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Author Topic: ISXRI - Archived Update Notes #6  (Read 5905 times)

Herculezz

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ISXRI - Archived Update Notes #6
« on: February 08, 2018, 04:36:30 pm »
;v5.47 Changes 1-26-18
;   Added Command:
;      RI_Auth
;         Reopens Authentication window to set or change password
;   RI
;      Increased shiny scan distance default from 20 to 50
;      Added auto collect shiny when shiny window open (Requires Open on Loot in game to be enabled)
;       (to disable turn off Open on Loot in game)
;      Modified
;         Plane of Innovation: Masks of the Marvelous
;            Clockwork Scrounger XVII
;               Fixed a bug that would sometimes prevent his script from ending
;            Glitched Cell Keeper
;               Fixed a bug that would sometimes prevent toons from jousting
;            The Glitched Guardian 10101
;               Moved his pull spot a tad bit closer for solo
;         Plane of Innovation: Gears in the Machine
;            Modified pathing
;            The Manaetic Behemoth
;               Removed disabling pets since its no longer needed.
;               Turned off Hostile/NamedHostile while he is immune
;         Plane of Disease: Outbreak
;            Felkruk
;               Fixed a bug that would sometimes mess up cure order
;            Rallius Rattican
;               Disabled wait for Punt in Solo
;               Tweaked pull and lethargy routine a little
;         Plane of Disease: The Source
;            Darwol Adan and Wavadozzik Adan
;               Tweaked movement and move group behind wavadozzik after nests are dead
;            Bhaly Adan
;               Now casts Cloak of Divinity half way through the move
;               Now moves behind Bhaly after Manifestation is dead
;      Added
;         Torden, Bastion of Thunder: Tower Breach
;            Auliffe Chaoswind
;               Jousts in/out as needed while targeting self to try to prevent 2 at once
;               Turns off Hostile and NamedHostile (Solo only)
;         Torden, Bastion of Thunder: Winds of Change
;            Elif Whitewind (RI Pull Elif)
;               Moves group behind named
;               Mage will cast absorb magic
;            Yveti Stormbrood (RI Pull Yveti)
;               Waits until Yveti is near a platform then runs up and pulls him
;               Moves to golem
;            Laef Windfall (RI Pull Laef)
;               Moves behind as needed
;            Torstien Stoneskin && Hreidar Lynhillig (RI Pull Torstien)
;               Auto target and move behind only, I found the closer i had them and my group the less it hit
;               if you wanna joust it or it becomes an issue i will look more into it.
;         Solusek Ro's Tower: The Obsidian Core
;            Cindrax (RI Pull Cindrax)
;               Moves Behind as needed
;               Auto targets adds
;            Molten Behemoth (RI Pull Molten)
;               Jousts
;               Handles rocks
;            Balrezu (RI Pull Balrezu)
;               Turns off AE's and Encounter Abilities and Turns on Singular Focus/Focused Offensive
;               Auto targets adds
;               Auto clicks braziers
;            Verlixa (RI Pull Verlixa)
;               Auto handles clicking of braziers and killing Mirage's
;            Galremos (RI Pull Galremos)
;               Disables cures and cures as needed and when able too
;               Drops shard in lava to lower his DMG reduction
;         Solusek Ro's Tower: Monolith of Fire
;            Jiva (RI Pull Jiva)
;               Auto jumps group/main up to the Main (last) Gargoyle spot
;                  and Toon's to other Spots (Heroic)
;               Turns off Hostile and NamedHostile when mob is immune (Solo)
;            Estryxia (RI Pull Estryxia)
;               Moves to opposite side of room on each iteration of her death
;            So'Valiz (RI Pull So'Valiz)
;               Fully automates clicking of needed claws, pull it and watch with no interaction needed
;            Xuzl (RI Pull Xuzl)
;               Moves to correct vent to get to top, DPS's down the Shards
;               Drops back down after shards and clicks Swords as needed
;               Auto target's Adds throughout
;            Solusek Ro and Avatar of Sun (RI Pull Solusek)
;               Auto jumps across to the middle platform (from the nearest platform when you port in)
;               if you are not on middle platform already, LockSpots in middle of platform
;               Moves behind for Nova on Avatar
;         Brackish Vaults (Not optimized for Duo YET)
;            Pathing and Clicking portal only for solo
;   RQ
;      Added
;         Legacy of Power: Through Storms and Mists
;         Legacy of Power: Glimpse of the Hereother
;         Legacy of Power: Drawn to the Fire
;         Legacy of Power: Deep Trouble
;         Legacy of Power: Tyrant's Throne
;      Modified
;         From Mind to Matter
;            Fixed for DBG's correction of the misspelled item name
;   CombatBot
;      Increased effeciency of curing
;      Fixed a bug in Items with , in the name
;      Fixed a bug with invis abilities and flanking/behind
;      Will now automatically cast Fount of Power when needed
;      Added setting:
;         Do not cast AE
;            Turns on and off CombatBot's Internal do not cast ae flag
;         Do not cast Encounter
;            Turns on and off CombatBot's Internal do not cast encounter flag
;         Recall Pets
;            recalls pets/mercs when our TargetActor is more than 15 away and in combat and has a target
;         Move Distance:
;            Set how close you want your toons to be to the mob before they move in/front/behind
;         After Move Distance Mod:
;            Allows you to change the Distance you move in/front/behind the mob after moving
;            to the point in/front/behind from the Default of Mobs Melee max range -1 to any value.
;            This value subtracts from the mobs Melee max range. ex. most mobs melee max range is 7,
;            so its defaulted to 1, which would move your guys 6m behind the mob, well if you set the
;            After Move Distance Mod to 3 that would make you move 4m behind the mob and if you set it to
;            -3 it would make you move 10m behind the mob
;      Fixed ascension abilites with target requirements
;   RIInventory
;      Fixed items with special characters
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method ReplyDialog(string ForWho, int _Option)
;            Chooses option from a reply dialog window
;      Modified RIMUIObj Method's, Member's and *Button's
;         *method UseItem(... args)
;            now accepts an unlimited amount of args in sets of 2
;               string _ForWho, string _ItemName

