;                The Spelobanzeothitem(RI Pull Spelobanzeothitem)
;                  Lockspots toons
;                  Autotargets adds
;                Forblarg the Foul (RI Pull Forblarg)
;                  Lockspots toons
;                  Autotargets adds
;                Morbigog(RI Pull Morbigog)
;                  Lockspots toons
;                  Autotargets adds
;                Shred of Tashakhi (RI Pull Tashakhi)
;                  Lockspots toons
;                  Autotargets adds
;         Savage Weald: Fort Grim
;            Pathing throughout zone
;            Added:
;                Ulcine Nacisroc (RI Pull Nacisroc)
;                  Lockspots toons      
;                  Autotargets adds            
;                Chief Gadzuuks (RI Pull Gadzuuks)
;                  Lockspots toons
;                  Autotargets adds   
;                Felnir the Shadow Prowler (RI Pull Felnir)
;                  Lockspots toons
;                  Autotargets adds   
;         Shadeweaver's Thicket: Feral Reserve
;            Pathing throughout zone
;            Added:
;                Greeneyes (RI Pull Greeneyes)
;                  Lockspots toons
;                  Autotargets adds            
;                Hopper the Blood-Drenched (RI Pull Hopper)
;                  Lockspots toons
;                  Autotargets and moves to adds
;                The Poached Poacher (RI Pull Poacher)
;                  Moves to and clicks spirit beast at 50
;                Thraxinae (RI Pull Thraxinae)
;                  Lockspots toons
;                  Autotargets adds
;                Kovari Twins(RI Pull Kovari)
;                  Lockspots toons
;                  Autotargets and moves to anchors
;                  Autotargets adds
;         Shadeweaver's Thicket: Untamed Lands
;            Pathing throughout zone
;            Added:
;                Goretilla (RI Pull Goretilla)
;                  Lockspots toons      
;                  Autotargets and moves to adds            
;                Sotek (RI Pull Sotek)
;                  Lockspots toons
;                Nok Hakka (RI Pull Hakka)
;                  Lockspots toons
;                Spiritist Karina (RI Pull Karina)
;                  Lockspots toons
;                  Autotargets and moves to adds   
;                 Desolator (RI Pull Desolator)
;                  Lockspots toons
;                  Moves to and clicks the "right" portal

;v6.45 Changes 12-17-20
;   RQ
;      Modified:
;         Through the Belly of the Beast
;            Fixed a bug that would zone into the wrong zone

;v6.44 Changes 12-17-20
;   RQ
;      Modified:
;         Piercing the Darkness: A Very Fortunate Turn of Events Part II
;            Fixed a bug that would not end the path function for the harvests
;         Piercing the Darkness: Gifts from the Great Beyond Part II
;            Fixed a bug that would not end the path function for the harvests
;      Added:
;         Reign of Shadows Tradeskill Timeline (Requires 2 Portable Workbench)
;            The Delineation of Method
;            Through the Belly of the Beast
;            Paying the Piper
;            The Grumbling
;               - This quest may need a little babysitting the devs decided to put those mushrooms
;                 in some harder to reach places for a bot
;            Tiptoe Through the Shadows
;            The Grandiose Wordsmith Pursuance
;            Ennoblement of Penitence
;            Dark Side of the Dark Side
;               - This quest may need a little babysitting when harvesting the resources
;                 sometimes it can get caught up on a branch or those stupid light pillars
;   RZ:
;      Renamed exit actor in RZ for Listless Spires to the new one DBG renamed it too

;v6.43 Changes 12-13-20
;   Version bump for corrupt DLL

;v6.42 Changes 12-13-20
;   Due to popular request, and maybe a little bribary :P The following has been added
;   RZ
;      Added:
;         The Icy Keep (Hard)
;            When added to the Added zones list will remove all other zones and set infinite mode
;   RI
;      Added:
;         The Icy Keep (Hard)
;            ***** REQUIRES you have and be wearing Spring-Loaded Gnomish Stilts ******
;            pathing throughout zone
;   RQ
;      Modified:
;         Familiars Wild
;            should now more reliably Hail the Quest giver

;v6.41 Changes 12-12-20
;   RZ
;      Added:
;         Familiars Wild
;            This will fast travel to either qeynos or freeport
;            and will start the quest and delete the quest and restart
;            until it gets the insect version then runs it
;               -will add more later
;            will call back to the guild hall when complete
;   RI
;      Modified
;         Fordel Midst: Bizarre Bazaar
;            Now Only MainToon will hail Percy
;         Solusek's Eye: The Calling
;            Added zone pathing (for real this time)

