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Topics - Herculezz

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1
Announcements / ISXRI - Archived Update Notes #13
« on: February 08, 2023, 10:21:54 pm »
;v6.63 Changes 12-25-21
;************** MERRY CHRISTMAS **************
;   RQ
;      Modified
;         Familiar's Wild
;            Updated for level 125
;         Visions of Vetrovia Daily Tradeskill Mission
;            Added
;               Basement Building: Treats for Ziggy
;      Added
;         Guide Quest: Guide's Guide to Visions of Vetrovia
;         Visions of Vetrovia Timeline
;            Flotsam For the Boatswain
;            How Broken Shore Bay Got Its Name
;            Savage Defense Force
;            Small Plunder
;            Visions of Vetrovia: Time in Kamapor
;            Visions of Vetrovia: Keeping Secrets
;            Visions of Vetrovia: Into the Keep
;            Visions of Vetrovia: Welcome to the Jungle
;            Visions of Vetrovia: Pygmy Problems Aplenty
;            Visions of Vetrovia: Evil Dedraka
;            Visions of Vetrovia: Wastes Not, Want Not
;            Visions of Vetrovia: Handle with Scare
;            Visions of Vetrovia: Forlorn That Way
;            Visions of Vetrovia: A Smashing Success
;            Visions of Vetrovia: Vacrul Intentions
;            Visions of Vetrovia: Eyes on Vacrul Throne
;            Visions of Vetrovia: News Far and Wide
;   RI
;      Added
;         (All the Following are only coded for Solo, for now)
;         Karuupa Jungle: Heart of Conflict
;            Pathing throughout zone
;            Added:
;                Mean Green (RI Pull Mean)
;                  Lockspots toons   
;                  Moves around killing adds then named               
;                Agrodemus and Sumedorga (RI Pull Agrodemus)
;                  Lockspots toons
;                  Autotargets adds
;                Nakka Nakka (RI Pull Nakka)
;                  Lockspots toons
;                  Autotargets adds
;                Gharaka (RI Pull Gharaka)
;                  Lockspots toons
;                Ugweepai (RI Pull Ugweepai)
;                  Lockspots toons
;                  Targets correct adds at correct timing
;         Karuupa Jungle: Dedraka's Descent
;            Pathing throughout zone
;            Added:
;                Zaag the Unburied (RI Pull Zaag)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves to named               
;                Scarfeather (RI Pull Scarfeather)
;                  Lockspots toons
;                Krelburn (RI Pull Krelburn)
;                  Lockspots toons
;                  Autotargets adds
;                  Jousts
;                 Cannibrea (RI Pull Cannibrea)
;                  Lockspots toons
;                  Autotargets adds
;                  Jousts
;                Elder Gromekus (RI Pull Gromekus)
;                  Lockspots toons
;                  Autotargets adds
;         Mahngavi Wastes: Phantasmal Shades
;            Pathing throughout zone
;            Added:
;                Bartus Morrand (RI Pull Bartus)
;                  Lockspots toons      
;                  Autotargets adds            
;                Soul Eater Muhg (RI Pull Muhg)
;                  Lockspots toons
;                  Autotargets adds
;                Dremaera Forsaken (RI Pull Dremaera)
;                  Lockspots toons
;                  Autotargets adds
;                Rune Protector Gorok (RI Pull Gorok)
;                  Lockspots toons
;                  Autotargets adds
;                Esmerelda Everghast (RI Pull Esmerelda)
;                  Lockspots toons
;                  Autotargets adds
;         Castle Vacrul: Rosy Reverie
;            Pathing throughout zone
;            Autotargeting bloodrose bouquets as needed
;            Added:
;                Kartur (RI Pull Kartur)
;                  Lockspots toons      
;                  Autotargets adds
;                  Auto places artifacts         
;                T'valla Rilayne (RI Pull Rilayne)
;                  Lockspots toons
;                  Autotargets adds
;                Vhenex the Werefather (RI Pull Vhenex)
;                  Lockspots toons
;                  Autotargets adds
;                The Black King (RI Pull King)
;                  Lockspots toons
;                  Autotargets adds
;                Thornblood and Roseblood (RI Pull Thornblood)
;                  Lockspots toons
;                  Autotargets adds
;                  Turns on Totem of the Otter if you have them
;                  Moves to Roseblood after killing Thonrblood
;         Castle Vacrul: Caverns of the Forsaken
;            Pathing throughout zone
;            Added:
;                Sypheria the Shackled (RI Pull Sypheria)
;                  Lockspots toons   
;                  Autotargets adds               
;                Skelegore the Regurgitated (RI Pull Skelegore)
;                  Lockspots toons
;                  Autotargets adds
;                Mazza Zanzeer (RI Pull Mazza)
;                  Lockspots toons
;                  Autotargets adds
;                Lysander Mistmoore (RI Pull Lysander)
;                  Lockspots toons
;                  Autotargets adds
;                Vorigan Mistmoore (RI Pull Vorigan)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves to and pops boils
;                  Jousts Vampiric Hemorrhage
;         Castle Vacrul: Throne of the Ydal
;            Pathing throughout zone
;            Added:
;                Zabrina Selymes (RI Pull Zabrina)
;                  Lockspots toons            
;                  Kill correct sigil      
;                Veldahn Keyven (RI Pull Veldahn)
;                  Lockspots toons
;                  Kills correct adds in correct order
;                Lord Mayong Mistmoore (RI Pull Mayong)
;                  Lockspots toons
;                  Pulls Vishra into pool to kill her
;                  Moves to and kills adds
;         Svarni Expanse: Carrion Crag
;            Pathing throughout zone
;            Added:
;                High Shikari Olyxa (RI Pull Olyxa)
;                  Lockspots toons   
;                  Moves to within the shields            
;                Skulkor (RI Pull Skulkor)
;                  Lockspots toons
;                  Autotargets adds
;                Corpsetalon (RI Pull Corpsetalon)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves to knock her out of air
;                Gangrerious and Necrodaverus (RI Pull Gangrerious)
;                  Lockspots toons
;                Grumblugtin (RI Pull Grumblugtin)
;                  Lockspots toons
;                  Autotargets add without Unleashed

;v6.62 Changes 12-10-21
;   RQ
;      Modified
;         Visions of Vetrovia Daily Tradeskill Mission
;            Added
;               Basement Building: Forlorn Furnishings
;   RII
;      Fixed a bug that would not transmute shield

;v6.61 Changes 12-8-21
;   RQ
;      Modified
;         Were is the Messenger: Where the Weres Are
;            Fixed pathing where DBG added furniture
;         Visions of Vetrovia Daily Tradeskill Mission
;            Fixed pathing where DBG added furniture
;            Added
;               Basement Building: Feeding Renfry
;         Visions of Vetrovia Weekly Tradeskill Mission      
;            Fixed pathing where DBG added furniture
;   RelayGroup
;      Fixed a bug that would cause troubles with Mercenaries with space and ' in the name

;v6.60 Changes 12-6-21
;   RQ
;      Added:
;         Visions of Vetrovia Daily Tradeskill Mission
;            These will have to be added everday until RI
;            has all 7
;         Visions of Vetrovia Weekly Tradeskill Mission
;            Does not matter where you start these it will port to basement
;            Make sure you have fuel on you, i just recommend getting a stack
;            of each it will last you for a while, the weekly will also run
;            the daily simultaneously
;      Modified
;         Were is the Messenger: Where the Weres Are         
;            Tweaked pathing more to avoid collisions
;   RI
;      Path Function
;         Removed a 5s wait after each Actor

;v6.59 Changes 12-5-21
;   RQ
;      Added
;         Visions of Vetrovia Tradeskill Timeline
;            (Start in the Guild Hall near your
;            fuel and harvesting depots or in
;            Svarni Expanse if you have all the
;            Resources you need)
;            (This requires you have the resources available
;            either on you or in your depot or the timeline
;            may fail, and the quest in game will require extra quest
;            steps, you can find a list of needed resources on
;            https://eq2.fandom.com/wiki/Visions_of_Vetrovia_Crafting_Timeline)
;            Were is the Messenger: Local Living
;            Were is the Messenger: Different Tastes
;            Were is the Messenger: Find the Father
;            Were is the Messenger: Simple Gifts
;            Were is the Messenger: Covers and Crunchies
;            Were is the Messenger: Say Cheese
;            Were is the Messenger: Wild Ride
;            Were is the Messenger: Mad Machinations
;            Were is the Messenger: 'Ware the Were
;            Were is the Messenger: Where the Weres Are
;               (Make sure you watch this one as it can sometimes get stuck on geometry
;               With CheckCollision broken in ISXEQ2 and Amadeus not wanting or not willing
;               to fix it, I have done my best to work around it but its not perfect)
;   AbilityCheck
;      Increased scan to Level 125
;      Now accepts argument -RestartCB
;         will restart CB when finished with AbilityCheck
;      Now records HOIconID
;         If your AbilityCheck file does not include HOIconID
;         CombatBot will prompt you to run a new one everytime
;         it is ran until you do so
;   RI
;      Will now AutoCraft when called too (No longer requires EQ2Craft)
;       Tweaked and improved the AvoidActors function
;      Will now Dispell any Custom Named's Mortal Coil when increments are 1 or higher
;      Added Shaman's Scourge and Warden's Serene Symbol to Dispell function
;      Modified
;         Vasty Deep: Toil and Trouble
;            Vulgrat Vilebones
;               Removed some erroneous debug spam
;            Nogrovska Vodlak
;               Fixed some pathing bugs
;               Removed some erroneous debug spam
;         Savage Weald: Chaotic Caverns
;            Brutal Bloodbath
;               Fixed a targeting bug
;            The Spelobanzeothitem
;               Fixed a targeting bug
;            Forblarg the Foul
;               Toons will now move to Light to get cured
;         Savage Weald: Fort Grim
;            Nacisroc
;               Will now joust Shared Suffering
;         Shar Vahl: Siege Break
;            Enforcer Yisith
;               Fixed a movement bug
;         Echo Caverns: Fungal Foray
;            Corrupted Contruct
;               Now turns off Cures, except curse
;   Overseer
;      Removed erroneous Echo spam with Mishap quests
;   WriteLocs
;      Now writes Coordinates with a precision of 2 after the decimal

;v6.58 Changes 12-5-21
;   Beta Build

2
Announcements / ISXRI - Archived Update Notes #12
« on: December 05, 2021, 04:07:51 am »
;v6.57 Changes 11-20-21
;   CombatBot
;      Fixed a bug that was not using Cure Potions AKA ... Remedy or Cure ... correctly
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - We Need a Hero!
;      Modified:
;         The Grandiose Wordsmith Pursuance
;            Fixed a word spell correction from DBG that was not triggering conclusion of the fables
;   RI
;      Modified
;         Echo Caverns: Fungal Foray
;            Fixed a looping pathing bug
;         Shadeweaver's Thicket: Untamed Lands
;            Sotek
;               Will now make sure to turn Hostile and NamedHostile's back on at the end of the fight
;            Desolator
;               Now will only joust if Desolator is within 30 and will cast while moving
;         Shadeweaver's Thicket: Loda Kai Isle
;            Killmaster Kayzen
;               Will now wait to target Kayzen until he is within 10 of each designated Lockspot for each stage
;         Savage Weald: Fort Grim
;            Modified Pathing
;               This should fix a bug that was not engaging Nacisroc Coding

;v6.56 Changes 11-11-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Deadly Nights
;   CombatBot
;      Fixed a bug that was ignoring Skip AE checks and Skip Enc checks on Settings Tab
;   RI
;      Modified
;         Echo Caverns: Fungal Foray
;            Will now wait for Zugu's spawn mobs to appear then kill them
;         Savage Weald: Fort Grim
;            Fix a bug that was skipping named coding for Nacisroc
;            Felnir the Shadow Prowler
;               will now wait until a moor wolf is within 10 before targeting
;               to ensure they are near pire when they die
;   Overseer
;      Fixed a bug with loading saves on first time logging in

;v6.55 Changes 11-2-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Oceans for the Oceanless
;            Traveler's Holidays - Under a Burning Sky
;            Traveler's Holidays - Gears and Gadgets
;   RI_Overseer or RIO
;      Modified Grab Charged Quests to now pull from a list on a Grab Quests Window
;         Please click Choose Quests and add which quests you want to add
;            Dont forget to Save as either Default or Toon on the main RI_Overseer window
;   CombatBot
;      Fixed an issue that would not cast on Certain mercs
;   RII
;      Fixed an issue with items that have [] in the name
;   RI
;      Fixed a bug in the HailActor Function that would sometimes not set the correct Actor
;      when using -NumberofResponses or -ResponseNumber Arguments
;      Added:
;         Shadeweaver's Thicket: Loda Kai Isle
;            Pathing throughout zone
;            Killmaster Kayzen
;               Moves to correct spots to kill shadeweavers
;               Moves to next shadweaver as needed
;               Autotargets grunts
;            Nimble Rodderick
;               Just kills him
;            Taja Verath
;               Jousts out to cure arcane
;               Autotargets Tigers
;         Vasty Deep
;            Pathing throughout zone (turn on grabshinies to complete daily and weekly quests)
;            Palovina
;               Auto targets adds
;               Moves to correct tube to get cured
;            Vulgrat
;               Auto targets adds
;               Jousts
;               Pulls spiders
;            Francine
;               Auto targets adds
;               Picks up and moves cauldron to next room (Solo && Heroic I)
;               Interrupts and needs manual movement of cauldron (Heroic II)
;            Viktor
;               Auto targets and kills correct book
;               Moves to portal and ports to finish him off
;               Handles familiars (Heroic II)
;            Nogrovska
;               Moves to cyclone and changes Golem
;               Moves back and kills golem
;               Moves to land or water to get cured
;               Cures correct curse
;            Labomination (Not coded for Heroic II)
;               Cures correct curse (Heroic II)
;               Moves to, spawns and engages correct add to get correct damage type
;               Kills current add before moving to next (Not coded for HO and Heroic II)
;      Modified:
;         Shar Vahl: Siege Break
;            An'Kaas Fer'Zethon
;               Bard will move to grab and place crates on fire
;            Venomess Tshakez
;               MainToon will stand 20m away from rest of group to avoid AoE
;         Echo Caverns: Quarry Quandary
;            Chief Broglyn
;               Moved his LockSpot
;            Scyphodon
;               Fixed a bug that was not turning off AE's
;         Savage Weald: Chaotic Caverns
;            Spelobanzeothitem
;               Fixed a bug that was targeting a random whirling at the end of the fight
;         Shadeweaver's Thicket: Feral Reserve
;            Modified pathing
;            The Poached Poacher
;               will now ask pets to back off and stay here while spawning poacher
;         Echo Caverns: Fungal Foray
;            Now uses puffballs to spawn Zugu
;            Vinzerah Ral'Moor
;               Now targets and kills crystals and anima's
;            Fungus King Cremini
;               Now uses puffballs to spawn and throughout fight
;            
;   RZ
;      Added RZ LopingPlains or RZ LP
;         will move you and your group to loping plains vasty deep portal using fast travel
;      Added:
;         Shadeweaver's Thicket: Loda Kai Isle [Solo]
;         Shadeweaver's Thicket: Loda Kai Isle [Event Heroic]
;         Shadeweaver's Thicket: Loda Kai Isle [Expert Event]
;         Echo Caverns: Fungal Foray [Heroic]
;         Echo Caverns: Fungal Foray [Expert]
;         Savage Weald: Fort Grim [Event Heroic]
;         Savage Weald: Fort Grim [Expert Event]
;         Shadeweaver's Thicket: Feral Reserve [Heroic]
;         Shadeweaver's Thicket: Feral Reserve [Expert]
;         Shar Vahl: Siege Break [Heroic]
;         Shar Vahl: Siege Break [Expert]
;         Vasty Deep [Solo]
;         Vasty Deep [Heroic I]
;         Vasty Deep [Heroic II]


;v6.54 Changes 10-14-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - The Meaning of Mischief
;   RI_Overseer or RIO
;      Added a few missing quests
;   RIW
;      Added Arguments:
;         riw -currentquest or -cq
;            will load RIW using quest mode with the current active eq2 quest

;v6.53 Changes 10-5-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - More than Beer?
;   RZ
;      Modified RZ Baubles or RZ B
;         Now uses Fast Travel
;         Fixed a pathing bug
;         Will call to guild hall when done to avoid stacks of bots
;      Added:
;         Echo Caverns: Quarry Quandary [Heroic]
;         Echo Caverns: Quarry Quandary [Expert]
;         Savage Weald: Chaotic Caverns [Heroic]
;         Savage Weald: Chaotic Caverns [Expert]
;         Shadeweaver's Thicket: Untamed Lands [Heroic]
;         Shadeweaver's Thicket: Untamed Lands [Expert]
;         Echo Caverns: Zelmie Sortie [Event Heroic]
;         Echo Caverns: Zelmie Sortie [Expert Event]
;   RI
;      Modified
;         Echo Caverns: Quarry Quandary
;            Added Heroic and Expert to RI
;            The Needlite Queen
;               Fixed a targeting bug
;               Fixed a bug that was not dispelling on mages
;            Scyphodon
;               Modified so only MainToon will cast Magic Sugar while others target through them
;         Savage Weald: Chaotic Caverns
;            Added Heroic and Expert to RI
;            Brutal Bloodbath
;               Toons will no longer move behind
;               Mages and Wardens will now dispel
;               Appropriate toon will joust
;            Spelobanzeothitem
;               Mages and Wardens will now dispel
;               Now jousts reel
;               Morbigog
;               Toons will no longer move behind
;               Now jousts down under
;            Tashakhi
;               Changed lockspot
;               Toons will now move to correct bubble
;               Correct toon will be cured
;         Shadeweaver's Thicket: Untamed Lands
;            Added Heroic and Expert to RI
;            Sotek
;               Now auto targets a Gor Taku raider
;            Spiritist Karina
;               Turned off cures
;               Now destroys the jawbone if in your inventory
;            Desolator
;               Will now move to safe spots near the port spots
;               Will repair weapon
;               Jousts
;               Mages and Wardens will now dispel
;         Echo Caverns: Zelmie Sortie
;            Added Event Heroic and Expert Event to RI
;            Steena Dragonflyer
;               Fixed a bug that was not always moving behind
;               Changed targeting to Ants
;            Frindel Sporemiser
;               Will now target self during death cap

;v6.52 Changes 9-29-21
;   RI_Overseer
;      Added remaining Agents for Season 3

;v6.51 Changes 9-28-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Evoking Love
;   RI_Overseer
;      Updated for Season 3 (May be missing some Agents, will be added as i get the data)

;v6.50 Changes 9-21-21
;   RQ
;      Modified:
;         Familiars Wild
;            Changed the code to match the Fast Travel change to The Blinding
;               - I am confident there are several to a few dozen other quests
;                 That are broken by this change by DBG, if anyone knows them
;                 please let me know or post in the bugs channel
;         YunZi
;            Traveler's Holidays - Getting a Feel For Frostfell
;               Moved the quest to the top of the list box for easier access

;v6.49 Changes 9-21-21
;   RQ
;      Added:
;         YunZi
;            Traveler's Holidays - Getting a Feel For Frostfell

;6.48 Changes 1-26-21
;************** Happy New Year **************
;   RI_Overseer
;      Added access for free members to prevent crashing on load of extension
;   RZ
;      RZ B or RZ Baubles will move via fast travel or baubles if you have some
;      and replenish your Baubles to 20
;      RZ SW or "Savage Weald" will move to Savage Weald using Will of the Weald
;      RZ FM or "City of Fordel Midst" will move to Echo Caverns atrium using Will of Echo Caverns
;      RZ SV or "City of Shar Vahl" will move to a common point between both instance doors using Spirit of the Vah Shir
;         If you are out of any of the above baubles RZ will automatically call RZ Baubles and replenish them for you
;      Added:
;         Echo Caverns: Fungal Foray [Solo]
;         Echo Caverns: Quarry Quandary [Solo]
;         Echo Caverns: Zelmie Sortie [Solo]
;         Savage Weald: Chaotic Caverns [Solo]
;         Savage Weald: Fort Grim [Solo]
;         Shadeweaver's Thicket: Feral Reserve [Solo]
;         Shadeweaver's Thicket: Untamed Lands [Solo]
;         Shar Vahl: Siege Break [Solo]
;   RQ
;      Added:
;         City of Fordel Midst Side Quest Timeline
;         Paludal Disposal
;         Trouble in Haven
;         Pryce On Their Heads
;         Help for Hildreth
;         Grains of Truth
;         Echo Caverns Side Quest Timeline
;         A Miner Threat
;         Lichen that Venom
;         Lives in the Balanzite
;         Her Celial Theories (This quest may need babysitting, due to the horrible landscape in that area)
;         Fungus Groove (This quest may need babysitting, due to the horrible landscape in that area)
;         Savage Weald Side Quest Timeline
;         Every Rosg Has Its Thorn
;         Savage Camo
;         Shadeweaver's Thicket SidequestTimeline
;         Fleshless Tongue Untied
;            -Make sure you have Open on Loot set for Shinys
;         Fortune Fails the Bold
;      Modified
;         Reign of Shadows: Vexing Challenge
;            Fixed a bug that would sometimes not end path function for runes
;   RI
;      Added WFLNC to all Last Nameds
;      Added:
;         Shar Vahl: Siege Break
;            pathing throughout zone
;            Added:
;               Obscura Zun'Xakra (RI Pull Obscura)
;                  Lockspots toons
;                  Autotargets adds
;               Do'om Calamitus (RI Pull Calamitus)
;                  Lockspots toons
;                  Moves to and kill's 9 of 10 Adds
;               An'Kaas Fer'Zethon (RI Pull Zethon)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves back to hallway on port
;               Venomess Tshakez (RI Pull Tshakez)
;                  Lockspots toons
;                  Autotargets adds
;               Enforcer Yisith (RI Pull Yisith)
;                  Lockspots toons
;                  Autotargets adds
;                  Moves away from posion circles
;            Echo Caverns: Zelmie Sortie
;               pathing throughout zone
;               Added:
;                  Kwillix Quickshot (RI Pull Kwillix)
;                     Lockspots toons
;                     Autotargets adds
;                  Steena Dragonflyer (RI Pull Steena)
;                     Lockspots toons
;                     Autotargets adds
;                     Moves behing as needed
;                  Frindel Sporemiser (RI Pull Frindel)
;                     Lockspots toons
;                     Autotargets adds
;                     Moves out of circles      
;      Modified:
;         Savage Weald: Fort Grim
;            Modified:
;               Ulcine Nacisroc (RI Pull Nacisroc)
;                  Now jousts white circles         
;                Chief Gadzuuks (RI Pull Gadzuuks)
;                  Now jousts white circles
;                Felnir the Shadow Prowler (RI Pull Felnir)
;                  Moves behind as needed
;         Savage Weald: Chaotic Caverns
;            modified pathing
;         Echo Caverns: Fungal Foray
;            modified pathing to avoid the cart
;         Echo Caverns: Quarry Quandary
;            Modified:
;               Scyphodon
;                  Fixed a bug that would sometimes reapply buff too early
;                  Changed coding for the changes DBG Made to the cane
;         Savage Weald: Untamed Lands
;            Modified
;               Sotek
;                  Will not cast Hostile or Named Hostile until we are back at lockspot
;                  Healers will prioritize cures above all else
;                  Will cancel lockspot while you or your partner (real or merc) are Inflicted with Arcane
;                  Will now use arcane cure regardless if you have merc (those slow bastards)
;                  Will not send pets in for attack and will have pets stay back at lock spot

