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Messages - Herculezz

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1
Announcements / Re: ISXRI - v6.77 Release
« on: March 19, 2023, 11:09:43 pm »
NEW

2
Announcements / ISXRI - Archived Update Notes #13
« on: February 08, 2023, 10:21:54 pm »
;v6.63 Changes 12-25-21
;************** MERRY CHRISTMAS **************
;   RQ
;      Modified
;         Familiar's Wild
;            Updated for level 125
;         Visions of Vetrovia Daily Tradeskill Mission
;            Added
;               Basement Building: Treats for Ziggy
;      Added
;         Guide Quest: Guide's Guide to Visions of Vetrovia
;         Visions of Vetrovia Timeline
;            Flotsam For the Boatswain
;            How Broken Shore Bay Got Its Name
;            Savage Defense Force
;            Small Plunder
;            Visions of Vetrovia: Time in Kamapor
;            Visions of Vetrovia: Keeping Secrets
;            Visions of Vetrovia: Into the Keep
;            Visions of Vetrovia: Welcome to the Jungle
;            Visions of Vetrovia: Pygmy Problems Aplenty
;            Visions of Vetrovia: Evil Dedraka
;            Visions of Vetrovia: Wastes Not, Want Not
;            Visions of Vetrovia: Handle with Scare
;            Visions of Vetrovia: Forlorn That Way
;            Visions of Vetrovia: A Smashing Success
;            Visions of Vetrovia: Vacrul Intentions
;            Visions of Vetrovia: Eyes on Vacrul Throne
;            Visions of Vetrovia: News Far and Wide
;   RI
;      Added
;         (All the Following are only coded for Solo, for now)
;         Karuupa Jungle: Heart of Conflict
;            Pathing throughout zone
;            Added:
;                Mean Green (RI Pull Mean)
;                  Lockspots toons   
;                  Moves around killing adds then named               
;                Agrodemus and Sumedorga (RI Pull Agrodemus)
;                  Lockspots toons
;                  Autotargets adds
;                Nakka Nakka (RI Pull Nakka)
;                  Lockspots toons
;                  Autotargets adds
;                Gharaka (RI Pull Gharaka)
;                  Lockspots toons
;                Ugweepai (RI Pull Ugweepai)
;                  Lockspots toons
;                  Targets correct adds at correct timing
;         Karuupa Jungle: Dedraka's Descent
;            Pathing throughout zone
;            Added:
;                Zaag the Unburied (RI Pull Zaag)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves to named               
;                Scarfeather (RI Pull Scarfeather)
;                  Lockspots toons
;                Krelburn (RI Pull Krelburn)
;                  Lockspots toons
;                  Autotargets adds
;                  Jousts
;                 Cannibrea (RI Pull Cannibrea)
;                  Lockspots toons
;                  Autotargets adds
;                  Jousts
;                Elder Gromekus (RI Pull Gromekus)
;                  Lockspots toons
;                  Autotargets adds
;         Mahngavi Wastes: Phantasmal Shades
;            Pathing throughout zone
;            Added:
;                Bartus Morrand (RI Pull Bartus)
;                  Lockspots toons      
;                  Autotargets adds            
;                Soul Eater Muhg (RI Pull Muhg)
;                  Lockspots toons
;                  Autotargets adds
;                Dremaera Forsaken (RI Pull Dremaera)
;                  Lockspots toons
;                  Autotargets adds
;                Rune Protector Gorok (RI Pull Gorok)
;                  Lockspots toons
;                  Autotargets adds
;                Esmerelda Everghast (RI Pull Esmerelda)
;                  Lockspots toons
;                  Autotargets adds
;         Castle Vacrul: Rosy Reverie
;            Pathing throughout zone
;            Autotargeting bloodrose bouquets as needed
;            Added:
;                Kartur (RI Pull Kartur)
;                  Lockspots toons      
;                  Autotargets adds
;                  Auto places artifacts         
;                T'valla Rilayne (RI Pull Rilayne)
;                  Lockspots toons
;                  Autotargets adds
;                Vhenex the Werefather (RI Pull Vhenex)
;                  Lockspots toons
;                  Autotargets adds
;                The Black King (RI Pull King)
;                  Lockspots toons
;                  Autotargets adds
;                Thornblood and Roseblood (RI Pull Thornblood)
;                  Lockspots toons
;                  Autotargets adds
;                  Turns on Totem of the Otter if you have them
;                  Moves to Roseblood after killing Thonrblood
;         Castle Vacrul: Caverns of the Forsaken
;            Pathing throughout zone
;            Added:
;                Sypheria the Shackled (RI Pull Sypheria)
;                  Lockspots toons   
;                  Autotargets adds               
;                Skelegore the Regurgitated (RI Pull Skelegore)
;                  Lockspots toons
;                  Autotargets adds
;                Mazza Zanzeer (RI Pull Mazza)
;                  Lockspots toons
;                  Autotargets adds
;                Lysander Mistmoore (RI Pull Lysander)
;                  Lockspots toons
;                  Autotargets adds
;                Vorigan Mistmoore (RI Pull Vorigan)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves to and pops boils
;                  Jousts Vampiric Hemorrhage
;         Castle Vacrul: Throne of the Ydal
;            Pathing throughout zone
;            Added:
;                Zabrina Selymes (RI Pull Zabrina)
;                  Lockspots toons            
;                  Kill correct sigil      
;                Veldahn Keyven (RI Pull Veldahn)
;                  Lockspots toons
;                  Kills correct adds in correct order
;                Lord Mayong Mistmoore (RI Pull Mayong)
;                  Lockspots toons
;                  Pulls Vishra into pool to kill her
;                  Moves to and kills adds
;         Svarni Expanse: Carrion Crag
;            Pathing throughout zone
;            Added:
;                High Shikari Olyxa (RI Pull Olyxa)
;                  Lockspots toons   
;                  Moves to within the shields            
;                Skulkor (RI Pull Skulkor)
;                  Lockspots toons
;                  Autotargets adds
;                Corpsetalon (RI Pull Corpsetalon)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves to knock her out of air
;                Gangrerious and Necrodaverus (RI Pull Gangrerious)
;                  Lockspots toons
;                Grumblugtin (RI Pull Grumblugtin)
;                  Lockspots toons
;                  Autotargets add without Unleashed

;v6.62 Changes 12-10-21
;   RQ
;      Modified
;         Visions of Vetrovia Daily Tradeskill Mission
;            Added
;               Basement Building: Forlorn Furnishings
;   RII
;      Fixed a bug that would not transmute shield

;v6.61 Changes 12-8-21
;   RQ
;      Modified
;         Were is the Messenger: Where the Weres Are
;            Fixed pathing where DBG added furniture
;         Visions of Vetrovia Daily Tradeskill Mission
;            Fixed pathing where DBG added furniture
;            Added
;               Basement Building: Feeding Renfry
;         Visions of Vetrovia Weekly Tradeskill Mission      
;            Fixed pathing where DBG added furniture
;   RelayGroup
;      Fixed a bug that would cause troubles with Mercenaries with space and ' in the name

;v6.60 Changes 12-6-21
;   RQ
;      Added:
;         Visions of Vetrovia Daily Tradeskill Mission
;            These will have to be added everday until RI
;            has all 7
;         Visions of Vetrovia Weekly Tradeskill Mission
;            Does not matter where you start these it will port to basement
;            Make sure you have fuel on you, i just recommend getting a stack
;            of each it will last you for a while, the weekly will also run
;            the daily simultaneously
;      Modified
;         Were is the Messenger: Where the Weres Are         
;            Tweaked pathing more to avoid collisions
;   RI
;      Path Function
;         Removed a 5s wait after each Actor

;v6.59 Changes 12-5-21
;   RQ
;      Added
;         Visions of Vetrovia Tradeskill Timeline
;            (Start in the Guild Hall near your
;            fuel and harvesting depots or in
;            Svarni Expanse if you have all the
;            Resources you need)
;            (This requires you have the resources available
;            either on you or in your depot or the timeline
;            may fail, and the quest in game will require extra quest
;            steps, you can find a list of needed resources on
;            https://eq2.fandom.com/wiki/Visions_of_Vetrovia_Crafting_Timeline)
;            Were is the Messenger: Local Living
;            Were is the Messenger: Different Tastes
;            Were is the Messenger: Find the Father
;            Were is the Messenger: Simple Gifts
;            Were is the Messenger: Covers and Crunchies
;            Were is the Messenger: Say Cheese
;            Were is the Messenger: Wild Ride
;            Were is the Messenger: Mad Machinations
;            Were is the Messenger: 'Ware the Were
;            Were is the Messenger: Where the Weres Are
;               (Make sure you watch this one as it can sometimes get stuck on geometry
;               With CheckCollision broken in ISXEQ2 and Amadeus not wanting or not willing
;               to fix it, I have done my best to work around it but its not perfect)
;   AbilityCheck
;      Increased scan to Level 125
;      Now accepts argument -RestartCB
;         will restart CB when finished with AbilityCheck
;      Now records HOIconID
;         If your AbilityCheck file does not include HOIconID
;         CombatBot will prompt you to run a new one everytime
;         it is ran until you do so
;   RI
;      Will now AutoCraft when called too (No longer requires EQ2Craft)
;       Tweaked and improved the AvoidActors function
;      Will now Dispell any Custom Named's Mortal Coil when increments are 1 or higher
;      Added Shaman's Scourge and Warden's Serene Symbol to Dispell function
;      Modified
;         Vasty Deep: Toil and Trouble
;            Vulgrat Vilebones
;               Removed some erroneous debug spam
;            Nogrovska Vodlak
;               Fixed some pathing bugs
;               Removed some erroneous debug spam
;         Savage Weald: Chaotic Caverns
;            Brutal Bloodbath
;               Fixed a targeting bug
;            The Spelobanzeothitem
;               Fixed a targeting bug
;            Forblarg the Foul
;               Toons will now move to Light to get cured
;         Savage Weald: Fort Grim
;            Nacisroc
;               Will now joust Shared Suffering
;         Shar Vahl: Siege Break
;            Enforcer Yisith
;               Fixed a movement bug
;         Echo Caverns: Fungal Foray
;            Corrupted Contruct
;               Now turns off Cures, except curse
;   Overseer
;      Removed erroneous Echo spam with Mishap quests
;   WriteLocs
;      Now writes Coordinates with a precision of 2 after the decimal

;v6.58 Changes 12-5-21
;   Beta Build

3
Announcements / ISXRI - Archived Update Notes #12
« on: December 05, 2021, 04:07:51 am »
;v6.57 Changes 11-20-21
;   CombatBot
;      Fixed a bug that was not using Cure Potions AKA ... Remedy or Cure ... correctly
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - We Need a Hero!
;      Modified:
;         The Grandiose Wordsmith Pursuance
;            Fixed a word spell correction from DBG that was not triggering conclusion of the fables
;   RI
;      Modified
;         Echo Caverns: Fungal Foray
;            Fixed a looping pathing bug
;         Shadeweaver's Thicket: Untamed Lands
;            Sotek
;               Will now make sure to turn Hostile and NamedHostile's back on at the end of the fight
;            Desolator
;               Now will only joust if Desolator is within 30 and will cast while moving
;         Shadeweaver's Thicket: Loda Kai Isle
;            Killmaster Kayzen
;               Will now wait to target Kayzen until he is within 10 of each designated Lockspot for each stage
;         Savage Weald: Fort Grim
;            Modified Pathing
;               This should fix a bug that was not engaging Nacisroc Coding

;v6.56 Changes 11-11-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Deadly Nights
;   CombatBot
;      Fixed a bug that was ignoring Skip AE checks and Skip Enc checks on Settings Tab
;   RI
;      Modified
;         Echo Caverns: Fungal Foray
;            Will now wait for Zugu's spawn mobs to appear then kill them
;         Savage Weald: Fort Grim
;            Fix a bug that was skipping named coding for Nacisroc
;            Felnir the Shadow Prowler
;               will now wait until a moor wolf is within 10 before targeting
;               to ensure they are near pire when they die
;   Overseer
;      Fixed a bug with loading saves on first time logging in

;v6.55 Changes 11-2-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Oceans for the Oceanless
;            Traveler's Holidays - Under a Burning Sky
;            Traveler's Holidays - Gears and Gadgets
;   RI_Overseer or RIO
;      Modified Grab Charged Quests to now pull from a list on a Grab Quests Window
;         Please click Choose Quests and add which quests you want to add
;            Dont forget to Save as either Default or Toon on the main RI_Overseer window
;   CombatBot
;      Fixed an issue that would not cast on Certain mercs
;   RII
;      Fixed an issue with items that have [] in the name
;   RI
;      Fixed a bug in the HailActor Function that would sometimes not set the correct Actor
;      when using -NumberofResponses or -ResponseNumber Arguments
;      Added:
;         Shadeweaver's Thicket: Loda Kai Isle
;            Pathing throughout zone
;            Killmaster Kayzen
;               Moves to correct spots to kill shadeweavers
;               Moves to next shadweaver as needed
;               Autotargets grunts
;            Nimble Rodderick
;               Just kills him
;            Taja Verath
;               Jousts out to cure arcane
;               Autotargets Tigers
;         Vasty Deep
;            Pathing throughout zone (turn on grabshinies to complete daily and weekly quests)
;            Palovina
;               Auto targets adds
;               Moves to correct tube to get cured
;            Vulgrat
;               Auto targets adds
;               Jousts
;               Pulls spiders
;            Francine
;               Auto targets adds
;               Picks up and moves cauldron to next room (Solo && Heroic I)
;               Interrupts and needs manual movement of cauldron (Heroic II)
;            Viktor
;               Auto targets and kills correct book
;               Moves to portal and ports to finish him off
;               Handles familiars (Heroic II)
;            Nogrovska
;               Moves to cyclone and changes Golem
;               Moves back and kills golem
;               Moves to land or water to get cured
;               Cures correct curse
;            Labomination (Not coded for Heroic II)
;               Cures correct curse (Heroic II)
;               Moves to, spawns and engages correct add to get correct damage type
;               Kills current add before moving to next (Not coded for HO and Heroic II)
;      Modified:
;         Shar Vahl: Siege Break
;            An'Kaas Fer'Zethon
;               Bard will move to grab and place crates on fire
;            Venomess Tshakez
;               MainToon will stand 20m away from rest of group to avoid AoE
;         Echo Caverns: Quarry Quandary
;            Chief Broglyn
;               Moved his LockSpot
;            Scyphodon
;               Fixed a bug that was not turning off AE's
;         Savage Weald: Chaotic Caverns
;            Spelobanzeothitem
;               Fixed a bug that was targeting a random whirling at the end of the fight
;         Shadeweaver's Thicket: Feral Reserve
;            Modified pathing
;            The Poached Poacher
;               will now ask pets to back off and stay here while spawning poacher
;         Echo Caverns: Fungal Foray
;            Now uses puffballs to spawn Zugu
;            Vinzerah Ral'Moor
;               Now targets and kills crystals and anima's
;            Fungus King Cremini
;               Now uses puffballs to spawn and throughout fight
;            
;   RZ
;      Added RZ LopingPlains or RZ LP
;         will move you and your group to loping plains vasty deep portal using fast travel
;      Added:
;         Shadeweaver's Thicket: Loda Kai Isle [Solo]
;         Shadeweaver's Thicket: Loda Kai Isle [Event Heroic]
;         Shadeweaver's Thicket: Loda Kai Isle [Expert Event]
;         Echo Caverns: Fungal Foray [Heroic]
;         Echo Caverns: Fungal Foray [Expert]
;         Savage Weald: Fort Grim [Event Heroic]
;         Savage Weald: Fort Grim [Expert Event]
;         Shadeweaver's Thicket: Feral Reserve [Heroic]
;         Shadeweaver's Thicket: Feral Reserve [Expert]
;         Shar Vahl: Siege Break [Heroic]
;         Shar Vahl: Siege Break [Expert]
;         Vasty Deep [Solo]
;         Vasty Deep [Heroic I]
;         Vasty Deep [Heroic II]