4
Announcements / ISXRI - Archived Update Notes #11
« Last post by Herculezz on December 25, 2020, 01:54:01 am »
;v6.40 Changes 12-11-20
;   RI:
;      Starts RI_Overseer When extension loads
;         type RIO to modify settings
;      Added:
;         Solusek Eye: The Calling
;            pathing up to Qaaron the Usurper (not coded yet)
;            Added:
;               The Iron Widow (RI Pull Widow)
;                  Lockspots toon
;                  Autotargets window makers
;               Novinctus (RI Pull Novinctus)
;                  Lockspots toons
;               Dread Lady Vezarra (RI Pull Vezarra)
;                  Autotargets cages
;               Chief Babagoosh (RI Pull Babagoosh)
;                  Lockspots toons
;                  Turns off cure curse
;                  called out toon will move distance away then call for curse curse
;               Sickleclaw and Evisceraptor (RI Pull Sickleclaw)
;                  Lockspots toons
;                  Kills Evisceraptor then Sickleclaw
;               Lord Commander Izeroth (RI Pull Izeroth)
;                  Lockspots toons
;                  Kills Xeri then Korvisaur then the Lord Commander
;                  Auto targets Korvisaur when he is knocked out
;               Pyreduke Surtaug (RI Pull Surtaug)
;                  Lockspots toons
;                  Autotargets twisting flames
;               Onakoome Onakoome
;                  Lockspots toons
;                  One healer lockspots 5 away
;                  only cursed that healer
;                  Autotargets ascended
;               Galadoon Galadoon
;                  Lockspots toons
;                  Moves to toon needing cured and cures
;                  moves on top of Galadoon when Slag Diving and Autotargets slags
;               Hortu the Scorched
;                  Lockspots toons
;                  Moves group to and kills scion's
;                  Moves group to opposite rings to spawn carpet
;                  Non Healer will attempt to jump on the carpet to activate scion
;                     This is not 100% reliable
;                        but even when it fails it will still activate the scion
;                        toon will revive and rejoin the group if failure
;               Ayquini the Firemind
;                  Lockspots toons
;                  Balances named's
;                  Targets and ranged kills dopplegangers
;               Lord Kargurak
;                  Lockspots toons
;                  Autotargets guards
;                  crouchs and uncrouchs as necessary
;                  Moves to and click's / types name for RO Call
;      Modified:
;         The Ruins of Ssraeshza
;            Modified:
;               The Architect of Ruin
;                  Called out toon will now move off to the side
;      Added Raid Coding:
;         Rockhopper Pouncer (RI Pull Rockhopper)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;         Praetorian K'Tikrn (RI Pull Praetorian)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;         Thought Horror Overfiend (RI Pull Overfiend)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;            Fighters move named as needed
;         The Stonegrabber Colossus (RI Pull Stonegrabber)
;            Lockspots toons
;            Fighters Autotarget
;            Group 1 Bard pops bubbles   
;         The Sambata Champion
;            Lockspots toons
;            Fighters Autotarget
;            Jousts as needed
;            Fighters will cast stoneskins if availble for Stone Rain (only coded for guardian will add more soon)
;   Added:
;      RI_Overseer or RIO
;         Script to auto complete / run overseer quests w/ UI
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method OverseerRunNow(string ForWho=ALL)
;            Runs Overseer check NOW
;         *method OverseerGO(string ForWho=ALL)
;            Go's and gets overseer charged quests based on ui settings
;   CB
;      Possess Essence will now Target Self for casting to ensure you get the best buff
;   RZ
;      Fixed a bug that would not allow right click to remove even when not in Heroic and Solo mode
;      Added:
;         now accepts unlimited arguments of:
;            as an example you can start RZ and have it auto run your SOLO zones with the command
;               RZ -START -SOLO
;            if you are absolutely sure there is nothing in your zone lockout you want to hold onto you can
;               RZ -START -SOLO -RESETALL
;                  this will run RZ in Solo Mode and Reset all Zones then RUN RZ all with 1 Click
;            I have a Button called RZSolo in my RIMUI and with just 1 Hit of that button it will call my mercs and start rz
;               this button is a execute multiple commands button and the commands are as follows:
;                  ALL
;                  "eq2ex merc resume"
;                  "rz -start -solo"
;            I have a 2nd button called RZHeroic in my RIMUI and with just 1 Hit of that button it will invite my group and start rz
;               this button is a execute multiple commands button and the commands are as follows:
;                  ${Me.Name}
;                  "RIMUIObj:Invite[ALL]" 
;                     -- This command invites whover you have loaded in and are uplinked
;                  "TimedCommand 50 rz -start -heroic" 
;                     -- this gives time for the group to get invited before loading RZ
;            -START
;               starts RZ with whatever options you have saved
;            -SOLO
;               puts RZ into Solo Mode
;            -HEROIC
;               puts RZ into Heroic Mode
;            -NORESET
;               does not reset all zones initially on start
;            -RESETALLZONES
;               **DANGEROUS** This option will reset ALL Zones in your in game zone lock window
;                           including raids

;v6.39 Changes 11-28-20
;   RI
;      Fordel Midst: Wayward Manor
;         Fixed a bug that was turning on GrabShinys when RZ had it set to off
;         Tog Voil (RI Pull Voil)
;            Fixed a bug that was not recognizing what portal you were at if ended on the top floor
;      Ruins of Ssraeshza
;         Fixed a bug that was turning on GrabShinys when RZ had it set to off

;v6.38 Changes 11-28-20
;   RZ
;      Added:
;         Grab Shinys CheckBox - when checked RI will find and loot shinys, will not when unchecked
;         RII CheckBox - when checked RZ will start RII with the following arguments -start -loop -noui
;            - This will start RI Inventory and loop through your List continuously until RZ is closed
;            - it will also not display a ui, to bring up the RI Inventory ui just simply type RII
;         Solo Button - Will remove all non solo zones from the RZ List listbox (Does not save)
;            - this will also put RZ in Solo Mode and will not allow saving or modifying of the ListBox
;         Heroic Button - Will remove all solo zones from the RZ List listbox (Does not save)
;            - this will also put RZ in Heroic Mode and will not allow saving or modifying of the ListBox
;   RI
;      For now and until Amadeus fixes CheckCollision, RI will now disable looting of shinys,
;      to turn on use RI_Var_Bool_GrabShinys:Set[1] or RIMUIObj:GrabShinys[1] <- Can be made into a button
;      You can also add the command to a OnEvent for your MainToon in CB just make sure to encapsulate
;      the command in "" so the command would be "RIMUIObj:GrabShinys[1]" for the OnLoad event
;      Modified:
;         Fordel Midst: Wayward Manor
;            Fixed a bug that would crash SpawnEegut function when a group member is trapped
;   RILoot
;      When adding an item, will now keep the item and qty of item to ease in adding for multiple toons

;v6.37 Changes 11-25-20
;   CombatBot
;      Should more reliable cast Bulwark on raid mobs please report any it misses along with the message it calls out
;   RILoot
;      Widened the Window and the AddedItems List to be more readable
;   RI
;      Modified
;         Sanctus Seru: Echelon of Order
;            Fixed a pathing bug
;         Fordel Midst: Wayward Manor
;            Tweaked spawn eegut routine
;         Fordel Midst: Bizarre Bazaar
;            Turns on round robin before Trade Baroness fight to ensure everyone loots their items
;         The Venom of Ssrashza
;            Modified pathing
;            Removed puzzle and now just kills engineer (you must have completed the zone at least once in heroic)
;            Modified:
;               Rhag'Voreth
;                  will now stop for heals if anyone in the group is 50 or below
;               Arch Nemesis Rhag'Nazza
;                  tweaked pull and movement routine
;         The Vault of Ssraeshza
;            Fixed a pathing bug
;            Fixed a bug that would occasionally not move to the orbs
;            Fixed a bug that would sometimes miss spawning Yzo
;            Fixed a bug that would sometimes miss floor panels
;         The Ruins of Ssraeshza
;            Turned off Shinycollection in the Bridge area
;            Will now teleport more reliably
;            Rotating ramp room should be more reliable
;            Clock will try a few more times to get correct and if it fails it will message you pause and wait


