Welcome, Guest. Please login or register.

Login with username, password and session length



Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Freeze

Pages: [1]
1
Bug Reports / Running six separate solo instances causes a grouping bug
« on: January 20, 2020, 01:10:12 pm »
When running six separate instances, sometimes the bot bugs out and thinks its in a group with another toon that is running its own instance.  Thus giving the ri command in one instance causes it to force another toon in another solo instance to become a slave toon.  This bugs out the slave toon instance. 

2
Feature Requests / Need an option to summon Mercenary
« on: January 20, 2020, 01:06:17 pm »
Running solos may require mercenaries.  However mercenaries leave if you don't attack anything after some time.  Thus after going through a cycle of solos, the mercenary leaves.  The toon dies without merc heals.  Can you add an option similiar to summon familiar but summon mercenary instead?

3
Bug Reports / Earth EH
« on: July 31, 2019, 06:11:24 am »
This script works great but for one flaw.  You need to find a way to destroy those big non aggro stones in the first part.  Toons just stand there doing nothing while stones are still alive.  Invariably they take damage from aoe or whatever ability. 

4
Bug Reports / Water II Heroic
« on: July 15, 2019, 11:45:59 pm »
This is not a bug.  But was wondering if you can path the toons to avoid the mobs that charm.  B/C of the charming, its a crap shoot as to whether the group can complete the zone w/out supervision.  The charm mobs involve spawning the 4th name and the spawn mob for the last name. 

5
Bug Reports / CD Solo Zones
« on: April 03, 2019, 04:19:47 pm »
Heroic Fire I solo --  The bots miss the second precursor add that needs to be killed to spawn the subsequent named.  This happens pretty frequently depending on the class. 

Heroic Fire II solo --  The pathing needs to be changed.  On the first right turn, the toon tends to go on the cliff and falls off.  There is no need to make this right turn.  Also the pathing should occur away from that edge.  This happens pretty frequently. 

Fire EH -- The pathing is off somehow.  Toons tend to get stuck about 10m from the port site near the last name.  Also if they finish zone, sometimes they move back to the first area and just stay there.

Air I solo -- need to turn off shinies for the 2nd name and last name.  Toon tends to get stuck in a loop or gets stuck behind a stump or shelf

Air II solo -- for some inexplicable reason after killing final name,  the toon heads back to the third name and just stands there.  Also the toon gets stuck behind a rock wall after retrieving an item for the first name.  Can just ignore that item. 

Air EH -- The toons sometimes do not activate the trial. 

Water I solo -- certain classes like wardens get stuck at the edge of the tube.  You have to nudge them upwards to get them out of the tube.  Happens almost all of the time on affected classes.  Also, some toons just stand on the platforms without aggroing adds about 30m or 50m.  They target them but don't move. 

Water II solo -- toons get knocked off platform quite frequently.  Need to path the toon to aggro mob then run to a safe place to fight the mobs.  Maybe in the hallways rather than on open platform. 

Fixing these problems would make the instances almost flawless.  But right now they require almost constant supervision. 

6
Bug Reports / Various pop bugs
« on: May 30, 2018, 05:00:33 pm »
The last 10% health of the twins means they both lose their damage shield.  RI keeps on hitting one of them at 1% and never targets the other twin which does not have a damage shield.  Thus the encounter keeps on running until the second twin dies from AE damage. 


Monolith pathing prior to Ro encounter-- You don't need to path through the entire floor to spawn the gate on the east side of the map that permits porting to Ro.  I think you only need to kill four roamers or press four buttons.   The pathing is such that slave toons often time get stuck in corners of cubicles. 

Also the pathing prior to Jiva results in many toons getting stuck on walls near the entrances to the four smaller rooms in each wing.

Altering the status of RI via pause or other command when running more than one separate instance results in these commands transmitted to other toons despite that they are not in the same group.  i.e. running six solo instances at once.

Pages: [1]