;v6.54 Changes 10-14-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - The Meaning of Mischief
;   RI_Overseer or RIO
;      Added a few missing quests
;   RIW
;      Added Arguments:
;         riw -currentquest or -cq
;            will load RIW using quest mode with the current active eq2 quest

;v6.53 Changes 10-5-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - More than Beer?
;   RZ
;      Modified RZ Baubles or RZ B
;         Now uses Fast Travel
;         Fixed a pathing bug
;         Will call to guild hall when done to avoid stacks of bots
;      Added:
;         Echo Caverns: Quarry Quandary [Heroic]
;         Echo Caverns: Quarry Quandary [Expert]
;         Savage Weald: Chaotic Caverns [Heroic]
;         Savage Weald: Chaotic Caverns [Expert]
;         Shadeweaver's Thicket: Untamed Lands [Heroic]
;         Shadeweaver's Thicket: Untamed Lands [Expert]
;         Echo Caverns: Zelmie Sortie [Event Heroic]
;         Echo Caverns: Zelmie Sortie [Expert Event]
;   RI
;      Modified
;         Echo Caverns: Quarry Quandary
;            Added Heroic and Expert to RI
;            The Needlite Queen
;               Fixed a targeting bug
;               Fixed a bug that was not dispelling on mages
;            Scyphodon
;               Modified so only MainToon will cast Magic Sugar while others target through them
;         Savage Weald: Chaotic Caverns
;            Added Heroic and Expert to RI
;            Brutal Bloodbath
;               Toons will no longer move behind
;               Mages and Wardens will now dispel
;               Appropriate toon will joust
;            Spelobanzeothitem
;               Mages and Wardens will now dispel
;               Now jousts reel
;               Morbigog
;               Toons will no longer move behind
;               Now jousts down under
;            Tashakhi
;               Changed lockspot
;               Toons will now move to correct bubble
;               Correct toon will be cured
;         Shadeweaver's Thicket: Untamed Lands
;            Added Heroic and Expert to RI
;            Sotek
;               Now auto targets a Gor Taku raider
;            Spiritist Karina
;               Turned off cures
;               Now destroys the jawbone if in your inventory
;            Desolator
;               Will now move to safe spots near the port spots
;               Will repair weapon
;               Jousts
;               Mages and Wardens will now dispel
;         Echo Caverns: Zelmie Sortie
;            Added Event Heroic and Expert Event to RI
;            Steena Dragonflyer
;               Fixed a bug that was not always moving behind
;               Changed targeting to Ants
;            Frindel Sporemiser
;               Will now target self during death cap

;v6.52 Changes 9-29-21
;   RI_Overseer
;      Added remaining Agents for Season 3

;v6.51 Changes 9-28-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Evoking Love
;   RI_Overseer
;      Updated for Season 3 (May be missing some Agents, will be added as i get the data)

;v6.50 Changes 9-21-21
;   RQ
;      Modified:
;         Familiars Wild
;            Changed the code to match the Fast Travel change to The Blinding
;               - I am confident there are several to a few dozen other quests
;                 That are broken by this change by DBG, if anyone knows them
;                 please let me know or post in the bugs channel
;         YunZi
;            Traveler's Holidays - Getting a Feel For Frostfell
;               Moved the quest to the top of the list box for easier access

;v6.49 Changes 9-21-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Getting a Feel For Frostfell

;6.48 Changes 1-26-21
;************** Happy New Year **************
;   RI_Overseer
;      Added access for free members to prevent crashing on load of extension
;   RZ
;      RZ B or RZ Baubles will move via fast travel or baubles if you have some
;      and replenish your Baubles to 20
;      RZ SW or "Savage Weald" will move to Savage Weald using Will of the Weald
;      RZ FM or "City of Fordel Midst" will move to Echo Caverns atrium using Will of Echo Caverns
;      RZ SV or "City of Shar Vahl" will move to a common point between both instance doors using Spirit of the Vah Shir
;         If you are out of any of the above baubles RZ will automatically call RZ Baubles and replenish them for you
;      Added:
;         Echo Caverns: Fungal Foray [Solo]
;         Echo Caverns: Quarry Quandary [Solo]
;         Echo Caverns: Zelmie Sortie [Solo]
;         Savage Weald: Chaotic Caverns [Solo]
;         Savage Weald: Fort Grim [Solo]
;         Shadeweaver's Thicket: Feral Reserve [Solo]
;         Shadeweaver's Thicket: Untamed Lands [Solo]
;         Shar Vahl: Siege Break [Solo]
;   RQ
;      Added:
;         City of Fordel Midst Side Quest Timeline
;         Paludal Disposal
;         Trouble in Haven
;         Pryce On Their Heads
;         Help for Hildreth
;         Grains of Truth
;         Echo Caverns Side Quest Timeline
;         A Miner Threat
;         Lichen that Venom
;         Lives in the Balanzite
;         Her Celial Theories (This quest may need babysitting, due to the horrible landscape in that area)
;         Fungus Groove (This quest may need babysitting, due to the horrible landscape in that area)
;         Savage Weald Side Quest Timeline
;         Every Rosg Has Its Thorn
;         Savage Camo
;         Shadeweaver's Thicket SidequestTimeline
;         Fleshless Tongue Untied
;            -Make sure you have Open on Loot set for Shinys
;         Fortune Fails the Bold
;      Modified
;         Reign of Shadows: Vexing Challenge
;            Fixed a bug that would sometimes not end path function for runes
;   RI
;      Added WFLNC to all Last Nameds
;      Added:
;         Shar Vahl: Siege Break
;            pathing throughout zone
;            Added:
;               Obscura Zun'Xakra (RI Pull Obscura)
;                  Lockspots toons
;                  Autotargets adds
;               Do'om Calamitus (RI Pull Calamitus)
;                  Lockspots toons
;                  Moves to and kill's 9 of 10 Adds
;               An'Kaas Fer'Zethon (RI Pull Zethon)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves back to hallway on port
;               Venomess Tshakez (RI Pull Tshakez)
;                  Lockspots toons
;                  Autotargets adds
;               Enforcer Yisith (RI Pull Yisith)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves away from posion circles
;            Echo Caverns: Zelmie Sortie
;               pathing throughout zone
;               Added:
;                  Kwillix Quickshot (RI Pull Kwillix)
;                     Lockspots toons
;                     Autotargets adds
;                  Steena Dragonflyer (RI Pull Steena)
;                     Lockspots toons
;                     Autotargets adds
;                     Moves behing as needed
;                  Frindel Sporemiser (RI Pull Frindel)
;                     Lockspots toons
;                     Autotargets adds
;                     Moves out of circles      
;      Modified:
;         Savage Weald: Fort Grim
;            Modified:
;               Ulcine Nacisroc (RI Pull Nacisroc)
;                  Now jousts white circles         
;                Chief Gadzuuks (RI Pull Gadzuuks)
;                  Now jousts white circles
;                Felnir the Shadow Prowler (RI Pull Felnir)
;                  Moves behind as needed
;         Savage Weald: Chaotic Caverns
;            modified pathing
;         Echo Caverns: Fungal Foray
;            modified pathing to avoid the cart
;         Echo Caverns: Quarry Quandary
;            Modified:
;               Scyphodon
;                  Fixed a bug that would sometimes reapply buff too early
;                  Changed coding for the changes DBG Made to the cane
;         Savage Weald: Untamed Lands
;            Modified
;               Sotek
;                  Will not cast Hostile or Named Hostile until we are back at lockspot
;                  Healers will prioritize cures above all else
;                  Will cancel lockspot while you or your partner (real or merc) are Inflicted with Arcane
;                  Will now use arcane cure regardless if you have merc (those slow bastards)
;                  Will not send pets in for attack and will have pets stay back at lock spot

;v6.47 Changes 12-25-20
;************** MERRY CHRISTMAS **************
;   RI
;      Fixed a bug in the path function
;      Modified:
;         Echo Caverns: Fungal Foray
;            Modified Pathing
;   RQ
;      Modified
;         Lost Memories
;            Fixed a bug that would sometimes miss talking too the memory

;v6.46 Changes 12-25-20
;************** MERRY CHRISTMAS **************
;   Overseer:
;      Fixed a bug that was not using the following agents:
;             Thomasina Fe'Qar
;            Ugar Malshadow, Guardian of the Blades
;            Yalno Accelerato, the Dark Star
;   CombatBot:
;      Fixed a bug that was casting Septic Strike instead of Septic Strike II
;   RQ
;      Added:
;         Reign of Shadows Timeline
;            Grown Up Solution
;            Never Let You Echo
;            Save the Last Blast For Me
;            Reign of Shadows: Whispers of the Gods
;            Reign of Shadows: Echoes In the Deep
;            Reign of Shadows: Mapping the Dark
;            Reign of Shadows: Echo the Distance
;            Reign of Shadows: Facing the Savage Beast
;            Reign of Shadows: Spirited Attacks
;            Reign of Shadows: Shadow on the Vahl
;            Reign of Shadows: Whispered Blessings
;            Reign of Shadows: Vexing Challenge
;            Reign of Shadows: Against Thal Odds
;   RI
;      Added:
;      (ALL boss fights this xpac in Solo will use Cure Pots if you have them)
;      (Some require it, therefore its best you have a good amount of all of them)
;         Echo Caverns: Quarry Quandary (Not optimized for heroic)
;            Pathing throughout zone
;            Added:
;                Undertaker Zemilox (RI Pull Zemilox)
;                  Lockspots toons      
;                  Autotargets adds
;                The Needlite Queen (RI Pull Needlite)
;                  Lockspots toons
;                  Autotargets adds
;                  Dispels
;                Broglyn (RI Pull Broglyn)
;                  Lockspots toons
;                  Autotargets adds
;                Killmodo (RI Pull Killmodo)
;                  Lockspots toons
;                  Autotargets adds
;                Scyphodon (RI Pull Scyphodon)
;                  Lockspots toons
;                  Autotargets adds
;                  Auto handles cane
;         Echo Caverns: Fungal Foray
;            Pathing throughout zone
;            Added:
;                Corrupted Construct (RI Pull Construct)
;                  Lockspots toons      
;                  Jousts            
;                Vinzerah Ral'Moor (RI Pull Vinzerah)
;                  Lockspots toons
;                  Autotargets adds
;                Shadowphage(RI Pull Shadowphage)
;                  Lockspots toons
;                  Autotargets adds
;                Sporefiend Zugu (RI Pull Zugu)
;                  Lockspots toons
;                  Autotargets adds
;                Fungus King Cremini (RI PullCremini)
;                  Lockspots toons
;                  Autotargets adds
;                  Jousts
;         Savage Weald: Chaotic Caverns
;            Pathing throughout zone
;            Added:
;                Brutal Bloodbath (RI Pull Bloodbath)
;                  Lockspots toons   
;                  Autotargets adds               
;                The Spelobanzeothitem(RI Pull Spelobanzeothitem)
;                  Lockspots toons
;                  Autotargets adds
;                Forblarg the Foul (RI Pull Forblarg)
;                  Lockspots toons
;                  Autotargets adds
;                Morbigog(RI Pull Morbigog)
;                  Lockspots toons
;                  Autotargets adds
;                Shred of Tashakhi (RI Pull Tashakhi)
;                  Lockspots toons
;                  Autotargets adds
;         Savage Weald: Fort Grim
;            Pathing throughout zone
;            Added:
;                Ulcine Nacisroc (RI Pull Nacisroc)
;                  Lockspots toons      
;                  Autotargets adds            
;                Chief Gadzuuks (RI Pull Gadzuuks)
;                  Lockspots toons
;                  Autotargets adds   
;                Felnir the Shadow Prowler (RI Pull Felnir)
;                  Lockspots toons
;                  Autotargets adds   
;         Shadeweaver's Thicket: Feral Reserve
;            Pathing throughout zone
;            Added:
;                Greeneyes (RI Pull Greeneyes)
;                  Lockspots toons
;                  Autotargets adds            
;                Hopper the Blood-Drenched (RI Pull Hopper)
;                  Lockspots toons
;                  Autotargets and moves to adds
;                The Poached Poacher (RI Pull Poacher)
;                  Moves to and clicks spirit beast at 50
;                Thraxinae (RI Pull Thraxinae)
;                  Lockspots toons
;                  Autotargets adds
;                Kovari Twins(RI Pull Kovari)
;                  Lockspots toons
;                  Autotargets and moves to anchors
;                  Autotargets adds
;         Shadeweaver's Thicket: Untamed Lands
;            Pathing throughout zone
;            Added:
;                Goretilla (RI Pull Goretilla)
;                  Lockspots toons      
;                  Autotargets and moves to adds            
;                Sotek (RI Pull Sotek)
;                  Lockspots toons
;                Nok Hakka (RI Pull Hakka)
;                  Lockspots toons
;                Spiritist Karina (RI Pull Karina)
;                  Lockspots toons
;                  Autotargets and moves to adds   
;                 Desolator (RI Pull Desolator)
;                  Lockspots toons
;                  Moves to and clicks the "right" portal

;v6.45 Changes 12-17-20
;   RQ
;      Modified:
;         Through the Belly of the Beast
;            Fixed a bug that would zone into the wrong zone

;v6.44 Changes 12-17-20
;   RQ
;      Modified:
;         Piercing the Darkness: A Very Fortunate Turn of Events Part II
;            Fixed a bug that would not end the path function for the harvests
;         Piercing the Darkness: Gifts from the Great Beyond Part II
;            Fixed a bug that would not end the path function for the harvests
;      Added:
;         Reign of Shadows Tradeskill Timeline (Requires 2 Portable Workbench)
;            The Delineation of Method
;            Through the Belly of the Beast
;            Paying the Piper
;            The Grumbling
;               - This quest may need a little babysitting the devs decided to put those mushrooms
;                 in some harder to reach places for a bot
;            Tiptoe Through the Shadows
;            The Grandiose Wordsmith Pursuance
;            Ennoblement of Penitence
;            Dark Side of the Dark Side
;               - This quest may need a little babysitting when harvesting the resources
;                 sometimes it can get caught up on a branch or those stupid light pillars
;   RZ:
;      Renamed exit actor in RZ for Listless Spires to the new one DBG renamed it too