;v6.36 Changes 11-20-20
;   RQ
;      Modified:
;         Shattered Dawn: Extinguish the Corrupted Light
;            Will now enter the Solo version instead of the Heroic
;         Shattered Dawn: Cast a Long Shadow
;            Fixed a bug that was not ending the path function
;            Tweaked the Reishi spores so it shouldnt try to go into the landscape
;      Added:
;         Traveler's Feast - Kylong Bean Casserole
;         Traveler's Feast - Othmir Pepper Pasta
;         Shattered Dawn: Going to Wrack and Ruins
;         Shattered Dawn: Moments in the Sun
;         Shattered Dawn: Puzzling Power in Ssraeshza
;         Shattered Dawn: Vault in the Wound
;   RZ
;      Fixed expert and challenge code to only work in Blood of Luclin xpac
;      Fixed Event Heroics to be listed and work as Event Heroics
;      Added:
;         The Ruins of Ssraeshza [Solo]
;         The Ruins of Ssraeshza [Heroic]
;         The Ruins of Ssraeshza [Expert]
;         The Venom of Ssraeshza [Solo]
;         The Venom of Ssraeshza [Event Heroic]
;         The Venom of Ssraeshza [Expert]
;         The Vault of Ssraeshza [Solo]
;         The Vault of Ssraeshza [Heroic]
;         The Vault of Ssraeshza [Expert]
;         Fordel Midst: Bizarre Bazaar [Solo]
;         Fordel Midst: Bizarre Bazaar [Heroic]
;         Fordel Midst: Bizarre Bazaar [Expert]
;   RI
;      Fixed a bug that was crashing RI on other toons in Sanctus Seru: Arx Aeturnus
;      Modified:
;         Fordel Midst: Wayward Manor
;            Tweaked Eegut Stonegut Pull function to be more reliable and hopefully less stucky
;            Modified pathing to avoid getting stuck trying to get shinies (since ISXEQ2's CheckCollision is currently broken)
;            Modified:
;               Tog Voil
;                  should now more reliably click the portal on all Toons
;      Added:
;         The Ruins of Ssraeshza
;            pathing throughout zone
;            Added:
;               The Architect of Ruin (RI Pull Ruin)
;                  Lockspots toons
;               Vesshtri the Swordfang (RI Pull Vesshtri)
;                  Lockspots toons
;                  Jousts behind for Slicing Fangs
;               Rath Brothers (RI Pull Rath)
;                  Lockspots toons
;                  Enters correct time of death
;               Gorgorah the Shadowmania (RI Pull Gorgorah)
;                  Lockspots toons
;                  Stays in Bubble
;               Kor Va Xian (RI Pull Xian)
;                  Lockspots toons
;                  Jousts knockback
;                  Paths toons out of the Darkness
;                  Destroys Bombs
;         The Venom of Ssraeshza
;            pathing throughout zone
;            Added:
;               Rhag'Sekez (RI Pull Sekez)
;                  Lockspots toons
;                  Moves Rhag'Sekez to equidistance between the orbs
;               Rhag'Voreth (RI Pull Voreth)
;                  Lockspots toons
;                  Moves to correct orb locations
;                  Autotargets Adds
;               Arch Nemesis Rhag'Nazza (RI Pull Nazza)
;                  Lockspots toons under water
;                  Either have water breathing or a healer merc
;                  will turn on Totem of the Otter if you have it
;                  Autotargets Adds
;         The Vault of Ssraeshza
;            pathing throughout zone
;               Added:
;                  Nev Dax'Thall (RI Pull Nev)
;                     Lockspots Toons
;                     Clicks Orbs
;                  Gloombeast Azrinax (RI Pull Azrinax)
;                     Lockspots Toons
;                  Umbral Lord Yzo (RI Pull Yzo)
;                     Lockspots Toons
;                     Moves to rooms and kills shadowspren
;                  Shadow Rhozth Ikeshzi (RI Pull Ikeshzi)
;                     Lockspots Toons
;                  Shade of Vyzh'dra (RI Pull Shade)
;                     Lockspots Toons
;         Fordel Midst: Bizarre Bazaar (You need to have completed this the first time and you must speak kerran)
;            pathing throughout zone
;               Added:
;                  Financier Fendilix (RI Pull Fendilix)
;                     Lockspots Toons
;                  Mandee Quin and Mannee Quin (RI Pull Quin)
;                     Lockspots Toons
;                  Short Shift (RI PUll Shift)
;                     Lockspots Toons
;                  Trade Baroness Elsindir (RI Pull Elsindir)
;                     Lockspots Toons
;                     Uses Cat's Eye Agate when appropriate
;                  Bazaar Baron Brixwald (RI Pull Brixwald)
;                     Lockspots Toons
;                     Uses Cat's Eye Agate when appropriate
;                     Uses Paludal Catnip when appropriate

;v6.35 Changes 11-6-20
;   RI
;      Fixed a bug that was not loading the zone file for The Fordel Midst: Wayward Manor in Heroic

;v6.34 Changes 11-3-20
;      Added:
;         Traveler's Feast - Mara Mandaikon Kakiage
;         Shattered Dawn: Midst Souls in the Manor
;   RQ
;      Piercing the Darkness: Carving a Legacy
;         Fixed a bug that was not ending Path Function for Sublime Pulverulence
;         Changed pathing and added FastTravel
;   RZ
;      RZ will now attempt to resume your merc at the begging of each zone when in [Solo]
;      RZ will now replenish your Will's upon using Will of Seru
;      If Grouped RZ will now relay RZ AC or RZ SSC to all group members
;   RI
;      Sanctus Seru: Echelon of Order [Solo]
;         Will now wait on each side at the beginning until the "an Echelon vigilant" are dead
;      Added:
;         The Fordel Midst: Wayward Manor
;            pathing throughout zone
;            Added:
;               The Deadly Dapperling (RI Pull Dapperling)
;                  Lockspots and Targets named
;               Eegut Stonegut (RI Pull Eegut)
;                  Spawns mob by pulling muck diggers into traps (uses ranged attack for this so if you one shot, simmer down)
;                  Lockspots and Targets named
;               Yelloweyes (RI Pull Yelloweyes)
;                  Lockspots and Targets named
;                  Uses Bottle of Screaming Flames as needed
;                  Jousts
;                  Cures Correct Curses
;               Tog Voil (RI Pull Voil)
;                  Lockspots and Targets named
;                  Ports as needed
;               Famyra the Biblioghost (RI Pull Famyra)
;                  Lockspots and Targets named
;                  Kills tome's when needed

;v6.33 Changes 10-29-20
;   RII
;      Added Loop check box to allow Looping in the UI
;      Added Hide Button to hide the ui
;         you can unhide by typing RII in the console or hitting your RI_Inventory RIMUI Button
;      Added Add Agents check box to add any agents in the selected bags to your collection
;      Added Convert Agents check box to convert any agents you already have added
;      Added Add Familiars check box to add any familiars in the selected bags to your collection
;      Added Delete Leftovers check box to delete any Agents/Familiars that were not added/converted
;      Added the following to the top of the inventory list box
;         *All Treasured Items*
;         *All Legendary Items*
;         *All MC Legendary Items*
;         *All Fabled Items*
;         *All MC Fabled Items*
;         *All Ethereal Items*
;         *All Mythical Items*
;         *All Adepts*
;         *All Experts*
;         *All Masters*
;            These are all used in Conjunction with Salvage, Extract and Transmute
;            When added to the Added Items list, RII will do the respective actions
;            to All the respective items in the selected bags
;            *Note these will be added to the beggining of the Added Items List
;            *But will not be done until RII has exhausted the full Added Items List
;            *In other words they are done last in order of how they appear with other
;            *All items
;   RI
;         Aurelian Coast: Maiden's Eye
;            Xylox
;               Fixed a jousting bug   
;         Sanctus Seru: Echelon of Order
;            Fixed 2 pathing bugs that would get you stuck on the ramps
;            Sped up the hailing of the seekers quite a bit
;            Fixed a bug that was not skipping the first set of rangers
;            when not on sig quest

