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21
General Discussion / Re: Login Recovery
« Last post by Recompile on December 13, 2018, 08:07:08 pm »
Did you ever get this resolved? I just bought an annual subscription and never got the welcome e-mail and I need to know what my login is.
22
General Discussion / RQ artisan epic not finding inventory in bags
« Last post by wurdipus on November 12, 2018, 09:23:20 am »
Hi guys,

I am trying to run the artisan epic timeline but every time i try it gives me a message that it needs ### of materials, but I have 0 in inventory. I stand next to the depots in my guild hall and run the RQ artisan epic timeline....the script grabs 648 of each mat, and 810 of each fuel...then proceeds to give me the message that I have 0 in inventory. I click OK, then click resume and it just repeats that I have 0 of the required mats in inventory. I open my bags...sure enough, there they all are! what am I doing wrong? thanks!

-wurd

P.S. that is the WORST captcha ever. sorry....
23
General Discussion / Login Recovery
« Last post by rgp on October 01, 2018, 10:25:15 am »
Hello. Perhaps this is a stupid question but alas, I still don't know and need to know. :)

I don't have an email with my ISXRI login information and recently had to reinstall everything. How would one go about recovering that information?

Thanks in advance

Also, the captcha is a complete and utter nightmare if you don't have speakers.
24
Bug Reports / Re: CB only thing working
« Last post by Herculezz on August 26, 2018, 11:16:25 pm »
This has been resolved over discord
25
Bug Reports / CB only thing working
« Last post by hittman on August 26, 2018, 11:25:23 am »
I am new to ISXRI..  CombatBot works as expected, but after upgrading to the annual subscription I am still only able to run CB.  Is there something I need to do to correct this issue? 
26
Announcements / ISXRI - Archived Update Notes #7
« Last post by Herculezz on August 22, 2018, 02:48:54 pm »

;v5.69 Changes 7-31-18
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         member:int InventoryQuantity(string _ItemName)
;            returns the Total Quantity of _ItemName in your inventory
;   RI
;      Fixed a bug that would cause the toons to stutter after finishing
;      some instances and moving onto another
;
;      Will now be a bit smarter about getting shinys and try to find the
;      closest waypoint in our ZoneFile and grab from that point, as well
;      will now attempt to recover from Shinys on ledges and being stuck
;      going after shinys
;      
;      Modified
;         Plane of Disease: Outbreak
;            Rallius
;               Fixed a bug that would sometimes not detect being ported
;         Shard of Hate: Utter Contempt
;            Estir
;               Fixed a bug that would sometimes not cure correctly
;      Added
;         Shard of Hate: Udder Contempt
;            Moo the Cow (RI Pull Moo)
;               Move group behind named
;                Appropriate toons will swap
;            Topsir (RI Pull Topsir)
;               Move group behind named
;                Appropriate toons will click the meat
;            Loin (RI Pull Loin)
;               Move group behind named
;                Appropriate toons will click the meat
;            Top Sirloin (RI Pull Sirloin)
;               Spreads group out into circles
;               Moves behind and in front as needed
;               Auto targets Cages
;               Moves out of circles to get cured
;            Taurine the Spiteful (RI Pull Taurine)
;               Tries (it's very best) to joust Yellow Circles (have not found a way to read the actual circles)
;               Keeps appropriate adds up
;               Cures correct toons
;               Turns off AE's and Encounter Hostiles
;               Turns on Singular Focus/Focused Offensive
;   RQ
;      A Stitch in Time Timeline and Zones
;         Fixed numerous bugs
;      A Stitch in Time, Part III: From Birth to Tombs
;         Fixed a bug that was not zoning into Sol Ro
;      A Stitch in Time, Part V: Sealed with Hate
;         Fixed a bug that was not zoning into Molten Throne
;   RZ
;      will now Close RI if it is running upon starting