;v6.43 Changes 12-13-20
;   Version bump for corrupt DLL

;v6.42 Changes 12-13-20
;   Due to popular request, and maybe a little bribary :P The following has been added
;   RZ
;      Added:
;         The Icy Keep (Hard)
;            When added to the Added zones list will remove all other zones and set infinite mode
;   RI
;      Added:
;         The Icy Keep (Hard)
;            ***** REQUIRES you have and be wearing Spring-Loaded Gnomish Stilts ******
;            pathing throughout zone
;   RQ
;      Modified:
;         Familiars Wild
;            should now more reliably Hail the Quest giver

;v6.41 Changes 12-12-20
;   RZ
;      Added:
;         Familiars Wild
;            This will fast travel to either qeynos or freeport
;            and will start the quest and delete the quest and restart
;            until it gets the insect version then runs it
;               -will add more later
;            will call back to the guild hall when complete
;   RI
;      Modified
;         Fordel Midst: Bizarre Bazaar
;            Now Only MainToon will hail Percy
;         Solusek's Eye: The Calling
;            Added zone pathing (for real this time)


4
Announcements / ISXRI - Archived Update Notes #11
« on: December 25, 2020, 01:54:01 am »
;v6.40 Changes 12-11-20
;   RI:
;      Starts RI_Overseer When extension loads
;         type RIO to modify settings
;      Added:
;         Solusek Eye: The Calling
;            pathing up to Qaaron the Usurper (not coded yet)
;            Added:
;               The Iron Widow (RI Pull Widow)
;                  Lockspots toon
;                  Autotargets window makers
;               Novinctus (RI Pull Novinctus)
;                  Lockspots toons
;               Dread Lady Vezarra (RI Pull Vezarra)
;                  Autotargets cages
;               Chief Babagoosh (RI Pull Babagoosh)
;                  Lockspots toons
;                  Turns off cure curse
;                  called out toon will move distance away then call for curse curse
;               Sickleclaw and Evisceraptor (RI Pull Sickleclaw)
;                  Lockspots toons
;                  Kills Evisceraptor then Sickleclaw
;               Lord Commander Izeroth (RI Pull Izeroth)
;                  Lockspots toons
;                  Kills Xeri then Korvisaur then the Lord Commander
;                  Auto targets Korvisaur when he is knocked out
;               Pyreduke Surtaug (RI Pull Surtaug)
;                  Lockspots toons
;                  Autotargets twisting flames
;               Onakoome Onakoome
;                  Lockspots toons
;                  One healer lockspots 5 away
;                  only cursed that healer
;                  Autotargets ascended
;               Galadoon Galadoon
;                  Lockspots toons
;                  Moves to toon needing cured and cures
;                  moves on top of Galadoon when Slag Diving and Autotargets slags
;               Hortu the Scorched
;                  Lockspots toons
;                  Moves group to and kills scion's
;                  Moves group to opposite rings to spawn carpet
;                  Non Healer will attempt to jump on the carpet to activate scion
;                     This is not 100% reliable
;                        but even when it fails it will still activate the scion
;                        toon will revive and rejoin the group if failure
;               Ayquini the Firemind
;                  Lockspots toons
;                  Balances named's
;                  Targets and ranged kills dopplegangers
;               Lord Kargurak
;                  Lockspots toons
;                  Autotargets guards
;                  crouchs and uncrouchs as necessary
;                  Moves to and click's / types name for RO Call
;      Modified:
;         The Ruins of Ssraeshza
;            Modified:
;               The Architect of Ruin
;                  Called out toon will now move off to the side
;      Added Raid Coding:
;         Rockhopper Pouncer (RI Pull Rockhopper)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;         Praetorian K'Tikrn (RI Pull Praetorian)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;         Thought Horror Overfiend (RI Pull Overfiend)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;            Fighters move named as needed
;         The Stonegrabber Colossus (RI Pull Stonegrabber)
;            Lockspots toons
;            Fighters Autotarget
;            Group 1 Bard pops bubbles   
;         The Sambata Champion
;            Lockspots toons
;            Fighters Autotarget
;            Jousts as needed
;            Fighters will cast stoneskins if availble for Stone Rain (only coded for guardian will add more soon)
;   Added:
;      RI_Overseer or RIO
;         Script to auto complete / run overseer quests w/ UI
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method OverseerRunNow(string ForWho=ALL)
;            Runs Overseer check NOW
;         *method OverseerGO(string ForWho=ALL)
;            Go's and gets overseer charged quests based on ui settings
;   CB
;      Possess Essence will now Target Self for casting to ensure you get the best buff
;   RZ
;      Fixed a bug that would not allow right click to remove even when not in Heroic and Solo mode
;      Added:
;         now accepts unlimited arguments of:
;            as an example you can start RZ and have it auto run your SOLO zones with the command
;               RZ -START -SOLO
;            if you are absolutely sure there is nothing in your zone lockout you want to hold onto you can
;               RZ -START -SOLO -RESETALL
;                  this will run RZ in Solo Mode and Reset all Zones then RUN RZ all with 1 Click
;            I have a Button called RZSolo in my RIMUI and with just 1 Hit of that button it will call my mercs and start rz
;               this button is a execute multiple commands button and the commands are as follows:
;                  ALL
;                  "eq2ex merc resume"
;                  "rz -start -solo"
;            I have a 2nd button called RZHeroic in my RIMUI and with just 1 Hit of that button it will invite my group and start rz
;               this button is a execute multiple commands button and the commands are as follows:
;                  ${Me.Name}
;                  "RIMUIObj:Invite[ALL]" 
;                     -- This command invites whover you have loaded in and are uplinked
;                  "TimedCommand 50 rz -start -heroic" 
;                     -- this gives time for the group to get invited before loading RZ
;            -START
;               starts RZ with whatever options you have saved
;            -SOLO
;               puts RZ into Solo Mode
;            -HEROIC
;               puts RZ into Heroic Mode
;            -NORESET
;               does not reset all zones initially on start
;            -RESETALLZONES
;               **DANGEROUS** This option will reset ALL Zones in your in game zone lock window
;                           including raids

;v6.39 Changes 11-28-20
;   RI
;      Fordel Midst: Wayward Manor
;         Fixed a bug that was turning on GrabShinys when RZ had it set to off
;         Tog Voil (RI Pull Voil)
;            Fixed a bug that was not recognizing what portal you were at if ended on the top floor
;      Ruins of Ssraeshza
;         Fixed a bug that was turning on GrabShinys when RZ had it set to off

;v6.38 Changes 11-28-20
;   RZ
;      Added:
;         Grab Shinys CheckBox - when checked RI will find and loot shinys, will not when unchecked
;         RII CheckBox - when checked RZ will start RII with the following arguments -start -loop -noui
;            - This will start RI Inventory and loop through your List continuously until RZ is closed
;            - it will also not display a ui, to bring up the RI Inventory ui just simply type RII
;         Solo Button - Will remove all non solo zones from the RZ List listbox (Does not save)
;            - this will also put RZ in Solo Mode and will not allow saving or modifying of the ListBox
;         Heroic Button - Will remove all solo zones from the RZ List listbox (Does not save)
;            - this will also put RZ in Heroic Mode and will not allow saving or modifying of the ListBox
;   RI
;      For now and until Amadeus fixes CheckCollision, RI will now disable looting of shinys,
;      to turn on use RI_Var_Bool_GrabShinys:Set[1] or RIMUIObj:GrabShinys[1] <- Can be made into a button
;      You can also add the command to a OnEvent for your MainToon in CB just make sure to encapsulate
;      the command in "" so the command would be "RIMUIObj:GrabShinys[1]" for the OnLoad event
;      Modified:
;         Fordel Midst: Wayward Manor
;            Fixed a bug that would crash SpawnEegut function when a group member is trapped
;   RILoot
;      When adding an item, will now keep the item and qty of item to ease in adding for multiple toons

;v6.37 Changes 11-25-20
;   CombatBot
;      Should more reliable cast Bulwark on raid mobs please report any it misses along with the message it calls out
;   RILoot
;      Widened the Window and the AddedItems List to be more readable
;   RI
;      Modified
;         Sanctus Seru: Echelon of Order
;            Fixed a pathing bug
;         Fordel Midst: Wayward Manor
;            Tweaked spawn eegut routine
;         Fordel Midst: Bizarre Bazaar
;            Turns on round robin before Trade Baroness fight to ensure everyone loots their items
;         The Venom of Ssrashza
;            Modified pathing
;            Removed puzzle and now just kills engineer (you must have completed the zone at least once in heroic)
;            Modified:
;               Rhag'Voreth
;                  will now stop for heals if anyone in the group is 50 or below
;               Arch Nemesis Rhag'Nazza
;                  tweaked pull and movement routine
;         The Vault of Ssraeshza
;            Fixed a pathing bug
;            Fixed a bug that would occasionally not move to the orbs
;            Fixed a bug that would sometimes miss spawning Yzo
;            Fixed a bug that would sometimes miss floor panels
;         The Ruins of Ssraeshza
;            Turned off Shinycollection in the Bridge area
;            Will now teleport more reliably
;            Rotating ramp room should be more reliable
;            Clock will try a few more times to get correct and if it fails it will message you pause and wait


;v6.36 Changes 11-20-20
;   RQ
;      Modified:
;         Shattered Dawn: Extinguish the Corrupted Light
;            Will now enter the Solo version instead of the Heroic
;         Shattered Dawn: Cast a Long Shadow
;            Fixed a bug that was not ending the path function
;            Tweaked the Reishi spores so it shouldnt try to go into the landscape
;      Added:
;         Traveler's Feast - Kylong Bean Casserole
;         Traveler's Feast - Othmir Pepper Pasta
;         Shattered Dawn: Going to Wrack and Ruins
;         Shattered Dawn: Moments in the Sun
;         Shattered Dawn: Puzzling Power in Ssraeshza
;         Shattered Dawn: Vault in the Wound
;   RZ
;      Fixed expert and challenge code to only work in Blood of Luclin xpac
;      Fixed Event Heroics to be listed and work as Event Heroics
;      Added:
;         The Ruins of Ssraeshza [Solo]
;         The Ruins of Ssraeshza [Heroic]
;         The Ruins of Ssraeshza [Expert]
;         The Venom of Ssraeshza [Solo]
;         The Venom of Ssraeshza [Event Heroic]
;         The Venom of Ssraeshza [Expert]
;         The Vault of Ssraeshza [Solo]
;         The Vault of Ssraeshza [Heroic]
;         The Vault of Ssraeshza [Expert]
;         Fordel Midst: Bizarre Bazaar [Solo]
;         Fordel Midst: Bizarre Bazaar [Heroic]
;         Fordel Midst: Bizarre Bazaar [Expert]
;   RI
;      Fixed a bug that was crashing RI on other toons in Sanctus Seru: Arx Aeturnus
;      Modified:
;         Fordel Midst: Wayward Manor
;            Tweaked Eegut Stonegut Pull function to be more reliable and hopefully less stucky
;            Modified pathing to avoid getting stuck trying to get shinies (since ISXEQ2's CheckCollision is currently broken)
;            Modified:
;               Tog Voil
;                  should now more reliably click the portal on all Toons
;      Added:
;         The Ruins of Ssraeshza
;            pathing throughout zone
;            Added:
;               The Architect of Ruin (RI Pull Ruin)
;                  Lockspots toons
;               Vesshtri the Swordfang (RI Pull Vesshtri)
;                  Lockspots toons
;                  Jousts behind for Slicing Fangs
;               Rath Brothers (RI Pull Rath)
;                  Lockspots toons
;                  Enters correct time of death
;               Gorgorah the Shadowmania (RI Pull Gorgorah)
;                  Lockspots toons
;                  Stays in Bubble
;               Kor Va Xian (RI Pull Xian)
;                  Lockspots toons
;                  Jousts knockback
;                  Paths toons out of the Darkness
;                  Destroys Bombs
;         The Venom of Ssraeshza
;            pathing throughout zone
;            Added:
;               Rhag'Sekez (RI Pull Sekez)
;                  Lockspots toons
;                  Moves Rhag'Sekez to equidistance between the orbs
;               Rhag'Voreth (RI Pull Voreth)
;                  Lockspots toons
;                  Moves to correct orb locations
;                  Autotargets Adds
;               Arch Nemesis Rhag'Nazza (RI Pull Nazza)
;                  Lockspots toons under water
;                  Either have water breathing or a healer merc
;                  will turn on Totem of the Otter if you have it
;                  Autotargets Adds
;         The Vault of Ssraeshza
;            pathing throughout zone
;               Added:
;                  Nev Dax'Thall (RI Pull Nev)
;                     Lockspots Toons
;                     Clicks Orbs
;                  Gloombeast Azrinax (RI Pull Azrinax)
;                     Lockspots Toons
;                  Umbral Lord Yzo (RI Pull Yzo)
;                     Lockspots Toons
;                     Moves to rooms and kills shadowspren
;                  Shadow Rhozth Ikeshzi (RI Pull Ikeshzi)
;                     Lockspots Toons
;                  Shade of Vyzh'dra (RI Pull Shade)
;                     Lockspots Toons
;         Fordel Midst: Bizarre Bazaar (You need to have completed this the first time and you must speak kerran)
;            pathing throughout zone
;               Added:
;                  Financier Fendilix (RI Pull Fendilix)
;                     Lockspots Toons
;                  Mandee Quin and Mannee Quin (RI Pull Quin)
;                     Lockspots Toons
;                  Short Shift (RI PUll Shift)
;                     Lockspots Toons
;                  Trade Baroness Elsindir (RI Pull Elsindir)
;                     Lockspots Toons
;                     Uses Cat's Eye Agate when appropriate
;                  Bazaar Baron Brixwald (RI Pull Brixwald)
;                     Lockspots Toons
;                     Uses Cat's Eye Agate when appropriate
;                     Uses Paludal Catnip when appropriate

;v6.35 Changes 11-6-20
;   RI
;      Fixed a bug that was not loading the zone file for The Fordel Midst: Wayward Manor in Heroic

;v6.34 Changes 11-3-20
;      Added:
;         Traveler's Feast - Mara Mandaikon Kakiage
;         Shattered Dawn: Midst Souls in the Manor
;   RQ
;      Piercing the Darkness: Carving a Legacy
;         Fixed a bug that was not ending Path Function for Sublime Pulverulence
;         Changed pathing and added FastTravel
;   RZ
;      RZ will now attempt to resume your merc at the begging of each zone when in [Solo]
;      RZ will now replenish your Will's upon using Will of Seru
;      If Grouped RZ will now relay RZ AC or RZ SSC to all group members
;   RI
;      Sanctus Seru: Echelon of Order [Solo]
;         Will now wait on each side at the beginning until the "an Echelon vigilant" are dead
;      Added:
;         The Fordel Midst: Wayward Manor
;            pathing throughout zone
;            Added:
;               The Deadly Dapperling (RI Pull Dapperling)
;                  Lockspots and Targets named
;               Eegut Stonegut (RI Pull Eegut)
;                  Spawns mob by pulling muck diggers into traps (uses ranged attack for this so if you one shot, simmer down)
;                  Lockspots and Targets named
;               Yelloweyes (RI Pull Yelloweyes)
;                  Lockspots and Targets named
;                  Uses Bottle of Screaming Flames as needed
;                  Jousts
;                  Cures Correct Curses
;               Tog Voil (RI Pull Voil)
;                  Lockspots and Targets named
;                  Ports as needed
;               Famyra the Biblioghost (RI Pull Famyra)
;                  Lockspots and Targets named
;                  Kills tome's when needed