;v6.47 Changes 12-25-20
;************** MERRY CHRISTMAS **************
;   RI
;      Fixed a bug in the path function
;      Modified:
;         Echo Caverns: Fungal Foray
;            Modified Pathing
;   RQ
;      Modified
;         Lost Memories
;            Fixed a bug that would sometimes miss talking too the memory

;v6.46 Changes 12-25-20
;************** MERRY CHRISTMAS **************
;   Overseer:
;      Fixed a bug that was not using the following agents:
;             Thomasina Fe'Qar
;            Ugar Malshadow, Guardian of the Blades
;            Yalno Accelerato, the Dark Star
;   CombatBot:
;      Fixed a bug that was casting Septic Strike instead of Septic Strike II
;   RQ
;      Added:
;         Reign of Shadows Timeline
;            Grown Up Solution
;            Never Let You Echo
;            Save the Last Blast For Me
;            Reign of Shadows: Whispers of the Gods
;            Reign of Shadows: Echoes In the Deep
;            Reign of Shadows: Mapping the Dark
;            Reign of Shadows: Echo the Distance
;            Reign of Shadows: Facing the Savage Beast
;            Reign of Shadows: Spirited Attacks
;            Reign of Shadows: Shadow on the Vahl
;            Reign of Shadows: Whispered Blessings
;            Reign of Shadows: Vexing Challenge
;            Reign of Shadows: Against Thal Odds
;   RI
;      Added:
;      (ALL boss fights this xpac in Solo will use Cure Pots if you have them)
;      (Some require it, therefore its best you have a good amount of all of them)
;         Echo Caverns: Quarry Quandary (Not optimized for heroic)
;            Pathing throughout zone
;            Added:
;                Undertaker Zemilox (RI Pull Zemilox)
;                  Lockspots toons      
;                  Autotargets adds
;                The Needlite Queen (RI Pull Needlite)
;                  Lockspots toons
;                  Autotargets adds
;                  Dispels
;                Broglyn (RI Pull Broglyn)
;                  Lockspots toons
;                  Autotargets adds
;                Killmodo (RI Pull Killmodo)
;                  Lockspots toons
;                  Autotargets adds
;                Scyphodon (RI Pull Scyphodon)
;                  Lockspots toons
;                  Autotargets adds
;                  Auto handles cane
;         Echo Caverns: Fungal Foray
;            Pathing throughout zone
;            Added:
;                Corrupted Construct (RI Pull Construct)
;                  Lockspots toons      
;                  Jousts            
;                Vinzerah Ral'Moor (RI Pull Vinzerah)
;                  Lockspots toons
;                  Autotargets adds
;                Shadowphage(RI Pull Shadowphage)
;                  Lockspots toons
;                  Autotargets adds
;                Sporefiend Zugu (RI Pull Zugu)
;                  Lockspots toons
;                  Autotargets adds
;                Fungus King Cremini (RI PullCremini)
;                  Lockspots toons
;                  Autotargets adds
;                  Jousts
;         Savage Weald: Chaotic Caverns
;            Pathing throughout zone
;            Added:
;                Brutal Bloodbath (RI Pull Bloodbath)
;                  Lockspots toons   
;                  Autotargets adds               
;                The Spelobanzeothitem(RI Pull Spelobanzeothitem)
;                  Lockspots toons
;                  Autotargets adds
;                Forblarg the Foul (RI Pull Forblarg)
;                  Lockspots toons
;                  Autotargets adds
;                Morbigog(RI Pull Morbigog)
;                  Lockspots toons
;                  Autotargets adds
;                Shred of Tashakhi (RI Pull Tashakhi)
;                  Lockspots toons
;                  Autotargets adds
;         Savage Weald: Fort Grim
;            Pathing throughout zone
;            Added:
;                Ulcine Nacisroc (RI Pull Nacisroc)
;                  Lockspots toons      
;                  Autotargets adds            
;                Chief Gadzuuks (RI Pull Gadzuuks)
;                  Lockspots toons
;                  Autotargets adds   
;                Felnir the Shadow Prowler (RI Pull Felnir)
;                  Lockspots toons
;                  Autotargets adds   
;         Shadeweaver's Thicket: Feral Reserve
;            Pathing throughout zone
;            Added:
;                Greeneyes (RI Pull Greeneyes)
;                  Lockspots toons
;                  Autotargets adds            
;                Hopper the Blood-Drenched (RI Pull Hopper)
;                  Lockspots toons
;                  Autotargets and moves to adds
;                The Poached Poacher (RI Pull Poacher)
;                  Moves to and clicks spirit beast at 50
;                Thraxinae (RI Pull Thraxinae)
;                  Lockspots toons
;                  Autotargets adds
;                Kovari Twins(RI Pull Kovari)
;                  Lockspots toons
;                  Autotargets and moves to anchors
;                  Autotargets adds
;         Shadeweaver's Thicket: Untamed Lands
;            Pathing throughout zone
;            Added:
;                Goretilla (RI Pull Goretilla)
;                  Lockspots toons      
;                  Autotargets and moves to adds            
;                Sotek (RI Pull Sotek)
;                  Lockspots toons
;                Nok Hakka (RI Pull Hakka)
;                  Lockspots toons
;                Spiritist Karina (RI Pull Karina)
;                  Lockspots toons
;                  Autotargets and moves to adds   
;                 Desolator (RI Pull Desolator)
;                  Lockspots toons
;                  Moves to and clicks the "right" portal

;v6.45 Changes 12-17-20
;   RQ
;      Modified:
;         Through the Belly of the Beast
;            Fixed a bug that would zone into the wrong zone

;v6.44 Changes 12-17-20
;   RQ
;      Modified:
;         Piercing the Darkness: A Very Fortunate Turn of Events Part II
;            Fixed a bug that would not end the path function for the harvests
;         Piercing the Darkness: Gifts from the Great Beyond Part II
;            Fixed a bug that would not end the path function for the harvests
;      Added:
;         Reign of Shadows Tradeskill Timeline (Requires 2 Portable Workbench)
;            The Delineation of Method
;            Through the Belly of the Beast
;            Paying the Piper
;            The Grumbling
;               - This quest may need a little babysitting the devs decided to put those mushrooms
;                 in some harder to reach places for a bot
;            Tiptoe Through the Shadows
;            The Grandiose Wordsmith Pursuance
;            Ennoblement of Penitence
;            Dark Side of the Dark Side
;               - This quest may need a little babysitting when harvesting the resources
;                 sometimes it can get caught up on a branch or those stupid light pillars
;   RZ:
;      Renamed exit actor in RZ for Listless Spires to the new one DBG renamed it too

;v6.43 Changes 12-13-20
;   Version bump for corrupt DLL

;v6.42 Changes 12-13-20
;   Due to popular request, and maybe a little bribary :P The following has been added
;   RZ
;      Added:
;         The Icy Keep (Hard)
;            When added to the Added zones list will remove all other zones and set infinite mode
;   RI
;      Added:
;         The Icy Keep (Hard)
;            ***** REQUIRES you have and be wearing Spring-Loaded Gnomish Stilts ******
;            pathing throughout zone
;   RQ
;      Modified:
;         Familiars Wild
;            should now more reliably Hail the Quest giver

;v6.41 Changes 12-12-20
;   RZ
;      Added:
;         Familiars Wild
;            This will fast travel to either qeynos or freeport
;            and will start the quest and delete the quest and restart
;            until it gets the insect version then runs it
;               -will add more later
;            will call back to the guild hall when complete
;   RI
;      Modified
;         Fordel Midst: Bizarre Bazaar
;            Now Only MainToon will hail Percy
;         Solusek's Eye: The Calling
;            Added zone pathing (for real this time)


3
Announcements / ISXRI - Archived Update Notes #11
« on: December 25, 2020, 01:54:01 am »
;v6.40 Changes 12-11-20
;   RI:
;      Starts RI_Overseer When extension loads
;         type RIO to modify settings
;      Added:
;         Solusek Eye: The Calling
;            pathing up to Qaaron the Usurper (not coded yet)
;            Added:
;               The Iron Widow (RI Pull Widow)
;                  Lockspots toon
;                  Autotargets window makers
;               Novinctus (RI Pull Novinctus)
;                  Lockspots toons
;               Dread Lady Vezarra (RI Pull Vezarra)
;                  Autotargets cages
;               Chief Babagoosh (RI Pull Babagoosh)
;                  Lockspots toons
;                  Turns off cure curse
;                  called out toon will move distance away then call for curse curse
;               Sickleclaw and Evisceraptor (RI Pull Sickleclaw)
;                  Lockspots toons
;                  Kills Evisceraptor then Sickleclaw
;               Lord Commander Izeroth (RI Pull Izeroth)
;                  Lockspots toons
;                  Kills Xeri then Korvisaur then the Lord Commander
;                  Auto targets Korvisaur when he is knocked out
;               Pyreduke Surtaug (RI Pull Surtaug)
;                  Lockspots toons
;                  Autotargets twisting flames
;               Onakoome Onakoome
;                  Lockspots toons
;                  One healer lockspots 5 away
;                  only cursed that healer
;                  Autotargets ascended
;               Galadoon Galadoon
;                  Lockspots toons
;                  Moves to toon needing cured and cures
;                  moves on top of Galadoon when Slag Diving and Autotargets slags
;               Hortu the Scorched
;                  Lockspots toons
;                  Moves group to and kills scion's
;                  Moves group to opposite rings to spawn carpet
;                  Non Healer will attempt to jump on the carpet to activate scion
;                     This is not 100% reliable
;                        but even when it fails it will still activate the scion
;                        toon will revive and rejoin the group if failure
;               Ayquini the Firemind
;                  Lockspots toons
;                  Balances named's
;                  Targets and ranged kills dopplegangers
;               Lord Kargurak
;                  Lockspots toons
;                  Autotargets guards
;                  crouchs and uncrouchs as necessary
;                  Moves to and click's / types name for RO Call
;      Modified:
;         The Ruins of Ssraeshza
;            Modified:
;               The Architect of Ruin
;                  Called out toon will now move off to the side
;      Added Raid Coding:
;         Rockhopper Pouncer (RI Pull Rockhopper)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;         Praetorian K'Tikrn (RI Pull Praetorian)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;         Thought Horror Overfiend (RI Pull Overfiend)
;            Lockspots toons
;            Fighters Autotarget
;            Scouts move behind
;            Everyone Jousts as needed
;            Fighters move named as needed
;         The Stonegrabber Colossus (RI Pull Stonegrabber)
;            Lockspots toons
;            Fighters Autotarget
;            Group 1 Bard pops bubbles   
;         The Sambata Champion
;            Lockspots toons
;            Fighters Autotarget
;            Jousts as needed
;            Fighters will cast stoneskins if availble for Stone Rain (only coded for guardian will add more soon)
;   Added:
;      RI_Overseer or RIO
;         Script to auto complete / run overseer quests w/ UI
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method OverseerRunNow(string ForWho=ALL)
;            Runs Overseer check NOW
;         *method OverseerGO(string ForWho=ALL)
;            Go's and gets overseer charged quests based on ui settings
;   CB
;      Possess Essence will now Target Self for casting to ensure you get the best buff
;   RZ
;      Fixed a bug that would not allow right click to remove even when not in Heroic and Solo mode
;      Added:
;         now accepts unlimited arguments of:
;            as an example you can start RZ and have it auto run your SOLO zones with the command
;               RZ -START -SOLO
;            if you are absolutely sure there is nothing in your zone lockout you want to hold onto you can
;               RZ -START -SOLO -RESETALL
;                  this will run RZ in Solo Mode and Reset all Zones then RUN RZ all with 1 Click
;            I have a Button called RZSolo in my RIMUI and with just 1 Hit of that button it will call my mercs and start rz
;               this button is a execute multiple commands button and the commands are as follows:
;                  ALL
;                  "eq2ex merc resume"
;                  "rz -start -solo"
;            I have a 2nd button called RZHeroic in my RIMUI and with just 1 Hit of that button it will invite my group and start rz
;               this button is a execute multiple commands button and the commands are as follows:
;                  ${Me.Name}
;                  "RIMUIObj:Invite[ALL]" 
;                     -- This command invites whover you have loaded in and are uplinked
;                  "TimedCommand 50 rz -start -heroic" 
;                     -- this gives time for the group to get invited before loading RZ
;            -START
;               starts RZ with whatever options you have saved
;            -SOLO
;               puts RZ into Solo Mode
;            -HEROIC
;               puts RZ into Heroic Mode
;            -NORESET
;               does not reset all zones initially on start
;            -RESETALLZONES
;               **DANGEROUS** This option will reset ALL Zones in your in game zone lock window
;                           including raids

;v6.39 Changes 11-28-20
;   RI
;      Fordel Midst: Wayward Manor
;         Fixed a bug that was turning on GrabShinys when RZ had it set to off
;         Tog Voil (RI Pull Voil)
;            Fixed a bug that was not recognizing what portal you were at if ended on the top floor
;      Ruins of Ssraeshza
;         Fixed a bug that was turning on GrabShinys when RZ had it set to off

;v6.38 Changes 11-28-20
;   RZ
;      Added:
;         Grab Shinys CheckBox - when checked RI will find and loot shinys, will not when unchecked
;         RII CheckBox - when checked RZ will start RII with the following arguments -start -loop -noui
;            - This will start RI Inventory and loop through your List continuously until RZ is closed
;            - it will also not display a ui, to bring up the RI Inventory ui just simply type RII
;         Solo Button - Will remove all non solo zones from the RZ List listbox (Does not save)
;            - this will also put RZ in Solo Mode and will not allow saving or modifying of the ListBox
;         Heroic Button - Will remove all solo zones from the RZ List listbox (Does not save)
;            - this will also put RZ in Heroic Mode and will not allow saving or modifying of the ListBox
;   RI
;      For now and until Amadeus fixes CheckCollision, RI will now disable looting of shinys,
;      to turn on use RI_Var_Bool_GrabShinys:Set[1] or RIMUIObj:GrabShinys[1] <- Can be made into a button
;      You can also add the command to a OnEvent for your MainToon in CB just make sure to encapsulate
;      the command in "" so the command would be "RIMUIObj:GrabShinys[1]" for the OnLoad event
;      Modified:
;         Fordel Midst: Wayward Manor
;            Fixed a bug that would crash SpawnEegut function when a group member is trapped
;   RILoot
;      When adding an item, will now keep the item and qty of item to ease in adding for multiple toons

;v6.37 Changes 11-25-20
;   CombatBot
;      Should more reliable cast Bulwark on raid mobs please report any it misses along with the message it calls out
;   RILoot
;      Widened the Window and the AddedItems List to be more readable
;   RI
;      Modified
;         Sanctus Seru: Echelon of Order
;            Fixed a pathing bug
;         Fordel Midst: Wayward Manor
;            Tweaked spawn eegut routine
;         Fordel Midst: Bizarre Bazaar
;            Turns on round robin before Trade Baroness fight to ensure everyone loots their items
;         The Venom of Ssrashza
;            Modified pathing
;            Removed puzzle and now just kills engineer (you must have completed the zone at least once in heroic)
;            Modified:
;               Rhag'Voreth
;                  will now stop for heals if anyone in the group is 50 or below
;               Arch Nemesis Rhag'Nazza
;                  tweaked pull and movement routine
;         The Vault of Ssraeshza
;            Fixed a pathing bug
;            Fixed a bug that would occasionally not move to the orbs
;            Fixed a bug that would sometimes miss spawning Yzo
;            Fixed a bug that would sometimes miss floor panels
;         The Ruins of Ssraeshza
;            Turned off Shinycollection in the Bridge area
;            Will now teleport more reliably
;            Rotating ramp room should be more reliable
;            Clock will try a few more times to get correct and if it fails it will message you pause and wait


;v6.36 Changes 11-20-20
;   RQ
;      Modified:
;         Shattered Dawn: Extinguish the Corrupted Light
;            Will now enter the Solo version instead of the Heroic
;         Shattered Dawn: Cast a Long Shadow
;            Fixed a bug that was not ending the path function
;            Tweaked the Reishi spores so it shouldnt try to go into the landscape
;      Added:
;         Traveler's Feast - Kylong Bean Casserole
;         Traveler's Feast - Othmir Pepper Pasta
;         Shattered Dawn: Going to Wrack and Ruins
;         Shattered Dawn: Moments in the Sun
;         Shattered Dawn: Puzzling Power in Ssraeshza
;         Shattered Dawn: Vault in the Wound
;   RZ
;      Fixed expert and challenge code to only work in Blood of Luclin xpac
;      Fixed Event Heroics to be listed and work as Event Heroics
;      Added:
;         The Ruins of Ssraeshza [Solo]
;         The Ruins of Ssraeshza [Heroic]
;         The Ruins of Ssraeshza [Expert]
;         The Venom of Ssraeshza [Solo]
;         The Venom of Ssraeshza [Event Heroic]
;         The Venom of Ssraeshza [Expert]
;         The Vault of Ssraeshza [Solo]
;         The Vault of Ssraeshza [Heroic]
;         The Vault of Ssraeshza [Expert]
;         Fordel Midst: Bizarre Bazaar [Solo]
;         Fordel Midst: Bizarre Bazaar [Heroic]
;         Fordel Midst: Bizarre Bazaar [Expert]
;   RI
;      Fixed a bug that was crashing RI on other toons in Sanctus Seru: Arx Aeturnus
;      Modified:
;         Fordel Midst: Wayward Manor
;            Tweaked Eegut Stonegut Pull function to be more reliable and hopefully less stucky
;            Modified pathing to avoid getting stuck trying to get shinies (since ISXEQ2's CheckCollision is currently broken)
;            Modified:
;               Tog Voil
;                  should now more reliably click the portal on all Toons
;      Added:
;         The Ruins of Ssraeshza
;            pathing throughout zone
;            Added:
;               The Architect of Ruin (RI Pull Ruin)
;                  Lockspots toons
;               Vesshtri the Swordfang (RI Pull Vesshtri)
;                  Lockspots toons
;                  Jousts behind for Slicing Fangs
;               Rath Brothers (RI Pull Rath)
;                  Lockspots toons
;                  Enters correct time of death
;               Gorgorah the Shadowmania (RI Pull Gorgorah)
;                  Lockspots toons
;                  Stays in Bubble
;               Kor Va Xian (RI Pull Xian)
;                  Lockspots toons
;                  Jousts knockback
;                  Paths toons out of the Darkness
;                  Destroys Bombs
;         The Venom of Ssraeshza
;            pathing throughout zone
;            Added:
;               Rhag'Sekez (RI Pull Sekez)
;                  Lockspots toons
;                  Moves Rhag'Sekez to equidistance between the orbs
;               Rhag'Voreth (RI Pull Voreth)
;                  Lockspots toons
;                  Moves to correct orb locations
;                  Autotargets Adds
;               Arch Nemesis Rhag'Nazza (RI Pull Nazza)
;                  Lockspots toons under water
;                  Either have water breathing or a healer merc
;                  will turn on Totem of the Otter if you have it
;                  Autotargets Adds
;         The Vault of Ssraeshza
;            pathing throughout zone
;               Added:
;                  Nev Dax'Thall (RI Pull Nev)
;                     Lockspots Toons
;                     Clicks Orbs
;                  Gloombeast Azrinax (RI Pull Azrinax)
;                     Lockspots Toons
;                  Umbral Lord Yzo (RI Pull Yzo)
;                     Lockspots Toons
;                     Moves to rooms and kills shadowspren
;                  Shadow Rhozth Ikeshzi (RI Pull Ikeshzi)
;                     Lockspots Toons
;                  Shade of Vyzh'dra (RI Pull Shade)
;                     Lockspots Toons
;         Fordel Midst: Bizarre Bazaar (You need to have completed this the first time and you must speak kerran)
;            pathing throughout zone
;               Added:
;                  Financier Fendilix (RI Pull Fendilix)
;                     Lockspots Toons
;                  Mandee Quin and Mannee Quin (RI Pull Quin)
;                     Lockspots Toons
;                  Short Shift (RI PUll Shift)
;                     Lockspots Toons
;                  Trade Baroness Elsindir (RI Pull Elsindir)
;                     Lockspots Toons
;                     Uses Cat's Eye Agate when appropriate
;                  Bazaar Baron Brixwald (RI Pull Brixwald)
;                     Lockspots Toons
;                     Uses Cat's Eye Agate when appropriate
;                     Uses Paludal Catnip when appropriate

;v6.35 Changes 11-6-20
;   RI
;      Fixed a bug that was not loading the zone file for The Fordel Midst: Wayward Manor in Heroic

;v6.34 Changes 11-3-20
;      Added:
;         Traveler's Feast - Mara Mandaikon Kakiage
;         Shattered Dawn: Midst Souls in the Manor
;   RQ
;      Piercing the Darkness: Carving a Legacy
;         Fixed a bug that was not ending Path Function for Sublime Pulverulence
;         Changed pathing and added FastTravel
;   RZ
;      RZ will now attempt to resume your merc at the begging of each zone when in [Solo]
;      RZ will now replenish your Will's upon using Will of Seru
;      If Grouped RZ will now relay RZ AC or RZ SSC to all group members
;   RI
;      Sanctus Seru: Echelon of Order [Solo]
;         Will now wait on each side at the beginning until the "an Echelon vigilant" are dead
;      Added:
;         The Fordel Midst: Wayward Manor
;            pathing throughout zone
;            Added:
;               The Deadly Dapperling (RI Pull Dapperling)
;                  Lockspots and Targets named
;               Eegut Stonegut (RI Pull Eegut)
;                  Spawns mob by pulling muck diggers into traps (uses ranged attack for this so if you one shot, simmer down)
;                  Lockspots and Targets named
;               Yelloweyes (RI Pull Yelloweyes)
;                  Lockspots and Targets named
;                  Uses Bottle of Screaming Flames as needed
;                  Jousts
;                  Cures Correct Curses
;               Tog Voil (RI Pull Voil)
;                  Lockspots and Targets named
;                  Ports as needed
;               Famyra the Biblioghost (RI Pull Famyra)
;                  Lockspots and Targets named
;                  Kills tome's when needed