;v5.68 Changes 7-15-18
;;;;;;;;;;;;;;;; HAPPY BIRTHDAY HERCULEZZ ;;;;;;;;;;;;;;;;;;;;;
;   RZ
;      Added Save button to save current Added Zones List
;      will now auto load saved list if exists
;   RIMUI
;      Modified RIMUIObj Method's, Member's and *Button's
;         member:int MainIconIDExists(int _ActorID, int _MainIconID, bool _Det=TRUE)
;            now returns 0 if FALSE and whatever slot in the effects array the MainIconIDExists at when TRUE
;         ShareMissions
;            added code to parse out DBG's addition of Current zone: to the beggining
;            CB will now properly share missions for Current Zone
;   RQ
;      Modified
;         Kunark Ascending: Resurrection Machination
;            Fixed a bug that was not clicking Drusella's Bones
;      Added
;         A Stitch in Time, Part III: From Birth to Tombs
;            Includes:
;               Solusek Ro's Tower: From the Ashes [Tradeskill]
;                  Requires manual harvesting of condensed magma and sulfur
;               Plane of Disease: Crypt of Decay [Tradeskill]
;                  Requires manual intervention of Main Room (For Now)
;         A Stitch in Time, Part IV: A Favor of Love
;            Includes:
;               Shard of Hate: Eye Spy [Tradeskill]
;                  Requires manual harvesting of all needed supplies
;         A Stitch in Time, Part V: Sealed with Hate
;               Includes:
;                  The Molten Throne: Hate's Essences [Tradeskill]
;                     Requires manual harvesting of molten shards
;                  Nektulos Forest: Apotheosis [Tradeskill]
;                  Shard of Hate: New Ownership [Tradeskill]
;                  Plane of Innovation: Nick of Time [Tradeskill]
;   RI
;      Fixed a bug that would cause some toons to not move behind while running RI
;      Added
;         RILoot
;            bring up the RILoot UI to manage items to be sent to specific toons
;      Modified
;         Torden, Bastion of Thunder: Tower Breach
;            Modified pathing
;            Fixed a bug that was not skipping Chest Hunt in Expert
;         Torden, Bastion of Thunder: Winds of Change
;            Modified pathing
;            Fixed a bug that was not skipping Chest Hunt in Expert
;            Torstien
;               Fixed a bug that would target even when mob hit 1%
;         Plane of Disease: Infested Mesa
;            Deathbone
;               will pull more successfully now for toons/groups without pets
;            Carrion Walker
;               will pull more successfully now for toons/groups without pets
;            Grimror
;               now waits until Grimror exists to invoke script
;               will no longer try to move MainToon behind after clicking larvae
;               will no longer target the Grimror Mercenary if it is up
;         Plane of Disease: Outbreak
;            Flesh Eater
;               will pull more successfully now for toons/groups without pets
;         Plane of Disease: The Source
;            Modified pathing
;            Darwol
;               MainToon will now AutoFace the nests to ensure ranged auto will fire
;         Solusek Ro: Obsidian Core
;            Disabled ShinyScan on First Floor
;            Cindrax
;               Now waits until mob is within 10 before moving to ensure he is pulled
;         Plane of Innovation: Masks of the Marvelous
;            Disabled ShinyHunt Temporarily
;      Added
;         Plain of Innovation: Parts Not Included
;            Only RI Pull (For Now)
;            Fixit Microtock (RI Pull Microtock)
;               Mages dispell
;               gets out when told too
;            Fixit Megatock (RI Pull Megatock)
;               Moves group behind named
;                  if group member gets aggro they return to lockspot
;         Shard of Hate: Utter Contempt
;            Skimp (RI Pull Skimp)
;               Move group behind named
;                Appropriate toons will swap
;            Morg (RI Pull Morg)
;               Move group behind named
;                Appropriate toons will click the meat
;            Horb (RI Pull Horb)
;               Move group behind named
;                Appropriate toons will click the meat
;            Morghorb (RI Pull Morghorb)
;               Spreads group out into circles
;               Moves behind and in front as needed
;               Auto targets Cages
;               Moves out of circles to get cured
;            Estir the Spiteful (RI Pull Estir)
;               Tries (it's very best) to joust Yellow Circles (have not found a way to read the actual circles)
;               Keeps appropriate adds up
;               Cures correct toons
;               Turns off AE's and Encounter Hostiles
;               Turns on Singular Focus/Focused Offensive

;v5.67 Changes 6-18-18
;   RI
;       Modified
;           Plane of Disease: Infested Mesa
;               Carrion Walker
;                   Fixed a bug that would sometimes target pets   