;v6.33 Changes 10-29-20
;   RII
;      Added Loop check box to allow Looping in the UI
;      Added Hide Button to hide the ui
;         you can unhide by typing RII in the console or hitting your RI_Inventory RIMUI Button
;      Added Add Agents check box to add any agents in the selected bags to your collection
;      Added Convert Agents check box to convert any agents you already have added
;      Added Add Familiars check box to add any familiars in the selected bags to your collection
;      Added Delete Leftovers check box to delete any Agents/Familiars that were not added/converted
;      Added the following to the top of the inventory list box
;         *All Treasured Items*
;         *All Legendary Items*
;         *All MC Legendary Items*
;         *All Fabled Items*
;         *All MC Fabled Items*
;         *All Ethereal Items*
;         *All Mythical Items*
;         *All Adepts*
;         *All Experts*
;         *All Masters*
;            These are all used in Conjunction with Salvage, Extract and Transmute
;            When added to the Added Items list, RII will do the respective actions
;            to All the respective items in the selected bags
;            *Note these will be added to the beggining of the Added Items List
;            *But will not be done until RII has exhausted the full Added Items List
;            *In other words they are done last in order of how they appear with other
;            *All items
;   RI
;         Aurelian Coast: Maiden's Eye
;            Xylox
;               Fixed a jousting bug   
;         Sanctus Seru: Echelon of Order
;            Fixed 2 pathing bugs that would get you stuck on the ramps
;            Sped up the hailing of the seekers quite a bit
;            Fixed a bug that was not skipping the first set of rangers
;            when not on sig quest

;v6.32 Changes 10-27-20
;   RQ
;      Added (For Real This Time)
;         Traveler's Feast - Sky Cake

5
Announcements / ISXRI - Archived Update Notes #10
« on: November 20, 2020, 08:39:45 pm »
;v6.31 Changes 10-27-20
;   RQ
;      Added
;         Traveler's Feast - Sky Cake
;   CombatBot
;      Added Lunar Barrage for Bulwark on tanks
;   RZ
;      Added Heroic and Expert for all currently coded zones
;   RI
;      Added ZoneVersion selection for all currently coded zones
;      Modified
;         Fordel Midst: The Listless Spires
;            Sped up the hailing of the spirits quite a bit
;         Aurelian Coast: Maiden's Eye
;            Xylox
;               no longer targets self
;               increased joust distance
;         Aurelian Coast: Reishi Rumble
;            Added preheal before last named

;v6.30 Changes 10-25-20
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method ZoneVersion(string ForWho=ALL)
;            Accepts zone version window
;      Modified RIMUIObj Method's, Member's and *Button's
;         *method ReplyDialog(string ForWho, ... args)
;            now accepts and unlimited amount of arguments as numbers or string
;   RQ
;      Added
;         Piercing the Darkness: Marketplace of Horrors Part I
;         Piercing the Darkness: Marketplace of Horrors Part II
;         Piercing the Darkness: Marketplace of Horrors Part III
;         Piercing the Darkness: Three Little Tegi Part I
;         Piercing the Darkness: Three Little Tegi Part II
;         Piercing the Darkness: Three Little Tegi Part III
;         Piercing the Darkness: Message in a Shadowed Bottle Part I
;         Piercing the Darkness: Message in a Shadowed Bottle Part II
;         Piercing the Darkness: Message in a Shadowed Bottle Part III

;v6.29 Changes 10-25-20
;   RI
;      Version Mismatch Fix

;v6.28 Changes 10-25-20
;   RI
;      Fixed a bug in the Path function in regards to checking Quantity of items in inventory when in multiple stacks
;      Fixed a bug in the CheckPreReqs function that was not detecting items in your inventory
;      Fixed a bug in the ReplayDialog function using Text instead of Option # to choose options
;      Fixed a bug in the ZoneDoor function that would cause some ZoneDoors to not be clicked
;         (this may break some older quests if so please report them to Herculezz)
;   RQ
;      Piercing the Darkness: Carving a Legacy
;         fixed a bug that was not harvesting the sublime pulverulence
;      Piercing the Darkness: Chasing Moonbeams
;         fixed a bug that was not clicking the Ulteran Portal in Kylong Plains
;      Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         fixed a pathing bug
;      Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         fixed a bug that was not waiting for the cast of the Insectoid Communication Jammer
;      Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         fixed a bug that was not waiting for the cast of the Insectoid Communication Jammer
;         fixed a bug that was not waiting for the cast of the Advanced Lightning Tracker Mach I
;         fixed a bug that was not clicking the Ulteran Portal in Plane of Magic
;      Piercing the Darkness: A Very Fortunate Turn of Events Part I
;         fixed a bug that was not waiting for the 2nd fly over to sanctus seru
;         fixed a bug messing up conversation with Hulda
;         fixed a bug that was not answering the questions
;      Piercing the Darkness: A Very Fortunate Turn of Events Part III
;         fixed a bug that was not checking the first book

;v6.27 Changes 10-23-20
;   RI
;      Fixed a bug in the Instance Function which was causing RQ not to run coded instances during questing
;      Fixed a bug in the ImportZoneFile funtions which would not load any DAT files
;      Sanctus Seru: Arx Aeturnus [Event Heroic]
;         Fixed a bug that was not loading the ZoneFile from the extension
;   RQ
;      Shattered Dawn: Casting a Long Shadow
;         Fixed a bug
;      Shattered Dawn: Burn the Midnight Oil
;         Fixed a bug
;      Shattered Dawn: Battle of the Nexus
;         Fixed a bug
;   RI_Extract
;      Fixed a bug
;   RQ
;      Added:
;         Traveler's Feast - Dervish Squash Curry
;         Blood of Luclin Tradeskill Timeline (All the following are EARLY Alpha, and have not been tested)
;            If started in your guild hall near your harvesting depot
;            it will remove all the needed resources if you have them
;         Piercing the Darkness: Carving a Legacy
;            If started in your guild hall near your harvesting depot
;            it will remove all the needed resources if you have them
;            then will use a Vigilant Sanctum Key to goto the sanctum
;            and start quest, please make sure this item is in your inventory
;            and you have the resources needed either on you or in your depot
;         Piercing the Darkness: Monuments of Mythic Passage
;         Piercing the Darkness: Chasing Moonbeams
;         Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part II
;         Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part III
;         Piercing the Darkness: A Very Fortunate Turn of Events Part I
;         Piercing the Darkness: A Very Fortunate Turn of Events Part II
;         Piercing the Darkness: A Very Fortunate Turn of Events Part III
;         Piercing the Darkness: Gifts from the Great Beyond Part I
;         Piercing the Darkness: Gifts from the Great Beyond Part II
;         Piercing the Darkness: Gifts from the Great Beyond Part III

;v6.26 Changes 10-15-20
;   RQ
;      Added:
;         YunZi
;            Traveler's Feast - Coldwind Clam Chowder
;            Traveler's Feast – Darklight Beetle Omelets
;            Traveler's Feast – Rivervale Ratatouille
;            Traveler's Feast – Butcherblock Pumpkin Bread

;v6.25 Changes 7-3-20
;   RI
;      Fixed RewardWindow modifications
;   RII
;      Fixed RewardWindow modifications
;   CombatBot
;      Fixed RewardWindow modifications
;   Salvage / Transmute / Extract
;      Fixed RewardWindow modifications

;v6.24 Changes 4-26-20
;   RI
;      Fixed a crashing bug in the ShinyCollection function

;v6.23 Changes 4-25-20
;   RIMUIObj
;      Modified QuestStepExists(string QuestStep, bool isChecked)
;         Added isChecked boolean to determine if the queststep is checked
;   RI
;      Modified BuyFromVendor function to utilize new MerchantWindow tlo
;      Modified
;         Sanctus Seru: Echelon of Order
;            Turned off balance trash
;      Added
;         Fordel Midst: The Listless Spires
;            Pathing throughout zone
;            Added:
;               Old Witherby (RI Pull Witherby)
;                  Lockspots toons
;               War Master Ryzon (RI Pull Ryzon)
;                  Lockspots toons
;                  Targets diretusk
;               War Master Ryzon (RI Pull Ryzon)
;                  Lockspots toons
;   RI_Inventory or RII
;      Modified Sell functionality to utilize new MerchantWindow tlo
;   RI_WriteLocs or RIW
;      Modified Path and ZoneDoor Custom Functions Description
;   RQ
;      Added:
;         Blood of Luclin Timeline
;            Shattered Dawn: Mythic Passage Arranged
;            Shattered Dawn: Querent of Ruin
;            Shattered Dawn: Behind the Walls of Seru
;            Shattered Dawn: Execution of Order
;            Shattered Dawn: Extinguish the Corrupted Light
;            Shattered Dawn: Cast a Long Shadow
;            Shattered Dawn: Burn the Midnight Oil
;            Shattered Dawn: Battle of the Nexus

;v6.22 Changes 4-17-20
;   RZ
;      Fixed a bug that was only moving MainToon between AC and SSC

;v6.21 Changes 4-17-20
;   RZ
;      Fixed a bug getting stuck moving from AC Zones to FM Zones

;v6.20 Changes 4-17-20
;   RI
;      Fixed a syntax bug that was giving out a illegal calculation error

;v6.19 Changes 4-16-20
;   RI
;      Fixed a bug in the following commands that broke their functionality:
;      RIMUIObj:PauseRI[ForWho]
;      RIMUIObj:ResumeRI[ForWho]
;      RI_CMD_PauseRI 1/0
;      Added:
;         Fordel Midst: The Listless Spires (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Old Witherby (RI Pull Witherby)
;                  Lockspots toons                  
;                War Master Ryzon (RI Pull Ryzon)
;                  Lockspots toons
;                  Targets mount when appropriate
;                Fire Monger Baltar (RI Pull Baltar)
;                  Lockspots toons
;   RZ
;      Added:
;         Fordel Midst: The Listless Spires (Solo)      
;   RQ
;      RQ will now load eq2craft instead of the defunct craft command
;   RIW (Used to create Zone Files)
;      Revamped RIW and exposed all Custom Functions built into RI to the UI, click the Custom button

;v6.18 Changes 3-18-20
;   CB
;      Will no longer cast Fount of Power
;   RI
;      Will ask merc to backoff upon starting
;         (this will help prevent the merc from standing 30+m away and keeping the mobs out of range)
;      Modified:
;         Sanctus Seru: Echelon of Order
;            Modified pathing to help with LoS (please report if and where issues still exist)
;      Modified:
;         Sanctus Seru: Echelon of Divinity
;            Modified pathing to help with LoS (please report if and where issues still exist)

;v6.17 Changes 2-19-20
;   RZ
;      Fixed a bug in detecting where you are
;      Will now use Will of Seru or Will of the Coast to move to the respective Instance locations if you have them in your inventory
;   RunInstances
;      Modified LockAndPull function to be a little more reliable at Pulling
;   RI
;      Modified:
;         Sanctus Seru: Echelon of Divinity
;            Modified:
;                Unhilynd (RI Pull Unhilynd)
;                  Now waits until he is aggro or 30s before engaging or moving on
;                Prysmerah, Arx Patrona (RI Pull Prysmerah)
;                  Now waits until he is aggro or 60s before engaging or moving on

;v6.16 Changes 2-18-20
;   RI
;      Modified:
;         Sanctus Seru: Echelon of Order
;            Modified pathing throughout zone

;v6.15 Changes 2-17-20
;   RZ
;      RZ will move between Sanctus Seru [City] and Aurelian Coast Instance Locations as needed
;      Added:
;         Sanctus Seru: Echelon of Order [Solo]
;         Sanctus Seru: Echelon of Divinity [Solo]
;         Sanctus Seru: Arx Aeturnus [Solo]
;      you can now pass in a MoveTo location and RZ will try to get you there
;      there are some caveats, you must be at one of the predetermined starting locs
;      or your guild hall spell must be up and your wizard portal must be within
;      non collision of the call to guild hall location in your guild hall
;         Starting Locs:
;            Aurelian Coast by the Instances (113.153946,66.675789,-622.250977)
;               includes the doors of either Aurelian Coast set of instances
;            Sanctus Seru [City] by the Instances (-239.133438,179.756027,-1.253709)
;               includes the doors of either Sanctus Seru [City] set of instances
;            Guild Hall
;            Anywhere else (will call to guild hall then move from there)
;         Passable Arguments
;            Sanctus Seru [City] or SSC
;            Aurelian Coast or AC
;         for Example typing RZ AC will move you to Aurelian Coast
;   RI
;      Added:
;         Sanctus Seru: Echelon of Order (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Moggtu the Mad (RI Pull Moggtu)
;                  Lockspots toons                  
;                Cerio Vallain (RI Pull Cerio)
;                  Lockspots toons
;                Raizyl Pajdu (RI Pull Raizyl)
;                  Lockspots toons
;                Dichromanus (RI Pull Dichromanus)
;                  Lockspots toons
;                Lady Warglave (RI Pull Warglave)
;                  Lockspots toons
;                  Autotargets
;      Added:
;         Sanctus Seru: Echelon of Divinity (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Divine Prophet Buffo II (RI Pull Buffo)
;                  Lockspots toons                  
;                Grand Cruciator Typhenon (RI Pull Typhenon)
;                  Lockspots toons
;                  Autotargets
;                Unhilynd (RI Pull Unhilynd)
;                  Lockspots toons
;                Prysmerah, Arx Patrona (RI Pull Prysmerah)
;                  Lockspots toons
;                  Autojousts
;                Lord Triskian Seru (RI Pull Triskian)
;                  Lockspots toons
;                  Autotargets
;      Added:
;         Sanctus Seru: Arx Aeturnus (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Archon of Life (RI Pull Life)
;                  Lockspots toons                  
;                  Moves to correct column determined previously
;                Archon of Death (RI Pull Death)
;                  Lockspots toons
;                  Moves between columns as needed
;                Sanctus Eternus (RI Pull Eternus)
;                  Lockspots toons

;v6.14 Changes 1-30-20
;   RI
;      RI will no longer auto accept rezes or invites when CombatBot is not running.
;   RI_AbilityCheck
;      Fixed a bug where AbilityCheck would recreate the file instead of appending to it
;      (This is already live but somehow missed the patch notes)
;      Now accepts unlimited arguments in the form of
;         -AbilityID 123456
;            will only add the ability with this ID
;         -AbilityName "Name of Ability"
;            will only add the ability by this name
;         -Level ##
;            will only add abilities of set level
;         -LevelGreaterThan ##
;            will only add abilities greater than set level
;         -LevelLessThan ##
;            will only add abilities less than set level
;         -Tier (Journeyman/Apprentice/Adept/Expert/Master/Grandmaster/Ancient/Celestial)
;            will only add abilities of set tier
;   RZ
;      Fixed a bug that would cause RZ to crash with the Dev Version of Innerspace
;   CombatBot
;      Fixed a few little syntax errors that the Dev Version of Innerspace did not like
;   AbilityCheck
;      Fixed a syntax error that the Dev Version of Innerspace did not like