;v6.32 Changes 10-27-20
;   RQ
;      Added (For Real This Time)
;         Traveler's Feast - Sky Cake
5
Announcements / ISXRI - Archived Update Notes #10
« Last post by Herculezz on November 20, 2020, 08:39:45 pm »
;v6.31 Changes 10-27-20
;   RQ
;      Added
;         Traveler's Feast - Sky Cake
;   CombatBot
;      Added Lunar Barrage for Bulwark on tanks
;   RZ
;      Added Heroic and Expert for all currently coded zones
;   RI
;      Added ZoneVersion selection for all currently coded zones
;      Modified
;         Fordel Midst: The Listless Spires
;            Sped up the hailing of the spirits quite a bit
;         Aurelian Coast: Maiden's Eye
;            Xylox
;               no longer targets self
;               increased joust distance
;         Aurelian Coast: Reishi Rumble
;            Added preheal before last named

;v6.30 Changes 10-25-20
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method ZoneVersion(string ForWho=ALL)
;            Accepts zone version window
;      Modified RIMUIObj Method's, Member's and *Button's
;         *method ReplyDialog(string ForWho, ... args)
;            now accepts and unlimited amount of arguments as numbers or string
;   RQ
;      Added
;         Piercing the Darkness: Marketplace of Horrors Part I
;         Piercing the Darkness: Marketplace of Horrors Part II
;         Piercing the Darkness: Marketplace of Horrors Part III
;         Piercing the Darkness: Three Little Tegi Part I
;         Piercing the Darkness: Three Little Tegi Part II
;         Piercing the Darkness: Three Little Tegi Part III
;         Piercing the Darkness: Message in a Shadowed Bottle Part I
;         Piercing the Darkness: Message in a Shadowed Bottle Part II
;         Piercing the Darkness: Message in a Shadowed Bottle Part III

;v6.29 Changes 10-25-20
;   RI
;      Version Mismatch Fix

;v6.28 Changes 10-25-20
;   RI
;      Fixed a bug in the Path function in regards to checking Quantity of items in inventory when in multiple stacks
;      Fixed a bug in the CheckPreReqs function that was not detecting items in your inventory
;      Fixed a bug in the ReplayDialog function using Text instead of Option # to choose options
;      Fixed a bug in the ZoneDoor function that would cause some ZoneDoors to not be clicked
;         (this may break some older quests if so please report them to Herculezz)
;   RQ
;      Piercing the Darkness: Carving a Legacy
;         fixed a bug that was not harvesting the sublime pulverulence
;      Piercing the Darkness: Chasing Moonbeams
;         fixed a bug that was not clicking the Ulteran Portal in Kylong Plains
;      Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         fixed a pathing bug
;      Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         fixed a bug that was not waiting for the cast of the Insectoid Communication Jammer
;      Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         fixed a bug that was not waiting for the cast of the Insectoid Communication Jammer
;         fixed a bug that was not waiting for the cast of the Advanced Lightning Tracker Mach I
;         fixed a bug that was not clicking the Ulteran Portal in Plane of Magic
;      Piercing the Darkness: A Very Fortunate Turn of Events Part I
;         fixed a bug that was not waiting for the 2nd fly over to sanctus seru
;         fixed a bug messing up conversation with Hulda
;         fixed a bug that was not answering the questions
;      Piercing the Darkness: A Very Fortunate Turn of Events Part III
;         fixed a bug that was not checking the first book

;v6.27 Changes 10-23-20
;   RI
;      Fixed a bug in the Instance Function which was causing RQ not to run coded instances during questing
;      Fixed a bug in the ImportZoneFile funtions which would not load any DAT files
;      Sanctus Seru: Arx Aeturnus [Event Heroic]
;         Fixed a bug that was not loading the ZoneFile from the extension
;   RQ
;      Shattered Dawn: Casting a Long Shadow
;         Fixed a bug
;      Shattered Dawn: Burn the Midnight Oil
;         Fixed a bug
;      Shattered Dawn: Battle of the Nexus
;         Fixed a bug
;   RI_Extract
;      Fixed a bug
;   RQ
;      Added:
;         Traveler's Feast - Dervish Squash Curry
;         Blood of Luclin Tradeskill Timeline (All the following are EARLY Alpha, and have not been tested)
;            If started in your guild hall near your harvesting depot
;            it will remove all the needed resources if you have them
;         Piercing the Darkness: Carving a Legacy
;            If started in your guild hall near your harvesting depot
;            it will remove all the needed resources if you have them
;            then will use a Vigilant Sanctum Key to goto the sanctum
;            and start quest, please make sure this item is in your inventory
;            and you have the resources needed either on you or in your depot
;         Piercing the Darkness: Monuments of Mythic Passage
;         Piercing the Darkness: Chasing Moonbeams
;         Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part II
;         Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part III
;         Piercing the Darkness: A Very Fortunate Turn of Events Part I
;         Piercing the Darkness: A Very Fortunate Turn of Events Part II
;         Piercing the Darkness: A Very Fortunate Turn of Events Part III
;         Piercing the Darkness: Gifts from the Great Beyond Part I
;         Piercing the Darkness: Gifts from the Great Beyond Part II
;         Piercing the Darkness: Gifts from the Great Beyond Part III

;v6.26 Changes 10-15-20
;   RQ
;      Added:
;         YunZi
;            Traveler's Feast - Coldwind Clam Chowder
;            Traveler's Feast – Darklight Beetle Omelets
;            Traveler's Feast – Rivervale Ratatouille
;            Traveler's Feast – Butcherblock Pumpkin Bread

;v6.25 Changes 7-3-20
;   RI
;      Fixed RewardWindow modifications
;   RII
;      Fixed RewardWindow modifications
;   CombatBot
;      Fixed RewardWindow modifications
;   Salvage / Transmute / Extract
;      Fixed RewardWindow modifications

;v6.24 Changes 4-26-20
;   RI
;      Fixed a crashing bug in the ShinyCollection function