;v5.66 Changes 6-16-18
;   RQ
;      Torden, Bastion of  Thunder: Lightning Strikes [Tradeskill]
;         Fixed a bug that would sometimes miss collection the rods
;   RZ
;      Added Expert Zones
;   RI
;      Added Balanced Synergy to AbilityCheck
;      Crypt of Dalnir: Baron's Workshop
;         Haggle Baron Dalnir
;            Fixed a bug that would not invoke script on MainToon
;      Crypt of Dalnir: Ritual Chamber
;         Izzak Sira
;            Fixed a bug
;         Amalgam
;            Now moves to and clicks appropriate runes in order
;            (start on ramp close to the rune displays)
;         Kly
;            Bard will now run and click the correct orbs
;      Lost City of Torsis: Reaver's Remnants
;         Fixed a bug that would run off the bridge for a shiny
;         Fixed a bug that would not pull Nehashiir
;         Fixed a bug that would run into the wall when talking with Choosoth
;         Tizrathk
;            Fixed a bug with jousting
;      Plane of Innovation: Masks of the Marvelous
;         Clockwork Scrounger
;            moved everyone out 5m and turned on sprint while jousting
;            tightened up movebehind
;      Added
;         Plane of Disease: Infested Mesa
;            Deathbone (RI Pull Deathbone)
;               LockSpot and Autotarget a deadly contagion
;               Moves group behind
;            Carrion Walker (RI Pull Walker)
;               LockSpot and Autotarget a deadly contagion
;               Moves group behind
;               Auto cancels organs in correct order
;            Grimror (RI Pull Grimror)
;               LockSpot and Autotarget a deadly contagion
;               Moves group behind
;               Moves to and clicks appropriate corpse on correct toon

;v5.65 Changes 5-28-18
;   RI
;      Fixed TordenShort
;         Torden, Bastion of Thunder: Tower Breach
;            Fixed a bug after teleporting to auliffe
;         Solusek Ro: Monolith of Fire
;            Estryxia
;               Updated for Expert
;         Plane of Innovation: Gears in the Machine
;            The Manaetic Behemoth
;               Removed 2s wait before MainToon Move

;v5.64 Changes 5-26-18
;   RI
;      Fixed a bug in Mission Sharing Object
;      A Stich in Time, Part I: Security Measures
;         Now ignores nodes within 10 of an innovative guard
;         Fixed various bugs
;      Added Plane of Innovation: Security Measures [Tradeskill]
;         now can be run independently of the Quest via RI at zone in.
;      Added Torden, Baston of Thunder: Lightning Strikes [Tradeskill]
;         now can be run independently of the Quest via RI at zone in.
;      Plane of Innovation: Masks of the Marvelous
;         Added ShinyHunt for last shiny
;      Plane of Disease: The Source
;         Fixed spawning of blighthorn and rancine
;      Torden, Bastion of Thunder: Tower Breach
;         Fixed change for dropped chests for Auliffe and Gaukr      
;      Torden, Bastion of Thunder: Winds of Change
;         Fixed change for dropped chests for Yvetti and Torstien

;v5.63 Changes 5-24-18
;   RI
;      Added support for PoP Expert Zones
;         (This only opens up the pathing and coding for nameds)
;         (Tweaking will still need to be done over time)
;         (Please report any and all bugs to Discord or The Forge)
;   RQ
;      The Bone Bladed Claymore
;         Fixed a bug

;v5.62 Changes 5-5-18
;   RQ
;      Ning Yun Retreat Timeline
;         Fixed a bug

;v5.61 Changes 4-29-18
;RQ
;   A Source of Malediction
;      Fixed multiple targeting bugs
;   Added:
;      Taking a little trip... (Repeatable)
;      Defending Ning Yun Retreat (Repeatable)
;      Precariously Placed Package (Repeatable)
;RI
;   Fixed a bug with invoking group follow after Custom Named Encounters
;      Solusek Ro's Tower: The Obsidian Core
;         The Molten Behemoth
;            Fixed a bug in Solo when using 2 Player Characters
;      Solusek Ro's Tower: Monolith of Fire
;         Modified Pathing for killing Estryxia's Obsidian, more efficient pathing from EStryxia to Sovaliz and for the room before sol ro
;         Solusek Ro
;            Fixed a bug with the sig line

;v5.60 Changes 4-26-18
;   RICharList && RIGroupLogin
;      fixed a bug

;v5.59 Changes 4-26-18
;   RQ
;      Music From the Elder
;         Fixed a bug
;      Sphinx Outside the Box
;         Removed Message box and pause and now turns off illusion for you
;            you must turn it back on if you want it
;      Reflection of Recollection
;         Increased wait
;      Precariously Placed Package
;         Now follows the barrels to ensure they keep moving, Will add more barrels at a later date
;   RI
;      Solusek Ro's Tower: The Obsidian Core
;         Verlixa
;            Fixed a bug in missing detections
;      Solusek Ro's Tower: Monolith of Fire
;         Estryxia
;            Script no longer jousts in Heroic

;v5.58 Changes 4-8-18
;   RQ
;      Case of the Missing Headpiece
;         Fixed a bug
;      Can't Step in the Same River Twice
;         Fixed a typo
;      The River Job
;         Fixed a typo
;      Light Studies
;         Added code to recast Jessinal's Tablet whenever it is not on the mob
;      Lighter Studies
;         Added code to recast Jessinal's Tablet whenever it is not on the mob

