;v5.47 Changes 1-26-18
; Added Command:
; RI_Auth
; Reopens Authentication window to set or change password
; RI
; Increased shiny scan distance default from 20 to 50
; Added auto collect shiny when shiny window open (Requires Open on Loot in game to be enabled)
; (to disable turn off Open on Loot in game)
; Modified
; Plane of Innovation: Masks of the Marvelous
; Clockwork Scrounger XVII
; Fixed a bug that would sometimes prevent his script from ending
; Glitched Cell Keeper
; Fixed a bug that would sometimes prevent toons from jousting
; The Glitched Guardian 10101
; Moved his pull spot a tad bit closer for solo
; Plane of Innovation: Gears in the Machine
; Modified pathing
; The Manaetic Behemoth
; Removed disabling pets since its no longer needed.
; Turned off Hostile/NamedHostile while he is immune
; Plane of Disease: Outbreak
; Felkruk
; Fixed a bug that would sometimes mess up cure order
; Rallius Rattican
; Disabled wait for Punt in Solo
; Tweaked pull and lethargy routine a little
; Plane of Disease: The Source
; Darwol Adan and Wavadozzik Adan
; Tweaked movement and move group behind wavadozzik after nests are dead
; Bhaly Adan
; Now casts Cloak of Divinity half way through the move
; Now moves behind Bhaly after Manifestation is dead
; Added
; Torden, Bastion of Thunder: Tower Breach
; Auliffe Chaoswind
; Jousts in/out as needed while targeting self to try to prevent 2 at once
; Turns off Hostile and NamedHostile (Solo only)
; Torden, Bastion of Thunder: Winds of Change
; Elif Whitewind (RI Pull Elif)
; Moves group behind named
; Mage will cast absorb magic
; Yveti Stormbrood (RI Pull Yveti)
; Waits until Yveti is near a platform then runs up and pulls him
; Moves to golem
; Laef Windfall (RI Pull Laef)
; Moves behind as needed
; Torstien Stoneskin && Hreidar Lynhillig (RI Pull Torstien)
; Auto target and move behind only, I found the closer i had them and my group the less it hit
; if you wanna joust it or it becomes an issue i will look more into it.
; Solusek Ro's Tower: The Obsidian Core
; Cindrax (RI Pull Cindrax)
; Moves Behind as needed
; Auto targets adds
; Molten Behemoth (RI Pull Molten)
; Jousts
; Handles rocks
; Balrezu (RI Pull Balrezu)
; Turns off AE's and Encounter Abilities and Turns on Singular Focus/Focused Offensive
; Auto targets adds
; Auto clicks braziers
; Verlixa (RI Pull Verlixa)
; Auto handles clicking of braziers and killing Mirage's
; Galremos (RI Pull Galremos)
; Disables cures and cures as needed and when able too
; Drops shard in lava to lower his DMG reduction
; Solusek Ro's Tower: Monolith of Fire
; Jiva (RI Pull Jiva)
; Auto jumps group/main up to the Main (last) Gargoyle spot
; and Toon's to other Spots (Heroic)
; Turns off Hostile and NamedHostile when mob is immune (Solo)
; Estryxia (RI Pull Estryxia)
; Moves to opposite side of room on each iteration of her death
; So'Valiz (RI Pull So'Valiz)
; Fully automates clicking of needed claws, pull it and watch with no interaction needed
; Xuzl (RI Pull Xuzl)
; Moves to correct vent to get to top, DPS's down the Shards
; Drops back down after shards and clicks Swords as needed
; Auto target's Adds throughout
; Solusek Ro and Avatar of Sun (RI Pull Solusek)
; Auto jumps across to the middle platform (from the nearest platform when you port in)
; if you are not on middle platform already, LockSpots in middle of platform
; Moves behind for Nova on Avatar
; Brackish Vaults (Not optimized for Duo YET)
; Pathing and Clicking portal only for solo
; RQ
; Added
; Legacy of Power: Through Storms and Mists
; Legacy of Power: Glimpse of the Hereother
; Legacy of Power: Drawn to the Fire
; Legacy of Power: Deep Trouble
; Legacy of Power: Tyrant's Throne
; Modified
; From Mind to Matter
; Fixed for DBG's correction of the misspelled item name
; CombatBot
; Increased effeciency of curing
; Fixed a bug in Items with , in the name
; Fixed a bug with invis abilities and flanking/behind
; Will now automatically cast Fount of Power when needed
; Added setting:
; Do not cast AE
; Turns on and off CombatBot's Internal do not cast ae flag
; Do not cast Encounter
; Turns on and off CombatBot's Internal do not cast encounter flag
; Recall Pets
; recalls pets/mercs when our TargetActor is more than 15 away and in combat and has a target
; Move Distance:
; Set how close you want your toons to be to the mob before they move in/front/behind
; After Move Distance Mod:
; Allows you to change the Distance you move in/front/behind the mob after moving
; to the point in/front/behind from the Default of Mobs Melee max range -1 to any value.
; This value subtracts from the mobs Melee max range. ex. most mobs melee max range is 7,
; so its defaulted to 1, which would move your guys 6m behind the mob, well if you set the
; After Move Distance Mod to 3 that would make you move 4m behind the mob and if you set it to
; -3 it would make you move 10m behind the mob
; Fixed ascension abilites with target requirements
; RIInventory
; Fixed items with special characters
; RIMUI
; Added RIMUIObj Method's, Member's and *Button's
; *method ReplyDialog(string ForWho, int _Option)
; Chooses option from a reply dialog window
; Modified RIMUIObj Method's, Member's and *Button's
; *method UseItem(... args)
; now accepts an unlimited amount of args in sets of 2
; string _ForWho, string _ItemName