;v6.33 Changes 10-29-20
;   RII
;      Added Loop check box to allow Looping in the UI
;      Added Hide Button to hide the ui
;         you can unhide by typing RII in the console or hitting your RI_Inventory RIMUI Button
;      Added Add Agents check box to add any agents in the selected bags to your collection
;      Added Convert Agents check box to convert any agents you already have added
;      Added Add Familiars check box to add any familiars in the selected bags to your collection
;      Added Delete Leftovers check box to delete any Agents/Familiars that were not added/converted
;      Added the following to the top of the inventory list box
;         *All Treasured Items*
;         *All Legendary Items*
;         *All MC Legendary Items*
;         *All Fabled Items*
;         *All MC Fabled Items*
;         *All Ethereal Items*
;         *All Mythical Items*
;         *All Adepts*
;         *All Experts*
;         *All Masters*
;            These are all used in Conjunction with Salvage, Extract and Transmute
;            When added to the Added Items list, RII will do the respective actions
;            to All the respective items in the selected bags
;            *Note these will be added to the beggining of the Added Items List
;            *But will not be done until RII has exhausted the full Added Items List
;            *In other words they are done last in order of how they appear with other
;            *All items
;   RI
;         Aurelian Coast: Maiden's Eye
;            Xylox
;               Fixed a jousting bug   
;         Sanctus Seru: Echelon of Order
;            Fixed 2 pathing bugs that would get you stuck on the ramps
;            Sped up the hailing of the seekers quite a bit
;            Fixed a bug that was not skipping the first set of rangers
;            when not on sig quest

;v6.32 Changes 10-27-20
;   RQ
;      Added (For Real This Time)
;         Traveler's Feast - Sky Cake

4
Announcements / ISXRI - Archived Update Notes #10
« on: November 20, 2020, 08:39:45 pm »
;v6.31 Changes 10-27-20
;   RQ
;      Added
;         Traveler's Feast - Sky Cake
;   CombatBot
;      Added Lunar Barrage for Bulwark on tanks
;   RZ
;      Added Heroic and Expert for all currently coded zones
;   RI
;      Added ZoneVersion selection for all currently coded zones
;      Modified
;         Fordel Midst: The Listless Spires
;            Sped up the hailing of the spirits quite a bit
;         Aurelian Coast: Maiden's Eye
;            Xylox
;               no longer targets self
;               increased joust distance
;         Aurelian Coast: Reishi Rumble
;            Added preheal before last named

;v6.30 Changes 10-25-20
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method ZoneVersion(string ForWho=ALL)
;            Accepts zone version window
;      Modified RIMUIObj Method's, Member's and *Button's
;         *method ReplyDialog(string ForWho, ... args)
;            now accepts and unlimited amount of arguments as numbers or string
;   RQ
;      Added
;         Piercing the Darkness: Marketplace of Horrors Part I
;         Piercing the Darkness: Marketplace of Horrors Part II
;         Piercing the Darkness: Marketplace of Horrors Part III
;         Piercing the Darkness: Three Little Tegi Part I
;         Piercing the Darkness: Three Little Tegi Part II
;         Piercing the Darkness: Three Little Tegi Part III
;         Piercing the Darkness: Message in a Shadowed Bottle Part I
;         Piercing the Darkness: Message in a Shadowed Bottle Part II
;         Piercing the Darkness: Message in a Shadowed Bottle Part III

;v6.29 Changes 10-25-20
;   RI
;      Version Mismatch Fix

;v6.28 Changes 10-25-20
;   RI
;      Fixed a bug in the Path function in regards to checking Quantity of items in inventory when in multiple stacks
;      Fixed a bug in the CheckPreReqs function that was not detecting items in your inventory
;      Fixed a bug in the ReplayDialog function using Text instead of Option # to choose options
;      Fixed a bug in the ZoneDoor function that would cause some ZoneDoors to not be clicked
;         (this may break some older quests if so please report them to Herculezz)
;   RQ
;      Piercing the Darkness: Carving a Legacy
;         fixed a bug that was not harvesting the sublime pulverulence
;      Piercing the Darkness: Chasing Moonbeams
;         fixed a bug that was not clicking the Ulteran Portal in Kylong Plains
;      Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         fixed a pathing bug
;      Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         fixed a bug that was not waiting for the cast of the Insectoid Communication Jammer
;      Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         fixed a bug that was not waiting for the cast of the Insectoid Communication Jammer
;         fixed a bug that was not waiting for the cast of the Advanced Lightning Tracker Mach I
;         fixed a bug that was not clicking the Ulteran Portal in Plane of Magic
;      Piercing the Darkness: A Very Fortunate Turn of Events Part I
;         fixed a bug that was not waiting for the 2nd fly over to sanctus seru
;         fixed a bug messing up conversation with Hulda
;         fixed a bug that was not answering the questions
;      Piercing the Darkness: A Very Fortunate Turn of Events Part III
;         fixed a bug that was not checking the first book

;v6.27 Changes 10-23-20
;   RI
;      Fixed a bug in the Instance Function which was causing RQ not to run coded instances during questing
;      Fixed a bug in the ImportZoneFile funtions which would not load any DAT files
;      Sanctus Seru: Arx Aeturnus [Event Heroic]
;         Fixed a bug that was not loading the ZoneFile from the extension
;   RQ
;      Shattered Dawn: Casting a Long Shadow
;         Fixed a bug
;      Shattered Dawn: Burn the Midnight Oil
;         Fixed a bug
;      Shattered Dawn: Battle of the Nexus
;         Fixed a bug
;   RI_Extract
;      Fixed a bug
;   RQ
;      Added:
;         Traveler's Feast - Dervish Squash Curry
;         Blood of Luclin Tradeskill Timeline (All the following are EARLY Alpha, and have not been tested)
;            If started in your guild hall near your harvesting depot
;            it will remove all the needed resources if you have them
;         Piercing the Darkness: Carving a Legacy
;            If started in your guild hall near your harvesting depot
;            it will remove all the needed resources if you have them
;            then will use a Vigilant Sanctum Key to goto the sanctum
;            and start quest, please make sure this item is in your inventory
;            and you have the resources needed either on you or in your depot
;         Piercing the Darkness: Monuments of Mythic Passage
;         Piercing the Darkness: Chasing Moonbeams
;         Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part I
;         Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part II
;         Piercing the Darkness: The Sad Tale of Benosch Ironsprocket Part III
;         Piercing the Darkness: A Very Fortunate Turn of Events Part I
;         Piercing the Darkness: A Very Fortunate Turn of Events Part II
;         Piercing the Darkness: A Very Fortunate Turn of Events Part III
;         Piercing the Darkness: Gifts from the Great Beyond Part I
;         Piercing the Darkness: Gifts from the Great Beyond Part II
;         Piercing the Darkness: Gifts from the Great Beyond Part III

;v6.26 Changes 10-15-20
;   RQ
;      Added:
;         YunZi
;            Traveler's Feast - Coldwind Clam Chowder
;            Traveler's Feast – Darklight Beetle Omelets
;            Traveler's Feast – Rivervale Ratatouille
;            Traveler's Feast – Butcherblock Pumpkin Bread

;v6.25 Changes 7-3-20
;   RI
;      Fixed RewardWindow modifications
;   RII
;      Fixed RewardWindow modifications
;   CombatBot
;      Fixed RewardWindow modifications
;   Salvage / Transmute / Extract
;      Fixed RewardWindow modifications

;v6.24 Changes 4-26-20
;   RI
;      Fixed a crashing bug in the ShinyCollection function

;v6.23 Changes 4-25-20
;   RIMUIObj
;      Modified QuestStepExists(string QuestStep, bool isChecked)
;         Added isChecked boolean to determine if the queststep is checked
;   RI
;      Modified BuyFromVendor function to utilize new MerchantWindow tlo
;      Modified
;         Sanctus Seru: Echelon of Order
;            Turned off balance trash
;      Added
;         Fordel Midst: The Listless Spires
;            Pathing throughout zone
;            Added:
;               Old Witherby (RI Pull Witherby)
;                  Lockspots toons
;               War Master Ryzon (RI Pull Ryzon)
;                  Lockspots toons
;                  Targets diretusk
;               War Master Ryzon (RI Pull Ryzon)
;                  Lockspots toons
;   RI_Inventory or RII
;      Modified Sell functionality to utilize new MerchantWindow tlo
;   RI_WriteLocs or RIW
;      Modified Path and ZoneDoor Custom Functions Description
;   RQ
;      Added:
;         Blood of Luclin Timeline
;            Shattered Dawn: Mythic Passage Arranged
;            Shattered Dawn: Querent of Ruin
;            Shattered Dawn: Behind the Walls of Seru
;            Shattered Dawn: Execution of Order
;            Shattered Dawn: Extinguish the Corrupted Light
;            Shattered Dawn: Cast a Long Shadow
;            Shattered Dawn: Burn the Midnight Oil
;            Shattered Dawn: Battle of the Nexus

;v6.22 Changes 4-17-20
;   RZ
;      Fixed a bug that was only moving MainToon between AC and SSC

;v6.21 Changes 4-17-20
;   RZ
;      Fixed a bug getting stuck moving from AC Zones to FM Zones

;v6.20 Changes 4-17-20
;   RI
;      Fixed a syntax bug that was giving out a illegal calculation error

;v6.19 Changes 4-16-20
;   RI
;      Fixed a bug in the following commands that broke their functionality:
;      RIMUIObj:PauseRI[ForWho]
;      RIMUIObj:ResumeRI[ForWho]
;      RI_CMD_PauseRI 1/0
;      Added:
;         Fordel Midst: The Listless Spires (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Old Witherby (RI Pull Witherby)
;                  Lockspots toons                  
;                War Master Ryzon (RI Pull Ryzon)
;                  Lockspots toons
;                  Targets mount when appropriate
;                Fire Monger Baltar (RI Pull Baltar)
;                  Lockspots toons
;   RZ
;      Added:
;         Fordel Midst: The Listless Spires (Solo)      
;   RQ
;      RQ will now load eq2craft instead of the defunct craft command
;   RIW (Used to create Zone Files)
;      Revamped RIW and exposed all Custom Functions built into RI to the UI, click the Custom button

;v6.18 Changes 3-18-20
;   CB
;      Will no longer cast Fount of Power
;   RI
;      Will ask merc to backoff upon starting
;         (this will help prevent the merc from standing 30+m away and keeping the mobs out of range)
;      Modified:
;         Sanctus Seru: Echelon of Order
;            Modified pathing to help with LoS (please report if and where issues still exist)
;      Modified:
;         Sanctus Seru: Echelon of Divinity
;            Modified pathing to help with LoS (please report if and where issues still exist)

;v6.17 Changes 2-19-20
;   RZ
;      Fixed a bug in detecting where you are
;      Will now use Will of Seru or Will of the Coast to move to the respective Instance locations if you have them in your inventory
;   RunInstances
;      Modified LockAndPull function to be a little more reliable at Pulling
;   RI
;      Modified:
;         Sanctus Seru: Echelon of Divinity
;            Modified:
;                Unhilynd (RI Pull Unhilynd)
;                  Now waits until he is aggro or 30s before engaging or moving on
;                Prysmerah, Arx Patrona (RI Pull Prysmerah)
;                  Now waits until he is aggro or 60s before engaging or moving on

;v6.16 Changes 2-18-20
;   RI
;      Modified:
;         Sanctus Seru: Echelon of Order
;            Modified pathing throughout zone

;v6.15 Changes 2-17-20
;   RZ
;      RZ will move between Sanctus Seru [City] and Aurelian Coast Instance Locations as needed
;      Added:
;         Sanctus Seru: Echelon of Order [Solo]
;         Sanctus Seru: Echelon of Divinity [Solo]
;         Sanctus Seru: Arx Aeturnus [Solo]
;      you can now pass in a MoveTo location and RZ will try to get you there
;      there are some caveats, you must be at one of the predetermined starting locs
;      or your guild hall spell must be up and your wizard portal must be within
;      non collision of the call to guild hall location in your guild hall
;         Starting Locs:
;            Aurelian Coast by the Instances (113.153946,66.675789,-622.250977)
;               includes the doors of either Aurelian Coast set of instances
;            Sanctus Seru [City] by the Instances (-239.133438,179.756027,-1.253709)
;               includes the doors of either Sanctus Seru [City] set of instances
;            Guild Hall
;            Anywhere else (will call to guild hall then move from there)
;         Passable Arguments
;            Sanctus Seru [City] or SSC
;            Aurelian Coast or AC
;         for Example typing RZ AC will move you to Aurelian Coast
;   RI
;      Added:
;         Sanctus Seru: Echelon of Order (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Moggtu the Mad (RI Pull Moggtu)
;                  Lockspots toons                  
;                Cerio Vallain (RI Pull Cerio)
;                  Lockspots toons
;                Raizyl Pajdu (RI Pull Raizyl)
;                  Lockspots toons
;                Dichromanus (RI Pull Dichromanus)
;                  Lockspots toons
;                Lady Warglave (RI Pull Warglave)
;                  Lockspots toons
;                  Autotargets
;      Added:
;         Sanctus Seru: Echelon of Divinity (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Divine Prophet Buffo II (RI Pull Buffo)
;                  Lockspots toons                  
;                Grand Cruciator Typhenon (RI Pull Typhenon)
;                  Lockspots toons
;                  Autotargets
;                Unhilynd (RI Pull Unhilynd)
;                  Lockspots toons
;                Prysmerah, Arx Patrona (RI Pull Prysmerah)
;                  Lockspots toons
;                  Autojousts
;                Lord Triskian Seru (RI Pull Triskian)
;                  Lockspots toons
;                  Autotargets
;      Added:
;         Sanctus Seru: Arx Aeturnus (Not Optimized for Heroic)
;            Pathing throughout zone
;            Added:
;                Archon of Life (RI Pull Life)
;                  Lockspots toons                  
;                  Moves to correct column determined previously
;                Archon of Death (RI Pull Death)
;                  Lockspots toons
;                  Moves between columns as needed
;                Sanctus Eternus (RI Pull Eternus)
;                  Lockspots toons

;v6.14 Changes 1-30-20
;   RI
;      RI will no longer auto accept rezes or invites when CombatBot is not running.
;   RI_AbilityCheck
;      Fixed a bug where AbilityCheck would recreate the file instead of appending to it
;      (This is already live but somehow missed the patch notes)
;      Now accepts unlimited arguments in the form of
;         -AbilityID 123456
;            will only add the ability with this ID
;         -AbilityName "Name of Ability"
;            will only add the ability by this name
;         -Level ##
;            will only add abilities of set level
;         -LevelGreaterThan ##
;            will only add abilities greater than set level
;         -LevelLessThan ##
;            will only add abilities less than set level
;         -Tier (Journeyman/Apprentice/Adept/Expert/Master/Grandmaster/Ancient/Celestial)
;            will only add abilities of set tier
;   RZ
;      Fixed a bug that would cause RZ to crash with the Dev Version of Innerspace
;   CombatBot
;      Fixed a few little syntax errors that the Dev Version of Innerspace did not like
;   AbilityCheck
;      Fixed a syntax error that the Dev Version of Innerspace did not like

;v6.13 Changes 1-19-20
;   RI
;      Fixed a bug that was not enacting Wait for Last Named Chest
;         It's still recommended to use RILoot instead as it will auto
;         hand out what needs to go where, you can remove and add items on the
;         Left as needed
;      Modified:
;         Aurelian Coast: Maiden's Eye
;            Modified Pathing throughout zone (avoids all skeles)
;                Xylox the Poisonous (RI Pull Xylox)
;                  Now jousts poison
;                  Smart targeting
;      Modified:
;         Aurelian Coast: Sambata Village
;            Modified:
;                Ryryrd of the Wind (RI Pull Ryryrd)
;                  Modified Lockspot and pulling again


;v6.12 Changes 1-15-20
;   RZ
;      Will no longer add ∞ to the loops field when set to infinitely loop
;         you will still see the symbol in your save file, that is fine
;      Added:
;         Aurelian Coast: Maiden's Eye [Solo]
;   RII
;      Will now skip item if it cannot be transmuted/salvaged/extracted
;      Added Extract
;   RI
;      Modified:
;         Aurelian Coast: Sambata Village
;            Modified pathing throughout zone (should miss last shiny less)
;            Modified:
;                Ryryrd of the Wind (RI Pull Ryryrd)
;                  Modified Lockspot and pulling
;         Aurelian Coast: Reishi Rumble
;            Modified pathing throughout zone (should miss last shiny less)
;            Modified:
;                Ropscion Mindeye (RI Pull Ropscion)
;                  Modified Lockspot and pulling
;      Added:
;         Aurelian Coast: Maiden's Eye
;            Pathing throughout zone
;            Added:
;                The Drudge Lord (RI Pull Drudge)
;                  Lockspots toons                  
;                Xylox the Poisonous (RI Pull Xylox)
;                  Lockspots toons
;                Shadowed Abomination (RI Pull Shadowed)
;                  Lockspots toons
;                Va Dyn Kar (RI Pull Va)
;                  Lockspots toons
;                The Shadow Overlord (RI Pull Shadow)
;                  Lockspots toons
;                  Autotargets

;v6.11 Changes 1-13-20
;   RI_AbilityCheck
;      Increased Ability Level Cap to 120
;         AbilityCheck will no longer ignore abilities above 110
;   RZ
;      Added:
;         Blood of Luclin Expac
;            Aurelian Coast: Sambata Village [Solo]      
;            Aurelian Coast: Reishi Rumble [Solo]
;   RI
;      Added:
;         Aurelian Coast: Sambata Village
;            Pathing throughout zone
;            Added:
;                Ercel Bloodpaw (RI Pull Ercel)
;                  Lockspots toons                  
;                Grugnop, the Guard (RI Pull Grugnop)
;                  Lockspots toons
;                Grrrunk the Trunk (RI Pull Grrrunk)
;                  Lockspots toons
;                Ryryrd of the Wind (RI Pull Ryryrd)
;                  Lockspots toons
;                Mrokor, the Smartist and Purpyron the Massive (RI Pull Mrokor)
;                  Lockspots toons
;         Aurelian Coast: Reishi Rumble
;            Pathing throughout zone
;            Added:
;                Nerobahan (RI Pull Nerobahan)
;                  Lockspots toons                  
;                Ghest Roppep (RI Pull Ghest)
;                  Lockspots toons
;                Ropscion Mindeye (RI Pull Ropscion)
;                  Lockspots toons

;v6.10 Changes 11-20-19
;   RQ
;      Added:
;         Light Amongst Shadows: The Vault of Omens
;         Light Amongst Shadows: Spires of Mythic Passage
;   RI
;      Added:
;         Deep Chelsith: Vault of Omens (Not optimized for heroic)
;            Pathing throughout zone
;            Added:
;                Aldez the Mighty (RI Pull Aldez)
;                  Lockspots toons                  
;                Erskellish Bloodarmor (RI Pull Erskellish)
;                  Lockspots toons
;                Lucrezzia Mindrazer (RI Pull Lucrezzia)
;                  Lockspots toons
;                Zun'Liako'Va (RI Pull Zun'Liako'Va)
;                  Lockspots toons
;                Eom'Tek'Zen (RI Pull Eom'Tek'Zen )
;                  Lockspots toons

;v6.09 Changes 10-28-19
;   RQ
;      Added:
;         Yet more "Travels" of Yun Zi - Eternally Eternity
;         Yet more "Travels" of Yun Zi - Returning to Tears
;         Yet more "Travels" of Yun Zi - Altering the Altar

5
Announcements / Herculezz Away 2-21 to 2-24
« on: February 21, 2020, 04:00:37 pm »
Hello all I will be unavailable from 2-21 until 2-24, I will have limited access, most issues can be handled by thg on discord.

