;v4.89 Changes 1-8-17
; CombatBot
; fixed a bug that would sometimes (rarely) get stuck in a loop of recasting summon mount
;v4.88 Changes 1-8-17
; RA
; removed auto loading of RI's ImportZoneFile function to import default WL zone file
; Fixed a small bug related to loading
; RunInstances
; added auto loading of RI's ImportZoneFile function to import default WL zone file
; IF there is no zone file in the extension
; CombatBot
; Added Summon Mount to Export List for every toon so the
; ability can be added to the cast stack as a buff or noncombat buff
; RI
; Added SummonMount command for RIMUI and RIMUIObj
;v4.87 Changes 1-7-17
; CombatBot
; Added cb importogre as an alias for cb ogreimport
; RI
; Added RI_Var_Bool_SkipCheckToons global bool to skip full group checks with RunInstances
; RunInstances
; Removed SkipCheckToons global bool and moved to RI so stays static with extension
; Fixed a bug in Arcanna'Se Spire: Repository of Secrets that would pull the last nameds entire wing of trash at once
;v4.86 Changes 1-6-17
; RI
; Fixed an issue with the updater, added RI_Update command back in
;DO NOT USE UPDATER, on 4.85 or Older versons, if you do you must go into your Extensions folder and rename ISXDold.dll folder to ISXDK35 then Download from
http://www.isxri.com/ISXRI.dll;v4.85 Changes 1-4-17
; RIMovement
; Fixed a bug that would not land from flying if we were within correct distance of our FollowTarget
; RI
; Added stopfollowing to StopMove code
; CombatBot
; Removed behind/flanking checks since its now done in game (thanks dbg) - REVERTED as so did DBG
; Fixed a bug that was reporting a few abilities as incorrect types
;v4.84 Changes 1-3-17
; RunInstances
; Arcanna'se Spire: Forgotten Sanctum [Heroic]
; Fixed a bug near last named that pulled her entire hall and room of trash at once
; Fixed a bug in Balancing adds in Named Fights
; RZ
; Added Arcanna'Se Spire Zones
; RI
; Added new Script RI_HideEffects
; Hides all your effects that are -1 duration and self,group,pet or raid
;v4.83 Changes 1-3-16
; RunInstances
; Added balancing to Adds in Named Fights
; Fixed Crypt of Agony [Agnostic] zone file
;v4.82 Changes 1-3-17
; RunInstances:
; Added balancing of trash to within 2 health
; Modified movement routine to work better with flying and swimming
; Crypt of Dalnir: Wizard's Den [Event Heroic]
; Added pathing of entire zone
; Maldura: Palace Foray [Event Heroic]
; Modified Dreadmaw and Dreadtusk:
; Instead of bard handling script now it sends the first person alphabetically unless they are tank then 2nd person
; Added The Crypt of Agony [Agnostic]
; Pathing for entire zone including zone out to be compatible with RA
; CombatBot:
; Modified TargetNearestAggroMob && CountAE object to use new QueryActor system
; Moved GetCharms and GetItems functions outside of main script so it does not hold up everything while iterating
; through peoples sometimes very large and full inventory bags
; RA
; Added 15s wait when zoning to Qeynos/Freeport before zoning back to specified zone
; Added 2ms wait after calling GetZoneList Object to ensure its populated before Checking arg for correct Highlight row option
;v4.81 Changes 12-31-16
; RI
; Fixed Timing on INQ Preheal
; Added new Script
; RA (RunAgnostics)
; Very similiar to RZ in that it will loop an Agnostic zone over and over
; Zone either has to be coded in the extension or you must have a
; dat file in WriteLocs default name in the ZoneFiles folder
; simply type RA ZoneName into the console and it will begin
; (make sure your grouped up and at your appropriate agnostic portal(evil or good))
; zone name can be anything from just a few letters to the full zone name it
; will search from top down the destination list until it finds
; a zone matching what you entered for ZoneName, remember if you have spaces in your
; ZoneName please surround the entire ZoneName with ""
; RunInstances
; Added all the Agnostic Zones
; most do not have files built into the extension yet but can be ran with custom made files from RI_WriteLocs
; simply type ImportZoneFile filename.dat after loading RI
; Added Crypt of Dalnir: Wizard's Den [Event Heroic]
; pathing entire zone (NOT PATCHED YET)
; Custom Named Coding: (RI Pull Name)
; Gooblin
; Uses item on each toon when appropriate based on Alphabetical
; Modified ImportZoneFile to allow calling with no argument and to default to WriteLocs
; default zone file name when called with no argument
; AbilityCheck
; Updated to use new ToAbilityInfo
;v4.80 Changes 12-30-16
; RunInstances
; Fixed a bug in reading ZoneFiles
; WriteLocs
; Added loading of existing dat files from the ZoneFiles folder
; auto loads if default file exists