;v6.13 Changes 1-19-20
;   RI
;      Fixed a bug that was not enacting Wait for Last Named Chest
;         It's still recommended to use RILoot instead as it will auto
;         hand out what needs to go where, you can remove and add items on the
;         Left as needed
;      Modified:
;         Aurelian Coast: Maiden's Eye
;            Modified Pathing throughout zone (avoids all skeles)
;                Xylox the Poisonous (RI Pull Xylox)
;                  Now jousts poison
;                  Smart targeting
;      Modified:
;         Aurelian Coast: Sambata Village
;            Modified:
;                Ryryrd of the Wind (RI Pull Ryryrd)
;                  Modified Lockspot and pulling again


;v6.12 Changes 1-15-20
;   RZ
;      Will no longer add ∞ to the loops field when set to infinitely loop
;         you will still see the symbol in your save file, that is fine
;      Added:
;         Aurelian Coast: Maiden's Eye [Solo]
;   RII
;      Will now skip item if it cannot be transmuted/salvaged/extracted
;      Added Extract
;   RI
;      Modified:
;         Aurelian Coast: Sambata Village
;            Modified pathing throughout zone (should miss last shiny less)
;            Modified:
;                Ryryrd of the Wind (RI Pull Ryryrd)
;                  Modified Lockspot and pulling
;         Aurelian Coast: Reishi Rumble
;            Modified pathing throughout zone (should miss last shiny less)
;            Modified:
;                Ropscion Mindeye (RI Pull Ropscion)
;                  Modified Lockspot and pulling
;      Added:
;         Aurelian Coast: Maiden's Eye
;            Pathing throughout zone
;            Added:
;                The Drudge Lord (RI Pull Drudge)
;                  Lockspots toons                  
;                Xylox the Poisonous (RI Pull Xylox)
;                  Lockspots toons
;                Shadowed Abomination (RI Pull Shadowed)
;                  Lockspots toons
;                Va Dyn Kar (RI Pull Va)
;                  Lockspots toons
;                The Shadow Overlord (RI Pull Shadow)
;                  Lockspots toons
;                  Autotargets

;v6.11 Changes 1-13-20
;   RI_AbilityCheck
;      Increased Ability Level Cap to 120
;         AbilityCheck will no longer ignore abilities above 110
;   RZ
;      Added:
;         Blood of Luclin Expac
;            Aurelian Coast: Sambata Village [Solo]      
;            Aurelian Coast: Reishi Rumble [Solo]
;   RI
;      Added:
;         Aurelian Coast: Sambata Village
;            Pathing throughout zone
;            Added:
;                Ercel Bloodpaw (RI Pull Ercel)
;                  Lockspots toons                  
;                Grugnop, the Guard (RI Pull Grugnop)
;                  Lockspots toons
;                Grrrunk the Trunk (RI Pull Grrrunk)
;                  Lockspots toons
;                Ryryrd of the Wind (RI Pull Ryryrd)
;                  Lockspots toons
;                Mrokor, the Smartist and Purpyron the Massive (RI Pull Mrokor)
;                  Lockspots toons
;         Aurelian Coast: Reishi Rumble
;            Pathing throughout zone
;            Added:
;                Nerobahan (RI Pull Nerobahan)
;                  Lockspots toons                  
;                Ghest Roppep (RI Pull Ghest)
;                  Lockspots toons
;                Ropscion Mindeye (RI Pull Ropscion)
;                  Lockspots toons

;v6.10 Changes 11-20-19
;   RQ
;      Added:
;         Light Amongst Shadows: The Vault of Omens
;         Light Amongst Shadows: Spires of Mythic Passage
;   RI
;      Added:
;         Deep Chelsith: Vault of Omens (Not optimized for heroic)
;            Pathing throughout zone
;            Added:
;                Aldez the Mighty (RI Pull Aldez)
;                  Lockspots toons                  
;                Erskellish Bloodarmor (RI Pull Erskellish)
;                  Lockspots toons
;                Lucrezzia Mindrazer (RI Pull Lucrezzia)
;                  Lockspots toons
;                Zun'Liako'Va (RI Pull Zun'Liako'Va)
;                  Lockspots toons
;                Eom'Tek'Zen (RI Pull Eom'Tek'Zen )
;                  Lockspots toons

;v6.09 Changes 10-28-19
;   RQ
;      Added:
;         Yet more "Travels" of Yun Zi - Eternally Eternity
;         Yet more "Travels" of Yun Zi - Returning to Tears
;         Yet more "Travels" of Yun Zi - Altering the Altar

6
Announcements / Herculezz Away 2-21 to 2-24
« on: February 21, 2020, 04:00:37 pm »
Hello all I will be unavailable from 2-21 until 2-24, I will have limited access, most issues can be handled by thg on discord.

7
Announcements / ISXRI - Archived Update Notes #9
« on: February 19, 2020, 05:47:40 pm »
;v6.08 Changes 10-2-19
;   RQ
;      Added:
;         Yet more "Travels" of Yun Zi - Skies the Limit
;         Yet more "Travels" of Yun Zi - ECHO ECHo ECho Echo echo
;         Yet more "Travels" of Yun Zi - Rising to the Occasion
;         Yet more "Travels" of Yun Zi - More Moors
;         Yet more "Travels" of Yun Zi - Destined for Destiny

;v6.07 Changes 8-28-19
;   RQ
;      Added:
;         Yet more "Travels" of Yun Zi - Once Again in the Desert
;            Please ensure you either have a Totem of Escape, Charm of Escape or an evac spell or this WILL fail
;   RI
;      Modified
;         Eryslai: The Bixel Hive
;            No longer attempts to retrieve shiny after last boss
;         Awuidor: The Veiled Precipice
;            Will now swim up if ever found in water
;   CB
;      ***** 2019 CombatBot Revamp Stage #2 *****
;      Modified alot more internal code to increase efficiency
;      Fixed a bug that was not allowing to input Savagery on Beastlords

;v6.06 Changes 8-5-19
;   Added:
;      RI_Infuse or RIF
;         Script to auto infuse your gear
;   ForWhoCheck
;      Added:
;         ~IGW~ToonName
;            Checks if your in group with ToonName
;         ~NIGW~ToonName
;            Checks if your not in group with ToonName
;         ~IRW~ToonName
;            Checks if your in raid with ToonName
;         ~NIRW~ToonName
;            Checks if your not in raid with ToonName
;   CB
;      ***** 2019 CombatBot Revamp Stage #1 of Many *****
;      Modified alot of internal code to increase efficiency, much more to come in later stages
;      Added Cast Stack Items:
;         ThreatToMe ><
;         ThreatToNext ><
;         Fervor ><
;         MobHealth ><
;      Fixed a bug that was not maintaining Clearwater Current
;      Added @Tank,@Healer1,@Healer2,@DPS1,@DPS2,@Enchanter,@Bard - These will logically choose the toon in your group
;      Added InCombatTargeted to Phoenix Rising
;      Added Automated Handling of Balanced Synergy
;         - Add this into the caststack on 1 toon in your group and it will manage it from there
;            - you can add it to multiple toons cast stacks but will only attempt to cast on the first toon
;               who encounters it in their stack after passing all checks
;   RI
;      Modified
;         Vegarlson: The Terene Rift
;            Now kills the 2 stone's in the first room
;         Awuidor: Marr's Ascent
;            Pathing tries to avoid Charming mobs now
;         Awuidor: Veiled Precipice
;            Moved LockSpots for Ring Events and Nameds out of water circle
;         Doomfire: Elements of Ragefire
;            Manacrush
;               Will now joust entire group and jousts a little less
;               Will kill embernauts if they add
;            Wrathflame
;               Only the MainToon will do the targeting now
;   RIS (RI_Salvage)
;      Now works with all same command line options as RIT (RI_Transmute) and RIE (RI_Extract)
;      when called with the -start flag, will automatically start and end script upon completion

;v6.05 Changes 7-24-19
;   RZ
;      Modified
;         Vegarlson: The Terene Rift
;            Moved zone in spot closer for Heroic and Expert as well
;   RI
;      Added a workaround for ISXEQ2 Actor Member IsSwimming not functioning
;      Modified
;         Vegarlson: The Terene Rift
;            Krogrock
;               fixed a targeting bug
;            Mudmartigan
;               Added 5s wait after named is dead
;         Eryslai: Trials of Air
;            Kamara Zar
;               Moved joust spot for Turbulent Being a bit closer
;         Awuidor: The Veiled Precipice
;            Modified Pathing
;               Champion of Marr
;                  Will now attempt to correct Cannot see target

;v6.04 Changes 7-19-19
;   RZ
;      Modified
;         Vegarlson: The Terene Rift
;            Moved zone in spot closer
;   RI
;      Fixed a bug crash
;      Modified
;         Awuidor: The Veiled Precipice
;            Both wait routines for E'ci and Marr have been adjusted
;         Vegarlson: The Terene Rift
;            Krogrock the Earthcrasher
;               Fixed a few bugs
;            Izanahm
;               Moved LockSpot to under Platform on Stairs
;            Mudmartigan
;               Now jousts behind on MainToon

;v6.03 Changes 7-15-19
;;;;;;;;;;;;;;;; HAPPY BIRTHDAY HERCULEZZ ;;;;;;;;;;;;;;;;;;;;;
;   CB
;      Now reloads CB if called with CB ToonsName
;   RZ
;      Added:
;         Vegarlson: The Terrene Rift [Solo], [Event Heroic] and [Expert Event]
;   RI
;      Modified
;         Eryslai: Trials of Air
;            Cyclono
;               now doesnt joust quite as far
;            Kamara Zar
;               now jousts when you have Turbulent Being
;         Awuidor: The Veiled Precipice
;            Modified Pathing
;            Champion of E'ci
;               Changed Lockspot
;            Champion of Marr
;               Changed Lockspot
;            Champion of the Veiled One
;               Changed Lockspot
;         Awuidor: Marr's Ascent [Heroic and Expert]
;            Modified Pathing
;            Grobnor
;               Now Lockspots in Hallway to attempt to avoid charm
;      Added:
;         Vegarlson: The Terene Rift
;            Pathing throughout zone
;            Added:
;               Krogrock the Earthcrusher
;                  Lockspots toons
;                  Disables Cures
;                  Moves behind and jousts when appropriate
;               Izanahm the Uprooted
;                  Moves about killing Terene
;                  Lockspots toons
;               Mudmartigan
;                  Lockspots toons

;v6.02 Changes 7-10-19
;   RI
;      Only scouts will movebehind with RI now
;      Fixed a bug that would sometimes not turn off movebehind
;      Doomfire: Vengeance of Ro
;         Vengeance of Ro
;            No longer moves behind
;      Awuidor: The Veiled Precipice
;         Champion of Marr
;            No longer moves behind
;            Now kills sea eels
;      Eryslai: Trials of Air
;         Cyclono
;            Now jousts
;   RIE (RI_Extract)
;      Now works with all same command line options as RIT (RI_Transmute)
;   RII (RI_Inventory), RIT (RI_Transmute), RIE (RI_Extract)
;      when called with the -start flag, will automatically start and end script upon completion

;v6.01 Changes 7-4-19
;   CB
;      Fixed a bug that was crashing some profiles upon save
;   RI
;      Doomfire: Elements of Ragefire
;         Wrathflame
;            Now balances the mobs
;      Awuidor: Marr's Ascent
;         Torrent of Awuidor
;            Now balances the Torrents


;v6.00 Changes 6-29-19
;   CombatBot
;      Will now echo to Console whenever you loot Astral Medallions and when you hit your max
;   RI
;      Added 2s wait before engaging move behind on nameds
;      Eryslai: Trials of Air
;         Cyclono
;            Now ducks when needed
;            Entire group will move more uniformly
;         Kamara Zar
;            Now handles stifle
;      Doomfire: The Enkindled Towers
;         Added longer waits before nameds
;      Doomfire: Elements of Rage
;         Wrathflame
;            Now kills wrathflame first then adds
;      Awuidor: The Nebulous Deep
;         Oceanus
;            Now will exit water in heroic to loot chest

;v5.99 Changes 6-20-19
;   RI
;      Fixed a bug in Target that would sometimes target PC's and Merc's
;   RZ
;      Added Expert Versions of Zones
;      Added Awuidor: The Veiled Precipice

;v5.98 Changes 5-24-19
;   RI_Transmute
;      Fixed a bug that was not determining the bags correctly
;   RI
;      Added:
;         Awuidor: The Veiled Precipice
;            Pathing throughout zone
;            Added:
;                Champion of E'ci (RI Pull E'ci)
;                  Lockspots toons                  
;                Champion of Marr (RI Pull Marr)
;                  Lockspots toons
;                Champion of the Veiled One (RI Pull Veiled)
;                  Lockspots toons

;v5.97 Changes 5-1-19
;   RI
;      Fixed a bug in the SwimUp function that would cause toons to run
;      off into the sunset whenever in groups after the function ended
;      Doomfire: The Enkindled Towers
;         Should more reliably spawn 2nd named
;      Eryslai: Trials of Air
;         Added a 5s wait before engaging each trial
;      Eryslai: The Midnight Aerie
;         Will now more reliably port back from Prosperon's Platform
;         Beaknik
;            Will now ignore the worms and feeding beaknik
;         Sterek
;            Will no longer keep clearing target

;v5.96 Changes 4-30-19
;   RI
;      SwimUp Function should more reliably detect when at top of water
;      Doomfire: Vengeance of Ro
;         Should more reliably grab shinys
;         Should more reliably use teleporter

;v5.95 Changes 3-9-19
;   CombatBot
;      Added 3s Delay in casting Bulwark
;   RI
;      Added
;         Awuidor: Marr's Ascent
;            Pathing throughout zone
;            Added:
;               Hirpo the Frosted Spine (RI Pull Hirpo)
;                  Lockspots toons                  
;               Torrent of Awuidor (RI Pull Torrent)
;                  Lockspots toons
;               Etrigon Icefist (RI Pull Etrigon)
;                  Lockspots toons
;               Grobnor the Elder Orb (RI Pull Grobnor)
;                  Lockspots toons
;               Tethys All-Mother (RI Pull Tethys)
;                  Lockspots toons
;         Doomfire: Vengeance of Ro
;            Pathing throughout zone
;            Added:
;                Wrath of Ro (RI Pull Wrath)
;                  Lockspots toons                  
;                Retribution of Ro (RI Pull Retribution)
;                  Lockspots toons
;                Krel-Ariak and Vengeance of Ro (RI Pull Vengeance)
;                  Lockspots toons
;                  Auto targets Krel then Vengeance
;         Eryslai: Trials of Air
;            Pathing throughout zone
;            Added:
;                Cyclono (RI Pull Cyclono)
;                  Lockspots toons      
;                  Autotargets mist spren then Cyclono            
;                Quarez (RI Pull Quarez)
;                  Lockspots toons
;                  Turns off cures
;                  Auto Handles Flag
;                  Autotargets stormrider then Quarez
;                Kamara Zar (RI Pull Kamara)
;                  Lockspots toons
;                  Autotargets adds