;v5.57 Changes 4-4-18
;   RI
;      Added RIConsole:Echo to MessageBox Function to also show what needs to be done in the RIConsole
;   RQ
;      General
;         Fixed numerous bugs in various quests
;      Added
;         A Stitch in Time, Part I: Security Measures
;         A Stitch in Time, Part II: Lightning Strikes
;            Both of these are still WIP, please report any bugs you encounter

;v5.56 Changes 3-10-18
;   RQ
;      General
;         Fixed a bug with a ton of quests using ReplyDialog and not progressing
;   The White Dragonscale Cloak
;      Added CheckPreReqs to beginning
;   A Source of Malediction
;      Added CheckPreReqs to beginning

;v5.55 Changes 2-28-18
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         method AutoLoot(string ForWho=_ALL, int _Options=0)
;            changes your personal auto loot options
;   RI
;      Modified
;         Torden, Bastion of Thunder: Winds of Change
;            Laef
;               MainToon will no longer move behind but instead cancel Caught in the Storm

;v5.54 Changes 2-24-18
;   RIMovement
;      Tweaked MoveBehind and MoveInFront
;   CombatBot
;      Fixed a bug with Instant Cast Buffs
;   WriteLocs
;      Fixed a bug with atexit and unloading of the ui

;v5.53 Changes 2-21-18
;   RI
;      Modified
;         Plane of Disease: Outbreak
;            Rallius
;               fixed a typo bug
;   RIInventory
;      Fixed a bug when adding items to Sell
;      Made script more efficient and sped this up a bit

;v5.52 Changes 2-19-18
;   Added:
;      RI_Extract
;         Opens UI to Extract weapons for planar essences
;   RZo
;      Fixed a bug that was not reading the zonesets correctly
;   RI   
;      Fixed a bug in ZoneDoor Function
;      Added RIConsole UI and Object
;         method LoadUI()
;            Loads UI (this is done on startup automatically)
;         method Hide()
;            Hide's the UI (this is also done on startup)
;         method Show()
;            Shows the UI
;         method Clear()
;            Clear's the console
;         method Echo(string _Message, bool _ShowConsole=FALSE, int _FlashConsoleTimeInSeconds=0, bool _PlayAlarm=FALSE)
;            Echo's to the console, optionally Showing the Console or Flashing for Attention and
;            playing alarm sound (Super annoying and loud, use only when absolutely needed)
;         method Execute(string _Command)
;            Execute's command
;      Added Global Booleans
;         RI_Var_Bool_WaitForLastNamedChest
;            If True RI will wait 30 mins after each Last Named or until their chest no longer exists
;            you can toggle this on or off by the command RI WaitForLastNamedChest or RI WFLNC  (case does not matter)
;            alternatively RI WaitForLastNamedChest ON or 1 or RI WFLNC ON or 1
;            alternatively RI WaitForLastNamedChest OFF or 0 or RI WFLNC OFF or 0
;            ** You can add these commands to CombatBot OnLoad events (on Your MainToon) so you never have to type them
;         RI_Var_Bool_TordenShort
;            If True RI will only run the right side of the Torden Zones
;            you can toggle this on or off by the command RI TordenShort or RI TS  (case does not matter)
;            alternatively RI TordenShort ON or 1 or RI TS ON or 1
;            alternatively RI TordenShort OFF or 0 or RI TS OFF or 0
;            ** You can add these commands to CombatBot OnLoad events (on Your MainToon) so you never have to type them
;      Modified
;         Torden, Bastion of Thunder: Tower Breach
;            Auliffe
;               Now disables hostiles/named hostiles/pets on all but main toon in heroic as well
;            Fixed a pathing bug on cyclone bridge
;         Plane of Disease: Outbreak
;            Rallius Rattican
;               MainToon will now continously click the orbs so as to not run into them
;               MainToon will do 3 .5s successive jumps at pull spot to make sure we are in line of sight for ranged attack
;         Solusek Ro: Monolith of Fire
;            Estryxia
;               Will now cast Cloak of Divinity before the Joust to allow priests to cast while moving
;               Will no longer joust after failing her script
;            Sovaliz
;               Healers will cast ST and Group heals before moving back to Main LockSpot
;               Healers will cast Cloak of Divinity while moving to Claws
;      Added RAID Coding
;         Tin Overseer Omega
;            Jousts his AE on all but fighters
;         Tin Overseer Alpha
;            Jousts his AE on all but fighters
;         Rankle
;            Jousts his Rampage
;   CombatBot
;      Umbral Barrier will now cast while moving
;      Mystics will now Cast while moving if Enhanced Concentration is active
;      Added Auto Ascension Combo's
;         When the bot detects an Ascension starter it will auto cast the corresponding Combo
;         All the setup thats needed is to check Auto Ascension Combo's on the Ascension tab
;         And add the starters too CB Cast stack for the toons you want to start the combos
;         And remove the Ascensions from the toons you want to finish the combos
;         Currently will finish all Combo's with the exception of Ethermancy (Still a WIP)
;      Added Setting:
;         Show RIConsole on Load
;            Shows RIConsole when the bot loads
;      CombatBot will now echo to RIConsole when someone's Ascensions Surge
;      Fixed a bug with stealth abilities
;      CombatBot Revamp Stage 1: Efficiency Changes
;         Made alot of internal changes to CombatBot and how it reads the cast stack
;         and all associated data, this should in turn make things much faster and elimnate
;         alot of the small delays in between spells. of course with any changes this big
;         can sometimes come bugs, please if you notice anything out of the ordinary please
;         report it.
;   RIMovement
;      Global Move function
;         Made a ton of efficiency changes to the move function and the way it reads data
;         this should make things faster and movement smoother.