6
Announcements / ISXRI - Archived Update Notes #9
« on: February 19, 2020, 05:47:40 pm »
;v6.08 Changes 10-2-19
;   RQ
;      Added:
;         Yet more "Travels" of Yun Zi - Skies the Limit
;         Yet more "Travels" of Yun Zi - ECHO ECHo ECho Echo echo
;         Yet more "Travels" of Yun Zi - Rising to the Occasion
;         Yet more "Travels" of Yun Zi - More Moors
;         Yet more "Travels" of Yun Zi - Destined for Destiny

;v6.07 Changes 8-28-19
;   RQ
;      Added:
;         Yet more "Travels" of Yun Zi - Once Again in the Desert
;            Please ensure you either have a Totem of Escape, Charm of Escape or an evac spell or this WILL fail
;   RI
;      Modified
;         Eryslai: The Bixel Hive
;            No longer attempts to retrieve shiny after last boss
;         Awuidor: The Veiled Precipice
;            Will now swim up if ever found in water
;   CB
;      ***** 2019 CombatBot Revamp Stage #2 *****
;      Modified alot more internal code to increase efficiency
;      Fixed a bug that was not allowing to input Savagery on Beastlords

;v6.06 Changes 8-5-19
;   Added:
;      RI_Infuse or RIF
;         Script to auto infuse your gear
;   ForWhoCheck
;      Added:
;         ~IGW~ToonName
;            Checks if your in group with ToonName
;         ~NIGW~ToonName
;            Checks if your not in group with ToonName
;         ~IRW~ToonName
;            Checks if your in raid with ToonName
;         ~NIRW~ToonName
;            Checks if your not in raid with ToonName
;   CB
;      ***** 2019 CombatBot Revamp Stage #1 of Many *****
;      Modified alot of internal code to increase efficiency, much more to come in later stages
;      Added Cast Stack Items:
;         ThreatToMe ><
;         ThreatToNext ><
;         Fervor ><
;         MobHealth ><
;      Fixed a bug that was not maintaining Clearwater Current
;      Added @Tank,@Healer1,@Healer2,@DPS1,@DPS2,@Enchanter,@Bard - These will logically choose the toon in your group
;      Added InCombatTargeted to Phoenix Rising
;      Added Automated Handling of Balanced Synergy
;         - Add this into the caststack on 1 toon in your group and it will manage it from there
;            - you can add it to multiple toons cast stacks but will only attempt to cast on the first toon
;               who encounters it in their stack after passing all checks
;   RI
;      Modified
;         Vegarlson: The Terene Rift
;            Now kills the 2 stone's in the first room
;         Awuidor: Marr's Ascent
;            Pathing tries to avoid Charming mobs now
;         Awuidor: Veiled Precipice
;            Moved LockSpots for Ring Events and Nameds out of water circle
;         Doomfire: Elements of Ragefire
;            Manacrush
;               Will now joust entire group and jousts a little less
;               Will kill embernauts if they add
;            Wrathflame
;               Only the MainToon will do the targeting now
;   RIS (RI_Salvage)
;      Now works with all same command line options as RIT (RI_Transmute) and RIE (RI_Extract)
;      when called with the -start flag, will automatically start and end script upon completion

;v6.05 Changes 7-24-19
;   RZ
;      Modified
;         Vegarlson: The Terene Rift
;            Moved zone in spot closer for Heroic and Expert as well
;   RI
;      Added a workaround for ISXEQ2 Actor Member IsSwimming not functioning
;      Modified
;         Vegarlson: The Terene Rift
;            Krogrock
;               fixed a targeting bug
;            Mudmartigan
;               Added 5s wait after named is dead
;         Eryslai: Trials of Air
;            Kamara Zar
;               Moved joust spot for Turbulent Being a bit closer
;         Awuidor: The Veiled Precipice
;            Modified Pathing
;               Champion of Marr
;                  Will now attempt to correct Cannot see target

;v6.04 Changes 7-19-19
;   RZ
;      Modified
;         Vegarlson: The Terene Rift
;            Moved zone in spot closer
;   RI
;      Fixed a bug crash
;      Modified
;         Awuidor: The Veiled Precipice
;            Both wait routines for E'ci and Marr have been adjusted
;         Vegarlson: The Terene Rift
;            Krogrock the Earthcrasher
;               Fixed a few bugs
;            Izanahm
;               Moved LockSpot to under Platform on Stairs
;            Mudmartigan
;               Now jousts behind on MainToon

;v6.03 Changes 7-15-19
;;;;;;;;;;;;;;;; HAPPY BIRTHDAY HERCULEZZ ;;;;;;;;;;;;;;;;;;;;;
;   CB
;      Now reloads CB if called with CB ToonsName
;   RZ
;      Added:
;         Vegarlson: The Terrene Rift [Solo], [Event Heroic] and [Expert Event]
;   RI
;      Modified
;         Eryslai: Trials of Air
;            Cyclono
;               now doesnt joust quite as far
;            Kamara Zar
;               now jousts when you have Turbulent Being
;         Awuidor: The Veiled Precipice
;            Modified Pathing
;            Champion of E'ci
;               Changed Lockspot
;            Champion of Marr
;               Changed Lockspot
;            Champion of the Veiled One
;               Changed Lockspot
;         Awuidor: Marr's Ascent [Heroic and Expert]
;            Modified Pathing
;            Grobnor
;               Now Lockspots in Hallway to attempt to avoid charm
;      Added:
;         Vegarlson: The Terene Rift
;            Pathing throughout zone
;            Added:
;               Krogrock the Earthcrusher
;                  Lockspots toons
;                  Disables Cures
;                  Moves behind and jousts when appropriate
;               Izanahm the Uprooted
;                  Moves about killing Terene
;                  Lockspots toons
;               Mudmartigan
;                  Lockspots toons

;v6.02 Changes 7-10-19
;   RI
;      Only scouts will movebehind with RI now
;      Fixed a bug that would sometimes not turn off movebehind
;      Doomfire: Vengeance of Ro
;         Vengeance of Ro
;            No longer moves behind
;      Awuidor: The Veiled Precipice
;         Champion of Marr
;            No longer moves behind
;            Now kills sea eels
;      Eryslai: Trials of Air
;         Cyclono
;            Now jousts
;   RIE (RI_Extract)
;      Now works with all same command line options as RIT (RI_Transmute)
;   RII (RI_Inventory), RIT (RI_Transmute), RIE (RI_Extract)
;      when called with the -start flag, will automatically start and end script upon completion

;v6.01 Changes 7-4-19
;   CB
;      Fixed a bug that was crashing some profiles upon save
;   RI
;      Doomfire: Elements of Ragefire
;         Wrathflame
;            Now balances the mobs
;      Awuidor: Marr's Ascent
;         Torrent of Awuidor
;            Now balances the Torrents


;v6.00 Changes 6-29-19
;   CombatBot
;      Will now echo to Console whenever you loot Astral Medallions and when you hit your max
;   RI
;      Added 2s wait before engaging move behind on nameds
;      Eryslai: Trials of Air
;         Cyclono
;            Now ducks when needed
;            Entire group will move more uniformly
;         Kamara Zar
;            Now handles stifle
;      Doomfire: The Enkindled Towers
;         Added longer waits before nameds
;      Doomfire: Elements of Rage
;         Wrathflame
;            Now kills wrathflame first then adds
;      Awuidor: The Nebulous Deep
;         Oceanus
;            Now will exit water in heroic to loot chest

;v5.99 Changes 6-20-19
;   RI
;      Fixed a bug in Target that would sometimes target PC's and Merc's
;   RZ
;      Added Expert Versions of Zones
;      Added Awuidor: The Veiled Precipice

;v5.98 Changes 5-24-19
;   RI_Transmute
;      Fixed a bug that was not determining the bags correctly
;   RI
;      Added:
;         Awuidor: The Veiled Precipice
;            Pathing throughout zone
;            Added:
;                Champion of E'ci (RI Pull E'ci)
;                  Lockspots toons                  
;                Champion of Marr (RI Pull Marr)
;                  Lockspots toons
;                Champion of the Veiled One (RI Pull Veiled)
;                  Lockspots toons

;v5.97 Changes 5-1-19
;   RI
;      Fixed a bug in the SwimUp function that would cause toons to run
;      off into the sunset whenever in groups after the function ended
;      Doomfire: The Enkindled Towers
;         Should more reliably spawn 2nd named
;      Eryslai: Trials of Air
;         Added a 5s wait before engaging each trial
;      Eryslai: The Midnight Aerie
;         Will now more reliably port back from Prosperon's Platform
;         Beaknik
;            Will now ignore the worms and feeding beaknik
;         Sterek
;            Will no longer keep clearing target

;v5.96 Changes 4-30-19
;   RI
;      SwimUp Function should more reliably detect when at top of water
;      Doomfire: Vengeance of Ro
;         Should more reliably grab shinys
;         Should more reliably use teleporter

;v5.95 Changes 3-9-19
;   CombatBot
;      Added 3s Delay in casting Bulwark
;   RI
;      Added
;         Awuidor: Marr's Ascent
;            Pathing throughout zone
;            Added:
;               Hirpo the Frosted Spine (RI Pull Hirpo)
;                  Lockspots toons                  
;               Torrent of Awuidor (RI Pull Torrent)
;                  Lockspots toons
;               Etrigon Icefist (RI Pull Etrigon)
;                  Lockspots toons
;               Grobnor the Elder Orb (RI Pull Grobnor)
;                  Lockspots toons
;               Tethys All-Mother (RI Pull Tethys)
;                  Lockspots toons
;         Doomfire: Vengeance of Ro
;            Pathing throughout zone
;            Added:
;                Wrath of Ro (RI Pull Wrath)
;                  Lockspots toons                  
;                Retribution of Ro (RI Pull Retribution)
;                  Lockspots toons
;                Krel-Ariak and Vengeance of Ro (RI Pull Vengeance)
;                  Lockspots toons
;                  Auto targets Krel then Vengeance
;         Eryslai: Trials of Air
;            Pathing throughout zone
;            Added:
;                Cyclono (RI Pull Cyclono)
;                  Lockspots toons      
;                  Autotargets mist spren then Cyclono            
;                Quarez (RI Pull Quarez)
;                  Lockspots toons
;                  Turns off cures
;                  Auto Handles Flag
;                  Autotargets stormrider then Quarez
;                Kamara Zar (RI Pull Kamara)
;                  Lockspots toons
;                  Autotargets adds

;v5.94 Changes 2-10-19
;   RQ
;      A Stitch in Time, Part I: Security Measures
;         Fixed a pathing bug
;   RI
;      All Named fights will now wait 5s after nameds die before ending LockSpot
;      Target function will not longer try to detarget when a Target ID of 0 is passed in
;      Modified
;         Awuidor: The Nebulous Deep
;            Modified Pathing
;            Oceanus
;               Solo will no longer campspot in tube
;               Solo will crouch and walk
;         Doomfire: The Enkindled Towers
;            Should now more reliably kill the steward
;         Eryslai: The Bixel Hive
;            Daishani
;               Moved pull location closer to Named
;            Aurorax
;               Will now jump across before starting fight in Solo

;v5.93 Changes 2-6-19
;   RI
;      Modified:
;         Eryslai: The Midnight Aerie
;            Beaknik
;               Now only MainToon will get worm
;            Prosperon
;               Now turns off Ranged,Melee and Pets during Chaotic phase
;         Awuidor: The Nebulous Deep
;            Modified Pathing
;            Oceanus the Titan (RI Pull Oceanus)
;               Healers will now cast Group water breathing and Shamans will cancel after fight
;               changed lockspot inside water tube      
;         Eryslai: The Bixel Hive
;            The Matron of Mists
;               Will now joust out of the fog
;               Now Auto Targets mist sprens
;            Aurorax
;               Changed pull position to on Ramp
;               Targets adds and stops movement until ported

;v5.92 Changes 1-25-19
;   RI
;      Modified:
;         Eryslai: The Midnight Aerie
;            Fixed a bug in pathing that would endlessly run a loop before final named
;         Eryslai: The Bixel Hive
;            Anzarion (RI Pull Anzarion)
;               Fixed a spelling bug in SwimUp

;v5.91 Changes 1-19-19
;   RIMovement
;      Lockspot will now work while flying
;   RI
;      Healers will no longer move behind unless strat specifically calls for it
;      Added:
;         Eryslai: The Midnight Aerie (Not Yet Tweaked For Heroic)
;            Pathing through zone
;            Added:
;               Beaknik (RI Pull Beaknik)
;                  Moves to and harvests worm
;                  Auto targets adds
;                  Auto feeds Beaknik
;               Skywing (RI Pull Skywing)
;                  Lockspots toons
;                  Moves in melee range of Aelero
;               Xochéntula (RI Pull Xochéntula or RI Pull Xoch)
;                  Auto targets adds
;               Prosperon (RI Pull Prosperon)
;                  Handles releasing of Aerieyal the Subjugated
;                  Moves to an gains buffs in order to damage prosperon
;               Sterek Swiftwind (RI Pull Sterek)
;                  Auto targets adds
;                  Auto destroys appropriate eggs
;   RQ
;      Modified
;         Elements of Destruction Shadow Casting in the Dark
;            Now Turns on SkipLoot during slime
;      Added
;         Elements of Destruction: Flames of Order
;         Elements of Destruction: Gusts of Order
;   RZ
;      Added
;         Doomfire: Elements of Rage [Solo]
;         Eryslai: The Midnight Aerie [Solo]

;v5.90 Changes 1-1-19
;;;;;;;;;;;; HAPPY NEW YEAR ;;;;;;;;;;;;
;   CB
;      Fixed a bug that was not casting Bulwark of order while casting other abilities
;   RI
;      Doomfire: The Enkindled Towers
;         Modified pathing
;         Morgelon (RI Pull Morgelon)
;            Other toons no longer move behind
;      Eryslai: The Bixel Hive
;         Daishani (RI Pull Daishani)
;            Changed Lockspot
;      Awuidor: The Nebulous Deep
;         Nehalenea Frostbringer (RI Pull Nehalenea)
;            Now auto targets adds
;         Aegaeon (RI Pull Aegaeon)
;            Now auto targets adds
;         Oceanus the Titan (RI Pull Oceanus)
;            Now auto targets adds

7
Announcements / Herculezz Away 3-10 to 3-19
« on: March 10, 2019, 12:13:02 am »
Hello all I will be unavailable from 3-10 until 3-19, I will have limited access, most issues can be handled by thg on discord.

8
Announcements / Herculezz away 2-14 to 2-22
« on: February 13, 2019, 05:23:04 pm »
Hello all I will be unavailable from 2-14 until 2-22, I will have limited access, most issues can be handled by thg on discord.

9
Announcements / ISXRI - Archived Update Notes #8
« on: January 26, 2019, 01:48:42 am »
;v5.89 Changes 12-28-18
;   RI
;      Awuidor: The Nebulous Deep (Not yet tweaked for Heroic)
;         Modified Pathing through zone
;         Pontis Aqueous (RI Pull Pontis)
;            Changed lockspot
;            Other toons no longer move behind            
;         Oceanus the Titan (RI Pull Oceanus)
;            Toons now walk and crouch

;v5.88 Changes 12-28-18
;   RI
;      Doomfire: The Enkindled Towers
;         Morgelon (RI Pull Morgelon)
;            Changed lockspot
;      Eryslai: The Bixel Hive
;         Tweaked pathing
;         Anzarion (RI Pull Anzarion)
;            Now auto targets: Servitor then Anzarion
;            Changed lockspot
;            Other toons no longer move behind
;         Bzzkill the Honeymonger (RI Pull Bzzkill)
;            Other toons no longer move behind
;         Aurorax (RI Pull Aurorax)
;            Other toons no longer move behind

;v5.87 Changes 12-28-18
;   CB
;      Bulwark of order will now insta cast while casting
;   RI
;      Doomfire: The Enkindled Towers
;         Fixed pathing when porting to last named
;         Morgelon (RI Pull Morgelon)
;            Now auto targets a greater flame wilder
;         Ra-Sekjet (RI Pull Rasekjet)
;            Now auto targets: Jel-Ekset, Jek-Setek then Ra-Sekjet
;            Changed lockspot
;            Other toons no longer move behind

;v5.86 Changes 12-24-18
;   RZ
;      Added:
;         Doomfire: The Enkindled Towers [Solo]
;         Doomfire: The Enkindled Towers [Heroic]
;         Eryslai: The Bixel Hive [Solo]
;         Eryslai: The Bixel Hive [Heroic]
;         Awuidor: The Nebulous Deep [Solo]
;         Awuidor: The Nebulous Deep [Heroic]
;   RI
;      Fixed a bug with clicking Ulteran Spire Portals
;      Eryslai: The Bixel Hive
;         Modified
;            Anzarion (RI Pull Anzarion)
;               Modified pull position
;               Now Lockspots toons in water
;         Awuidor: The Nebulous Deep
;            Following toons should now more reliably swim up out of Water Towers

;v5.85 Changes 11-29-18
;   RI
;      Added Global Boolean
;         RI_Var_Bool_Bulwark
;            If True CB will auto cast Bulwark when needed
;            you can toggle this on or off by the command RI Bulwark (case does not matter)
;            alternatively RI Bulwark ON or 1
;            alternatively RI Bulwark OFF or 0
;            ** You can add these commands to CombatBot OnLoad events (on Your MainToon) so you never have to type them
;   CB
;      Fixed a bug related to Auto Casting of Bulwark of Order
;   RQ
;      Fixed a bug that was not detecting solo zones for sig quests
;      Elements of Destruction: Pursuit of Justice
;         Now closes book after reading it
;         Fixed a bug that was not clicking to meditate
;         Fixed a bug that was running infinite loops
;      Elements of Destruction: Starpyre's Flames
;         Fixed a bug that was not gathering the Oil
;         Added checking of both Gallery's for the oil
;      Elements of Destruction: Shadow Casting in the Dark
;         Fixed a bug that was running infinite loops

;v5.84 Changes 10-28-18
;   CB
;      Added auto casting of Bulwark for fighters
;   RQ
;      Added:
;         Elements of Destruction: Pursuit of Justice
;         Elements of Destruction: Visitation Day
;         Elements of Destruction: Starpyre's Flames
;         Elements of Destruction: Pure Adventure
;         Elements of Destruction: Planes of Disorder
;         Elements of Destruction: Shadow Casting in the Dark
;   RI
;      Added:
;         Doomfire: The Enkindled Towers (Not yet tweaked for Heroic)
;            Pathing through zone
;            Added:
;               Kreigor (RI Pull Kreigor)
;                  Lockspots toons
;               Morgelon (RI Pull Morgelon)
;                  Lockspots toons
;               Moracar (RI Pull Moracar)
;                  Lockspots toons
;               Pyrefist (RI Pull Pyrefist)
;                  Lockspots toons
;               Ra-Sekjet (RI Pull Rasekjet)
;                  Lockspots toons
;         Eryslai: The Bixel Hive (Not yet tweaked for Heroic)
;            Pathing through zone
;            Added:
;               Matron (RI Pull Matron)
;                  Lockspots toons
;               Anzarion (RI Pull Anzarion)
;                  Lockspots toons
;               Daishani (RI Pull Daishani)
;                  Lockspots toons
;               Bzzkill the Honeymonger (RI Pull Bzzkill)
;                  Lockspots toons
;               Aurorax (RI Pull Aurorax)
;                  Lockspots toons
;         Awuidor: The Nebulous Deep (Not yet tweaked for Heroic)
;            Pathing through zone
;            Added:
;               Glaucos of the Sink (RI Pull Glaucos)
;                  Lockspots toons
;               Nehalenea Frostbringer (RI Pull Nehalenea)
;                  Lockspots toons
;               Pontis Aqueous (RI Pull Pontis)
;                  Lockspots toons
;               Oceanus the Titan (RI Pull Oceanus)
;                  Lockspots toons
;               Aegaeon (RI Pull Aegaeon)
;                  Lockspots toons
;         Doomfire: Elements of Rage (Not yet tweaked for Heroic)
;            Pathing through zone
;            Added:
;               Spikesnot the Gall (RI Pull Spikesnot)
;                  Lockspots toons
;               Daedalus the Sunbird (RI Pull Daedalus)
;                  Lockspots toons
;               Manacrush (RI Pull Manacrush)
;                  Lockspots toons
;                  Jousts
;                  Targets Mana cages
;               Wrathflame the Chosen (RI Pull Wrathflame)
;                  Lockspots toons
;                  Kills Adds
;               Firemonger Rosnarga (RI Pull Rosnarga)
;                  Lockspots toons
;                  Kills Adds      
;         Vegarlson: Ruins of Rathe      
;            Pathing through zone
;            Added:
;               Glimmerstone (RI Pull Glimmerstone)
;                  Lockspots toons
;                  Moves to and kills Stones
;               Heaper (RI Pull Heaper)
;                  Lockspots toons
;               Slurpgaloop (RI Pull Slurpgaloop)
;                  Lockspots toons
;               The Monstrous Mudwalker (RI Pull Mudwalker)
;                  Lockspots toons
;               Pete Bog (RI Pull Pete)
;                  Lockspots toons

;v5.83 Changes 10-16-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Having Fun Storming Lavastorm
;   RI
;      Modified
;         Plane of Innovation: Security Measures
;            Tweaked for completion of Daily TS Mission
;         Plane of Disease: Crypt of Decay
;            Tweaked for completion of Daily TS Mission
;         Torden, Bastion of Thunder: Lightning Strikes
;            Now auto completes harvesting on ice side
;            Tweaked for completion of Daily TS Mission
;         The Molten Throne: Hate's Essences
;            Tweaked for completion of Daily TS Mission
;         Plane of Innovation: Gears in the Machine
;            Toa the Shiny
;               Now will target self if Curses>1
;         Torden, Bastion of Thunder: Tower Breach
;            Keeper of Lore
;               Fixed a bug that would sometimes not move group members in
;         The Shard of Hate: Utter Contempt and Udder Contempt
;            MorgHorb and Topsirloin
;               Tweaked avoidances a little more
;            Estir, Twosome and Triumvirate and HerdMode Equivalent
;               Tweaked circle jousting a little more
;               Now Supports HerdMode:
;                  RI Pull Moosome
;                  RI Pull Cowtankerous
;   RI_Harvest
;      will now end with command RI_Harvest END
;   RITransmute
;      Added short command RIT
;      Now accepts unlimited arguments of the following
;         -b1
;         -bag1
;            Sets Bag 1
;         -b2
;         -bag2
;            Sets Bag 2
;         -b3
;         -bag3
;            Sets Bag 3
;         -b4
;         -bag4
;            Sets Bag 4
;         -b5
;         -bag5
;            Sets Bag 5
;         -b6
;         -bag6
;            Sets Bag 6
;         -l
;         -leg
;         -legendary
;            Sets Legendary
;         -f
;         -fab
;         -fabled
;            Sets Fabled
;         -myth
;         -mythical
;            Sets Mythical
;         -eth
;         -ethereal
;            Sets Ethereal
;         -mf
;         -mcf
;         -mcfab
;         -mcfabled
;            Sets MC Fabled
;         -ml
;         -mcl
;         -mcleg
;         -mclegendary
;            Sets MC Legendary
;         -m
;         -master
;            Sets Master
;         -a
;         -adept
;            Sets Adept
;         -e
;         -expert
;            Sets Expert
;         -noui
;            Hide's the UI (for use in Loop mode)
;               rit while running will show the ui
;         -loop
;            Loops transmute in 5s intervals
;         -start
;            Auto starts transmute
;v5.82 Changes 10-11-18
;   RI
;      Fixed a bug that would try to jump up for shinys that are below you instead of above you

;v5.81 Changes 10-10-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Defrosting Everfrost
;         Against the Elements for Qeynos
;         Against the Elements for Freeport
;      Modified
;         Assumed Identity
;            Corrected spelling of quest update
;   RI
;      Modified
;         The Shard of Hate: Utter Contempt and Udder Contempt
;            MorgHorb and Topsirloin
;               Tweaked avoidances
;            Estir, Twosome and Triumvirate and HerdMode Equivalent
;               Tweaked circle jousting, will now joust circles flawlessly
;      Added
;         Torden, Bastion of Thunder: Storm Chase
;            Arkose (RI Pull Arkose)
;               Records and Clicks the correct Wands as needed
;            Oveld
;               Targets and kills storm rods
;               Targets and kills correct storm add
;               Moves named into correct storm
;   RI_Transmute
;      will now transmute things in stacks

;v5.80 Changes 10-2-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Feerrott Not, I Shall Find You
;    RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         member:string 3rdPointLine(float x1, float y1, float x2, float y2, float distance)
;            calculates the 3rd point in a line given point 1 (x1,y1) and point 2 (x2,y2) at distance away from point 2
;            returns x3,y3 as string
;   RI
;      Modified
;         Plane of Innovation: Masks of the Marvelous
;            Scrounger
;               Now sends toons to campspots based on Index in GroupArray from MainToon
;               instead of session number
;         Plane of Disease: Outbreak
;            High Dragoon Va'Liar
;               Added a 2nd set of lockspots for after the adds are killed
;            Rallius Rattican
;               Toons will now cancel casting upon port

;v5.79 Changes 9-25-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - To Zek With It
;   CoT
;      Added 10s wait before invoking
;   RI
;      Modified
;         Plane of Disease: Infested Mesa
;            Turned off StopForCombat on Bridge
;         Plane of Disease: The Source
;            Rancine
;               Solo only: now targets lesion of doom while jousted
;         Shard of Hate: Utter Contempt
;            Added
;               Ulvaug the Bloodfang (RI Pull Ulvaug)
;                  Toons will cast while moving
;                  Toons will joust into Ulvaug belly on curse
;                  Toons will joust behind on spray
;                  Auto targets adds
;                  Fighters and scouts will auto joust within melee of Blood of Ulvaug
;         Shard of Hate: Udder Contempt
;            Modified
;               Topsir
;                  Fixed spawning

;v5.78 Changes 9-18-18
;    RQ
;        Added (For Real)
;            The new "Travels" of Yun Zi - Disenchanting the Enchanted