; Added Edit Selection feature to edit anything already in the Waypoints ListBox
; Modified WriteLoc to change the currently selected item to a loc if selected
;v4.79 Changes 12-29-16
; RunInstances
; Changed some backend code on how RunInstances reads Files from the extension and from disk
; Arcanna'se Spire: Forgotten Sanctum [Heroic]
; Fixed a bug in Lachina and Queshaun that could rarely cause the script to do the opposite
; Arcanna'se Spire: Vessel of the Sorceress [Heroic]
; Updated Sorceress code to use new Actor Effect Query System
; Refined timing
; Added the Rest of the Kunark Ascending Heroic, Event Heroic, Solo and Advanced Solo zones
; they do not have files built into the extension yet but can be ran with custom made files from RI_WriteLocs
; simply type ImportZoneFile filename.dat after loading RI
; RI
; Fixed camp desktop
; Added a few KA zones for Zone button
; CombatBot
; Globally Disabled Attempt to TimeAutoAttacks
; Fixed a bug in Importing Charms
;v4.78 Changes 12-29-16
; RunInstances
; Added Arcanna'se Spire: Revealed
; Pathing across entire zone and clickies
; CombatBot
; Added a few more Flying Checks
; Fixed a maintained bug that was not correctly checking maintained target on Hostile Abilities
; Fixed Logic for imported Target Type @PCTarget, to check implied target as well and to ignore ability if neither exists or is not a player character
;v4.77 Changes 12-28-16
; RI
; Fixed a bug in RIFollow
; RunInstances
; Fixed a bug that would cause "all other" to try to end the script twice resulting in an error message
; Autoloot now temporarily disables looting in CB as well
; CombatBot
; Updated Inventory functions to use new QueryInventory system
;v4.76 Changes 12-26-16
; CombatBot
; Fixed a bug that was incorrectly reading and tagging Beneficial AE's
; Fixed a bug that would incorrectly set the UIelements on CastStackClick of certain abilities
; Fixed a bug that was not treating Beneficial AE's as AE's
; Added RI_Var_Bool_CastWhileMoving global boolean to Allow Casting While Moving
; ShareMissions
; Increased wait to 1.5s to allow time for toons to accept.
;v4.75 Changes 12-23-16
; RunInstances
; Added Arcanna'se Spire: Forgotten Sanctum [Heroic]
; Pathing across entire zone
; Special Coding for Following Nameds:
; Queshaun
; Target self and backoff pets while Endemic Redoubt is up
; Caelan'Gael
; AutoTargeting of the vile prisons and the adds
; Lachina
; Target self and backoff pets while Endemic Redoubt is up
; Added Arcanna'se Spire: Repository of Secrets [Heroic]
; Pathing across entire zone
; Special Coding for Following Nameds:
; Tabor'Zaai
; Target remnants while Endemic glyphs are up
; Added Arcanna'se Spire: Vessel of the Sorceress [Event Heroic]
; Pathing across entire zone
; Special Coding for Following Nameds:
; Sorceress
; Mages will Absorb Magic as needed (!!!!!!!!!!!!!!!!!!!!!NOT DONE YET!!!!!!!!!!!!!!!!!!!!!!)
; RI
; Added ability to call specific custom coded named encouters independent of RI
; type RI Pull Named in console to invoke functions, available encounters:
; Vhankmin, Eghonz, Janosz, Queshaun, Caelan'Gael, Lachina, Tabor'Zaai, Sorceress
; more to come, Type RI Pull NAMEDLIST anytime for a full list of available encounters
; Added 3 New Scripts
; RI_DeleteMissions(bool Prompt=TRUE) -- Deletes all your mission quests in your quest journal
; RI_ShareMissions(bool Prompt=TRUE) -- Shares all your mission quests in your quest journal
; RI_Balance -- balances mobs within a certain health threshold.
; Updated WriteLocs
;v4.74 Changes 12-19-16
; RI
; Removed inmygroup check from RIMobHud
; CombatBot
; Added Verdict Casting for Inquisitors
; Added Looting Corpses and Chests
; RunInstances
; Refined Kaesora: Xalgozian Stronghold [Heroic]
; changed LockSpots for Xigoh
; changed targeting on Vhankmin
; Changed the way the UI handles auto loot
;v4.73 Changes 12-16-16
; RI
; Refined Kaesora: Xalgozian Stronghold [Heroic]
; Added Custom Coding for:
; Eghonz (target self and back off pets while bulwark is up)
; Janosz (target self and back off pets while bulwark is up, target adds when up)
; Cleaned up some of the pathing
; CombatBot
; Added Atom:
; RI_Atom_CB_SetUISetting(string _SettingName, string Value)
; changes setting on the SettingsTab of CB to the Value given
; Added some coding for Allowing certain Ascension abilities at Hostile that were previously coming up as beneficial
;v4.72 Changes 12-12-16
; RI
; Added Kaesora: Xalgozian Stronghold [Heroic] to RI
; AutoDeity
; Removed the prompt asking are you sure
;v4.71 Changes 12-11-16
; RI
; Fixed a crashing bug in RI_AutoTarget
;v4.70 Changes 12-10-16
; RIMovement
; Removed a couple leftover calls to stayafloat system.