;v5.46 Changes 1-26-18
;   Version bump

;v5.45 Changes 1-4-18
;   RI
;      Fixed a bug in RI Pull
;      Fixed a bug that was not relaying RI to group on startup (This essentially broke most
;      all Custom Named coding because RI was not running on anyone other than the MainToon)
;      Modified
;         Plane of Disease: The Source
;            Fixed another bug in pathing
;            Blighthorn
;               Now targets adds only when within 15 prioritizing ones not targeting MainToon
;               Only moves behind Blighthorn himself

;v5.44 Changes 1-3-18
;   RI
;      Fixed a bug that was not ignoring bad chests
;      Modified
;         Plane of Disease: The Source
;            Fixed a bug in pathing
;            Blighthorn
;               Now targets adds

;v5.43 Changes 1-1-18
;      !!!!!HAPPY NEW YEAR!!!!!
;   RI
;      Modified
;         Plane of Disease: Outbreak
;            Modified pathing
;            Felkruk (RI Pull Felkruk)
;               Fixed a bug that would sometimes stop curing after initial round
;            Carrion and Malarian Larva
;               Removed move behind for group (too many things to get stuck on)
;            The Flesh Eater      
;               Added code to ensure Hirudin Extract is maintained
;            Rallius Rattican
;               Moved tank pull spot closer
;               turned off pausing of other group members bots while getting orbs
;               so heals can roll if needed
;               Added distance check for orbs so as to not run after ones near or
;               through bats also moved main spot for orb collection
;                  *if there are no bats in range it will wait until there
;                  are or you can pause and go get more orbs (4 needed) then resume
;                  back at the orb collection lockspot
;                  (this is rare as there are usually plenty of orbs)
;                  *ri will also skip orb collection if you already have 4
;               Made code more resilient about unpausing after returning to lockspot
;               and after engaging Rallius and he is near lockspot
;      Modified
;         Plane of Disease: The Source
;            Rancine
;               Modified pull method
;            Gryme
;               Fixed calf biting (will actually bite now)
;               Moves in front during backhand (when not rooted)
;            Darwol Adan and Wavadozzik Adan
;               On Darwol a non healer and non tank toon will now pre grab and stage
;               the barrels so we can target as soon as he starts casting (Heroic Only)
;            Bhaly Adan
;               changed targeting order

;v5.42 Changes 12-29-17
;   RI
;      Modified
;         Plane of Innovation: Gears in the Machine
;            Powered Mechanization (RI Pull Mechanization)
;               Actually Fixed a bug that would sometimes not joust on first joust

;v5.41 Changes 12-29-17
;   RQ
;      Fixed missing dat file for Legacy of Power: An Innovative Approach
;      Added
;         Legacy of Power: Realm of the Plaguebringer
;   RI
;      Modified
;         Plane of Innovation: Gears in the Machine
;            Powered Mechanization (RI Pull Mechanization)
;               Fixed a bug that would sometimes not joust on first joust
;      Added
;         Plane of Disease: Outbreak
;            Felkruk (RI Pull Felkruk)
;               Move group behind named
;               Cure curses in correct order
;            The Carrion Larva and The Malarian Larva (RI Pull Larva)
;               Move group behind named
;            The Flesh Eater
;               Cast absorb magic for mages
;               Cancels cut scene
;            High Dragoon V'Aliar
;               Move group behind named
;               Jousts
;            Rallius Rattican
;               Grabs 4 Spores
;               Casts Spore on 4 Bats
;               Removes primary and secondary weapons and ranged pulls named
;               Moves back to main LockSpot and Equips weapons
;               Once outbreak has expired outbreaked toon will target self and
;               pause bot until booted in the air, then will land in water and
;               return to main LockSpot
;         Plane of Disease: The Source
;            Blighthorn
;               Moves group behind named
;               Toon with det will joust
;            Gryme
;               Toons will bite his leg
;            Darwol Adan
;               Main toon will run to and pick up pus barrels
;               and drop at his feet then target
;            Wavadozzik Adan
;               Group will run around and kill nests
;            Bhaly Adan
;               Group will run around and click orbs as needed