;v5.77 Changes 9-18-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Disenchanting the Enchanted
;   RIMUI
;
;      Added
;         All rimui buttons will now echo their underlying command structure to RIConsole
;         RelayGroup CheckBox
;            This will relay only to the toon clicking the button's currently set relaygroup
;            That is set in RI_Var_String_RelayGroup
;            RI sets this, you can also set it manually in console by typing relay all rg, when in your setup group
;   RI
;      Fixed a bug that was not sharing missions in SoH
;      Modified
;         Solusek Ro's Tower: The Obsidian Core
;            Balrezu
;               Fixed a bug that was not exiting the loop before expiration when
;               all the scorch fiends have been cleared
;         Shard of Hate: Utter Contempt
;            Added
;               Hateful Plate (RI Pull Hateful)
;                  Removes weapons as needed
;               Gruesome Twosome (RI Pull Twosome)
;                  Tries (it's very best) to joust Yellow Circles (have not found a way to read the actual circles)
;                  Kills Estir then Laxil'Vas
;                  Keeps appropriate adds up
;                  Cures correct toons
;                  Turns off AE's and Encounter Hostiles
;                  Turns on Singular Focus/Focused Offensive
;               Cantankerous Triumvirate (RI Pull Triumvirate)
;                  Tries (it's very best) to joust Yellow Circles (have not found a way to read the actual circles)
;                  Kills Estir/Laxil'Vas then Ragash'Ta
;                  Keeps appropriate adds up
;                  Cures correct toons when nox is up otherwise cures trauma
;                  Turns off AE's and Encounter Hostiles
;                  Turns on Singular Focus/Focused Offensive

;v5.76 Changes 9-13-18
;    RQ
;      Added
;         The new "Travels" of Yun Zi - Thundering Steppes By Steppes
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method CancelMaintained(... args)
;            Accepts an unlimited amount of args in sets of 2
;               string _ForWho, string _MaintainedAbiltyName
;      Modified RIMUIObj Method's, Member's and *Button's
;         *method UseItem(... args)
;            Fixed a bug that was ignoring this method
;         *method CancelMaintained(... args)
;            Fixed a bug that was ignoring this method
;   RZ
;      Fixed a typo in Plane of Innovation: Parts Not Included [Duo]
;   RI
;      Added
;         The Fabled Ruins of Guk: Halls of the Fallen
;                No Pathing for zone Yet
;                Lord Kurpep (RI Pull Kurpep)
;               Auto targets adds
;               Paths back from up top
;      Modified
;         Plane of Innovation: Parts Not Included
;            Fixit Omegatock
;               Moved LockSpot
;               Now Overload's systems in Duo
;               Now Auto targets scrap mites
;         Solusek Ro's Tower: The Obsidian Core
;            fixed a bug that was not looting the bodies while waiting
;            to engage balrezu
;         Torden Zones
;            Fixed pathing bug in Expert's after last named
;            Fixed a bug with Looting of last chest for RILoot
;         Shard of Hare
;            Morghorb
;               reversed changes

;v5.75 Changes 9-7-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Run Nektulos Forest Run
;   RI
;      Modified
;         Plane of Innovation: Masks of the Marvelous
;            Ancient Clockwork Protocol
;               Will now be less persistent about grabbing the chest
;         Torden, Bastion of Thunder: Winds of Change
;            Fixed pathing issues in Expert
;            Expert will now exit from the top of the tower
;         Torden, Bastion of Thunder: Tower Breach
;            Fixed pathing issues in Expert
;            Expert will now exit from the top of the tower
;         Solusek Ro's Tower: The Obsidian Core
;            Added pathing at end for Shiny

;v5.74 Changes 9-4-18
;   RZ
;      Added
;         Plane of Innovation: Parts Not Included [Duo, Event Heroic and Expert Event]
;   RI
;      Modified
;         Solusek Ro's Tower: The Obsidian Core
;            Balrezu
;               Added code to clear out dead fiends before starting balrezu
;         Torden, Bastion of Thunder: Tower Breach
;            Keeper of Lore
;               Inserted a 2s wait to ensure toons are closer to mob to invoke MoveBehind
;         Plane of Disease: Outbreak
;            will now cast a PreHeal before running into water to pull Flesh Eater
;            Rallius
;               script will be more persistent about requipping main and secondary weps
;         Plane of Innovation: Parts Not Included
;            Added pathing for zone in RI
;            Fixit Megatock
;               changed main LockSpot
;               turned off MoveBehind
;               will now joust
;            Fixit Omegatock
;               Lockspot for entire group
;               Mages will dispell
;   RIMUI
;      now will auto add "" as needed to added arguments
;      Added RIMUIObj Method's, Member's and *Button's
;         *method ResetAllZones(string _ForWho)
;            Resets all Zones

;v5.73 Changes 8-28-18
;   RQ
;      Modified
;         The new "Travels" of Yun Zi - Commonlands, Uncommon Heart
;            Fixed a bug that was not grabbing the quest
;   RI
;      Modified
;         Plane of Disease: Infested Mesa
;            Fixed a bug that was not allowing RI to run Event Heroic

;v5.72 Changes 8-28-18
;   RQ
;      Added
;         The new "Travels" of Yun Zi - Commonlands, Uncommon Heart
;   RI
;      Modified
;         Plane of Disease: The Source
;            Rancine
;               Removed jousting in heroics
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method GrabShinys(bool _OnOff)
;            Turns RI's GrabShiny function on or off
;         *method SetShinyScanDistance(int _Distance=100)
;            Sets the distance to scan for shinies

;v5.71 Changes 8-22-18
;   RZ
;      Fixed a bug that was preventing unlimited looping
;      Will now reset all added zones before starting
;      Added Shard of Hate Zones
;   CombatBot
;      Will now ensure that Buffer:RI is running
;   RI
;      Will now ensure that Buffer:RI is running
;      Will now turn on SkipMobAttackHealthCheck on MainToon
;      Fixed a bug in quest sharing
;      Fixed a bug in Torden zones that would sometimes attempt
;      to run to and loot Fixed Chests before have key
;      Modified
;         Torden Bastion of Thunder: Winds of Change
;            Modified pathing
;         Torden Bastion of Thunder: Tower Breach
;            Modified pathing
;         Solusek's Ro: The Obsidian Core
;            Balrezu
;               Fixed a bug
;         Plane of Disease: Outbreak
;            Rallius
;               Non priest toons will attempt to use a Noxious Remedy if they have any
;         Plane of Disease: The Source
;            Rancine
;               Toons will now joust and target themselves when his root and dmg shield is up
;            Darwol and Wavadozzik Adan
;               Toons will now move closer to nests
;         Shard of Hate: Udder Contempt
;            Fixed pathing for killing Wicked Cows
;            Loin
;               Fixed a bug that was ending script
;            Taurine the Spiteful
;               Fixed a bug that was ignoring the yellow circles
;      Added Raid Coding
;         Culler of Bones (RI Pull Culler)
;            Jousting on appropriate toons
;            tanks need to keep named 30m away
;         Lord of Ire (RI Pull Ire)
;            grabs dagger and uses as needed on appropriate toon
;   RQ
;      Added
;         The "Travels" of Yun Zi - An Oasis For Your Thoughts
;         The "Travels" of Yun Zi - In a Kingdom Far Away
;         The "Travels" of Yun Zi - Echoes of the Past
;         The "Travels" of Yun Zi - Kunark or Bust
;         The "Travels" of Yun Zi - I Need to See Moors Places
;         The "Travels" of Yun Zi - Ice to See Velious
;         The "Travels" of Yun Zi - An Eternity Without You
;         The "Travels" of Yun Zi - Tears for Fears
;         The "Travels" of Yun Zi - An Altar-Nate Malice
;         The new "Travels" of Yun Zi - Antonica or Bust
;   RII
;      Added command line options:
;         -start
;            starts execute after load
;         -noui
;            Hides ui after load
;         -loop
;            continously loops execute

;v5.70 Changes 8-3-18
;   RI
;      Fixed a bug that was preventing auto missions sharing
;      Fixed a bug that would sometimes stop all Movement
;      Fixed a bug in CheckPreReqs function
;      Modified
;         Crypt of Dalnir: Ritual Chamber
;            Izzak
;               Fixed a bug that would occasionally miss a rune
;               Fixed a bug that would prematurely end code
;            Kly
;               Fixed a bug that was engaging challenge mode and going to wrong lockspot
;         Shard of Hate: Udder Contempt
;            Taurine the Spiteful
;               Tweaked the Yellow Circle jousting
;         Shard of Hate: Utter Contempt
;            Estir the Spiteful
;               Tweaked the Yellow Circle jousting

10
Announcements / ISXRI - Archived Update Notes #7
« on: August 22, 2018, 02:48:54 pm »

;v5.69 Changes 7-31-18
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         member:int InventoryQuantity(string _ItemName)
;            returns the Total Quantity of _ItemName in your inventory
;   RI
;      Fixed a bug that would cause the toons to stutter after finishing
;      some instances and moving onto another
;
;      Will now be a bit smarter about getting shinys and try to find the
;      closest waypoint in our ZoneFile and grab from that point, as well
;      will now attempt to recover from Shinys on ledges and being stuck
;      going after shinys
;      
;      Modified
;         Plane of Disease: Outbreak
;            Rallius
;               Fixed a bug that would sometimes not detect being ported
;         Shard of Hate: Utter Contempt
;            Estir
;               Fixed a bug that would sometimes not cure correctly
;      Added
;         Shard of Hate: Udder Contempt
;            Moo the Cow (RI Pull Moo)
;               Move group behind named
;                Appropriate toons will swap
;            Topsir (RI Pull Topsir)
;               Move group behind named
;                Appropriate toons will click the meat
;            Loin (RI Pull Loin)
;               Move group behind named
;                Appropriate toons will click the meat
;            Top Sirloin (RI Pull Sirloin)
;               Spreads group out into circles
;               Moves behind and in front as needed
;               Auto targets Cages
;               Moves out of circles to get cured
;            Taurine the Spiteful (RI Pull Taurine)
;               Tries (it's very best) to joust Yellow Circles (have not found a way to read the actual circles)
;               Keeps appropriate adds up
;               Cures correct toons
;               Turns off AE's and Encounter Hostiles
;               Turns on Singular Focus/Focused Offensive
;   RQ
;      A Stitch in Time Timeline and Zones
;         Fixed numerous bugs
;      A Stitch in Time, Part III: From Birth to Tombs
;         Fixed a bug that was not zoning into Sol Ro
;      A Stitch in Time, Part V: Sealed with Hate
;         Fixed a bug that was not zoning into Molten Throne
;   RZ
;      will now Close RI if it is running upon starting

;v5.68 Changes 7-15-18
;;;;;;;;;;;;;;;; HAPPY BIRTHDAY HERCULEZZ ;;;;;;;;;;;;;;;;;;;;;
;   RZ
;      Added Save button to save current Added Zones List
;      will now auto load saved list if exists
;   RIMUI
;      Modified RIMUIObj Method's, Member's and *Button's
;         member:int MainIconIDExists(int _ActorID, int _MainIconID, bool _Det=TRUE)
;            now returns 0 if FALSE and whatever slot in the effects array the MainIconIDExists at when TRUE
;         ShareMissions
;            added code to parse out DBG's addition of Current zone: to the beggining
;            CB will now properly share missions for Current Zone
;   RQ
;      Modified
;         Kunark Ascending: Resurrection Machination
;            Fixed a bug that was not clicking Drusella's Bones
;      Added
;         A Stitch in Time, Part III: From Birth to Tombs
;            Includes:
;               Solusek Ro's Tower: From the Ashes [Tradeskill]
;                  Requires manual harvesting of condensed magma and sulfur
;               Plane of Disease: Crypt of Decay [Tradeskill]
;                  Requires manual intervention of Main Room (For Now)
;         A Stitch in Time, Part IV: A Favor of Love
;            Includes:
;               Shard of Hate: Eye Spy [Tradeskill]
;                  Requires manual harvesting of all needed supplies
;         A Stitch in Time, Part V: Sealed with Hate
;               Includes:
;                  The Molten Throne: Hate's Essences [Tradeskill]
;                     Requires manual harvesting of molten shards
;                  Nektulos Forest: Apotheosis [Tradeskill]
;                  Shard of Hate: New Ownership [Tradeskill]
;                  Plane of Innovation: Nick of Time [Tradeskill]
;   RI
;      Fixed a bug that would cause some toons to not move behind while running RI
;      Added
;         RILoot
;            bring up the RILoot UI to manage items to be sent to specific toons
;      Modified
;         Torden, Bastion of Thunder: Tower Breach
;            Modified pathing
;            Fixed a bug that was not skipping Chest Hunt in Expert
;         Torden, Bastion of Thunder: Winds of Change
;            Modified pathing
;            Fixed a bug that was not skipping Chest Hunt in Expert
;            Torstien
;               Fixed a bug that would target even when mob hit 1%
;         Plane of Disease: Infested Mesa
;            Deathbone
;               will pull more successfully now for toons/groups without pets
;            Carrion Walker
;               will pull more successfully now for toons/groups without pets
;            Grimror
;               now waits until Grimror exists to invoke script
;               will no longer try to move MainToon behind after clicking larvae
;               will no longer target the Grimror Mercenary if it is up
;         Plane of Disease: Outbreak
;            Flesh Eater
;               will pull more successfully now for toons/groups without pets
;         Plane of Disease: The Source
;            Modified pathing
;            Darwol
;               MainToon will now AutoFace the nests to ensure ranged auto will fire
;         Solusek Ro: Obsidian Core
;            Disabled ShinyScan on First Floor
;            Cindrax
;               Now waits until mob is within 10 before moving to ensure he is pulled
;         Plane of Innovation: Masks of the Marvelous
;            Disabled ShinyHunt Temporarily
;      Added
;         Plain of Innovation: Parts Not Included
;            Only RI Pull (For Now)
;            Fixit Microtock (RI Pull Microtock)
;               Mages dispell
;               gets out when told too
;            Fixit Megatock (RI Pull Megatock)
;               Moves group behind named
;                  if group member gets aggro they return to lockspot
;         Shard of Hate: Utter Contempt
;            Skimp (RI Pull Skimp)
;               Move group behind named
;                Appropriate toons will swap
;            Morg (RI Pull Morg)
;               Move group behind named
;                Appropriate toons will click the meat
;            Horb (RI Pull Horb)
;               Move group behind named
;                Appropriate toons will click the meat
;            Morghorb (RI Pull Morghorb)
;               Spreads group out into circles
;               Moves behind and in front as needed
;               Auto targets Cages
;               Moves out of circles to get cured
;            Estir the Spiteful (RI Pull Estir)
;               Tries (it's very best) to joust Yellow Circles (have not found a way to read the actual circles)
;               Keeps appropriate adds up
;               Cures correct toons
;               Turns off AE's and Encounter Hostiles
;               Turns on Singular Focus/Focused Offensive

;v5.67 Changes 6-18-18
;   RI
;       Modified
;           Plane of Disease: Infested Mesa
;               Carrion Walker
;                   Fixed a bug that would sometimes target pets   

;v5.66 Changes 6-16-18
;   RQ
;      Torden, Bastion of  Thunder: Lightning Strikes [Tradeskill]
;         Fixed a bug that would sometimes miss collection the rods
;   RZ
;      Added Expert Zones
;   RI
;      Added Balanced Synergy to AbilityCheck
;      Crypt of Dalnir: Baron's Workshop
;         Haggle Baron Dalnir
;            Fixed a bug that would not invoke script on MainToon
;      Crypt of Dalnir: Ritual Chamber
;         Izzak Sira
;            Fixed a bug
;         Amalgam
;            Now moves to and clicks appropriate runes in order
;            (start on ramp close to the rune displays)
;         Kly
;            Bard will now run and click the correct orbs
;      Lost City of Torsis: Reaver's Remnants
;         Fixed a bug that would run off the bridge for a shiny
;         Fixed a bug that would not pull Nehashiir
;         Fixed a bug that would run into the wall when talking with Choosoth
;         Tizrathk
;            Fixed a bug with jousting
;      Plane of Innovation: Masks of the Marvelous
;         Clockwork Scrounger
;            moved everyone out 5m and turned on sprint while jousting
;            tightened up movebehind
;      Added
;         Plane of Disease: Infested Mesa
;            Deathbone (RI Pull Deathbone)
;               LockSpot and Autotarget a deadly contagion
;               Moves group behind
;            Carrion Walker (RI Pull Walker)
;               LockSpot and Autotarget a deadly contagion
;               Moves group behind
;               Auto cancels organs in correct order
;            Grimror (RI Pull Grimror)
;               LockSpot and Autotarget a deadly contagion
;               Moves group behind
;               Moves to and clicks appropriate corpse on correct toon

;v5.65 Changes 5-28-18
;   RI
;      Fixed TordenShort
;         Torden, Bastion of Thunder: Tower Breach
;            Fixed a bug after teleporting to auliffe
;         Solusek Ro: Monolith of Fire
;            Estryxia
;               Updated for Expert
;         Plane of Innovation: Gears in the Machine
;            The Manaetic Behemoth
;               Removed 2s wait before MainToon Move

;v5.64 Changes 5-26-18
;   RI
;      Fixed a bug in Mission Sharing Object
;      A Stich in Time, Part I: Security Measures
;         Now ignores nodes within 10 of an innovative guard
;         Fixed various bugs
;      Added Plane of Innovation: Security Measures [Tradeskill]
;         now can be run independently of the Quest via RI at zone in.
;      Added Torden, Baston of Thunder: Lightning Strikes [Tradeskill]
;         now can be run independently of the Quest via RI at zone in.
;      Plane of Innovation: Masks of the Marvelous
;         Added ShinyHunt for last shiny
;      Plane of Disease: The Source
;         Fixed spawning of blighthorn and rancine
;      Torden, Bastion of Thunder: Tower Breach
;         Fixed change for dropped chests for Auliffe and Gaukr      
;      Torden, Bastion of Thunder: Winds of Change
;         Fixed change for dropped chests for Yvetti and Torstien

;v5.63 Changes 5-24-18
;   RI
;      Added support for PoP Expert Zones
;         (This only opens up the pathing and coding for nameds)
;         (Tweaking will still need to be done over time)
;         (Please report any and all bugs to Discord or The Forge)
;   RQ
;      The Bone Bladed Claymore
;         Fixed a bug

;v5.62 Changes 5-5-18
;   RQ
;      Ning Yun Retreat Timeline
;         Fixed a bug

;v5.61 Changes 4-29-18
;RQ
;   A Source of Malediction
;      Fixed multiple targeting bugs
;   Added:
;      Taking a little trip... (Repeatable)
;      Defending Ning Yun Retreat (Repeatable)
;      Precariously Placed Package (Repeatable)
;RI
;   Fixed a bug with invoking group follow after Custom Named Encounters
;      Solusek Ro's Tower: The Obsidian Core
;         The Molten Behemoth
;            Fixed a bug in Solo when using 2 Player Characters
;      Solusek Ro's Tower: Monolith of Fire
;         Modified Pathing for killing Estryxia's Obsidian, more efficient pathing from EStryxia to Sovaliz and for the room before sol ro
;         Solusek Ro
;            Fixed a bug with the sig line

;v5.60 Changes 4-26-18
;   RICharList && RIGroupLogin
;      fixed a bug

;v5.59 Changes 4-26-18
;   RQ
;      Music From the Elder
;         Fixed a bug
;      Sphinx Outside the Box
;         Removed Message box and pause and now turns off illusion for you
;            you must turn it back on if you want it
;      Reflection of Recollection
;         Increased wait
;      Precariously Placed Package
;         Now follows the barrels to ensure they keep moving, Will add more barrels at a later date
;   RI
;      Solusek Ro's Tower: The Obsidian Core
;         Verlixa
;            Fixed a bug in missing detections
;      Solusek Ro's Tower: Monolith of Fire
;         Estryxia
;            Script no longer jousts in Heroic

;v5.58 Changes 4-8-18
;   RQ
;      Case of the Missing Headpiece
;         Fixed a bug
;      Can't Step in the Same River Twice
;         Fixed a typo
;      The River Job
;         Fixed a typo
;      Light Studies
;         Added code to recast Jessinal's Tablet whenever it is not on the mob
;      Lighter Studies
;         Added code to recast Jessinal's Tablet whenever it is not on the mob

;v5.57 Changes 4-4-18
;   RI
;      Added RIConsole:Echo to MessageBox Function to also show what needs to be done in the RIConsole
;   RQ
;      General
;         Fixed numerous bugs in various quests
;      Added
;         A Stitch in Time, Part I: Security Measures
;         A Stitch in Time, Part II: Lightning Strikes
;            Both of these are still WIP, please report any bugs you encounter

;v5.56 Changes 3-10-18
;   RQ
;      General
;         Fixed a bug with a ton of quests using ReplyDialog and not progressing
;   The White Dragonscale Cloak
;      Added CheckPreReqs to beginning
;   A Source of Malediction
;      Added CheckPreReqs to beginning

;v5.55 Changes 2-28-18
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         method AutoLoot(string ForWho=_ALL, int _Options=0)
;            changes your personal auto loot options
;   RI
;      Modified
;         Torden, Bastion of Thunder: Winds of Change
;            Laef
;               MainToon will no longer move behind but instead cancel Caught in the Storm

;v5.54 Changes 2-24-18
;   RIMovement
;      Tweaked MoveBehind and MoveInFront
;   CombatBot
;      Fixed a bug with Instant Cast Buffs
;   WriteLocs
;      Fixed a bug with atexit and unloading of the ui

;v5.53 Changes 2-21-18
;   RI
;      Modified
;         Plane of Disease: Outbreak
;            Rallius
;               fixed a typo bug
;   RIInventory
;      Fixed a bug when adding items to Sell
;      Made script more efficient and sped this up a bit

;v5.52 Changes 2-19-18
;   Added:
;      RI_Extract
;         Opens UI to Extract weapons for planar essences
;   RZo
;      Fixed a bug that was not reading the zonesets correctly
;   RI   
;      Fixed a bug in ZoneDoor Function
;      Added RIConsole UI and Object
;         method LoadUI()
;            Loads UI (this is done on startup automatically)
;         method Hide()
;            Hide's the UI (this is also done on startup)
;         method Show()
;            Shows the UI
;         method Clear()
;            Clear's the console
;         method Echo(string _Message, bool _ShowConsole=FALSE, int _FlashConsoleTimeInSeconds=0, bool _PlayAlarm=FALSE)
;            Echo's to the console, optionally Showing the Console or Flashing for Attention and
;            playing alarm sound (Super annoying and loud, use only when absolutely needed)
;         method Execute(string _Command)
;            Execute's command
;      Added Global Booleans
;         RI_Var_Bool_WaitForLastNamedChest
;            If True RI will wait 30 mins after each Last Named or until their chest no longer exists
;            you can toggle this on or off by the command RI WaitForLastNamedChest or RI WFLNC  (case does not matter)
;            alternatively RI WaitForLastNamedChest ON or 1 or RI WFLNC ON or 1
;            alternatively RI WaitForLastNamedChest OFF or 0 or RI WFLNC OFF or 0
;            ** You can add these commands to CombatBot OnLoad events (on Your MainToon) so you never have to type them
;         RI_Var_Bool_TordenShort
;            If True RI will only run the right side of the Torden Zones
;            you can toggle this on or off by the command RI TordenShort or RI TS  (case does not matter)
;            alternatively RI TordenShort ON or 1 or RI TS ON or 1
;            alternatively RI TordenShort OFF or 0 or RI TS OFF or 0
;            ** You can add these commands to CombatBot OnLoad events (on Your MainToon) so you never have to type them
;      Modified
;         Torden, Bastion of Thunder: Tower Breach
;            Auliffe
;               Now disables hostiles/named hostiles/pets on all but main toon in heroic as well
;            Fixed a pathing bug on cyclone bridge
;         Plane of Disease: Outbreak
;            Rallius Rattican
;               MainToon will now continously click the orbs so as to not run into them
;               MainToon will do 3 .5s successive jumps at pull spot to make sure we are in line of sight for ranged attack
;         Solusek Ro: Monolith of Fire
;            Estryxia
;               Will now cast Cloak of Divinity before the Joust to allow priests to cast while moving
;               Will no longer joust after failing her script
;            Sovaliz
;               Healers will cast ST and Group heals before moving back to Main LockSpot
;               Healers will cast Cloak of Divinity while moving to Claws
;      Added RAID Coding
;         Tin Overseer Omega
;            Jousts his AE on all but fighters
;         Tin Overseer Alpha
;            Jousts his AE on all but fighters
;         Rankle
;            Jousts his Rampage
;   CombatBot
;      Umbral Barrier will now cast while moving
;      Mystics will now Cast while moving if Enhanced Concentration is active
;      Added Auto Ascension Combo's
;         When the bot detects an Ascension starter it will auto cast the corresponding Combo
;         All the setup thats needed is to check Auto Ascension Combo's on the Ascension tab
;         And add the starters too CB Cast stack for the toons you want to start the combos
;         And remove the Ascensions from the toons you want to finish the combos
;         Currently will finish all Combo's with the exception of Ethermancy (Still a WIP)
;      Added Setting:
;         Show RIConsole on Load
;            Shows RIConsole when the bot loads
;      CombatBot will now echo to RIConsole when someone's Ascensions Surge
;      Fixed a bug with stealth abilities
;      CombatBot Revamp Stage 1: Efficiency Changes
;         Made alot of internal changes to CombatBot and how it reads the cast stack
;         and all associated data, this should in turn make things much faster and elimnate
;         alot of the small delays in between spells. of course with any changes this big
;         can sometimes come bugs, please if you notice anything out of the ordinary please
;         report it.
;   RIMovement
;      Global Move function
;         Made a ton of efficiency changes to the move function and the way it reads data
;         this should make things faster and movement smoother.