; Fixed a bug that when pausing RIMovement it would not stop autorun
; Added SwimFollow to RIMovement
;v4.69 Changes 12-4-16
; CombatBot:
; Fixed a bug that prevented CB from Killing AutoDiety when detect text "You must have expansion 12 to use this feature"
; - also moved this functionality to the AutoDiety Script itself
; RIMovement
; Fixed a bug that when pausing RIMovement would sometimes not release held movement keys.
;v4.68 Changes 11-27-16
; RI:
; Added Face Target to Hail Command.
; Added RI_Harvest - just harvest any node you come within 7m of
; CombatBot:
; Fixed a bug that attempted to cast while flying
;v4.67 Changes 11-16-16
; CombatBot:
; Fixed a small bug related to detecting in combat for casting Hostile, NamedHostile or InCombatTargeted Spells.
; Fixed a bug with Character(exists) that surfaced after removing all calls to ToActor (previously exists would fail if toon in another zone)
; Fixed by adding an additional check everywhere for .InZone and Health>0
;v4.66 Changes 11-12-16
; ALL:
; Removed ALL Deprecated ToActor Calls.
;v4.65 Changes 7-14-16
; RI:
; Fixed all ChoiceWindow Text Finds to appropriate new syntax
; CombatBot
; Fixed all ChoiceWindow Text Finds to appropriate new syntax
;v4.64 Changes 7-10-16
; RI:
; Opened up Full access to everything to Beta login, Added an Identical login, Public with password Free, this login also has full access.
; RILogin:
; Fixed syntax replacing AddToTextBox with SetProperty
; RunInstances:
; Fixed a bug in Stygian Custom Function StygianForest that was not correctly ignoring NON LOS Shinys
;v4.63 Changes 7-6-16
; RunInstances:
; Fixed another bug in KP: Rise to Power that was getting the group stuck.
;v4.62 Changes 7-6-16
; RunInstances:
; Fixed a bug in KP: Rise to Power and Stygian Threshold that was getting the group stuck.
; RI:
; Added RI_WriteLocs
; - script to create ZoneFiles for RunInstances.
;v4.61 Changes 4-1-16
; ISXDK35
;v4.60 Changes 3-31-16
; small patcher update in preparation for ISXDK35 (you can change over and it will work)
;v4.59 Changes 1-21-16
; RIMovement:
; Removed auto swim up when swimming
; CombatBot:
; Added MoveBehind Code
;v4.58 Changes 1-6-16
; RunInstances:
; Tweaked Dreadtusk
; Tweaked Dreadmaw
; Tweaked Z'Koz
; To attempt to reduce stucks, Reduced Shiny Scan Distance to 10 for:
; KP: Rise to Power
; KP: Temple of the Ill Seen
;v4.57 Changes 1-4-16
; HAPPY NEW YEAR
;
; RI:
; Added Command:
; RI_AutoDeity(int Mode=0, string Debug=Verbose)
; Accepts the following Mode:
; 0 - Balance ALL (Default)
; 1 - Spend all points in Potency
; 2 - Spend all points in Crit Bonus
; 3 - Spend all points in Stamina
; 4 - Balance Only Potency and Crit Bonus
; 5 - Balance Only Potency and Stamina
; 6 - Balance Only Crit Bonus and Stamina
; Accepts the following Debug:
; Silent
; Verbose (Default)
; Script includes a Global Atom to change the mode on the Fly:
; RIAutoDeity_ChangeMode(int Mode=0)
; Refer to above Modes
; Usage Example: RI_AutoDeity 2 Silent
; RunInstances:
; Tweaked Z'Koz
;
; CombatBot:
; Added auto loading of RIAutoDeity with the default options to CB
; Saveable profile options coming later
; To End simply type endscript Buffer:RIAutoDeity
;v4.56 Changes 12-28-15
; RunInstances:
; Tweaked Zaraxia
; Tweaked Mraz
; Tweaked Bagarash
;v4.55 Changes 12-28-15
; RunInstances:
; Added StygianForest Routine to Stygian Heroic
; Rewrote alot of the pathing in Stygian Heroic
; CombatBot:
; Fixed a bug in ConfrontFear Routine
; RI:
; Modified Zone fn
; RZ:
; Added KP Zones and Stygian Zones
;v4.54 Changes 12-24-15
; RunInstances:
; fixed a bug in Palace that was not moving dirge behind group and not moving back to doorway
; tweaked Howling Gateway
; CombatBot:
; fixed Confront Fear Logic
; RIMovement:
; Added out of group flying follow
;v4.53 Changes 12-18-15
; RunInstances:
; fixed a bug in Rise To Power that was sending the group to the wrong rooms
;v4.52 Changes 12-18-15
; RunInstances:
; Tweaked Rise To Power
; Tweaked Palace
;v4.51 Changes 12-18-15
; RunInstances:
; Added Kralet Penumbra: Rise to Power [Heroic]
; Added Coding for Xacx-Kahd
; Added Kralet Penumbra: Temple of the Ill-Seen [Heroic]
; RIMovement:
; Fixed a bug that would rarely not release back or forward keys when moving behind and getting agro
;v4.50 Changes 12-17-15
; RunInstances:
; Really Fixed a bug in Bar Brawl that was not targeting the fungus after the Circus Brothers.