;v6.23 Changes 4-25-20
;   RIMUIObj
;      Modified QuestStepExists(string QuestStep, bool isChecked)
;         Added isChecked boolean to determine if the queststep is checked
;   RI
;      Modified BuyFromVendor function to utilize new MerchantWindow tlo
;      Modified
;         Sanctus Seru: Echelon of Order
;            Turned off balance trash
;      Added
;         Fordel Midst: The Listless Spires
;            Pathing throughout zone
;            Added:
;               Old Witherby (RI Pull Witherby)
;                  Lockspots toons
;               War Master Ryzon (RI Pull Ryzon)
;                  Lockspots toons
;                  Targets diretusk
;               War Master Ryzon (RI Pull Ryzon)
;                  Lockspots toons
;   RI_Inventory or RII
;      Modified Sell functionality to utilize new MerchantWindow tlo
;   RI_WriteLocs or RIW
;      Modified Path and ZoneDoor Custom Functions Description
;   RQ
;      Added:
;         Blood of Luclin Timeline
;            Shattered Dawn: Mythic Passage Arranged
;            Shattered Dawn: Querent of Ruin
;            Shattered Dawn: Behind the Walls of Seru
;            Shattered Dawn: Execution of Order
;            Shattered Dawn: Extinguish the Corrupted Light
;            Shattered Dawn: Cast a Long Shadow
;            Shattered Dawn: Burn the Midnight Oil
;            Shattered Dawn: Battle of the Nexus

;v6.22 Changes 4-17-20
;   RZ
;      Fixed a bug that was only moving MainToon between AC and SSC

;v6.21 Changes 4-17-20
;   RZ
;      Fixed a bug getting stuck moving from AC Zones to FM Zones

;v6.20 Changes 4-17-20
;   RI
;      Fixed a syntax bug that was giving out a illegal calculation error

;v6.19 Changes 4-16-20
;   RI
;      Fixed a bug in the following commands that broke their functionality:
;      RIMUIObj:PauseRI[ForWho]
;      RIMUIObj:ResumeRI[ForWho]
;      RI_CMD_PauseRI 1/0
;      Added:
;         Fordel Midst: The Listless Spires (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Old Witherby (RI Pull Witherby)
;                  Lockspots toons                  
;                War Master Ryzon (RI Pull Ryzon)
;                  Lockspots toons
;                  Targets mount when appropriate
;                Fire Monger Baltar (RI Pull Baltar)
;                  Lockspots toons
;   RZ
;      Added:
;         Fordel Midst: The Listless Spires (Solo)      
;   RQ
;      RQ will now load eq2craft instead of the defunct craft command
;   RIW (Used to create Zone Files)
;      Revamped RIW and exposed all Custom Functions built into RI to the UI, click the Custom button

;v6.18 Changes 3-18-20
;   CB
;      Will no longer cast Fount of Power
;   RI
;      Will ask merc to backoff upon starting
;         (this will help prevent the merc from standing 30+m away and keeping the mobs out of range)
;      Modified:
;         Sanctus Seru: Echelon of Order
;            Modified pathing to help with LoS (please report if and where issues still exist)
;      Modified:
;         Sanctus Seru: Echelon of Divinity
;            Modified pathing to help with LoS (please report if and where issues still exist)

;v6.17 Changes 2-19-20
;   RZ
;      Fixed a bug in detecting where you are
;      Will now use Will of Seru or Will of the Coast to move to the respective Instance locations if you have them in your inventory
;   RunInstances
;      Modified LockAndPull function to be a little more reliable at Pulling
;   RI
;      Modified:
;         Sanctus Seru: Echelon of Divinity
;            Modified:
;                Unhilynd (RI Pull Unhilynd)
;                  Now waits until he is aggro or 30s before engaging or moving on
;                Prysmerah, Arx Patrona (RI Pull Prysmerah)
;                  Now waits until he is aggro or 60s before engaging or moving on

;v6.16 Changes 2-18-20
;   RI
;      Modified:
;         Sanctus Seru: Echelon of Order
;            Modified pathing throughout zone

;v6.15 Changes 2-17-20
;   RZ
;      RZ will move between Sanctus Seru [City] and Aurelian Coast Instance Locations as needed
;      Added:
;         Sanctus Seru: Echelon of Order [Solo]
;         Sanctus Seru: Echelon of Divinity [Solo]
;         Sanctus Seru: Arx Aeturnus [Solo]
;      you can now pass in a MoveTo location and RZ will try to get you there
;      there are some caveats, you must be at one of the predetermined starting locs
;      or your guild hall spell must be up and your wizard portal must be within
;      non collision of the call to guild hall location in your guild hall
;         Starting Locs:
;            Aurelian Coast by the Instances (113.153946,66.675789,-622.250977)
;               includes the doors of either Aurelian Coast set of instances
;            Sanctus Seru [City] by the Instances (-239.133438,179.756027,-1.253709)
;               includes the doors of either Sanctus Seru [City] set of instances
;            Guild Hall
;            Anywhere else (will call to guild hall then move from there)
;         Passable Arguments
;            Sanctus Seru [City] or SSC
;            Aurelian Coast or AC
;         for Example typing RZ AC will move you to Aurelian Coast
;   RI
;      Added:
;         Sanctus Seru: Echelon of Order (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Moggtu the Mad (RI Pull Moggtu)
;                  Lockspots toons                  
;                Cerio Vallain (RI Pull Cerio)
;                  Lockspots toons
;                Raizyl Pajdu (RI Pull Raizyl)
;                  Lockspots toons
;                Dichromanus (RI Pull Dichromanus)
;                  Lockspots toons
;                Lady Warglave (RI Pull Warglave)
;                  Lockspots toons
;                  Autotargets
;      Added:
;         Sanctus Seru: Echelon of Divinity (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Divine Prophet Buffo II (RI Pull Buffo)
;                  Lockspots toons                  
;                Grand Cruciator Typhenon (RI Pull Typhenon)
;                  Lockspots toons
;                  Autotargets
;                Unhilynd (RI Pull Unhilynd)
;                  Lockspots toons
;                Prysmerah, Arx Patrona (RI Pull Prysmerah)
;                  Lockspots toons
;                  Autojousts
;                Lord Triskian Seru (RI Pull Triskian)
;                  Lockspots toons
;                  Autotargets
;      Added:
;         Sanctus Seru: Arx Aeturnus (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Archon of Life (RI Pull Life)
;                  Lockspots toons                  
;                  Moves to correct column determined previously
;                Archon of Death (RI Pull Death)
;                  Lockspots toons
;                  Moves between columns as needed
;                Sanctus Eternus (RI Pull Eternus)
;                  Lockspots toons

;v6.14 Changes 1-30-20
;   RI
;      RI will no longer auto accept rezes or invites when CombatBot is not running.
;   RI_AbilityCheck
;      Fixed a bug where AbilityCheck would recreate the file instead of appending to it
;      (This is already live but somehow missed the patch notes)
;      Now accepts unlimited arguments in the form of
;         -AbilityID 123456
;            will only add the ability with this ID
;         -AbilityName "Name of Ability"
;            will only add the ability by this name
;         -Level ##
;            will only add abilities of set level
;         -LevelGreaterThan ##
;            will only add abilities greater than set level
;         -LevelLessThan ##
;            will only add abilities less than set level
;         -Tier (Journeyman/Apprentice/Adept/Expert/Master/Grandmaster/Ancient/Celestial)
;            will only add abilities of set tier
;   RZ
;      Fixed a bug that would cause RZ to crash with the Dev Version of Innerspace
;   CombatBot
;      Fixed a few little syntax errors that the Dev Version of Innerspace did not like
;   AbilityCheck
;      Fixed a syntax error that the Dev Version of Innerspace did not like