;v5.94 Changes 2-10-19
;   RQ
;      A Stitch in Time, Part I: Security Measures
;         Fixed a pathing bug
;   RI
;      All Named fights will now wait 5s after nameds die before ending LockSpot
;      Target function will not longer try to detarget when a Target ID of 0 is passed in
;      Modified
;         Awuidor: The Nebulous Deep
;            Modified Pathing
;            Oceanus
;               Solo will no longer campspot in tube
;               Solo will crouch and walk
;         Doomfire: The Enkindled Towers
;            Should now more reliably kill the steward
;         Eryslai: The Bixel Hive
;            Daishani
;               Moved pull location closer to Named
;            Aurorax
;               Will now jump across before starting fight in Solo

;v5.93 Changes 2-6-19
;   RI
;      Modified:
;         Eryslai: The Midnight Aerie
;            Beaknik
;               Now only MainToon will get worm
;            Prosperon
;               Now turns off Ranged,Melee and Pets during Chaotic phase
;         Awuidor: The Nebulous Deep
;            Modified Pathing
;            Oceanus the Titan (RI Pull Oceanus)
;               Healers will now cast Group water breathing and Shamans will cancel after fight
;               changed lockspot inside water tube      
;         Eryslai: The Bixel Hive
;            The Matron of Mists
;               Will now joust out of the fog
;               Now Auto Targets mist sprens
;            Aurorax
;               Changed pull position to on Ramp
;               Targets adds and stops movement until ported

;v5.92 Changes 1-25-19
;   RI
;      Modified:
;         Eryslai: The Midnight Aerie
;            Fixed a bug in pathing that would endlessly run a loop before final named
;         Eryslai: The Bixel Hive
;            Anzarion (RI Pull Anzarion)
;               Fixed a spelling bug in SwimUp

;v5.91 Changes 1-19-19
;   RIMovement
;      Lockspot will now work while flying
;   RI
;      Healers will no longer move behind unless strat specifically calls for it
;      Added:
;         Eryslai: The Midnight Aerie (Not Yet Tweaked For Heroic)
;            Pathing through zone
;            Added:
;               Beaknik (RI Pull Beaknik)
;                  Moves to and harvests worm
;                  Auto targets adds
;                  Auto feeds Beaknik
;               Skywing (RI Pull Skywing)
;                  Lockspots toons
;                  Moves in melee range of Aelero
;               Xochéntula (RI Pull Xochéntula or RI Pull Xoch)
;                  Auto targets adds
;               Prosperon (RI Pull Prosperon)
;                  Handles releasing of Aerieyal the Subjugated
;                  Moves to an gains buffs in order to damage prosperon
;               Sterek Swiftwind (RI Pull Sterek)
;                  Auto targets adds
;                  Auto destroys appropriate eggs
;   RQ
;      Modified
;         Elements of Destruction Shadow Casting in the Dark
;            Now Turns on SkipLoot during slime
;      Added
;         Elements of Destruction: Flames of Order
;         Elements of Destruction: Gusts of Order
;   RZ
;      Added
;         Doomfire: Elements of Rage [Solo]
;         Eryslai: The Midnight Aerie [Solo]

;v5.90 Changes 1-1-19
;;;;;;;;;;;; HAPPY NEW YEAR ;;;;;;;;;;;;
;   CB
;      Fixed a bug that was not casting Bulwark of order while casting other abilities
;   RI
;      Doomfire: The Enkindled Towers
;         Modified pathing
;         Morgelon (RI Pull Morgelon)
;            Other toons no longer move behind
;      Eryslai: The Bixel Hive
;         Daishani (RI Pull Daishani)
;            Changed Lockspot
;      Awuidor: The Nebulous Deep
;         Nehalenea Frostbringer (RI Pull Nehalenea)
;            Now auto targets adds
;         Aegaeon (RI Pull Aegaeon)
;            Now auto targets adds
;         Oceanus the Titan (RI Pull Oceanus)
;            Now auto targets adds

8
Bug Reports / Re: Saving profile file causes game to exit.
« on: July 05, 2019, 02:29:01 am »
Fixed in 6.01

9
Announcements / Herculezz Away 3-10 to 3-19
« on: March 10, 2019, 12:13:02 am »
Hello all I will be unavailable from 3-10 until 3-19, I will have limited access, most issues can be handled by thg on discord.

10
Announcements / Herculezz away 2-14 to 2-22
« on: February 13, 2019, 05:23:04 pm »
Hello all I will be unavailable from 2-14 until 2-22, I will have limited access, most issues can be handled by thg on discord.

11
Announcements / ISXRI - Archived Update Notes #8
« on: January 26, 2019, 01:48:42 am »
;v5.89 Changes 12-28-18
;   RI
;      Awuidor: The Nebulous Deep (Not yet tweaked for Heroic)
;         Modified Pathing through zone
;         Pontis Aqueous (RI Pull Pontis)
;            Changed lockspot
;            Other toons no longer move behind            
;         Oceanus the Titan (RI Pull Oceanus)
;            Toons now walk and crouch

;v5.88 Changes 12-28-18
;   RI
;      Doomfire: The Enkindled Towers
;         Morgelon (RI Pull Morgelon)
;            Changed lockspot
;      Eryslai: The Bixel Hive
;         Tweaked pathing
;         Anzarion (RI Pull Anzarion)
;            Now auto targets: Servitor then Anzarion
;            Changed lockspot
;            Other toons no longer move behind
;         Bzzkill the Honeymonger (RI Pull Bzzkill)
;            Other toons no longer move behind
;         Aurorax (RI Pull Aurorax)
;            Other toons no longer move behind

;v5.87 Changes 12-28-18
;   CB
;      Bulwark of order will now insta cast while casting
;   RI
;      Doomfire: The Enkindled Towers
;         Fixed pathing when porting to last named
;         Morgelon (RI Pull Morgelon)
;            Now auto targets a greater flame wilder
;         Ra-Sekjet (RI Pull Rasekjet)
;            Now auto targets: Jel-Ekset, Jek-Setek then Ra-Sekjet
;            Changed lockspot
;            Other toons no longer move behind

;v5.86 Changes 12-24-18
;   RZ
;      Added:
;         Doomfire: The Enkindled Towers [Solo]
;         Doomfire: The Enkindled Towers [Heroic]
;         Eryslai: The Bixel Hive [Solo]
;         Eryslai: The Bixel Hive [Heroic]
;         Awuidor: The Nebulous Deep [Solo]
;         Awuidor: The Nebulous Deep [Heroic]
;   RI
;      Fixed a bug with clicking Ulteran Spire Portals
;      Eryslai: The Bixel Hive
;         Modified
;            Anzarion (RI Pull Anzarion)
;               Modified pull position
;               Now Lockspots toons in water
;         Awuidor: The Nebulous Deep
;            Following toons should now more reliably swim up out of Water Towers

;v5.85 Changes 11-29-18
;   RI
;      Added Global Boolean
;         RI_Var_Bool_Bulwark
;            If True CB will auto cast Bulwark when needed
;            you can toggle this on or off by the command RI Bulwark (case does not matter)
;            alternatively RI Bulwark ON or 1
;            alternatively RI Bulwark OFF or 0
;            ** You can add these commands to CombatBot OnLoad events (on Your MainToon) so you never have to type them
;   CB
;      Fixed a bug related to Auto Casting of Bulwark of Order
;   RQ
;      Fixed a bug that was not detecting solo zones for sig quests
;      Elements of Destruction: Pursuit of Justice
;         Now closes book after reading it
;         Fixed a bug that was not clicking to meditate
;         Fixed a bug that was running infinite loops
;      Elements of Destruction: Starpyre's Flames
;         Fixed a bug that was not gathering the Oil
;         Added checking of both Gallery's for the oil
;      Elements of Destruction: Shadow Casting in the Dark
;         Fixed a bug that was running infinite loops

;v5.84 Changes 10-28-18
;   CB
;      Added auto casting of Bulwark for fighters
;   RQ
;      Added:
;         Elements of Destruction: Pursuit of Justice
;         Elements of Destruction: Visitation Day
;         Elements of Destruction: Starpyre's Flames
;         Elements of Destruction: Pure Adventure
;         Elements of Destruction: Planes of Disorder
;         Elements of Destruction: Shadow Casting in the Dark
;   RI
;      Added:
;         Doomfire: The Enkindled Towers (Not yet tweaked for Heroic)
;            Pathing through zone
;            Added:
;               Kreigor (RI Pull Kreigor)
;                  Lockspots toons
;               Morgelon (RI Pull Morgelon)
;                  Lockspots toons
;               Moracar (RI Pull Moracar)
;                  Lockspots toons
;               Pyrefist (RI Pull Pyrefist)
;                  Lockspots toons
;               Ra-Sekjet (RI Pull Rasekjet)
;                  Lockspots toons
;         Eryslai: The Bixel Hive (Not yet tweaked for Heroic)
;            Pathing through zone
;            Added:
;               Matron (RI Pull Matron)
;                  Lockspots toons
;               Anzarion (RI Pull Anzarion)
;                  Lockspots toons
;               Daishani (RI Pull Daishani)
;                  Lockspots toons
;               Bzzkill the Honeymonger (RI Pull Bzzkill)
;                  Lockspots toons
;               Aurorax (RI Pull Aurorax)
;                  Lockspots toons
;         Awuidor: The Nebulous Deep (Not yet tweaked for Heroic)
;            Pathing through zone
;            Added:
;               Glaucos of the Sink (RI Pull Glaucos)
;                  Lockspots toons
;               Nehalenea Frostbringer (RI Pull Nehalenea)
;                  Lockspots toons
;               Pontis Aqueous (RI Pull Pontis)
;                  Lockspots toons
;               Oceanus the Titan (RI Pull Oceanus)
;                  Lockspots toons
;               Aegaeon (RI Pull Aegaeon)
;                  Lockspots toons
;         Doomfire: Elements of Rage (Not yet tweaked for Heroic)
;            Pathing through zone
;            Added:
;               Spikesnot the Gall (RI Pull Spikesnot)
;                  Lockspots toons
;               Daedalus the Sunbird (RI Pull Daedalus)
;                  Lockspots toons
;               Manacrush (RI Pull Manacrush)
;                  Lockspots toons
;                  Jousts
;                  Targets Mana cages
;               Wrathflame the Chosen (RI Pull Wrathflame)
;                  Lockspots toons
;                  Kills Adds
;               Firemonger Rosnarga (RI Pull Rosnarga)
;                  Lockspots toons
;                  Kills Adds      
;         Vegarlson: Ruins of Rathe      
;            Pathing through zone
;            Added:
;               Glimmerstone (RI Pull Glimmerstone)
;                  Lockspots toons
;                  Moves to and kills Stones
;               Heaper (RI Pull Heaper)
;                  Lockspots toons
;               Slurpgaloop (RI Pull Slurpgaloop)
;                  Lockspots toons
;               The Monstrous Mudwalker (RI Pull Mudwalker)
;                  Lockspots toons
;               Pete Bog (RI Pull Pete)
;                  Lockspots toons

;v5.83 Changes 10-16-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Having Fun Storming Lavastorm
;   RI
;      Modified
;         Plane of Innovation: Security Measures
;            Tweaked for completion of Daily TS Mission
;         Plane of Disease: Crypt of Decay
;            Tweaked for completion of Daily TS Mission
;         Torden, Bastion of Thunder: Lightning Strikes
;            Now auto completes harvesting on ice side
;            Tweaked for completion of Daily TS Mission
;         The Molten Throne: Hate's Essences
;            Tweaked for completion of Daily TS Mission
;         Plane of Innovation: Gears in the Machine
;            Toa the Shiny
;               Now will target self if Curses>1
;         Torden, Bastion of Thunder: Tower Breach
;            Keeper of Lore
;               Fixed a bug that would sometimes not move group members in
;         The Shard of Hate: Utter Contempt and Udder Contempt
;            MorgHorb and Topsirloin
;               Tweaked avoidances a little more
;            Estir, Twosome and Triumvirate and HerdMode Equivalent
;               Tweaked circle jousting a little more
;               Now Supports HerdMode:
;                  RI Pull Moosome
;                  RI Pull Cowtankerous
;   RI_Harvest
;      will now end with command RI_Harvest END
;   RITransmute
;      Added short command RIT
;      Now accepts unlimited arguments of the following
;         -b1
;         -bag1
;            Sets Bag 1
;         -b2
;         -bag2
;            Sets Bag 2
;         -b3
;         -bag3
;            Sets Bag 3
;         -b4
;         -bag4
;            Sets Bag 4
;         -b5
;         -bag5
;            Sets Bag 5
;         -b6
;         -bag6
;            Sets Bag 6
;         -l
;         -leg
;         -legendary
;            Sets Legendary
;         -f
;         -fab
;         -fabled
;            Sets Fabled
;         -myth
;         -mythical
;            Sets Mythical
;         -eth
;         -ethereal
;            Sets Ethereal
;         -mf
;         -mcf
;         -mcfab
;         -mcfabled
;            Sets MC Fabled
;         -ml
;         -mcl
;         -mcleg
;         -mclegendary
;            Sets MC Legendary
;         -m
;         -master
;            Sets Master
;         -a
;         -adept
;            Sets Adept
;         -e
;         -expert
;            Sets Expert
;         -noui
;            Hide's the UI (for use in Loop mode)
;               rit while running will show the ui
;         -loop
;            Loops transmute in 5s intervals
;         -start
;            Auto starts transmute
;v5.82 Changes 10-11-18
;   RI
;      Fixed a bug that would try to jump up for shinys that are below you instead of above you

;v5.81 Changes 10-10-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Defrosting Everfrost
;         Against the Elements for Qeynos
;         Against the Elements for Freeport
;      Modified
;         Assumed Identity
;            Corrected spelling of quest update
;   RI
;      Modified
;         The Shard of Hate: Utter Contempt and Udder Contempt
;            MorgHorb and Topsirloin
;               Tweaked avoidances
;            Estir, Twosome and Triumvirate and HerdMode Equivalent
;               Tweaked circle jousting, will now joust circles flawlessly
;      Added
;         Torden, Bastion of Thunder: Storm Chase
;            Arkose (RI Pull Arkose)
;               Records and Clicks the correct Wands as needed
;            Oveld
;               Targets and kills storm rods
;               Targets and kills correct storm add
;               Moves named into correct storm
;   RI_Transmute
;      will now transmute things in stacks