;v5.40 Changes 12-22-17
;   Will now download any XML files you are missing when loaded
;   Combatbot
;      Added Settings options for Confront Fear
;   RI
;      Fixed a bug with MoveBehind and BalanceMobs
;      Increased targeting delay in BalanceMobs to 5s
;      Modified
;         Plane of Innovation: Masks of the Marvelous
;            Ancient Clockwork Prototype (RI Pull Ancient)
;               Fixed a bug in the targeting
;            Clockwork Scrounger XVII (RI Pull Scrounger)
;               Disabled Ethershadow Assassin when he calls his electric
;               Moved group behind named until he calls his electric
;                  then spread out as before
;                  once clear back to behind named
;         Plane of Innovation: Gears in the Machine
;            Powered Mechanization (RI Pull Mechanization)
;               Changed 2nd joust spot
;            The Manaetic Behemoth (RI Pull Manaetic)
;               Fixed a bug that would move group to diff lockspot
;            Toa the Shiny
;               Fixed targeting
;            The Junk Beast
;               Fixed a bug in activating
;               Fixed a bug in move behind
;            The Manaetic Behemoth
;               Disables Pets and Temp Pets
;               Added pet backoff during jousting (In case it misses any pets)
;   RZ
;      Completely rewrote RZ now can queue up any number of Zones
;      and RZ will run them and move between them as needed and
;      as queued. (Only PoP for now) (Only zones that are coded in RI)
;      RZO will handle pre-PoP zones
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method DisablePets(string ForWho=ALL) - Disables and Cancels maintained for all Until Canceled Pets
;         *method DisableTempPets(string ForWho=ALL) - Disables all temp Pets
;         *method EnablePets(string ForWho=ALL) - Enables all Until Canceled Pets
;         *method EnableTempPets(string ForWho=ALL) - Enables all temp Pets
;   HideEffects
;      Will now unhide all effects first
;      Stopped hiding of most Until Canceled Pets      
;   RICharList
;      modified handling of xml in some situations

;v5.39 Changes 12-15-17
;   CB
;      Updated ShareMissions to support PoP Missions
;   RQ
;      Fixed a bug in HailActorGetQuest function
;      Added
;         Legacy of Power: An Innovative Approach
;   RI
;      Fixed a bug in MoveBehind declaration for named's
;      Added .IsRooted check to all Group Members that are PC for movement
;      Added:
;         Plane of Innovation: Masks of the Marvelous
;            Ancient Clockwork Protocol (RI Pull Ancient)
;               Handles targeting of the non immune Mob
;               until one is dead then kills the adds
;               then the named, moves group members behind
;            Clockwork Scrounger XVII (RI Pull Scrounger)
;               Spreads group out evenly around a circle
;               with MainToon in the middle
;            The Glitched Guardian 10101 (RI Pull Glitched)
;               Jousts his explosion
;            Security Sweeper (RI Pull Poimomss)
;               Waits until he is at the leftmost tunnel end and runs
;            Glitched Cell Keeper (RI Pull Keeper)
;               Jousts his red circle
;            Gearclaw the Collector (RI Pull Gearclaw)
;               MainToon Moves in range and Reenergizes him
;               Dispells his Energized buff (Mages only)
;         Plane of Innovation: Gears in the Machine
;            Toa The Shiny (RI Pull Toa)
;               Handles targeting and moves group behind
;            Powered Mechanization (RI Pull Mechanization)
;               Jousts his spell
;            The Junk Beast (No RI Pull)
;               Moves group behind named entire fight
;            The Manaetic Behemoth (RI Pull Manaetic)
;               Moves group behind named
;               Jousts circles

;v5.37 Changes 12-9-17
;   RQ
;      Fixed a bug in QuestRepeat and QuestRepeatFaction Functions
;      Fixed a few quest bugs

