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41
General Discussion / Re: Easiest 2.0 factioning?
« Last post by Herculezz on April 27, 2018, 01:15:37 pm »
I do the priests because its all coded in RI for max faction
42
General Discussion / Easiest 2.0 factioning?
« Last post by woozy on April 26, 2018, 01:35:56 pm »
I've been putting it off for way too long but I need to get a 2.0 done on my second account, preferably with the help of RI. I was going to do a mage first, a necro, but the Bastion factioning is painful. I'm wondering if any other archetypes such as priest or scout (forget fighter because it's so difficult to do without help) can get all the factioning done by RI, and if so which one is probably the easiest to do?

After that I can use the bauble on that account to skip factioning for the rest of those toons. I hope I'm making sense.
43
Bug Reports / Lots of bugs
« Last post by woozy on April 19, 2018, 02:15:54 pm »
Okay so I've been making a list of all the times the various quests bug out when using RQ. Some of them may be related to the custom UI I'm using (Drums, it's being updated by someone other than Drumstix lately), but I'm not sure. I know for one of them it's likely a UI thing: I can't have collections set to open the collection window when I loot a new one. Bringing up the collection tab (but not adventure, achievement, etc.) while RQ is running will bring up the browser for some reason. It's a minor issue as I can just not have it open and then deal with them later.

Anyway, here's the rest of the list. Some may be outdated but the vast majority are still happening. Unless I state otherwise, these bugs always happen.

Sol Ro Obsidian
The biggest problem (for both Sol Ro zones) is when it goes after shinies it'll frequently go directly to them, which can result in them running into lava.

Molten: Big mess. Both toons keep trying to mess with rocks, take a lot of damage, heals stop for some reason. EDIT: last time I ran this zone it seemed to be okay, so maybe it's been fixed? Won't know for sure until I run it a couple more times.

Balrezu: nothing happens after Bal first ports away and adds are killed, does not click on anything and group dies. Then it assumes Balrezu was killed and tries to go to next fight. This doesn't happen always but it's happened more than once.

Monolith: Why not take the teleport right by Estryxia instead of running the long way around? (yes this is a suggestion and not a bug)


Pride Pakiat faction:
Keeps trying to kill stonestalkers for Can't Step in the Same River Twice, Twice. This has gone on for a very very long time and it doesn't seem to stop, therefore it doesn't do other repeatable, either (The Missing Heart Leaves Another Hole). This seems to have the same issue for "The River Job" later, it'll be stuck on stonestalkers.

The Desired Golden Vessel: does not drop to correct location to use divining device, sometimes. This can be an issue of the locations for the updates varying slightly.

Vexing the Golden Coin: misses update locations (they can vary a bit), sometimes it tries to repeatedly pick up coin which causes the NPC that "steals" it to keep respawning before it can finish its script. Doesn't always happen.

Music from the Elder: Not going to correct locations and/or not getting dialog for quest turn-in correctly. (haven't run this in a while so it could be fixed by now)

Consoling the Souls: After hailing first entrapped spirit, toon stays in place and targets next one from afar, and tries to hail them. Sometimes it won't move, just stays there and keeps hailing. For the repeatable version it's very hit and miss, will not do the quest correctly about half the time but will keep running to next location (because it didn't get a previous update, it won't see the next souls and wind up returning to NPC and running the path all over again).



ToT Crafting:
Does not see mats in bag we get from PoP TS line (Artisan's Harvest Stash) so it keeps giving a popup saying I need those mats.
Underfoot Defender: When it enters the special instance, it just walks in one direction no matter what (and doesn't cast the illusion). Exiting and reentering can fix it, and it'll use illusion and turn in quest. But then it won't start Subtunarian Subterfuge, just start walking NW again.
Scanning the Seals: Doesn't always happen, but frequently my toons will get stuck running around in this quest (but not in others). It seems to be a specific loc, next time I run the ToT line I'll try to remember to get the loc if you need.


KA Crafting
Into the Spire: After zoning into Spire, it starts running south, against wall. Zoning out and back in sometimes fixes it but not always.

A Finding Charm: lands too far away to hail injured goblin, winds up returning and needing quest to be finished manually.

Search and Rescue: keeps trying to run into cave to Nu'roga, where it gets stuck running against a wall. Temporary solution seems to be to run into "center" tunnel. It'll pause there for a bit and then try running to NPC, however you have to help guide it or it'll get stuck running there as well.


KA Adventure
Kunark Ascending: History in Stone: After getting updates the toon will run around for hours. Is it trying to get language quest? Can it check to see if the quest is completed already? Sometimes I've ran it manually in order to get access to Geomancy trainer (if that toon has done KA crafting first so they're not KOS).
44
General Discussion / Re: Thalumbra Repeating Epic 2.0 faction quest
« Last post by Herculezz on April 04, 2018, 01:25:03 pm »
no that quest has not been coded yet
45
General Discussion / Re: Documentation/Wiki?
« Last post by Herculezz on April 04, 2018, 01:24:40 pm »
46
General Discussion / Documentation/Wiki?
« Last post by wackywonder on March 21, 2018, 08:15:56 am »
Hi there,

I cannot seem to find any documentation of wiki that lay out what the different commands are.  Is there a link someone could post to where all the magic RI has to offer can be understood?

Thanks,
WW
47
General Discussion / Thalumbra Repeating Epic 2.0 faction quest
« Last post by joshvette001 on March 20, 2018, 07:50:40 am »
Herc I am a newer user of your product and love it btw but I was curious I don't see the repeatable quest in Thalumbra called Culling the time away available to be ran... I'm wondering if it is like the Sundered frontier repeatable where we had to run a manual command?


RI_RunInstances quest-Theneverendingmendingofabrokenland

Thanks
48
Feature Requests / Re: Epic 2.0 Timelines based on type.
« Last post by rgp on March 10, 2018, 12:42:06 am »
That's extremely helpful but only a small part of the feature i'm requesting.
49
Bug Reports / Where do you start quests?
« Last post by rgp on March 07, 2018, 12:15:21 am »
It's easy if they are started by an NPC but what about the quests started by items?

Greenmist, Dark Mail for example - I had to do the first quest. I started RQ about 15 times and it does nothing but run into a wall or off into nothing. BBC I simply had to run myself because I couldn't figure out where to start it.

Either proper documentation needs to be added for where you want RQ to be started for each quest or the auto questing needs to be able to pick up based where a toon is in the quest.
50
Feature Requests / Re: Epic 2.0 Timelines based on type.
« Last post by Herculezz on March 05, 2018, 03:27:00 am »
type ri e2 in your console and it will tell you what is and is not done for your toons.
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