;v5.51 Changes 2-8-18
;   RI
;      Modified
;         Solusek's Tower: The Obsidian Core
;            Balrezu
;               Fixed a bug in detecting correct last mob
;   RQ
;      Fixed a bug with quests and repeatables
;v5.50 Changes 2-8-18
;   RI
;      Fixed a bug in Looting and movement

;v5.49 Changes 2-8-18
;   CombatBot
;      Fixed a bug that was ignoring Recall pets when too far setting
;   RI
;      Fixed a bug in Looting
;      Fixed a bug in Target function and NoKillNPC's
;      Modified
;         Plane of Disease: The Source
;            Bhaly Adan
;               Now will target Manifestation after 2 orbs are down
;               Mages will target and cast Asborb magic on Any primordials under 26 health
;         Solusek Ro's Tower: The Obsidian Core
;            Molten Behemoth
;               Fixed a bug with placing rocks in solo
;            Balrezu
;               Fixed a bug that would rarely (heroic) and most times (solo) not click brazier
;         Solusek Ro's Tower: Monolith of Fire
;            Modified Pathing
;            Jiva
;               Fixed a crash bug in solo
;            So'Valiz
;               fixed a bug that would very rarely not detect which claws to click
;               now AutoTargets emberscale hunters if they add to the fight
;               Added 2s pause before moving to main lockspot
;            Solusek Ro and Avatar of Sun
;               now waits until solusek is within 7 of the middle of the platform before jumping over
;               if solusek is within 7 of middle it will now move behind on his nova
;               otherwise moves lockspot to within 5 of solusek giving more room for LS to combat nova         
;   RQ
;      Modified
;         Reflection of Recollection
;            Fixed wait
;         Legacy of Power Timeline
;            Fixed a bug that would sometimes zone into the wrong instances
;            Fixed a bug that would sometimes detect the wrong instance to run
;         Legacy of Power: An Innovative Approach
;            Fixed a bug on zoning out of gears

;v5.48 Changes 1-27-18
;   Modified Updater to only load/unload on local PC when uplinked
;   RI
;      Disabled CoT in Teleporter function
;      Modified
;         Solusek Ro's Tower: Monolith of Fire
;            Disabled CoT during SolRoMonolithEast and West functions
;            Jiva
;               Disabled Assisting and Auto Target named directly
;   RIMovement
;      Fixed a crash bug
;      Fixed a bug with turning off LockSpots

11
Announcements / ISXRI - Archived Update Notes #6
« on: February 08, 2018, 04:36:30 pm »
;v5.47 Changes 1-26-18
;   Added Command:
;      RI_Auth
;         Reopens Authentication window to set or change password
;   RI
;      Increased shiny scan distance default from 20 to 50
;      Added auto collect shiny when shiny window open (Requires Open on Loot in game to be enabled)
;       (to disable turn off Open on Loot in game)
;      Modified
;         Plane of Innovation: Masks of the Marvelous
;            Clockwork Scrounger XVII
;               Fixed a bug that would sometimes prevent his script from ending
;            Glitched Cell Keeper
;               Fixed a bug that would sometimes prevent toons from jousting
;            The Glitched Guardian 10101
;               Moved his pull spot a tad bit closer for solo
;         Plane of Innovation: Gears in the Machine
;            Modified pathing
;            The Manaetic Behemoth
;               Removed disabling pets since its no longer needed.
;               Turned off Hostile/NamedHostile while he is immune
;         Plane of Disease: Outbreak
;            Felkruk
;               Fixed a bug that would sometimes mess up cure order
;            Rallius Rattican
;               Disabled wait for Punt in Solo
;               Tweaked pull and lethargy routine a little
;         Plane of Disease: The Source
;            Darwol Adan and Wavadozzik Adan
;               Tweaked movement and move group behind wavadozzik after nests are dead
;            Bhaly Adan
;               Now casts Cloak of Divinity half way through the move
;               Now moves behind Bhaly after Manifestation is dead
;      Added
;         Torden, Bastion of Thunder: Tower Breach
;            Auliffe Chaoswind
;               Jousts in/out as needed while targeting self to try to prevent 2 at once
;               Turns off Hostile and NamedHostile (Solo only)
;         Torden, Bastion of Thunder: Winds of Change
;            Elif Whitewind (RI Pull Elif)
;               Moves group behind named
;               Mage will cast absorb magic
;            Yveti Stormbrood (RI Pull Yveti)
;               Waits until Yveti is near a platform then runs up and pulls him
;               Moves to golem
;            Laef Windfall (RI Pull Laef)
;               Moves behind as needed
;            Torstien Stoneskin && Hreidar Lynhillig (RI Pull Torstien)
;               Auto target and move behind only, I found the closer i had them and my group the less it hit
;               if you wanna joust it or it becomes an issue i will look more into it.
;         Solusek Ro's Tower: The Obsidian Core
;            Cindrax (RI Pull Cindrax)
;               Moves Behind as needed
;               Auto targets adds
;            Molten Behemoth (RI Pull Molten)
;               Jousts
;               Handles rocks
;            Balrezu (RI Pull Balrezu)
;               Turns off AE's and Encounter Abilities and Turns on Singular Focus/Focused Offensive
;               Auto targets adds
;               Auto clicks braziers
;            Verlixa (RI Pull Verlixa)
;               Auto handles clicking of braziers and killing Mirage's
;            Galremos (RI Pull Galremos)
;               Disables cures and cures as needed and when able too
;               Drops shard in lava to lower his DMG reduction
;         Solusek Ro's Tower: Monolith of Fire
;            Jiva (RI Pull Jiva)
;               Auto jumps group/main up to the Main (last) Gargoyle spot
;                  and Toon's to other Spots (Heroic)
;               Turns off Hostile and NamedHostile when mob is immune (Solo)
;            Estryxia (RI Pull Estryxia)
;               Moves to opposite side of room on each iteration of her death
;            So'Valiz (RI Pull So'Valiz)
;               Fully automates clicking of needed claws, pull it and watch with no interaction needed
;            Xuzl (RI Pull Xuzl)
;               Moves to correct vent to get to top, DPS's down the Shards
;               Drops back down after shards and clicks Swords as needed
;               Auto target's Adds throughout
;            Solusek Ro and Avatar of Sun (RI Pull Solusek)
;               Auto jumps across to the middle platform (from the nearest platform when you port in)
;               if you are not on middle platform already, LockSpots in middle of platform
;               Moves behind for Nova on Avatar
;         Brackish Vaults (Not optimized for Duo YET)
;            Pathing and Clicking portal only for solo
;   RQ
;      Added
;         Legacy of Power: Through Storms and Mists
;         Legacy of Power: Glimpse of the Hereother
;         Legacy of Power: Drawn to the Fire
;         Legacy of Power: Deep Trouble
;         Legacy of Power: Tyrant's Throne
;      Modified
;         From Mind to Matter
;            Fixed for DBG's correction of the misspelled item name
;   CombatBot
;      Increased effeciency of curing
;      Fixed a bug in Items with , in the name
;      Fixed a bug with invis abilities and flanking/behind
;      Will now automatically cast Fount of Power when needed
;      Added setting:
;         Do not cast AE
;            Turns on and off CombatBot's Internal do not cast ae flag
;         Do not cast Encounter
;            Turns on and off CombatBot's Internal do not cast encounter flag
;         Recall Pets
;            recalls pets/mercs when our TargetActor is more than 15 away and in combat and has a target
;         Move Distance:
;            Set how close you want your toons to be to the mob before they move in/front/behind
;         After Move Distance Mod:
;            Allows you to change the Distance you move in/front/behind the mob after moving
;            to the point in/front/behind from the Default of Mobs Melee max range -1 to any value.
;            This value subtracts from the mobs Melee max range. ex. most mobs melee max range is 7,
;            so its defaulted to 1, which would move your guys 6m behind the mob, well if you set the
;            After Move Distance Mod to 3 that would make you move 4m behind the mob and if you set it to
;            -3 it would make you move 10m behind the mob
;      Fixed ascension abilites with target requirements
;   RIInventory
;      Fixed items with special characters
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method ReplyDialog(string ForWho, int _Option)
;            Chooses option from a reply dialog window
;      Modified RIMUIObj Method's, Member's and *Button's
;         *method UseItem(... args)
;            now accepts an unlimited amount of args in sets of 2
;               string _ForWho, string _ItemName

;v5.46 Changes 1-26-18
;   Version bump

;v5.45 Changes 1-4-18
;   RI
;      Fixed a bug in RI Pull
;      Fixed a bug that was not relaying RI to group on startup (This essentially broke most
;      all Custom Named coding because RI was not running on anyone other than the MainToon)
;      Modified
;         Plane of Disease: The Source
;            Fixed another bug in pathing
;            Blighthorn
;               Now targets adds only when within 15 prioritizing ones not targeting MainToon
;               Only moves behind Blighthorn himself

;v5.44 Changes 1-3-18
;   RI
;      Fixed a bug that was not ignoring bad chests
;      Modified
;         Plane of Disease: The Source
;            Fixed a bug in pathing
;            Blighthorn
;               Now targets adds

;v5.43 Changes 1-1-18
;      !!!!!HAPPY NEW YEAR!!!!!
;   RI
;      Modified
;         Plane of Disease: Outbreak
;            Modified pathing
;            Felkruk (RI Pull Felkruk)
;               Fixed a bug that would sometimes stop curing after initial round
;            Carrion and Malarian Larva
;               Removed move behind for group (too many things to get stuck on)
;            The Flesh Eater      
;               Added code to ensure Hirudin Extract is maintained
;            Rallius Rattican
;               Moved tank pull spot closer
;               turned off pausing of other group members bots while getting orbs
;               so heals can roll if needed
;               Added distance check for orbs so as to not run after ones near or
;               through bats also moved main spot for orb collection
;                  *if there are no bats in range it will wait until there
;                  are or you can pause and go get more orbs (4 needed) then resume
;                  back at the orb collection lockspot
;                  (this is rare as there are usually plenty of orbs)
;                  *ri will also skip orb collection if you already have 4
;               Made code more resilient about unpausing after returning to lockspot
;               and after engaging Rallius and he is near lockspot
;      Modified
;         Plane of Disease: The Source
;            Rancine
;               Modified pull method
;            Gryme
;               Fixed calf biting (will actually bite now)
;               Moves in front during backhand (when not rooted)
;            Darwol Adan and Wavadozzik Adan
;               On Darwol a non healer and non tank toon will now pre grab and stage
;               the barrels so we can target as soon as he starts casting (Heroic Only)
;            Bhaly Adan
;               changed targeting order

;v5.42 Changes 12-29-17
;   RI
;      Modified
;         Plane of Innovation: Gears in the Machine
;            Powered Mechanization (RI Pull Mechanization)
;               Actually Fixed a bug that would sometimes not joust on first joust

;v5.41 Changes 12-29-17
;   RQ
;      Fixed missing dat file for Legacy of Power: An Innovative Approach
;      Added
;         Legacy of Power: Realm of the Plaguebringer
;   RI
;      Modified
;         Plane of Innovation: Gears in the Machine
;            Powered Mechanization (RI Pull Mechanization)
;               Fixed a bug that would sometimes not joust on first joust
;      Added
;         Plane of Disease: Outbreak
;            Felkruk (RI Pull Felkruk)
;               Move group behind named
;               Cure curses in correct order
;            The Carrion Larva and The Malarian Larva (RI Pull Larva)
;               Move group behind named
;            The Flesh Eater
;               Cast absorb magic for mages
;               Cancels cut scene
;            High Dragoon V'Aliar
;               Move group behind named
;               Jousts
;            Rallius Rattican
;               Grabs 4 Spores
;               Casts Spore on 4 Bats
;               Removes primary and secondary weapons and ranged pulls named
;               Moves back to main LockSpot and Equips weapons
;               Once outbreak has expired outbreaked toon will target self and
;               pause bot until booted in the air, then will land in water and
;               return to main LockSpot
;         Plane of Disease: The Source
;            Blighthorn
;               Moves group behind named
;               Toon with det will joust
;            Gryme
;               Toons will bite his leg
;            Darwol Adan
;               Main toon will run to and pick up pus barrels
;               and drop at his feet then target
;            Wavadozzik Adan
;               Group will run around and kill nests
;            Bhaly Adan
;               Group will run around and click orbs as needed

;v5.40 Changes 12-22-17
;   Will now download any XML files you are missing when loaded
;   Combatbot
;      Added Settings options for Confront Fear
;   RI
;      Fixed a bug with MoveBehind and BalanceMobs
;      Increased targeting delay in BalanceMobs to 5s
;      Modified
;         Plane of Innovation: Masks of the Marvelous
;            Ancient Clockwork Prototype (RI Pull Ancient)
;               Fixed a bug in the targeting
;            Clockwork Scrounger XVII (RI Pull Scrounger)
;               Disabled Ethershadow Assassin when he calls his electric
;               Moved group behind named until he calls his electric
;                  then spread out as before
;                  once clear back to behind named
;         Plane of Innovation: Gears in the Machine
;            Powered Mechanization (RI Pull Mechanization)
;               Changed 2nd joust spot
;            The Manaetic Behemoth (RI Pull Manaetic)
;               Fixed a bug that would move group to diff lockspot
;            Toa the Shiny
;               Fixed targeting
;            The Junk Beast
;               Fixed a bug in activating
;               Fixed a bug in move behind
;            The Manaetic Behemoth
;               Disables Pets and Temp Pets
;               Added pet backoff during jousting (In case it misses any pets)
;   RZ
;      Completely rewrote RZ now can queue up any number of Zones
;      and RZ will run them and move between them as needed and
;      as queued. (Only PoP for now) (Only zones that are coded in RI)
;      RZO will handle pre-PoP zones
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method DisablePets(string ForWho=ALL) - Disables and Cancels maintained for all Until Canceled Pets
;         *method DisableTempPets(string ForWho=ALL) - Disables all temp Pets
;         *method EnablePets(string ForWho=ALL) - Enables all Until Canceled Pets
;         *method EnableTempPets(string ForWho=ALL) - Enables all temp Pets
;   HideEffects
;      Will now unhide all effects first
;      Stopped hiding of most Until Canceled Pets      
;   RICharList
;      modified handling of xml in some situations

;v5.39 Changes 12-15-17
;   CB
;      Updated ShareMissions to support PoP Missions
;   RQ
;      Fixed a bug in HailActorGetQuest function
;      Added
;         Legacy of Power: An Innovative Approach
;   RI
;      Fixed a bug in MoveBehind declaration for named's
;      Added .IsRooted check to all Group Members that are PC for movement
;      Added:
;         Plane of Innovation: Masks of the Marvelous
;            Ancient Clockwork Protocol (RI Pull Ancient)
;               Handles targeting of the non immune Mob
;               until one is dead then kills the adds
;               then the named, moves group members behind
;            Clockwork Scrounger XVII (RI Pull Scrounger)
;               Spreads group out evenly around a circle
;               with MainToon in the middle
;            The Glitched Guardian 10101 (RI Pull Glitched)
;               Jousts his explosion
;            Security Sweeper (RI Pull Poimomss)
;               Waits until he is at the leftmost tunnel end and runs
;            Glitched Cell Keeper (RI Pull Keeper)
;               Jousts his red circle
;            Gearclaw the Collector (RI Pull Gearclaw)
;               MainToon Moves in range and Reenergizes him
;               Dispells his Energized buff (Mages only)
;         Plane of Innovation: Gears in the Machine
;            Toa The Shiny (RI Pull Toa)
;               Handles targeting and moves group behind
;            Powered Mechanization (RI Pull Mechanization)
;               Jousts his spell
;            The Junk Beast (No RI Pull)
;               Moves group behind named entire fight
;            The Manaetic Behemoth (RI Pull Manaetic)
;               Moves group behind named
;               Jousts circles

;v5.37 Changes 12-9-17
;   RQ
;      Fixed a bug in QuestRepeat and QuestRepeatFaction Functions
;      Fixed a few quest bugs

;v5.36 Changes 12-9-17
;   RQ
;      Modified all PoP quests to use new HailActorGetQuest and QuestRepeatFaction functions
;      Fixed a bug on the Run Button in RQ
;      Light Studies / Lighter Studies
;         Updated the Announce Triggers to what DBG changed them too
;      Added:
;         House Vahla Faction Timeline (All Quests Including Below:)
;         Steal It All Back (Repeatable)
;            also includes Still Not For Breakfast Repeatable
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 6 times to get enough faction to progress (Timeline handles this for you)
;         Removing Some Competition (Repeatable)
;            also includes Between a Rock and a Hard Beak Repeatable
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 9 times to get 50k faction to progress or below
;         Fawning Over Flora (Repeatable)
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 19 times to get 50k faction to progress or above   
;         Pride Pakiat Faction Timeline (All Quests Including Below:)
;         The Missing Heart Leaves Another Hole (Repeatable)
;            also includes Can't Step in the Same River Twice, Twice Repeatable
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 6 times to get enough faction to progress (Timeline handles this for you)
;         Green Fruit For Rut Part Deux (Repeatable)
;            also includes Operation Crustacean Station Continuation Repeatable
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 4 times to get enough faction to progress (Timeline handles this for you)   
;         Consoling the Souls: A Contemplation         
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 13 times to get 50k faction to progress or any of the below:
;         The Mootuingo Job         
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 13 times to get 50k faction to progress or the above or any of the below:
;         The River Job
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 13 times to get 50k faction to progress or the any of the above or the below:
;         The Starfire Collection
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 13 times to get 50k faction to progress or the any of the above:
;         **Recommended to do Pakiat before Vahla as Vahla has several quests in Pakiat Bluffs and its
;         **best to be non KOS to those epics

;v5.35 Changes 12-4-17
;   RQ
;      Fixed a bug that was not asking for the Qty For Repeatables

;v5.34 Changes 12-4-17
;   Version bump for testing

;v5.33 Changes 12-3-17
;   RQ
;      Fixed a bug that was not asking for the Qty For Repeatables
;      Added a delay to end of hail actor function to help with lag

;v5.32 Changes 12-2-17
;   RQ
;      Added:
;         Planes of Prophecy Timeline (only first 2 quests so far)
;            Legacy of Power: Secrets in an Arcane Land
;            Legacy of Power: Hero's Devotion
;         House Yrzu Faction Timeline (All Quests Including Below:)
;         Lighter Studies (Repeatable)
;            also includes More Specific Resonance Repeatable
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 4 times to get enough faction to progress
;         Vetted Rocks (Repeatable)
;            Will be green in RQ list, this means RQ will ask how many times you wanna run it
;            You need to run it 18 times to get enough faction to progress

;v5.31 Changes 11-28-17
;   CombatBot
;      Removed AutoDeity

;v5.30 Changes 11-28-17
;   RI
;      Updated to support new sub system
;   RIMovement
;      Updated MoveBehind/MoveInFront Functions

;v5.29 Changes 11-27-17
;   RI
;      Fixed a bug in the Movement function
;   RunInstances
;      Fixed a bug in method QuestStepExists
;