;v5.80 Changes 10-2-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Feerrott Not, I Shall Find You
;    RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         member:string 3rdPointLine(float x1, float y1, float x2, float y2, float distance)
;            calculates the 3rd point in a line given point 1 (x1,y1) and point 2 (x2,y2) at distance away from point 2
;            returns x3,y3 as string
;   RI
;      Modified
;         Plane of Innovation: Masks of the Marvelous
;            Scrounger
;               Now sends toons to campspots based on Index in GroupArray from MainToon
;               instead of session number
;         Plane of Disease: Outbreak
;            High Dragoon Va'Liar
;               Added a 2nd set of lockspots for after the adds are killed
;            Rallius Rattican
;               Toons will now cancel casting upon port

;v5.79 Changes 9-25-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - To Zek With It
;   CoT
;      Added 10s wait before invoking
;   RI
;      Modified
;         Plane of Disease: Infested Mesa
;            Turned off StopForCombat on Bridge
;         Plane of Disease: The Source
;            Rancine
;               Solo only: now targets lesion of doom while jousted
;         Shard of Hate: Utter Contempt
;            Added
;               Ulvaug the Bloodfang (RI Pull Ulvaug)
;                  Toons will cast while moving
;                  Toons will joust into Ulvaug belly on curse
;                  Toons will joust behind on spray
;                  Auto targets adds
;                  Fighters and scouts will auto joust within melee of Blood of Ulvaug
;         Shard of Hate: Udder Contempt
;            Modified
;               Topsir
;                  Fixed spawning

;v5.78 Changes 9-18-18
;    RQ
;        Added (For Real)
;            The new "Travels" of Yun Zi - Disenchanting the Enchanted

;v5.77 Changes 9-18-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Disenchanting the Enchanted
;   RIMUI
;
;      Added
;         All rimui buttons will now echo their underlying command structure to RIConsole
;         RelayGroup CheckBox
;            This will relay only to the toon clicking the button's currently set relaygroup
;            That is set in RI_Var_String_RelayGroup
;            RI sets this, you can also set it manually in console by typing relay all rg, when in your setup group
;   RI
;      Fixed a bug that was not sharing missions in SoH
;      Modified
;         Solusek Ro's Tower: The Obsidian Core
;            Balrezu
;               Fixed a bug that was not exiting the loop before expiration when
;               all the scorch fiends have been cleared
;         Shard of Hate: Utter Contempt
;            Added
;               Hateful Plate (RI Pull Hateful)
;                  Removes weapons as needed
;               Gruesome Twosome (RI Pull Twosome)
;                  Tries (it's very best) to joust Yellow Circles (have not found a way to read the actual circles)
;                  Kills Estir then Laxil'Vas
;                  Keeps appropriate adds up
;                  Cures correct toons
;                  Turns off AE's and Encounter Hostiles
;                  Turns on Singular Focus/Focused Offensive
;               Cantankerous Triumvirate (RI Pull Triumvirate)
;                  Tries (it's very best) to joust Yellow Circles (have not found a way to read the actual circles)
;                  Kills Estir/Laxil'Vas then Ragash'Ta
;                  Keeps appropriate adds up
;                  Cures correct toons when nox is up otherwise cures trauma
;                  Turns off AE's and Encounter Hostiles
;                  Turns on Singular Focus/Focused Offensive

;v5.76 Changes 9-13-18
;    RQ
;      Added
;         The new "Travels" of Yun Zi - Thundering Steppes By Steppes
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method CancelMaintained(... args)
;            Accepts an unlimited amount of args in sets of 2
;               string _ForWho, string _MaintainedAbiltyName
;      Modified RIMUIObj Method's, Member's and *Button's
;         *method UseItem(... args)
;            Fixed a bug that was ignoring this method
;         *method CancelMaintained(... args)
;            Fixed a bug that was ignoring this method
;   RZ
;      Fixed a typo in Plane of Innovation: Parts Not Included [Duo]
;   RI
;      Added
;         The Fabled Ruins of Guk: Halls of the Fallen
;                No Pathing for zone Yet
;                Lord Kurpep (RI Pull Kurpep)
;               Auto targets adds
;               Paths back from up top
;      Modified
;         Plane of Innovation: Parts Not Included
;            Fixit Omegatock
;               Moved LockSpot
;               Now Overload's systems in Duo
;               Now Auto targets scrap mites
;         Solusek Ro's Tower: The Obsidian Core
;            fixed a bug that was not looting the bodies while waiting
;            to engage balrezu
;         Torden Zones
;            Fixed pathing bug in Expert's after last named
;            Fixed a bug with Looting of last chest for RILoot
;         Shard of Hare
;            Morghorb
;               reversed changes

;v5.75 Changes 9-7-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Run Nektulos Forest Run
;   RI
;      Modified
;         Plane of Innovation: Masks of the Marvelous
;            Ancient Clockwork Protocol
;               Will now be less persistent about grabbing the chest
;         Torden, Bastion of Thunder: Winds of Change
;            Fixed pathing issues in Expert
;            Expert will now exit from the top of the tower
;         Torden, Bastion of Thunder: Tower Breach
;            Fixed pathing issues in Expert
;            Expert will now exit from the top of the tower
;         Solusek Ro's Tower: The Obsidian Core
;            Added pathing at end for Shiny

;v5.74 Changes 9-4-18
;   RZ
;      Added
;         Plane of Innovation: Parts Not Included [Duo, Event Heroic and Expert Event]
;   RI
;      Modified
;         Solusek Ro's Tower: The Obsidian Core
;            Balrezu
;               Added code to clear out dead fiends before starting balrezu
;         Torden, Bastion of Thunder: Tower Breach
;            Keeper of Lore
;               Inserted a 2s wait to ensure toons are closer to mob to invoke MoveBehind
;         Plane of Disease: Outbreak
;            will now cast a PreHeal before running into water to pull Flesh Eater
;            Rallius
;               script will be more persistent about requipping main and secondary weps
;         Plane of Innovation: Parts Not Included
;            Added pathing for zone in RI
;            Fixit Megatock
;               changed main LockSpot
;               turned off MoveBehind
;               will now joust
;            Fixit Omegatock
;               Lockspot for entire group
;               Mages will dispell
;   RIMUI
;      now will auto add "" as needed to added arguments
;      Added RIMUIObj Method's, Member's and *Button's
;         *method ResetAllZones(string _ForWho)
;            Resets all Zones

;v5.73 Changes 8-28-18
;   RQ
;      Modified
;         The new "Travels" of Yun Zi - Commonlands, Uncommon Heart
;            Fixed a bug that was not grabbing the quest
;   RI
;      Modified
;         Plane of Disease: Infested Mesa
;            Fixed a bug that was not allowing RI to run Event Heroic

;v5.72 Changes 8-28-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Commonlands, Uncommon Heart
;   RI
;      Modified
;         Plane of Disease: The Source
;            Rancine
;               Removed jousting in heroics
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method GrabShinys(bool _OnOff)
;            Turns RI's GrabShiny function on or off
;         *method SetShinyScanDistance(int _Distance=100)
;            Sets the distance to scan for shinies

;v5.71 Changes 8-22-18
;   RZ
;      Fixed a bug that was preventing unlimited looping
;      Will now reset all added zones before starting
;      Added Shard of Hate Zones
;   CombatBot
;      Will now ensure that Buffer:RI is running
;   RI
;      Will now ensure that Buffer:RI is running
;      Will now turn on SkipMobAttackHealthCheck on MainToon
;      Fixed a bug in quest sharing
;      Fixed a bug in Torden zones that would sometimes attempt
;      to run to and loot Fixed Chests before have key
;      Modified
;         Torden Bastion of Thunder: Winds of Change
;            Modified pathing
;         Torden Bastion of Thunder: Tower Breach
;            Modified pathing
;         Solusek's Ro: The Obsidian Core
;            Balrezu
;               Fixed a bug
;         Plane of Disease: Outbreak
;            Rallius
;               Non priest toons will attempt to use a Noxious Remedy if they have any
;         Plane of Disease: The Source
;            Rancine
;               Toons will now joust and target themselves when his root and dmg shield is up
;            Darwol and Wavadozzik Adan
;               Toons will now move closer to nests
;         Shard of Hate: Udder Contempt
;            Fixed pathing for killing Wicked Cows
;            Loin
;               Fixed a bug that was ending script
;            Taurine the Spiteful
;               Fixed a bug that was ignoring the yellow circles
;      Added Raid Coding
;         Culler of Bones (RI Pull Culler)
;            Jousting on appropriate toons
;            tanks need to keep named 30m away
;         Lord of Ire (RI Pull Ire)
;            grabs dagger and uses as needed on appropriate toon
;   RQ
;      Added
;         The "Travels" of Yun Zi - An Oasis For Your Thoughts
;         The "Travels" of Yun Zi - In a Kingdom Far Away
;         The "Travels" of Yun Zi - Echoes of the Past
;         The "Travels" of Yun Zi - Kunark or Bust
;         The "Travels" of Yun Zi - I Need to See Moors Places
;         The "Travels" of Yun Zi - Ice to See Velious
;         The "Travels" of Yun Zi - An Eternity Without You
;         The "Travels" of Yun Zi - Tears for Fears
;         The "Travels" of Yun Zi - An Altar-Nate Malice
;         The new "Travels" of Yun Zi - Antonica or Bust
;   RII
;      Added command line options:
;         -start
;            starts execute after load
;         -noui
;            Hides ui after load
;         -loop
;            continously loops execute

;v5.70 Changes 8-3-18
;   RI
;      Fixed a bug that was preventing auto missions sharing
;      Fixed a bug that would sometimes stop all Movement
;      Fixed a bug in CheckPreReqs function
;      Modified
;         Crypt of Dalnir: Ritual Chamber
;            Izzak
;               Fixed a bug that would occasionally miss a rune
;               Fixed a bug that would prematurely end code
;            Kly
;               Fixed a bug that was engaging challenge mode and going to wrong lockspot
;         Shard of Hate: Udder Contempt
;            Taurine the Spiteful
;               Tweaked the Yellow Circle jousting
;         Shard of Hate: Utter Contempt
;            Estir the Spiteful
;               Tweaked the Yellow Circle jousting

12
General Discussion / Re: Login Recovery
« on: December 29, 2018, 12:29:37 am »
If you need assistance with login, best and fastest way to reach me is through discord at https://discord.gg/FT4VxMe

13
Bug Reports / Re: CB only thing working
« on: August 26, 2018, 11:16:25 pm »
This has been resolved over discord

14
Announcements / ISXRI - Archived Update Notes #7
« on: August 22, 2018, 02:48:54 pm »

;v5.69 Changes 7-31-18
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         member:int InventoryQuantity(string _ItemName)
;            returns the Total Quantity of _ItemName in your inventory
;   RI
;      Fixed a bug that would cause the toons to stutter after finishing
;      some instances and moving onto another
;
;      Will now be a bit smarter about getting shinys and try to find the
;      closest waypoint in our ZoneFile and grab from that point, as well
;      will now attempt to recover from Shinys on ledges and being stuck
;      going after shinys
;      
;      Modified
;         Plane of Disease: Outbreak
;            Rallius
;               Fixed a bug that would sometimes not detect being ported
;         Shard of Hate: Utter Contempt
;            Estir
;               Fixed a bug that would sometimes not cure correctly
;      Added
;         Shard of Hate: Udder Contempt
;            Moo the Cow (RI Pull Moo)
;               Move group behind named
;                Appropriate toons will swap
;            Topsir (RI Pull Topsir)
;               Move group behind named
;                Appropriate toons will click the meat
;            Loin (RI Pull Loin)
;               Move group behind named
;                Appropriate toons will click the meat
;            Top Sirloin (RI Pull Sirloin)
;               Spreads group out into circles
;               Moves behind and in front as needed
;               Auto targets Cages
;               Moves out of circles to get cured
;            Taurine the Spiteful (RI Pull Taurine)
;               Tries (it's very best) to joust Yellow Circles (have not found a way to read the actual circles)
;               Keeps appropriate adds up
;               Cures correct toons
;               Turns off AE's and Encounter Hostiles
;               Turns on Singular Focus/Focused Offensive
;   RQ
;      A Stitch in Time Timeline and Zones
;         Fixed numerous bugs
;      A Stitch in Time, Part III: From Birth to Tombs
;         Fixed a bug that was not zoning into Sol Ro
;      A Stitch in Time, Part V: Sealed with Hate
;         Fixed a bug that was not zoning into Molten Throne
;   RZ
;      will now Close RI if it is running upon starting

;v5.68 Changes 7-15-18
;;;;;;;;;;;;;;;; HAPPY BIRTHDAY HERCULEZZ ;;;;;;;;;;;;;;;;;;;;;
;   RZ
;      Added Save button to save current Added Zones List
;      will now auto load saved list if exists
;   RIMUI
;      Modified RIMUIObj Method's, Member's and *Button's
;         member:int MainIconIDExists(int _ActorID, int _MainIconID, bool _Det=TRUE)
;            now returns 0 if FALSE and whatever slot in the effects array the MainIconIDExists at when TRUE
;         ShareMissions
;            added code to parse out DBG's addition of Current zone: to the beggining
;            CB will now properly share missions for Current Zone
;   RQ
;      Modified
;         Kunark Ascending: Resurrection Machination
;            Fixed a bug that was not clicking Drusella's Bones
;      Added
;         A Stitch in Time, Part III: From Birth to Tombs
;            Includes:
;               Solusek Ro's Tower: From the Ashes [Tradeskill]
;                  Requires manual harvesting of condensed magma and sulfur
;               Plane of Disease: Crypt of Decay [Tradeskill]
;                  Requires manual intervention of Main Room (For Now)
;         A Stitch in Time, Part IV: A Favor of Love
;            Includes:
;               Shard of Hate: Eye Spy [Tradeskill]
;                  Requires manual harvesting of all needed supplies
;         A Stitch in Time, Part V: Sealed with Hate
;               Includes:
;                  The Molten Throne: Hate's Essences [Tradeskill]
;                     Requires manual harvesting of molten shards
;                  Nektulos Forest: Apotheosis [Tradeskill]
;                  Shard of Hate: New Ownership [Tradeskill]
;                  Plane of Innovation: Nick of Time [Tradeskill]
;   RI
;      Fixed a bug that would cause some toons to not move behind while running RI
;      Added
;         RILoot
;            bring up the RILoot UI to manage items to be sent to specific toons
;      Modified
;         Torden, Bastion of Thunder: Tower Breach
;            Modified pathing
;            Fixed a bug that was not skipping Chest Hunt in Expert
;         Torden, Bastion of Thunder: Winds of Change
;            Modified pathing
;            Fixed a bug that was not skipping Chest Hunt in Expert
;            Torstien
;               Fixed a bug that would target even when mob hit 1%
;         Plane of Disease: Infested Mesa
;            Deathbone
;               will pull more successfully now for toons/groups without pets
;            Carrion Walker
;               will pull more successfully now for toons/groups without pets
;            Grimror
;               now waits until Grimror exists to invoke script
;               will no longer try to move MainToon behind after clicking larvae
;               will no longer target the Grimror Mercenary if it is up
;         Plane of Disease: Outbreak
;            Flesh Eater
;               will pull more successfully now for toons/groups without pets
;         Plane of Disease: The Source
;            Modified pathing
;            Darwol
;               MainToon will now AutoFace the nests to ensure ranged auto will fire
;         Solusek Ro: Obsidian Core
;            Disabled ShinyScan on First Floor
;            Cindrax
;               Now waits until mob is within 10 before moving to ensure he is pulled
;         Plane of Innovation: Masks of the Marvelous
;            Disabled ShinyHunt Temporarily
;      Added
;         Plain of Innovation: Parts Not Included
;            Only RI Pull (For Now)
;            Fixit Microtock (RI Pull Microtock)
;               Mages dispell
;               gets out when told too
;            Fixit Megatock (RI Pull Megatock)
;               Moves group behind named
;                  if group member gets aggro they return to lockspot
;         Shard of Hate: Utter Contempt
;            Skimp (RI Pull Skimp)
;               Move group behind named
;                Appropriate toons will swap
;            Morg (RI Pull Morg)
;               Move group behind named
;                Appropriate toons will click the meat
;            Horb (RI Pull Horb)
;               Move group behind named
;                Appropriate toons will click the meat
;            Morghorb (RI Pull Morghorb)
;               Spreads group out into circles
;               Moves behind and in front as needed
;               Auto targets Cages
;               Moves out of circles to get cured
;            Estir the Spiteful (RI Pull Estir)
;               Tries (it's very best) to joust Yellow Circles (have not found a way to read the actual circles)
;               Keeps appropriate adds up
;               Cures correct toons
;               Turns off AE's and Encounter Hostiles
;               Turns on Singular Focus/Focused Offensive