;v5.36 Changes 12-9-17
;   RQ
;      Modified all PoP quests to use new HailActorGetQuest and QuestRepeatFaction functions
;      Fixed a bug on the Run Button in RQ
;      Light Studies / Lighter Studies
;         Updated the Announce Triggers to what DBG changed them too
;      Added:
;         House Vahla Faction Timeline (All Quests Including Below:)
;         Steal It All Back (Repeatable)
;            also includes Still Not For Breakfast Repeatable
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 6 times to get enough faction to progress (Timeline handles this for you)
;         Removing Some Competition (Repeatable)
;            also includes Between a Rock and a Hard Beak Repeatable
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 9 times to get 50k faction to progress or below
;         Fawning Over Flora (Repeatable)
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 19 times to get 50k faction to progress or above   
;         Pride Pakiat Faction Timeline (All Quests Including Below:)
;         The Missing Heart Leaves Another Hole (Repeatable)
;            also includes Can't Step in the Same River Twice, Twice Repeatable
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 6 times to get enough faction to progress (Timeline handles this for you)
;         Green Fruit For Rut Part Deux (Repeatable)
;            also includes Operation Crustacean Station Continuation Repeatable
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 4 times to get enough faction to progress (Timeline handles this for you)   
;         Consoling the Souls: A Contemplation         
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 13 times to get 50k faction to progress or any of the below:
;         The Mootuingo Job         
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 13 times to get 50k faction to progress or the above or any of the below:
;         The River Job
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 13 times to get 50k faction to progress or the any of the above or the below:
;         The Starfire Collection
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 13 times to get 50k faction to progress or the any of the above:
;         **Recommended to do Pakiat before Vahla as Vahla has several quests in Pakiat Bluffs and its
;         **best to be non KOS to those epics

;v5.35 Changes 12-4-17
;   RQ
;      Fixed a bug that was not asking for the Qty For Repeatables

;v5.34 Changes 12-4-17
;   Version bump for testing

;v5.33 Changes 12-3-17
;   RQ
;      Fixed a bug that was not asking for the Qty For Repeatables
;      Added a delay to end of hail actor function to help with lag

;v5.32 Changes 12-2-17
;   RQ
;      Added:
;         Planes of Prophecy Timeline (only first 2 quests so far)
;            Legacy of Power: Secrets in an Arcane Land
;            Legacy of Power: Hero's Devotion
;         House Yrzu Faction Timeline (All Quests Including Below:)
;         Lighter Studies (Repeatable)
;            also includes More Specific Resonance Repeatable
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 4 times to get enough faction to progress
;         Vetted Rocks (Repeatable)
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 18 times to get enough faction to progress

;v5.31 Changes 11-28-17
;   CombatBot
;      Removed AutoDeity

;v5.30 Changes 11-28-17
;   RI
;      Updated to support new sub system
;   RIMovement
;      Updated MoveBehind/MoveInFront Functions

;v5.29 Changes 11-27-17
;   RI
;      Fixed a bug in the Movement function
;   RunInstances
;      Fixed a bug in method QuestStepExists
;


;v5.28 Changes 11-24-17
;   RimUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method FastTravel(string ForWho=ALL, string ZoneName) - Opens FastTravel Map and Clicks ZoneName on TravelMap (case insesitive and partial zone names are fine)
;         *method FastTravelPop(string ForWho=ALL, string ForWhoEx) - Opens a UserInput widow and Clicks Name entered on FastTravel Map(case insesitive and partial zone names are fine) (ForWho is who to popup the ui on, ForWhoEx is who to execute the ui options on after)
;      Changed TravelMap
;         really fixed a bug that was not opening portals (requires all 4 Arguments, example ALL, "Kunzar Jungle", 0, 3)
;   CombatBot
;      Fixed Create Profile button so it actually creates a profile
;   RQ
;      Shattered Seas Timeline
;         Brokenskull Bay: Bilgewater Falls
;            fixed pathing
;   RI
;      Added wait for health when below 75%
;         for those brave enough you can turn this off via:
;            RIMUIObj:RIWaitForHealth[0]
;               this is a global session variable and will only need to be set once per session
;                  (You can also add it as an OnLoad OnEvent for CB)
;      Added RII / RI_Inventory
;         script that will maintain a list of items and 4 actions to execute on the items
;            Sell, Transmute, Salvage, Destroy
;      Added RI Pull:
;         Terris (Terris Thule)
;            will stop casting for Seizure and Nigtmarish Manifestations (ignores daydream)
;            includes a HUD timer for Drain Life / Hemmorahge
;         Rak'Ashiir (Lord Rak'Ashiir)
;            Moves non tanks behind mob
;            Moves to and kills music boxes when up, moves back to center and behind mob when not
;   AbilityCheck
;      Added any Illusion ability to be added to AbilityInfo
« Last Edit: May 27, 2018, 03:56:20 am by Herculezz »

Herculezz

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Re: ISXRI - Archived Update Notes #6
« Reply #1 on: June 16, 2018, 08:57:46 pm »
New