; Fixed a bug in Palace that would sometimes not target the aggressive if they add.
; RZ:
; Really Added Maldura Zones
;v4.49 Changes 12-17-15
; RunInstances:
; Fixed a bug in Bar Brawl that was not targeting the fungus after the Circus Brothers.
; RZ:
; Added Maldura Zones
;v4.48 Changes 12-16-15
; CombatBot:
; Fixed a HUGE bug that would Cause the cast stack to not go beyond
; an ability that part of the name was in an item either in inventory or
; equipped, long story short, Alot of Classes were not casting correctly and
; their cast stack's would get stuck rendering them ineffective. THIS IS FIXED
;v4.47 Changes 12-15-15
; RunInstances:
; Tweaked Gavitzle
; Added a cpl PreHeal spots in Bar Brawl
; Added Stygian Threshold: The Howling Gateway [Event Heroic]
; Added Coding for Hagrash
; Added Coding for Gagrash
; Added Coding for Bagagrash
;v4.46 Changes 12-15-15
; RunInstances:
; Added Maldura: Palace Foray [Event Heroic]
; Added Coding for Dreadtusk (fight and spawn)
; Added Coding for Dreadmaw (fight and spawn)
;v4.45 Changes 12-14-15
; RunInstances:
; Fixed a Bug in Maldura: District of Ash [Heroic] that would evac on last named
; Fixed a Bug in Maldura: District of Ash [Heroic] that was skipping Gavitzle's script
;v4.44 Changes 12-14-15
; RunInstances:
; Added Maldura: District of Ash [Heroic]
; Added Coding for Gavitzle
; Added Coding for Cudgava
;v4.43 Changes 12-10-15
; RunInstances:
; Added NoKill NPC check in Named Function
; Tweaked Bar Brawl
;v4.42 Changes 12-10-15
; RunInstances:
; Added First Named in Bar Brawl to Zone File
; Tweaked Coding for Bailey
;v4.41 Changes 12-9-15
; RI:
; Fixed a bug in RI_Atom_SetRIFollow
; RunInstances:
; Added Bar Brawl (Event Heroic)
; Added Coding for Bailey
;v4.40 Changes 11-29-15
; RIMUI:
; Added auto adding of Quotes for arguments that need them if they are not put in.
; RunInstances:
; Added checking if RZ is running before redisabling LockSpotting on Exit.
; Added Stygian Threshhold(Heroic)
; Added Coding for Nocturn
; Added Coding for Heracyne
; Added Coding for Mawz
;v4.39 Changes 11-5-15
; RI:
; Fixed a bug in Hail that was not hailing multi word actors
; CombatBot:
; Fixed a bug in OnEvents that was not allowing entry of ${} and escaping them.
;v4.38 Changes 11-5-15
; RI:
; Added secondary authentication server
; Moved RI_Update command to PRE Auth, so if its failing auth you can still at least update
;v4.37 Changes 11-4-15
; RunInstances:
; Fixed a bug that was not looting shinys in most cases.
; CombatBot:
; Added Methods to RI_Obj_CB:
; method Debug(string EnableDisable)
; method CastingDebug(string EnableDisable)
; EnableDisable will accept 1/TRUE for Enable and 0/FALSE for Disable
; Added CastingDebug/Debug Checkboxes in Misc Frame
; Fixed a bug that was not allowing [] or , to be entered in OnEvents and Announce Commands
;v4.36 Changes 11-4-15
; CombatBot:
; Added X,Y Text Entry boxes for All 3 Hud Types as well as + - buttons to inc or dec the values
; Added Saving to profile of above
; Added HudsRaidGroupOnlyCheckBox to RaidGroupHud to allow only your group to be shown when in raid
;
; RI:
; Added methods:
; method LoadNearestPlayerHud(string ForWho)
; method UnLoadNearestPlayerHud(string ForWho)