;v6.13 Changes 1-19-20
;   RI
;      Fixed a bug that was not enacting Wait for Last Named Chest
;         It's still recommended to use RILoot instead as it will auto
;         hand out what needs to go where, you can remove and add items on the
;         Left as needed
;      Modified:
;         Aurelian Coast: Maiden's Eye
;            Modified Pathing throughout zone (avoids all skeles)
;                Xylox the Poisonous (RI Pull Xylox)
;                  Now jousts poison
;                  Smart targeting
;      Modified:
;         Aurelian Coast: Sambata Village
;            Modified:
;                Ryryrd of the Wind (RI Pull Ryryrd)
;                  Modified Lockspot and pulling again


;v6.12 Changes 1-15-20
;   RZ
;      Will no longer add ∞ to the loops field when set to infinitely loop
;         you will still see the symbol in your save file, that is fine
;      Added:
;         Aurelian Coast: Maiden's Eye [Solo]
;   RII
;      Will now skip item if it cannot be transmuted/salvaged/extracted
;      Added Extract
;   RI
;      Modified:
;         Aurelian Coast: Sambata Village
;            Modified pathing throughout zone (should miss last shiny less)
;            Modified:
;                Ryryrd of the Wind (RI Pull Ryryrd)
;                  Modified Lockspot and pulling
;         Aurelian Coast: Reishi Rumble
;            Modified pathing throughout zone (should miss last shiny less)
;            Modified:
;                Ropscion Mindeye (RI Pull Ropscion)
;                  Modified Lockspot and pulling
;      Added:
;         Aurelian Coast: Maiden's Eye
;            Pathing throughout zone
;            Added:
;                The Drudge Lord (RI Pull Drudge)
;                  Lockspots toons                  
;                Xylox the Poisonous (RI Pull Xylox)
;                  Lockspots toons
;                Shadowed Abomination (RI Pull Shadowed)
;                  Lockspots toons
;                Va Dyn Kar (RI Pull Va)
;                  Lockspots toons
;                The Shadow Overlord (RI Pull Shadow)
;                  Lockspots toons
;                  Autotargets

;v6.11 Changes 1-13-20
;   RI_AbilityCheck
;      Increased Ability Level Cap to 120
;         AbilityCheck will no longer ignore abilities above 110
;   RZ
;      Added:
;         Blood of Luclin Expac
;            Aurelian Coast: Sambata Village [Solo]      
;            Aurelian Coast: Reishi Rumble [Solo]
;   RI
;      Added:
;         Aurelian Coast: Sambata Village
;            Pathing throughout zone
;            Added:
;                Ercel Bloodpaw (RI Pull Ercel)
;                  Lockspots toons                  
;                Grugnop, the Guard (RI Pull Grugnop)
;                  Lockspots toons
;                Grrrunk the Trunk (RI Pull Grrrunk)
;                  Lockspots toons
;                Ryryrd of the Wind (RI Pull Ryryrd)
;                  Lockspots toons
;                Mrokor, the Smartist and Purpyron the Massive (RI Pull Mrokor)
;                  Lockspots toons
;         Aurelian Coast: Reishi Rumble
;            Pathing throughout zone
;            Added:
;                Nerobahan (RI Pull Nerobahan)
;                  Lockspots toons                  
;                Ghest Roppep (RI Pull Ghest)
;                  Lockspots toons
;                Ropscion Mindeye (RI Pull Ropscion)
;                  Lockspots toons

;v6.10 Changes 11-20-19
;   RQ
;      Added:
;         Light Amongst Shadows: The Vault of Omens
;         Light Amongst Shadows: Spires of Mythic Passage
;   RI
;      Added:
;         Deep Chelsith: Vault of Omens (Not optimized for heroic)
;            Pathing throughout zone
;            Added:
;                Aldez the Mighty (RI Pull Aldez)
;                  Lockspots toons                  
;                Erskellish Bloodarmor (RI Pull Erskellish)
;                  Lockspots toons
;                Lucrezzia Mindrazer (RI Pull Lucrezzia)
;                  Lockspots toons
;                Zun'Liako'Va (RI Pull Zun'Liako'Va)
;                  Lockspots toons
;                Eom'Tek'Zen (RI Pull Eom'Tek'Zen )
;                  Lockspots toons

;v6.09 Changes 10-28-19
;   RQ
;      Added:
;         Yet more "Travels" of Yun Zi - Eternally Eternity
;         Yet more "Travels" of Yun Zi - Returning to Tears
;         Yet more "Travels" of Yun Zi - Altering the Altar
6
Announcements / Herculezz Away 2-21 to 2-24
« Last post by Herculezz on February 21, 2020, 04:00:37 pm »
Hello all I will be unavailable from 2-21 until 2-24, I will have limited access, most issues can be handled by thg on discord.
7
Announcements / ISXRI - Archived Update Notes #9
« Last post by Herculezz on February 19, 2020, 05:47:40 pm »
;v6.08 Changes 10-2-19
;   RQ
;      Added:
;         Yet more "Travels" of Yun Zi - Skies the Limit
;         Yet more "Travels" of Yun Zi - ECHO ECHo ECho Echo echo
;         Yet more "Travels" of Yun Zi - Rising to the Occasion
;         Yet more "Travels" of Yun Zi - More Moors
;         Yet more "Travels" of Yun Zi - Destined for Destiny

;v6.07 Changes 8-28-19
;   RQ
;      Added:
;         Yet more "Travels" of Yun Zi - Once Again in the Desert
;            Please ensure you either have a Totem of Escape, Charm of Escape or an evac spell or this WILL fail
;   RI
;      Modified
;         Eryslai: The Bixel Hive
;            No longer attempts to retrieve shiny after last boss
;         Awuidor: The Veiled Precipice
;            Will now swim up if ever found in water
;   CB
;      ***** 2019 CombatBot Revamp Stage #2 *****
;      Modified alot more internal code to increase efficiency
;      Fixed a bug that was not allowing to input Savagery on Beastlords