;v5.51 Changes 2-8-18
;   RI
;      Modified
;         Solusek's Tower: The Obsidian Core
;            Balrezu
;               Fixed a bug in detecting correct last mob
;   RQ
;      Fixed a bug with quests and repeatables
;v5.50 Changes 2-8-18
;   RI
;      Fixed a bug in Looting and movement

;v5.49 Changes 2-8-18
;   CombatBot
;      Fixed a bug that was ignoring Recall pets when too far setting
;   RI
;      Fixed a bug in Looting
;      Fixed a bug in Target function and NoKillNPC's
;      Modified
;         Plane of Disease: The Source
;            Bhaly Adan
;               Now will target Manifestation after 2 orbs are down
;               Mages will target and cast Asborb magic on Any primordials under 26 health
;         Solusek Ro's Tower: The Obsidian Core
;            Molten Behemoth
;               Fixed a bug with placing rocks in solo
;            Balrezu
;               Fixed a bug that would rarely (heroic) and most times (solo) not click brazier
;         Solusek Ro's Tower: Monolith of Fire
;            Modified Pathing
;            Jiva
;               Fixed a crash bug in solo
;            So'Valiz
;               fixed a bug that would very rarely not detect which claws to click
;               now AutoTargets emberscale hunters if they add to the fight
;               Added 2s pause before moving to main lockspot
;            Solusek Ro and Avatar of Sun
;               now waits until solusek is within 7 of the middle of the platform before jumping over
;               if solusek is within 7 of middle it will now move behind on his nova
;               otherwise moves lockspot to within 5 of solusek giving more room for LS to combat nova         
;   RQ
;      Modified
;         Reflection of Recollection
;            Fixed wait
;         Legacy of Power Timeline
;            Fixed a bug that would sometimes zone into the wrong instances
;            Fixed a bug that would sometimes detect the wrong instance to run
;         Legacy of Power: An Innovative Approach
;            Fixed a bug on zoning out of gears

;v5.48 Changes 1-27-18
;   Modified Updater to only load/unload on local PC when uplinked
;   RI
;      Disabled CoT in Teleporter function
;      Modified
;         Solusek Ro's Tower: Monolith of Fire
;            Disabled CoT during SolRoMonolithEast and West functions
;            Jiva
;               Disabled Assisting and Auto Target named directly
;   RIMovement
;      Fixed a crash bug
;      Fixed a bug with turning off LockSpots
27
General Discussion / Re: New tradeskill zone
« Last post by Herculezz on August 22, 2018, 02:47:24 pm »
Absolutely
28
Feature Requests / Re: RI add button and range for shinys
« Last post by eq2player on August 19, 2018, 09:40:30 pm »
Thank you
29
General Discussion / New tradeskill zone
« Last post by sazaris on August 13, 2018, 08:38:42 am »
Do you plan to create a script for the new tradeskill zone? Love the program thanks for all the work you do!
30
Feature Requests / Re: RI add button and range for shinys
« Last post by Herculezz on July 31, 2018, 03:18:01 pm »
Sure np, in the mean time these commands will achieve that

RI_Var_Bool_GrabShinys:Set[0]

and

RIObj:SetShinyScanDistance[##]
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