;v5.28 Changes 11-24-17
;   RimUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method FastTravel(string ForWho=ALL, string ZoneName) - Opens FastTravel Map and Clicks ZoneName on TravelMap (case insesitive and partial zone names are fine)
;         *method FastTravelPop(string ForWho=ALL, string ForWhoEx) - Opens a UserInput widow and Clicks Name entered on FastTravel Map(case insesitive and partial zone names are fine) (ForWho is who to popup the ui on, ForWhoEx is who to execute the ui options on after)
;      Changed TravelMap
;         really fixed a bug that was not opening portals (requires all 4 Arguments, example ALL, "Kunzar Jungle", 0, 3)
;   CombatBot
;      Fixed Create Profile button so it actually creates a profile
;   RQ
;      Shattered Seas Timeline
;         Brokenskull Bay: Bilgewater Falls
;            fixed pathing
;   RI
;      Added wait for health when below 75%
;         for those brave enough you can turn this off via:
;            RIMUIObj:RIWaitForHealth[0]
;               this is a global session variable and will only need to be set once per session
;                  (You can also add it as an OnLoad OnEvent for CB)
;      Added RII / RI_Inventory
;         script that will maintain a list of items and 4 actions to execute on the items
;            Sell, Transmute, Salvage, Destroy
;      Added RI Pull:
;         Terris (Terris Thule)
;            will stop casting for Seizure and Nigtmarish Manifestations (ignores daydream)
;            includes a HUD timer for Drain Life / Hemmorahge
;         Rak'Ashiir (Lord Rak'Ashiir)
;            Moves non tanks behind mob
;            Moves to and kills music boxes when up, moves back to center and behind mob when not
;   AbilityCheck
;      Added any Illusion ability to be added to AbilityInfo

12
Announcements / Upcoming Update
« on: January 19, 2018, 11:02:24 pm »
;v5.47 Changes 1-26-18
;   Added Command:
;      RI_Auth
;         Reopens Authentication window to set or change password
;   RI
;      Increased shiny scan distance default from 20 to 50
;      Added auto collect shiny when shiny window open (Requires Open on Loot in game to be enabled)
;       (to disable turn off Open on Loot in game)
;      Modified
;         Plane of Innovation: Masks of the Marvelous
;            Clockwork Scrounger XVII
;               Fixed a bug that would sometimes prevent his script from ending
;            Glitched Cell Keeper
;               Fixed a bug that would sometimes prevent toons from jousting
;            The Glitched Guardian 10101
;               Moved his pull spot a tad bit closer for solo
;         Plane of Innovation: Gears in the Machine
;            Modified pathing
;            The Manaetic Behemoth
;               Removed disabling pets since its no longer needed.
;               Turned off Hostile/NamedHostile while he is immune
;         Plane of Disease: Outbreak
;            Felkruk
;               Fixed a bug that would sometimes mess up cure order
;            Rallius Rattican
;               Disabled wait for Punt in Solo
;               Tweaked pull and lethargy routine a little
;         Plane of Disease: The Source
;            Darwol Adan and Wavadozzik Adan
;               Tweaked movement and move group behind wavadozzik after nests are dead
;            Bhaly Adan
;               Now casts Cloak of Divinity half way through the move
;               Now moves behind Bhaly after Manifestation is dead
;      Added
;         Torden, Bastion of Thunder: Tower Breach
;            Auliffe Chaoswind
;               Jousts in/out as needed while targeting self to try to prevent 2 at once
;               Turns off Hostile and NamedHostile (Solo only)
;         Torden, Bastion of Thunder: Winds of Change
;            Elif Whitewind (RI Pull Elif)
;               Moves group behind named
;               Mage will cast absorb magic
;            Yveti Stormbrood (RI Pull Yveti)
;               Waits until Yveti is near a platform then runs up and pulls him
;               Moves to golem
;            Laef Windfall (RI Pull Laef)
;               Moves behind as needed
;            Torstien Stoneskin && Hreidar Lynhillig (RI Pull Torstien)
;               Auto target and move behind only, I found the closer i had them and my group the less it hit
;               if you wanna joust it or it becomes an issue i will look more into it.
;         Solusek Ro's Tower: The Obsidian Core
;            Cindrax (RI Pull Cindrax)
;               Moves Behind as needed
;               Auto targets adds
;            Molten Behemoth (RI Pull Molten)
;               Jousts
;               Handles rocks
;            Balrezu (RI Pull Balrezu)
;               Turns off AE's and Encounter Abilities and Turns on Singular Focus/Focused Offensive
;               Auto targets adds
;               Auto clicks braziers
;            Verlixa (RI Pull Verlixa)
;               Auto handles clicking of braziers and killing Mirage's
;            Galremos (RI Pull Galremos)
;               Disables cures and cures as needed and when able too
;               Drops shard in lava to lower his DMG reduction
;         Solusek Ro's Tower: Monolith of Fire
;            Jiva (RI Pull Jiva)
;               Auto jumps group/main up to the Main (last) Gargoyle spot
;                  and Toon's to other Spots (Heroic)
;               Turns off Hostile and NamedHostile when mob is immune (Solo)
;            Estryxia (RI Pull Estryxia)
;               Moves to opposite side of room on each iteration of her death
;            So'Valiz (RI Pull So'Valiz)
;               Fully automates clicking of needed claws, pull it and watch with no interaction needed
;            Xuzl (RI Pull Xuzl)
;               Moves to correct vent to get to top, DPS's down the Shards
;               Drops back down after shards and clicks Swords as needed
;               Auto target's Adds throughout
;            Solusek Ro and Avatar of Sun (RI Pull Solusek)
;               Auto jumps across to the middle platform (from the nearest platform when you port in)
;               if you are not on middle platform already, LockSpots in middle of platform
;               Moves behind for Nova on Avatar
;         Brackish Vaults (Not optimized for Duo YET)
;            Pathing and Clicking portal only for solo
;   RQ
;      Added
;         Legacy of Power: Through Storms and Mists
;         Legacy of Power: Glimpse of the Hereother
;         Legacy of Power: Drawn to the Fire
;         Legacy of Power: Deep Trouble
;         Legacy of Power: Tyrant's Throne
;      Modified
;         From Mind to Matter
;            Fixed for DBG's correction of the misspelled item name
;   CombatBot
;      Increased effeciency of curing
;      Fixed a bug in Items with , in the name
;      Fixed a bug with invis abilities and flanking/behind
;      Will now automatically cast Fount of Power when needed
;      Added setting:
;         Do not cast AE
;            Turns on and off CombatBot's Internal do not cast ae flag
;         Do not cast Encounter
;            Turns on and off CombatBot's Internal do not cast encounter flag
;         Recall Pets
;            recalls pets/mercs when our TargetActor is more than 15 away and in combat and has a target
;         Move Distance:
;            Set how close you want your toons to be to the mob before they move in/front/behind
;         After Move Distance Mod:
;            Allows you to change the Distance you move in/front/behind the mob after moving
;            to the point in/front/behind from the Default of Mobs Melee max range -1 to any value.
;            This value subtracts from the mobs Melee max range. ex. most mobs melee max range is 7,
;            so its defaulted to 1, which would move your guys 6m behind the mob, well if you set the
;            After Move Distance Mod to 3 that would make you move 4m behind the mob and if you set it to
;            -3 it would make you move 10m behind the mob
;      Fixed ascension abilites with target requirements
;   RIInventory
;      Fixed items with special characters
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method ReplyDialog(string ForWho, int _Option)
;            Chooses option from a reply dialog window
;      Modified RIMUIObj Method's, Member's and *Button's
;         *method UseItem(... args)
;            now accepts an unlimited amount of args in sets of 2
;               string _ForWho, string _ItemName

13
Announcements / ISXRI - Archived Update Notes #5
« on: November 25, 2017, 04:08:13 am »
;v5.27 Changes 10-25-17
;   RQ
;      The City of Qeynos Timeline
;         fixed various bugs
;   RI
;      Lost City of Torsis: Reaver's Remnants
;         Modified the following Named Coding:
;             Dread Wraith
;               fixed a bug that was preventing the function from terminating

;v5.26 Changes 10-24-17
;   RI
;      Fixed a few bugs in named coding that could potentially cause an infinite loop
;   RIMUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method ResetZone(string _ForWho, ... args)
;            Resets Zones
;            Accepts an unlimited amount of args for arg 2
;               string _ForWho, string _Zone
;   RunInstances
;      Fixed a bug in ClickActor function
;      Added ReturnLOCS flag for Dat files to signify the end of the path before returning to the entrance
;         RI will not attempt to check any of the locs after this point in its FindClosestWaypoint Function
;      Lost City of Torsis: Reaver's Remnants
;         Added the following Named Coding:
;            A Spectral Beguiler
;               mages will absorb magic when needed
;            Residual Slime
;               Auto target list
;            Tzithrak
;               jousting and auto target list
;            Dread Wraith
;               jousting
;            Neh'Ashiir
;               jousting
;   RQ
;      Fixed a bug in Movement function that would sometimes cause stuttering when there was an unsummonable chest
;      Tower of the Four Winds Timeline
;         fixed a bunch of little bugs
;      Fixed some bugs in various Quests

;v5.25 Changes 10-6-17
;   RI
;      RIMUIObj Members and Methods
;         Changed TravelMap
;            fixed a bug that was not opening portals
;   RQ
;      Added
;         The Circle of the Unseen Hand Timeline
;   RZ
;      Stopped group follow on MoveToZoneIn function

;v5.24 Changes 10-5-17
;   RI
;      Crypt of Dalnir: The Wizard's Den
;         Modified Nazkra
;            changed maintoon lockspot and added targeting for aggro
;      Lost City of Torsis: The Spectral Market
;         Ongnissim
;            Fixed a bug that was only reading fighters and not Main toons
;      Added the Following Instances:
;         Crypt of Dalnir Ritual Chamber
;            Pathing and Named Coding (Up until the 3 Linked Named)
;         Kaesora Tomb of the Venerated
;            Pathing and Named Coding
;         The Ruins of Cabilis
;            Pathing and Named Coding
;         Mistmyr Manor
;            Pathing
;         Ravenscale Repository
;            Pathing
;      RIMUIObj Members and Methods
;         Changed TravelMap
;            fixed a bug that was not reading the last zone in the list
;   RPG
;      Fixed a bug
;   RQ
;      Added the Following Quests/Timelines:
;            Dark Mail Guantlets HQ Timeline
;            An Eye for Power
;            A Strange Black Rock
;            Gogas Afadin
;            The Bone Bladed Claymore
;            The Symbol in the Flesh
;            Kurns Tower Access Timeline
;            The Mysteries of TikTok
;            Othmir Great Divide Timeline
;            Ry'Gorr Keep Timeline
;            Shades of Drinal Timeline
;            Koada'dal Magi's Craft

;v5.23 Changes 9-9-17
;   RI
;      Added command RI E2
;         will display your prereqs for epic 2.0
;   RPG
;      Fixed the location of the portal, Again

;v5.22 Changes 8-29-17
;   RI
;      Fixed RIMUIObj Methods and Members
;         CheckEpic2PreReqs(string ForWho=ALL)
;            fixed a bug

;v5.21 Changes 8-29-17
;   RQ
;      Removed move to and loot chest (will still attempt to summon them)
;   RPG
;      Fixed zone expiration to coincide with DBG's fix for 125 days 6 hours bug.
;      Fixed portal location and added a check before moving to if portal exists in this location
;   RI
;      Added RIMUIObj Methods and Members
;         CheckEpic2PreReqs(string ForWho=ALL)
;            Lists epic 2 pre reqs for each archetype and whether they have been completed or not (excluding faction amount)

;v5.20 Changes 8-25-17
;   CombatBot
;      Fixed a bug that was ignoring disabled OnEvents status

;v5.19 Changes 8-24-17
;   RPG
;      Now will handle where the zone is reporting an expiration of 125 days 6 hours (even for setting timers).

;v5.18 Changes 8-23-17
;   RPG
;      Now will handle where the zone is reporting an expiration of 125 days 6 hours (to some extent, may not work for setting timers).

;v5.17 Changes 8-23-17
;   RPG
;      Now correctly chooses Underdepths in Zone list.


;v5.16 Changes 8-22-17
;   RPG
;       Will now recover from drop to Character Select
;       Modified the lockout timer to 3 hours
;   RQ
;       Added:
;           City of Qeynos Timeline (Including Scout, Priest and Fighter Archetype Quests)
;           Heritage Quests:
;               A Source of Malediction
;               The White Dragonscale Cloak
;           Jarsath Wastes Timeline
;           Ning Yung Retreat Timeline
;           Order of Rime Faction Timeline
;           Othmir Cobalt Scar Timeline
;           Othmir EW Faction Timeline
;           Tears of Veeshan Timeline
;           Tower of the Four Winds Timeline
;   RI
;       Added Command:
;           RICharList
;               Script to edit and save your RICharList.xml file
;       Modified Command:
;           UseItem
;               only uses items in your inventory now
;           Invite
;               with no toon name arguments or just the ForWho argument passed it will invite all open
;               logged in relayable toons to your group (works best with only 6 sessions logged in)
;   RunInstances
;       Lost City of Torsis: The Shrouded Temple
;           Modified pathing to help with getting stuck in a few spots
;       Arcanna'se Sprire: The Vessel of the Sorceress
;           Modified Sorceress
;               Added 4 lockspots and after 5s at each spot if a whirlwind is too close it will move
;   CombatBot
;       Added code to toggle ranged and melee auto attack when the game bugs and does not attack

;v5.14 Changes 7-11-17
;   RI
;      Fixed a bug in Revive   
;      Tweaked Move function
;      Added Commands:
;         RI_GroupLogin or RGL
;            Auto logs in groups of toons based on settings in ui or args sent via command line
;            (will also ensure you have enough sessions open if you are loaded via a ISBoxer Character Set)
;            usage: RGL (Brings up UI)
;            usage: RGL GroupAliasName (loads in group with corresponding group alias)
;            usage: RGL Toon1|Toon2|Toon3|Toon4|Toon5|Toon6 (auto loads in group in given order)
;   RQ
;      Added Shattered Seas Timeline
;   CombatBot
;      Fixed a bug that was not using the saved value for AutoDeity

;v5.13 Changes 7-1-17
;   RI
;      Fixed a version bug

;v5.12 Changes 7-1-17
;   CombatBot
;      Changed disable of CB in Battlegrounds lobby to wait
;      Moved AutoDeity script to a function of CB
;      Added UI Settings options for AutoSpend Deity options
;      Modified Accept Loot routine to only trigger at best every 5s
;      Added Combat Awareness for Channelers to allow casting while moving
;      Reenabled Face Mob in Combat for Skyshrine Guardian and Infiltrator
;      Added default profile for Skyshrine Infiltrator and abilities (Do abilitycheck after clearing when you have all the abilities)
;         you can also just download the Abiltycheck here http://www.isxri.com/skyshrineinfiltrator-AbilityCheck.xml
;   RunInstances
;      Added The Underfoot Depths Proving Grounds
;         Complete pathing for Skyshrine Guardian
;      Modified Brokenskull Bay: Bilgewater Falls
;         Added solo and advanced solo
;         Added Sig Quest Elements
;      Modified Zavith'Loa: The Hidden Caldera
;         Added solo and advanced solo
;         Added Sig Quest Elements
;      Modified Accept Loot routine to only trigger at best every 5s
;      Modified Lost City of Torsis: Spectral Market
;         Tweaked Merchant Caniz
;      Modified Arcanna'se Spire: Forgotten Sanctum
;         Removed plundering of the chandeleir
;   RI
;      Moved RILooter to a function of RI
;      Fixed a bug that would save over the RIMUICustom.xml file everytime RIMUI was loaded
;      Added Command RPG
;         usage: RPG (Brings up the ui)
;            Loops Solo PG while cycling toons with login/out (toons must be in Proving Grounds lobby)
;               also recovers from zone lockups and client crashes


;v5.10 Changes 6-16-17
;   CombatBot
;      Added Shed Skin as a Cure ability
;   RI
;      Disabled group invite auto accept in battlegrounds
;      Enabled RIMovement for Underfoot Depths PG

;v5.09 Changes 6-16-17
;   CombatBot
;      Added default profile for Skyshrine Guardian and abilities (Do abilitycheck after clearing when you have all the abilities)
;         you can also just download the Abiltycheck here http://www.isxri.com/skyshrineguardian-AbilityCheck.xml

;v5.08 Changes 6-6-17
;   RunInstances
;      Fixed a bug with looting

;v5.07 Changes 6-4-17
;   RIMUIObj Methods and Members
;      Fixed a bug in method Zone that was making it not function
;      Added
;         member:bool MaintainedEffectExists(string _MaintainedEffect)
;            will return TRUE if the _MaintainedEffect exists and is not hidden (accepts partial matches)
;      Modified
;         member:string DisplayStat
;         Method DisplayStat
;            Added alot more available stats:
;               
;   RunInstances
;      Crypt of Dalnir: Baron's Workshop
;         Added custom named:
;            The Frenzied Feeder (RI Pull Frenzied)
;               will kill Corpse Devourer's and Ravenous Gnasher's
;      Arcanna'se Spire: Forgotten Sanctum
;         Tweaked pathing and named pulling waypoints
;      Ssraeshza Temple: Inner Sanctum [Heroic]
;         Fixed all Pathing and Named Coding
;   CombatBot
;      Added pull pet back when mob is engaged and more than 15m away
;      Modified pet attack behavior when charm and possess essence are both active
;      Disabled annouces in battlegrounds
;      Added casting of summon_familiar upon death or if not maintained
;         if you do not have one equipped it will uncheck the setting on the settings tab
;      Fixed a bug that was not allowing the download of the default profiles when no profile exists
;      Disabled Face Mob in Combat while moving (if anyone has any qualms about this let me know)
;      Fixed a bug with beastlords and primals
;      Added toggle for beastlords to enable/disable Primal delay
;      Fixed a bug that would only use your regular server profiles in PG's on Halls of Fate server, now should work on all
;   RI
;      Fixed a bug in CheckCombat that would sometimes cause a toon to fly up forever

;v5.05 Changes 5-14-17
;   CombatBot
;      Fixed a bug that was causing the bot to attempt to cast hostile's when no killtarget exists
;      Fixed a bug that would not share missions in expert zones
;      Disabled Auto Target Aggro Mobs in Qeynos and Freeport (will add rest later)
;      Fixed a bug that would not cast on players in Battlegrounds
;      Added loading of regular profile file in Battlegrounds
;      Modified CancelInvis after combat for Battlegrounds
;      Disabled FaceMob in Combat in Battlegrounds since AutoAttack is disabled
;      Disabled Item casting in Battlegrounds
;      Disabled Heroic Opps in Battlegrounds
;      Disabled all Scripted movement in Battlegrounds (Use in game follow)
;   RunInstances
;      Added Raid Mobs:
;         Shanaira the Prestigous (RI Pull Shanaira)
;            Jousts between 0.355797,4.718675,-7.988738 and 9.978826,5.179579,22.060690 when you have
;               either the ring of blaze or venom on mages
;            Targets your illusion
;            Targets swarm and then shanaira
;      Added RIMUIObj Method's, Member's and *Button's
;         *method SetUISetting(... args) (Currently only works for Checkboxes on the Settings tab (More soonish tm))
;            Sets UISettings for CombatBot
;            Accepts an unlimited amount of args in sets of 3
;               string _ForWho, string _SettingName, string _OnOffToggle
;         *method SetInGameFollow(... args)
;            Sets In Game Follow
;            Accepts an unlimited amount of args in sets of 2
;               string _ForWho, string _WhoToFollow
;   RIMovement
;      Fixed a bug that would not engage RIFlyFollow when out of range of In Game Follow
;      Disabled all Scripted movement in Battlegrounds (Use in game follow)

;v5.04 Changes 4-23-17
;   RunInstances
;      Added Raid Mobs:
;         Slime (RI Pull Slime)
;            Jousts between 41.181149,-6.196420,-651.539246 and 48.976913,-6.196415,-647.433899 including tanks (releases tanks)
;         Black Reaver (RI Pull Blackreaver)
;            Jousts toon who has the detriment to the top of stairs and stays until gone   
;         Runelord Strathbone (RI Pull Runelord)
;            Targets self on curse
;         Chomp (RI Pull Chomp)      
;            Jousts between -323.196747,11.774687,317.118469 and -273.333435,11.774687,317.906952 including tanks (releases tanks)
;         Sentinel Primatious (RI Pull Primatious)
;            Jousts between -523.602600,11.180099,-56.043617 and -555.931274,11.180054,-25.864149 including tanks (releases tanks)
;            Targets self on correct curse
;      Added Lost City of Torsis: The Spectral Market [Heroic, Expert and Solo]
;         The Algae Fiend
;            Turning on Absorb Magic in Mage Profiles (make sure its actually in the profile)
;         Torsis Champion
;            Jousting
;         Ongnissim
;            Jousting
;         Pathing for entire zone
;      Added Lost City of Torsis: Reaver's Remnants [Heroic, Challenge Heroic, Expert, Expert Challenge and Solo]
;         Pathing for entire zone (no named coding exists yet)
;         Added handling of all quest elements for Kunark Ascending: Seeking Reassurance
;      Crypt of Dalnir: Baron's Workshop [Heroic, Expert, Solo]
;         Added Pathing for entire zone (grabbing the key must be done manually exept in Solo)
;         Added handling of all quest elements for Kunark Ascending: A Chosen Weapon
;      Crypt of Dalnir: Wizard's Den [Heroic, Expert, Solo]
;         Tweaked Nazkra
;            Solo zone will move closer to be able to pull her without a pet
;            Added turning off AE's and Turning on Singlar Focus
;         Added handling of all quest elements for Ghosts and Gooblins
;      Added Vaedenmoor Realm of Despair
;         Pathing for entire zone
;         Added handling of all quest elements for Kunark Ascending: A Nightmare Realized
;      Added Charasis: Maidens Chamber [Agnostic]
;         Pathing for entire zone
;         Added handling of all quest elements for Kunark Ascending: Resurrection Machination
;      Kaesora: Xalgozian Stronghold
;         Added handling of all quest elements for Kunark Ascending: Reading Assignment
;      Removed CoT from Main
;      Fixed a bug that was not pausing CoT when pausing RunInstances
;   CombatBot
;      Fixed some bugs in the Charmer function and added warden's ability
;      Fixed a bug that would rarely get some announce abilities in a death loop
;      Added Auto sharing of missions - Option on settings tab
;   RIMUI
;      Added Geomancer, Thaumaturgist, Etherealist, and Elementalist to ForWhoChecks
;      Added RIMUIObj Method's, Member's and *Button's
;         member ConvertAlias(string _AliasName)
;            Returns converted _AliasName to whats set in CombatBot (for usage in scripts and methods, etc)
;         *method SetMoveBehind(... args)
;            Sets MoveBehind options for CombatBot
;            Accepts an unlimited amount of args in sets of 4
;               string _ForWho, string _OnOffToggle, int _MoveHealth, bool _SkipMoveHealthCheck
;         *method SetMoveIn(... args)
;            Sets MoveIn options for CombatBot
;            Accepts an unlimited amount of args in sets of 4
;               string _ForWho, string _OnOffToggle, int _MoveHealth, bool _SkipMoveHealthCheck
;         *method SetMoveInFront(... args)
;            Sets MoveInFront options for CombatBot
;            Accepts an unlimited amount of args in sets of 4
;               string _ForWho, string _OnOffToggle, int _MoveHealth, bool _SkipMoveHealthCheck
;         *method RIPull(string _Named)
;            Engages RI scripting for Named specified
;         *method UplinkDisconnect(... args) 
;            Diconnects PC's from the uplink
;            Accepts an unlimited amount of args in sets of 1
;               string _PCName
;      Modified RIMUIObj Method's, Member's and *Button's
;         *method UplinkConnect(... args) 
;            now accepts an unlimited amount of args in sets of 1
;               string _PCName
;         *method Cast(... args)
;            now accepts an unlimited amount of args in sets of 3
;               string _ForWho, string _CastSpellName, int _CancelCast
;         *method CastOn(... args)
;            now accepts an unlimited amount of args in sets of 4
;               string _ForWho, string _CastOnSpellName, string _CastOnCastName, int _CancelCast
;         *method SetLockSpot(... args)
;            now accepts an unlimited amount of args in sets of 6
;               string ForWho, string X, float Y, float Z, int Min, int Max
;   RQ
;      Fixed a bug in Bathezids Watch Faction Crafting that was not creating the correct items.
;      Added the Kunark Ascending Adventure Timeline and all quests and instances required

;v5.03 Changes 3-30-17
;   RI
;      Fixed a bug with movement when in group with a merc
;   RI_Ascension
;      Fixed a bug that would cause geomancers to tweak out at the end of their line of movement
;   CombatBot
;      Fixed a bug in Announce that would announce casting even if you did not start casting ability
;      Added additional code to allow Etheral Conduit to be cast on a group member
;      Added Saving of Cast Verdict option for Inquisitors
;      Added Charm Control for Coercers and Troubadors on subclass tab
;      Fixed a bug that was resaving the Default Profiles every time CB was loaded
;   RunInstances
;      Lost City of Torsis: The Shrouded Temple [Event Heroic]
;         tweaked Meld of Haze
;         tweaked ZoneFile

;v5.02 Changes 3-25-17
;   RI
;      Changed the way RIMObj.Move handles stoping
;   RI_Ascension
;      Now handles movement for toons who have not completed the Sig Line.