;v6.06 Changes 8-5-19
;   Added:
;      RI_Infuse or RIF
;         Script to auto infuse your gear
;   ForWhoCheck
;      Added:
;         ~IGW~ToonName
;            Checks if your in group with ToonName
;         ~NIGW~ToonName
;            Checks if your not in group with ToonName
;         ~IRW~ToonName
;            Checks if your in raid with ToonName
;         ~NIRW~ToonName
;            Checks if your not in raid with ToonName
;   CB
;      ***** 2019 CombatBot Revamp Stage #1 of Many *****
;      Modified alot of internal code to increase efficiency, much more to come in later stages
;      Added Cast Stack Items:
;         ThreatToMe ><
;         ThreatToNext ><
;         Fervor ><
;         MobHealth ><
;      Fixed a bug that was not maintaining Clearwater Current
;      Added @Tank,@Healer1,@Healer2,@DPS1,@DPS2,@Enchanter,@Bard - These will logically choose the toon in your group
;      Added InCombatTargeted to Phoenix Rising
;      Added Automated Handling of Balanced Synergy
;         - Add this into the caststack on 1 toon in your group and it will manage it from there
;            - you can add it to multiple toons cast stacks but will only attempt to cast on the first toon
;               who encounters it in their stack after passing all checks
;   RI
;      Modified
;         Vegarlson: The Terene Rift
;            Now kills the 2 stone's in the first room
;         Awuidor: Marr's Ascent
;            Pathing tries to avoid Charming mobs now
;         Awuidor: Veiled Precipice
;            Moved LockSpots for Ring Events and Nameds out of water circle
;         Doomfire: Elements of Ragefire
;            Manacrush
;               Will now joust entire group and jousts a little less
;               Will kill embernauts if they add
;            Wrathflame
;               Only the MainToon will do the targeting now
;   RIS (RI_Salvage)
;      Now works with all same command line options as RIT (RI_Transmute) and RIE (RI_Extract)
;      when called with the -start flag, will automatically start and end script upon completion

;v6.05 Changes 7-24-19
;   RZ
;      Modified
;         Vegarlson: The Terene Rift
;            Moved zone in spot closer for Heroic and Expert as well
;   RI
;      Added a workaround for ISXEQ2 Actor Member IsSwimming not functioning
;      Modified
;         Vegarlson: The Terene Rift
;            Krogrock
;               fixed a targeting bug
;            Mudmartigan
;               Added 5s wait after named is dead
;         Eryslai: Trials of Air
;            Kamara Zar
;               Moved joust spot for Turbulent Being a bit closer
;         Awuidor: The Veiled Precipice
;            Modified Pathing
;               Champion of Marr
;                  Will now attempt to correct Cannot see target

;v6.04 Changes 7-19-19
;   RZ
;      Modified
;         Vegarlson: The Terene Rift
;            Moved zone in spot closer
;   RI
;      Fixed a bug crash
;      Modified
;         Awuidor: The Veiled Precipice
;            Both wait routines for E'ci and Marr have been adjusted
;         Vegarlson: The Terene Rift
;            Krogrock the Earthcrasher
;               Fixed a few bugs
;            Izanahm
;               Moved LockSpot to under Platform on Stairs
;            Mudmartigan
;               Now jousts behind on MainToon

;v6.03 Changes 7-15-19
;;;;;;;;;;;;;;;; HAPPY BIRTHDAY HERCULEZZ ;;;;;;;;;;;;;;;;;;;;;
;   CB
;      Now reloads CB if called with CB ToonsName
;   RZ
;      Added:
;         Vegarlson: The Terrene Rift [Solo], [Event Heroic] and [Expert Event]
;   RI
;      Modified
;         Eryslai: Trials of Air
;            Cyclono
;               now doesnt joust quite as far
;            Kamara Zar
;               now jousts when you have Turbulent Being
;         Awuidor: The Veiled Precipice
;            Modified Pathing
;            Champion of E'ci
;               Changed Lockspot
;            Champion of Marr
;               Changed Lockspot
;            Champion of the Veiled One
;               Changed Lockspot
;         Awuidor: Marr's Ascent [Heroic and Expert]
;            Modified Pathing
;            Grobnor
;               Now Lockspots in Hallway to attempt to avoid charm
;      Added:
;         Vegarlson: The Terene Rift
;            Pathing throughout zone
;            Added:
;               Krogrock the Earthcrusher
;                  Lockspots toons
;                  Disables Cures
;                  Moves behind and jousts when appropriate
;               Izanahm the Uprooted
;                  Moves about killing Terene
;                  Lockspots toons
;               Mudmartigan
;                  Lockspots toons

;v6.02 Changes 7-10-19
;   RI
;      Only scouts will movebehind with RI now
;      Fixed a bug that would sometimes not turn off movebehind
;      Doomfire: Vengeance of Ro
;         Vengeance of Ro
;            No longer moves behind
;      Awuidor: The Veiled Precipice
;         Champion of Marr
;            No longer moves behind
;            Now kills sea eels
;      Eryslai: Trials of Air
;         Cyclono
;            Now jousts
;   RIE (RI_Extract)
;      Now works with all same command line options as RIT (RI_Transmute)
;   RII (RI_Inventory), RIT (RI_Transmute), RIE (RI_Extract)
;      when called with the -start flag, will automatically start and end script upon completion

;v6.01 Changes 7-4-19
;   CB
;      Fixed a bug that was crashing some profiles upon save
;   RI
;      Doomfire: Elements of Ragefire
;         Wrathflame
;            Now balances the mobs
;      Awuidor: Marr's Ascent
;         Torrent of Awuidor
;            Now balances the Torrents


;v6.00 Changes 6-29-19
;   CombatBot
;      Will now echo to Console whenever you loot Astral Medallions and when you hit your max
;   RI
;      Added 2s wait before engaging move behind on nameds
;      Eryslai: Trials of Air
;         Cyclono
;            Now ducks when needed
;            Entire group will move more uniformly
;         Kamara Zar
;            Now handles stifle
;      Doomfire: The Enkindled Towers
;         Added longer waits before nameds
;      Doomfire: Elements of Rage
;         Wrathflame
;            Now kills wrathflame first then adds
;      Awuidor: The Nebulous Deep
;         Oceanus
;            Now will exit water in heroic to loot chest

;v5.99 Changes 6-20-19
;   RI
;      Fixed a bug in Target that would sometimes target PC's and Merc's
;   RZ
;      Added Expert Versions of Zones
;      Added Awuidor: The Veiled Precipice

;v5.98 Changes 5-24-19
;   RI_Transmute
;      Fixed a bug that was not determining the bags correctly
;   RI
;      Added:
;         Awuidor: The Veiled Precipice
;            Pathing throughout zone
;            Added:
;                Champion of E'ci (RI Pull E'ci)
;                  Lockspots toons                  
;                Champion of Marr (RI Pull Marr)
;                  Lockspots toons
;                Champion of the Veiled One (RI Pull Veiled)
;                  Lockspots toons

;v5.97 Changes 5-1-19
;   RI
;      Fixed a bug in the SwimUp function that would cause toons to run
;      off into the sunset whenever in groups after the function ended
;      Doomfire: The Enkindled Towers
;         Should more reliably spawn 2nd named
;      Eryslai: Trials of Air
;         Added a 5s wait before engaging each trial
;      Eryslai: The Midnight Aerie
;         Will now more reliably port back from Prosperon's Platform
;         Beaknik
;            Will now ignore the worms and feeding beaknik
;         Sterek
;            Will no longer keep clearing target