;v5.67 Changes 6-18-18
;   RI
;       Modified
;           Plane of Disease: Infested Mesa
;               Carrion Walker
;                   Fixed a bug that would sometimes target pets   

;v5.66 Changes 6-16-18
;   RQ
;      Torden, Bastion of  Thunder: Lightning Strikes [Tradeskill]
;         Fixed a bug that would sometimes miss collection the rods
;   RZ
;      Added Expert Zones
;   RI
;      Added Balanced Synergy to AbilityCheck
;      Crypt of Dalnir: Baron's Workshop
;         Haggle Baron Dalnir
;            Fixed a bug that would not invoke script on MainToon
;      Crypt of Dalnir: Ritual Chamber
;         Izzak Sira
;            Fixed a bug
;         Amalgam
;            Now moves to and clicks appropriate runes in order
;            (start on ramp close to the rune displays)
;         Kly
;            Bard will now run and click the correct orbs
;      Lost City of Torsis: Reaver's Remnants
;         Fixed a bug that would run off the bridge for a shiny
;         Fixed a bug that would not pull Nehashiir
;         Fixed a bug that would run into the wall when talking with Choosoth
;         Tizrathk
;            Fixed a bug with jousting
;      Plane of Innovation: Masks of the Marvelous
;         Clockwork Scrounger
;            moved everyone out 5m and turned on sprint while jousting
;            tightened up movebehind
;      Added
;         Plane of Disease: Infested Mesa
;            Deathbone (RI Pull Deathbone)
;               LockSpot and Autotarget a deadly contagion
;               Moves group behind
;            Carrion Walker (RI Pull Walker)
;               LockSpot and Autotarget a deadly contagion
;               Moves group behind
;               Auto cancels organs in correct order
;            Grimror (RI Pull Grimror)
;               LockSpot and Autotarget a deadly contagion
;               Moves group behind
;               Moves to and clicks appropriate corpse on correct toon

;v5.65 Changes 5-28-18
;   RI
;      Fixed TordenShort
;         Torden, Bastion of Thunder: Tower Breach
;            Fixed a bug after teleporting to auliffe
;         Solusek Ro: Monolith of Fire
;            Estryxia
;               Updated for Expert
;         Plane of Innovation: Gears in the Machine
;            The Manaetic Behemoth
;               Removed 2s wait before MainToon Move

;v5.64 Changes 5-26-18
;   RI
;      Fixed a bug in Mission Sharing Object
;      A Stich in Time, Part I: Security Measures
;         Now ignores nodes within 10 of an innovative guard
;         Fixed various bugs
;      Added Plane of Innovation: Security Measures [Tradeskill]
;         now can be run independently of the Quest via RI at zone in.
;      Added Torden, Baston of Thunder: Lightning Strikes [Tradeskill]
;         now can be run independently of the Quest via RI at zone in.
;      Plane of Innovation: Masks of the Marvelous
;         Added ShinyHunt for last shiny
;      Plane of Disease: The Source
;         Fixed spawning of blighthorn and rancine
;      Torden, Bastion of Thunder: Tower Breach
;         Fixed change for dropped chests for Auliffe and Gaukr      
;      Torden, Bastion of Thunder: Winds of Change
;         Fixed change for dropped chests for Yvetti and Torstien

;v5.63 Changes 5-24-18
;   RI
;      Added support for PoP Expert Zones
;         (This only opens up the pathing and coding for nameds)
;         (Tweaking will still need to be done over time)
;         (Please report any and all bugs to Discord or The Forge)
;   RQ
;      The Bone Bladed Claymore
;         Fixed a bug

;v5.62 Changes 5-5-18
;   RQ
;      Ning Yun Retreat Timeline
;         Fixed a bug

;v5.61 Changes 4-29-18
;RQ
;   A Source of Malediction
;      Fixed multiple targeting bugs
;   Added:
;      Taking a little trip... (Repeatable)
;      Defending Ning Yun Retreat (Repeatable)
;      Precariously Placed Package (Repeatable)
;RI
;   Fixed a bug with invoking group follow after Custom Named Encounters
;      Solusek Ro's Tower: The Obsidian Core
;         The Molten Behemoth
;            Fixed a bug in Solo when using 2 Player Characters
;      Solusek Ro's Tower: Monolith of Fire
;         Modified Pathing for killing Estryxia's Obsidian, more efficient pathing from EStryxia to Sovaliz and for the room before sol ro
;         Solusek Ro
;            Fixed a bug with the sig line

;v5.60 Changes 4-26-18
;   RICharList && RIGroupLogin
;      fixed a bug

;v5.59 Changes 4-26-18
;   RQ
;      Music From the Elder
;         Fixed a bug
;      Sphinx Outside the Box
;         Removed Message box and pause and now turns off illusion for you
;            you must turn it back on if you want it
;      Reflection of Recollection
;         Increased wait
;      Precariously Placed Package
;         Now follows the barrels to ensure they keep moving, Will add more barrels at a later date
;   RI
;      Solusek Ro's Tower: The Obsidian Core
;         Verlixa
;            Fixed a bug in missing detections
;      Solusek Ro's Tower: Monolith of Fire
;         Estryxia
;            Script no longer jousts in Heroic

;v5.58 Changes 4-8-18
;   RQ
;      Case of the Missing Headpiece
;         Fixed a bug
;      Can't Step in the Same River Twice
;         Fixed a typo
;      The River Job
;         Fixed a typo
;      Light Studies
;         Added code to recast Jessinal's Tablet whenever it is not on the mob
;      Lighter Studies
;         Added code to recast Jessinal's Tablet whenever it is not on the mob

;v5.57 Changes 4-4-18
;   RI
;      Added RIConsole:Echo to MessageBox Function to also show what needs to be done in the RIConsole
;   RQ
;      General
;         Fixed numerous bugs in various quests
;      Added
;         A Stitch in Time, Part I: Security Measures
;         A Stitch in Time, Part II: Lightning Strikes
;            Both of these are still WIP, please report any bugs you encounter

;v5.56 Changes 3-10-18
;   RQ
;      General
;         Fixed a bug with a ton of quests using ReplyDialog and not progressing
;   The White Dragonscale Cloak
;      Added CheckPreReqs to beginning
;   A Source of Malediction
;      Added CheckPreReqs to beginning

;v5.55 Changes 2-28-18
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         method AutoLoot(string ForWho=_ALL, int _Options=0)
;            changes your personal auto loot options
;   RI
;      Modified
;         Torden, Bastion of Thunder: Winds of Change
;            Laef
;               MainToon will no longer move behind but instead cancel Caught in the Storm

;v5.54 Changes 2-24-18
;   RIMovement
;      Tweaked MoveBehind and MoveInFront
;   CombatBot
;      Fixed a bug with Instant Cast Buffs
;   WriteLocs
;      Fixed a bug with atexit and unloading of the ui

;v5.53 Changes 2-21-18
;   RI
;      Modified
;         Plane of Disease: Outbreak
;            Rallius
;               fixed a typo bug
;   RIInventory
;      Fixed a bug when adding items to Sell
;      Made script more efficient and sped this up a bit

;v5.52 Changes 2-19-18
;   Added:
;      RI_Extract
;         Opens UI to Extract weapons for planar essences
;   RZo
;      Fixed a bug that was not reading the zonesets correctly
;   RI   
;      Fixed a bug in ZoneDoor Function
;      Added RIConsole UI and Object
;         method LoadUI()
;            Loads UI (this is done on startup automatically)
;         method Hide()
;            Hide's the UI (this is also done on startup)
;         method Show()
;            Shows the UI
;         method Clear()
;            Clear's the console
;         method Echo(string _Message, bool _ShowConsole=FALSE, int _FlashConsoleTimeInSeconds=0, bool _PlayAlarm=FALSE)
;            Echo's to the console, optionally Showing the Console or Flashing for Attention and
;            playing alarm sound (Super annoying and loud, use only when absolutely needed)
;         method Execute(string _Command)
;            Execute's command
;      Added Global Booleans
;         RI_Var_Bool_WaitForLastNamedChest
;            If True RI will wait 30 mins after each Last Named or until their chest no longer exists
;            you can toggle this on or off by the command RI WaitForLastNamedChest or RI WFLNC  (case does not matter)
;            alternatively RI WaitForLastNamedChest ON or 1 or RI WFLNC ON or 1
;            alternatively RI WaitForLastNamedChest OFF or 0 or RI WFLNC OFF or 0
;            ** You can add these commands to CombatBot OnLoad events (on Your MainToon) so you never have to type them
;         RI_Var_Bool_TordenShort
;            If True RI will only run the right side of the Torden Zones
;            you can toggle this on or off by the command RI TordenShort or RI TS  (case does not matter)
;            alternatively RI TordenShort ON or 1 or RI TS ON or 1
;            alternatively RI TordenShort OFF or 0 or RI TS OFF or 0
;            ** You can add these commands to CombatBot OnLoad events (on Your MainToon) so you never have to type them
;      Modified
;         Torden, Bastion of Thunder: Tower Breach
;            Auliffe
;               Now disables hostiles/named hostiles/pets on all but main toon in heroic as well
;            Fixed a pathing bug on cyclone bridge
;         Plane of Disease: Outbreak
;            Rallius Rattican
;               MainToon will now continously click the orbs so as to not run into them
;               MainToon will do 3 .5s successive jumps at pull spot to make sure we are in line of sight for ranged attack
;         Solusek Ro: Monolith of Fire
;            Estryxia
;               Will now cast Cloak of Divinity before the Joust to allow priests to cast while moving
;               Will no longer joust after failing her script
;            Sovaliz
;               Healers will cast ST and Group heals before moving back to Main LockSpot
;               Healers will cast Cloak of Divinity while moving to Claws
;      Added RAID Coding
;         Tin Overseer Omega
;            Jousts his AE on all but fighters
;         Tin Overseer Alpha
;            Jousts his AE on all but fighters
;         Rankle
;            Jousts his Rampage
;   CombatBot
;      Umbral Barrier will now cast while moving
;      Mystics will now Cast while moving if Enhanced Concentration is active
;      Added Auto Ascension Combo's
;         When the bot detects an Ascension starter it will auto cast the corresponding Combo
;         All the setup thats needed is to check Auto Ascension Combo's on the Ascension tab
;         And add the starters too CB Cast stack for the toons you want to start the combos
;         And remove the Ascensions from the toons you want to finish the combos
;         Currently will finish all Combo's with the exception of Ethermancy (Still a WIP)
;      Added Setting:
;         Show RIConsole on Load
;            Shows RIConsole when the bot loads
;      CombatBot will now echo to RIConsole when someone's Ascensions Surge
;      Fixed a bug with stealth abilities
;      CombatBot Revamp Stage 1: Efficiency Changes
;         Made alot of internal changes to CombatBot and how it reads the cast stack
;         and all associated data, this should in turn make things much faster and elimnate
;         alot of the small delays in between spells. of course with any changes this big
;         can sometimes come bugs, please if you notice anything out of the ordinary please
;         report it.
;   RIMovement
;      Global Move function
;         Made a ton of efficiency changes to the move function and the way it reads data
;         this should make things faster and movement smoother.

;v5.51 Changes 2-8-18
;   RI
;      Modified
;         Solusek's Tower: The Obsidian Core
;            Balrezu
;               Fixed a bug in detecting correct last mob
;   RQ
;      Fixed a bug with quests and repeatables
;v5.50 Changes 2-8-18
;   RI
;      Fixed a bug in Looting and movement

;v5.49 Changes 2-8-18
;   CombatBot
;      Fixed a bug that was ignoring Recall pets when too far setting
;   RI
;      Fixed a bug in Looting
;      Fixed a bug in Target function and NoKillNPC's
;      Modified
;         Plane of Disease: The Source
;            Bhaly Adan
;               Now will target Manifestation after 2 orbs are down
;               Mages will target and cast Asborb magic on Any primordials under 26 health
;         Solusek Ro's Tower: The Obsidian Core
;            Molten Behemoth
;               Fixed a bug with placing rocks in solo
;            Balrezu
;               Fixed a bug that would rarely (heroic) and most times (solo) not click brazier
;         Solusek Ro's Tower: Monolith of Fire
;            Modified Pathing
;            Jiva
;               Fixed a crash bug in solo
;            So'Valiz
;               fixed a bug that would very rarely not detect which claws to click
;               now AutoTargets emberscale hunters if they add to the fight
;               Added 2s pause before moving to main lockspot
;            Solusek Ro and Avatar of Sun
;               now waits until solusek is within 7 of the middle of the platform before jumping over
;               if solusek is within 7 of middle it will now move behind on his nova
;               otherwise moves lockspot to within 5 of solusek giving more room for LS to combat nova         
;   RQ
;      Modified
;         Reflection of Recollection
;            Fixed wait
;         Legacy of Power Timeline
;            Fixed a bug that would sometimes zone into the wrong instances
;            Fixed a bug that would sometimes detect the wrong instance to run
;         Legacy of Power: An Innovative Approach
;            Fixed a bug on zoning out of gears

;v5.48 Changes 1-27-18
;   Modified Updater to only load/unload on local PC when uplinked
;   RI
;      Disabled CoT in Teleporter function
;      Modified
;         Solusek Ro's Tower: Monolith of Fire
;            Disabled CoT during SolRoMonolithEast and West functions
;            Jiva
;               Disabled Assisting and Auto Target named directly
;   RIMovement
;      Fixed a crash bug
;      Fixed a bug with turning off LockSpots

15
General Discussion / Re: New tradeskill zone
« on: August 22, 2018, 02:47:24 pm »
Absolutely

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