;v5.96 Changes 4-30-19
;   RI
;      SwimUp Function should more reliably detect when at top of water
;      Doomfire: Vengeance of Ro
;         Should more reliably grab shinys
;         Should more reliably use teleporter

;v5.95 Changes 3-9-19
;   CombatBot
;      Added 3s Delay in casting Bulwark
;   RI
;      Added
;         Awuidor: Marr's Ascent
;            Pathing throughout zone
;            Added:
;               Hirpo the Frosted Spine (RI Pull Hirpo)
;                  Lockspots toons                  
;               Torrent of Awuidor (RI Pull Torrent)
;                  Lockspots toons
;               Etrigon Icefist (RI Pull Etrigon)
;                  Lockspots toons
;               Grobnor the Elder Orb (RI Pull Grobnor)
;                  Lockspots toons
;               Tethys All-Mother (RI Pull Tethys)
;                  Lockspots toons
;         Doomfire: Vengeance of Ro
;            Pathing throughout zone
;            Added:
;                Wrath of Ro (RI Pull Wrath)
;                  Lockspots toons                  
;                Retribution of Ro (RI Pull Retribution)
;                  Lockspots toons
;                Krel-Ariak and Vengeance of Ro (RI Pull Vengeance)
;                  Lockspots toons
;                  Auto targets Krel then Vengeance
;         Eryslai: Trials of Air
;            Pathing throughout zone
;            Added:
;                Cyclono (RI Pull Cyclono)
;                  Lockspots toons      
;                  Autotargets mist spren then Cyclono            
;                Quarez (RI Pull Quarez)
;                  Lockspots toons
;                  Turns off cures
;                  Auto Handles Flag
;                  Autotargets stormrider then Quarez
;                Kamara Zar (RI Pull Kamara)
;                  Lockspots toons
;                  Autotargets adds

;v5.94 Changes 2-10-19
;   RQ
;      A Stitch in Time, Part I: Security Measures
;         Fixed a pathing bug
;   RI
;      All Named fights will now wait 5s after nameds die before ending LockSpot
;      Target function will not longer try to detarget when a Target ID of 0 is passed in
;      Modified
;         Awuidor: The Nebulous Deep
;            Modified Pathing
;            Oceanus
;               Solo will no longer campspot in tube
;               Solo will crouch and walk
;         Doomfire: The Enkindled Towers
;            Should now more reliably kill the steward
;         Eryslai: The Bixel Hive
;            Daishani
;               Moved pull location closer to Named
;            Aurorax
;               Will now jump across before starting fight in Solo

;v5.93 Changes 2-6-19
;   RI
;      Modified:
;         Eryslai: The Midnight Aerie
;            Beaknik
;               Now only MainToon will get worm
;            Prosperon
;               Now turns off Ranged,Melee and Pets during Chaotic phase
;         Awuidor: The Nebulous Deep
;            Modified Pathing
;            Oceanus the Titan (RI Pull Oceanus)
;               Healers will now cast Group water breathing and Shamans will cancel after fight
;               changed lockspot inside water tube      
;         Eryslai: The Bixel Hive
;            The Matron of Mists
;               Will now joust out of the fog
;               Now Auto Targets mist sprens
;            Aurorax
;               Changed pull position to on Ramp
;               Targets adds and stops movement until ported

;v5.92 Changes 1-25-19
;   RI
;      Modified:
;         Eryslai: The Midnight Aerie
;            Fixed a bug in pathing that would endlessly run a loop before final named
;         Eryslai: The Bixel Hive
;            Anzarion (RI Pull Anzarion)
;               Fixed a spelling bug in SwimUp

;v5.91 Changes 1-19-19
;   RIMovement
;      Lockspot will now work while flying
;   RI
;      Healers will no longer move behind unless strat specifically calls for it
;      Added:
;         Eryslai: The Midnight Aerie (Not Yet Tweaked For Heroic)
;            Pathing through zone
;            Added:
;               Beaknik (RI Pull Beaknik)
;                  Moves to and harvests worm
;                  Auto targets adds
;                  Auto feeds Beaknik
;               Skywing (RI Pull Skywing)
;                  Lockspots toons
;                  Moves in melee range of Aelero
;               Xochéntula (RI Pull Xochéntula or RI Pull Xoch)
;                  Auto targets adds
;               Prosperon (RI Pull Prosperon)
;                  Handles releasing of Aerieyal the Subjugated
;                  Moves to an gains buffs in order to damage prosperon
;               Sterek Swiftwind (RI Pull Sterek)
;                  Auto targets adds
;                  Auto destroys appropriate eggs
;   RQ
;      Modified
;         Elements of Destruction Shadow Casting in the Dark
;            Now Turns on SkipLoot during slime
;      Added
;         Elements of Destruction: Flames of Order
;         Elements of Destruction: Gusts of Order
;   RZ
;      Added
;         Doomfire: Elements of Rage [Solo]
;         Eryslai: The Midnight Aerie [Solo]

;v5.90 Changes 1-1-19
;;;;;;;;;;;; HAPPY NEW YEAR ;;;;;;;;;;;;
;   CB
;      Fixed a bug that was not casting Bulwark of order while casting other abilities
;   RI
;      Doomfire: The Enkindled Towers
;         Modified pathing
;         Morgelon (RI Pull Morgelon)
;            Other toons no longer move behind
;      Eryslai: The Bixel Hive
;         Daishani (RI Pull Daishani)
;            Changed Lockspot
;      Awuidor: The Nebulous Deep
;         Nehalenea Frostbringer (RI Pull Nehalenea)
;            Now auto targets adds
;         Aegaeon (RI Pull Aegaeon)
;            Now auto targets adds
;         Oceanus the Titan (RI Pull Oceanus)
;            Now auto targets adds
8
Bug Reports / Running six separate solo instances causes a grouping bug
« Last post by Freeze on January 20, 2020, 01:10:12 pm »
When running six separate instances, sometimes the bot bugs out and thinks its in a group with another toon that is running its own instance.  Thus giving the ri command in one instance causes it to force another toon in another solo instance to become a slave toon.  This bugs out the slave toon instance. 
9
Feature Requests / Need an option to summon Mercenary
« Last post by Freeze on January 20, 2020, 01:06:17 pm »
Running solos may require mercenaries.  However mercenaries leave if you don't attack anything after some time.  Thus after going through a cycle of solos, the mercenary leaves.  The toon dies without merc heals.  Can you add an option similiar to summon familiar but summon mercenary instead?
10
Bug Reports / Earth EH
« Last post by Freeze on July 31, 2019, 06:11:24 am »
This script works great but for one flaw.  You need to find a way to destroy those big non aggro stones in the first part.  Toons just stand there doing nothing while stones are still alive.  Invariably they take damage from aoe or whatever ability. 
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