;v5.01 Changes 3-24-17
;   RQ
;      Fixed a missing ZoneFile for Terrors of Thalumbra Crafting Timeline
;      Fixed a numerous amount of small bugs here and there, too many to list
;   AutoDeity
;      Will now spend points while in combat

;v5.00 Changes 3-16-17
;   RI
;      Moved Debug Variable from RunInstances to RI to be global
;      Renamed Debug variable to RI_Var_Bool_Debug to help with conflicts with other scripts
;      Fixed a bug in TravelMap
;   RunInstances
;      Crypt of Dalnir: Baron's Workshop
;         Haggle Baron Dalnir
;            Changed order
;   RZ:
;      Reduced the Lockout Timers for Spire zones to 90minutes
;   CombatBot
;      Fixed RIE on Items
;   Added:
;      RI_Ascension - Moves to and hails your ascension trainer to level or get scrolls (needs Cae'Dal Star and Wizard Portal in Guild Hall within 5 and 15 meters respectively of the Door) (for now only works if completed sig line)
;      RQ - runs quests or entire timelines that have been coded. (needs Cae'Dal Star, Travel Bell, Druid Summoner and Wizard Portal in Guild Hall within 5 and 15 meters respectively of the Door)
;         Added:
;            Sokokar Crafting Timeline
;            The Captain's Lament
;            Terrors of Thalumbra Crafting Timeline
;            Kunark Ascending Crafting Timeline
;            Greenmist Timeline
;            Mending of a Broken Land
;               A Message with Spirit
;               Into the Arena
;            The Never Ending Mending of a Broken Land (Repeatable)
;               More Message with Spirit (Repeatable)
;               Into the Arena (Repeatable)

14
Announcements / ISXRI - Archived Update Notes #4
« on: May 15, 2017, 12:55:04 am »
;4.992 Changes 3-8-17
;   RunInstances
;      Fixed a missing function bug

;4.991 Changes 3-7-17
;   RunInstances:
;      Added Expert Zones for Coded RI Zones
;   CombatBot
;      Fixed a bug that would not allow Ascension buffs to Cast
;      Fixed a bug that was incorrectly displaying some ability types
;      Fixed a range bug with Item Casting
;   AbilityCheck
;      Added Pathfinding Ability from AbilitiesTab
;   RI_Salvage
;      Fixed a bug that was not salvaging bag 4
;   RI_Transmute
;      Fixed a bug that was not transmuting bag 4
;   RunInstances & RI
;      Made some backend changes to allow for more robust code sharing

;v4.99 Changes 3-1-17
;   RI:
;      Added Large Ulteran Spire and Guild Portal Druid to Zone Button
;      Modified Zone button to only click the closest Actor in the list and not ALL
;      Fixed a bug in LootOptions
;   RunInstances:
;      Arcanna'Se Spire: Vessel of the Sorceress [Event Heroic]
;         Tweaked lockspot for Armor
;      Lost City of Torsis: Shrouded Temple [Event Heroic]
;         Turned off RI Balance Mobs
;         The Meld of Haze:
;            Tweaked LockSpot and Pathing
;            Added - Toon with closest mirage will wait to kill till all the other mirages are dead and the furthest away group member is closer than my mirage.
;      Added Crypt of Dalnir: Baron's Workshop [Heroic] (Pathing not Available yet just Named Scripts)
;         Added Tootooz (RI Pull Tootooz)
;            will point
;         Added Googantuan (RI Pull Googantuan)  (Starts near first valve at -423 1 -195)
;            will move to all valves and close them, then campspot and fight
;         Added Enchanted Sword and Shield (RI Pull Enchanted) (Spawn Named's first or script will autoend)
;            will joust Sword's Curse and cure shields and swords immunities
;         Added Haggle Baron Dalnir (RI Pull Baron) (Set group options to FreeForAll or LeaderOnly and Assign to Bard, and Engage fight then invoke pull command)
;            Lockspot for group, bard will get resources, craft and close the Forges
;   CombatBot:
;      Added the following RI_Obj_CB Member's:
;         member:int ConvertAbilityID(string _AbilityName) - returns the ID of the highest level of ability _AbilityName thats your level or lower
;         member:string ConvertAbility(string _AbilityName) - returns the Name of the highest level of ability _AbilityName thats your level or lower
;   RIMUI:
;      Added RIMUIObj Method's, Member's and *Button's
;         *method DisplayStats(... _Stats) - Displays stats passed in console (Stat must be Exact spelling, not Case sensitive)
;         member(string) DisplayStat(string _Stat) - Returns value of stat passed
;            available Stats:
;               Resolve,Fervor,AAXPModCap,TradeskillXPModCap,CombatXPModCap,AAXPMod,TradeskillXPMod,CombatXPMod,Lethality
;               LethalityPercent,PVPSpellDoubleAttack,Weapon_Damage_Bonus,SpellDoubleAttack,AbilityDoubleAttack
;               PvP_Critical_Mitigation,Defense_ToughnessPercent,Defense_Toughness,DPS,Run_Speed,Haste,Hate_Mod,Defense_Mitigation
;               Defense_MitigationPercent,Defense_Avoidance,Defense_AvoidanceBase,Defense_AvoidanceBlock,Defense_AvoidanceParry
;               CurrentStatus,LifetimeStatus,PowerRange,HealthRange,ConcentrationRange,Defense,Strength,Agility,Stamina,Intelligence
;               Wisdom,Physical,Elemental,Arcane,Noxious,Damage_Reduction_Physical,Damage_Reduction_Arcane,Damage_Reduction_Elemental
;               Damage_Reduction_Noxious,Damage_Reduction_Percentage_Physical,Damage_Reduction_Percentage_Arcane
;               Damage_Reduction_Percentage_Elemental,Damage_Reduction_Percentage_Noxious,Crit_Chance,Crit_Bonus,Ability_Mod,Potency
;               HP_Regen,Power_Regen,Double_Atk_Percent,Ranged_Double_Atk_Percent,AE_AutoAtk_Percent,Spell_Reuse_Spell_Only
;               Spell_Reuse_Percent,Spell_Cast_Percent,Spell_Recovery_Percent,Accuracy,Flurry,Critical_Mitigation,Shield_Effectiveness
;               Deflection_Chance,Primary_Damage_Range,Secondary_Damage_Range,Ranged_Damage_Range,Primary_Delay,Secondary_Delay
;               Ranged_Delay,Strikethrough,Houses,Dungeons

;v4.98 Changes 2-20-17
;   RI
;      Added the Following RI Commands:
;         RI UNLOAD   - Completely unloads extensions and all scripts
;         RI UNLOADEXTENSION   - Completely unloads extensions and all scripts
;         RI END (RIMUI,RIMOVEMENT,CB,RI,RIMOBHUD)   - Ends the pertaining script
;      Added (Now are persistent for entire time extension is loaded)
;         RI_Var_Bool_GrabShinys
;         RI_Var_Bool_WaitForShinys
;   WriteLocs
;      Fixed a bug that was not scrolling all the way down when adding an item to the listbox
;      Fixed an unneeded include bug
;   RunInstances
;      Added ability to run in any zone with your own ZoneFiles via ImportZoneFile command
;      Added RI_Var_Bool_BalanceTrash global BOOL - turns on/off RunInstances balancing of trash mob health
;      Arcanna'se Spire: Forgotten Sanctum [Heroic]
;         Fixed a bug on Caelan'Gael that would target charmed Protectors
;      Removed (Moved to RI)
;         RI_Var_Bool_GrabShinys
;         RI_Var_Bool_WaitForShinys
;   Combatbot:
;      RI_Obj_CB:
;         Added method CastWhileMoving(bool Enabled) - turns on and off casting while moving
;   RimUI
;      Added RIMUIObj Method's, Member's and *Button's
;         *method BalanceTrash(bool On)  - turns on/off RunInstances balancing of trash mob health
;         *method InitializeFactions(string ForWho=ALL)  - Retrieves faction data from server
;         *method DisplayAllFactions(string ForWho=ALL)  - Displays all faction data, will retrieve data from server if doesn't exist
;         *method TravelMap(string ForWho=ALL, string ZoneName, int ZoneOption=0) - Clicks ZoneName on TravelMap and Zones there (case insesitive and partial zone names are fine)
;         *method TravelMapPop(string ForWho=ALL) - Opens a UserInput widow and Clicks Name entered on TravelMap and Zones there (case insesitive and partial zone names are fine)
;         *method ScribeBook(string ForWho=ALL, string BookName) - Scribes the recipe book if it exists in your inventory (case insesitive and partial book names are fine)
;         *method GuidedAscension(string ForWho=ALL) - Applies Guided Ascension if it exists in your inventory and is useable
;         member(bool) FactionsInitialized()  - TRUE if faction data exists, FALSE if not, if not will start initializing
;         member(string) FactionName(int _IndexPosition)  - Returns exact name and case of Faction as shown in game, -1 means no data exists and will start initializing
;         member(int) FactionAmount(string _FactionName)  - Returns amount of faction for given faction name (must be exact spelling, case does not matter), -1 means no data exists and will start initializing
;         member(string) FactionKOS(string _FactionName)  - Returns KOS of faction for given faction name (must be exact spelling, case does not matter), -1 means no data exists and will start initializing
;            !!!!!! If anyone would like an example script showing how these work, ask on irc or on the forums. !!!!!
;      Added Bell's to Zone Button

;v4.97 Changes 2-4-17
;   RI_Transmute and RI_Salvage
;      Tweaked timing
;   CombatBot
;      Fixed a bug that was not Starting Heroic opp's when clicked

;v4.96 Changes 2-3-17
;   RI
;      Fixed a bug in Potion/Food/Drink/Poision Replenish/AutoConsumer

;v4.95 Changes 2-3-17
;   RI
;      GuildBuffs
;         fixed command to actually execute instead of echo, added a few more items and reduced the wait to 5s each
;      Reenabled Command
;         RI_Collection, usage RI_Collection Bag or RI_Collection Depot, will collect all collections in a depot or your bags that are not already collected
;      CoT
;         fixed a bug that would sometimes not engage the script
;      Potion/Food/Drink/Poision Replenish/AutoConsumer
;         updated to KA

;v4.94 Changes 1-31-17
;   RI
;      Added channeler to PreHeal command
;   RunInstances
;      Lost City of Torsis: The Shrouded Temple [Event Heroic]
;         fixed a bug that was prematurely ending the Haze fight when his Actor no longer Existed
;   CombatBot
;      fixed a bug that would sometimes cause abilities to double cast
;      fixed a bug with Beastlord that would sometimes cast a primal right after another when not at the correct savagery
;   RA
;      Fixed a bug that would sometimes cause the main not to run RI correctly or at the correct time

;v4.93 Changes 1-31-17
;   RI_AggroControl
;      fixed a bug that was not accepting arguments
;   RunInstances
;      Lost City of Torsis: The Shrouded Temple [Event Heroic]
;         fixed zone file

;v4.92 Changes 1-30-17
;   RimUI
;      Added Method and Button
;         method GuildBuffs(string ForWho=ALL) - Will click ToT and KA preorder clickie buffs with a 10s gap
;   RunInstances
;      Added Lost City of Torsis: The Shrouded Temple [Event Heroic]
;         pathing
;         CustomNameds:
;            Haze
;               will go kill your mirages (when they actually spawn)
;            Reaver
;               will go kill add for curse
;               will go get correct damage buff
;   WriteLocs
;      Added testrun command
;         will run the waypoints in the file, but ignore all other commands except wait
;            be careful this is not RI it doesnt do anything but run the zonefile
;            best to be done in an empty zone

;v4.91 Changes 1-23-17
;   RunInstances
;      Tweaked Arcanna'se Spire: Vessel of the Sorceress [Event Heroic]
;         Tweaked timing on Armor pull
;      Tweaked Arcanna'se Spire: Forgotten Sanctum [Heroic]
;         Fixed targeting bug with Lachina and Protectors
;      Added ZoneFile for The Frillik Tide
;   AbilityCheck
;      Added Summon: from Abilities Tab for Diety Pets

;v4.90 Changes 1-22-17
;   RunInstances
;      removed auto turn on/off of consuming drinks/potions
;      changed some backend code used in determining who is the main and who are not
;      added global boolean RI_Var_Bool_PauseMovement to pause all movement in RunInstances
;      Added The Frillik Tide (Early Alpha Release, please post bugs to Forums or Forge)
;         full zone completion in ~5mins
;      Added Xalgozian Stronghold [Solo]
;         includes killing the writ of war if you are on that quest
;      Tweaked Xalgozian Stronghold [Heroic]
;         Vihgoh
;            Turned off All AE's and Encounters and Turned on Singular Focus/ Subtle Strikes
;         Tweaked pathing
;      Tweaked Arcanna'se Spire: Vessel of the Sorceress [Event Heroic]
;         Timing
;         The Armor of Sul
;            Will move out of center when increments are gone
;      Tweaked Arcanna'se Spire: Repository of Secrets [Heroic]
;         Tabor'Zaai
;            Each toon does their own targeting
;      Tweaked Arcanna'se Spire: Forgotten Sanctum [Heroic]
;         Caelan'Gael
;            added crouch and walk for duration of fight
;      Tweaked The Crypt of Agony [Agnostic]
;         Pathing and timing
;   RZ
;      Fixed new zones for 6 hour timers
;   ShareMissions
;      Converted to new QuestJournalWindow System
;   DeleteMissions
;      Converted to new QuestJournalWindow System
;   Added RI_Transmute
;      Transmutes as per settings in ui
;   Added RI_Salvage
;      Salvages as per settings in ui
;   WriteLocs
;      Fixed a bug in Default ZoneFile Name when theres a ","
;   RIMovement
;      Fixed a bug with Landing in RIFlyFollow
;   RIMobHud
;      updated to new actor query system
;   CombatBot
;      Fixed a bug that caused,when flying would not save profile
;      Added new methods to RI_Obj_CB
;         method DoNotCastAE(bool Enabled) - Will prevent the bot from casting AE's
;         method DoNotCastEncounter(bool Enabled) - Will prevent the bot from casting Encounter Spells's
;      Temporarily disabled summon mount in cast stack (you can still use the RimUI button)
;      Fixed Auto Attack Timing Object
;   RI_AbilityCheck
;      fixed a bug that was not tagging Unda Arcanus Spiritus and Dagger Storm as ae's
;   RA
;      Fixed a bug with loading zonefiles
;   RimUI
;      Added Buttons and Methods:
;         method UplinkConnect(string PCName)  - connects PCName to the uplink (make sure the firewall is allowing and in innerspace config the pcnames are set correctly and ports are correct)
;          method UplinkList  - lists in the console all PC's connected to the uplink

15
Announcements / ISXRI - Archived Update Notes #3
« on: January 22, 2017, 11:07:09 pm »

;v4.89 Changes 1-8-17
;   CombatBot
;      fixed a bug that would sometimes (rarely) get stuck in a loop of recasting summon mount

;v4.88 Changes 1-8-17
;   RA
;      removed auto loading of RI's ImportZoneFile function to import default WL zone file
;      Fixed a small bug related to loading
;   RunInstances
;      added auto loading of RI's ImportZoneFile function to import default WL zone file
;         IF there is no zone file in the extension
;   CombatBot
;      Added Summon Mount to Export List for every toon so the
;      ability can be added to the cast stack as a buff or noncombat buff
;   RI
;      Added SummonMount command for RIMUI and RIMUIObj

;v4.87 Changes 1-7-17
;   CombatBot
;      Added cb importogre as an alias for cb ogreimport
;   RI
;      Added RI_Var_Bool_SkipCheckToons global bool to skip full group checks with RunInstances
;   RunInstances
;      Removed SkipCheckToons global bool and moved to RI so stays static with extension
;      Fixed a bug in Arcanna'Se Spire: Repository of Secrets that would pull the last nameds entire wing of trash at once

;v4.86 Changes 1-6-17
;   RI
;      Fixed an issue with the updater, added RI_Update command back in
;DO NOT USE UPDATER, on 4.85 or Older versons, if you do you must go into your Extensions folder and rename ISXDold.dll folder to ISXDK35 then Download from http://www.isxri.com/ISXRI.dll

;v4.85 Changes 1-4-17
;   RIMovement
;      Fixed a bug that would not land from flying if we were within correct distance of our FollowTarget
;   RI
;      Added stopfollowing to StopMove code
;   CombatBot
;      Removed behind/flanking checks since its now done in game (thanks dbg) - REVERTED as so did DBG
;      Fixed a bug that was reporting a few abilities as incorrect types

;v4.84 Changes 1-3-17
;   RunInstances
;      Arcanna'se Spire: Forgotten Sanctum [Heroic]
;         Fixed a bug near last named that pulled her entire hall and room of trash at once
;      Fixed a bug in Balancing adds in Named Fights
;   RZ
;      Added Arcanna'Se Spire Zones
;   RI
;      Added new Script RI_HideEffects
;         Hides all your effects that are -1 duration and self,group,pet or raid

;v4.83 Changes 1-3-16
;   RunInstances
;      Added balancing to Adds in Named Fights
;      Fixed Crypt of Agony [Agnostic] zone file

;v4.82 Changes 1-3-17
;   RunInstances:
;      Added balancing of trash to within 2 health
;      Modified movement routine to work better with flying and swimming
;      Crypt of Dalnir: Wizard's Den [Event Heroic]
;         Added pathing of entire zone
;      Maldura: Palace Foray [Event Heroic]
;         Modified Dreadmaw and Dreadtusk:
;            Instead of bard handling script now it sends the first person alphabetically unless they are tank then 2nd person
;      Added The Crypt of Agony [Agnostic]
;         Pathing for entire zone including zone out to be compatible with RA
;   CombatBot:
;      Modified TargetNearestAggroMob && CountAE object to use new QueryActor system
;      Moved GetCharms and GetItems functions outside of main script so it does not hold up everything while iterating
;         through peoples sometimes very large and full inventory bags
;   RA
;      Added 15s wait when zoning to Qeynos/Freeport before zoning back to specified zone
;      Added 2ms wait after calling GetZoneList Object to ensure its populated before Checking arg for correct Highlight row option

;v4.81 Changes 12-31-16
;   RI
;      Fixed Timing on INQ Preheal
;      Added new Script
;         RA (RunAgnostics)
;             Very similiar to RZ in that it will loop an Agnostic zone over and over
;               Zone either has to be coded in the extension or you must have a
;               dat file in WriteLocs default name in the ZoneFiles folder
;            simply type RA ZoneName into the console and it will begin
;            (make sure your grouped up and at your appropriate agnostic portal(evil or good))
;               zone name can be anything from just a few letters to the full zone name it
;               will search from top down the destination list until it finds
;               a zone matching what you entered for ZoneName, remember if you have spaces in your
;               ZoneName please surround the entire ZoneName with ""
;   RunInstances
;      Added all the Agnostic Zones
;         most do not have files built into the extension yet but can be ran with custom made files from RI_WriteLocs
;            simply type ImportZoneFile filename.dat after loading RI
;      Added Crypt of Dalnir: Wizard's Den [Event Heroic]
;         pathing entire zone (NOT PATCHED YET)
;         Custom Named Coding: (RI Pull Name)
;            Gooblin
;               Uses item on each toon when appropriate based on Alphabetical
;      Modified ImportZoneFile to allow calling with no argument and to default to WriteLocs
;      default zone file name when called with no argument
;   AbilityCheck
;      Updated to use new ToAbilityInfo

;v4.80 Changes 12-30-16
;   RunInstances
;      Fixed a bug in reading ZoneFiles
;   WriteLocs
;      Added loading of existing dat files from the ZoneFiles folder
;         auto loads if default file exists
;      Added Edit Selection feature to edit anything already in the Waypoints ListBox
;      Modified WriteLoc to change the currently selected item to a loc if selected

;v4.79 Changes 12-29-16
;   RunInstances
;      Changed some backend code on how RunInstances reads Files from the extension and from disk
;      Arcanna'se Spire: Forgotten Sanctum [Heroic]
;         Fixed a bug in Lachina and Queshaun that could rarely cause the script to do the opposite
;      Arcanna'se Spire: Vessel of the Sorceress [Heroic]
;         Updated Sorceress code to use new Actor Effect Query System
;         Refined timing
;      Added the Rest of the Kunark Ascending Heroic, Event Heroic, Solo and Advanced Solo zones
;         they do not have files built into the extension yet but can be ran with custom made files from RI_WriteLocs
;            simply type ImportZoneFile filename.dat after loading RI
;   RI
;      Fixed camp desktop
;      Added a few KA zones for Zone button
;   CombatBot
;      Globally Disabled Attempt to TimeAutoAttacks
;      Fixed a bug in Importing Charms

;v4.78 Changes 12-29-16
;   RunInstances
;      Added Arcanna'se Spire: Revealed
;         Pathing across entire zone and clickies
;   CombatBot
;      Added a few more Flying Checks
;      Fixed a maintained bug that was not correctly checking maintained target on Hostile Abilities
;      Fixed Logic for imported Target Type @PCTarget, to check implied target as well and to ignore ability if neither exists or is not a player character

;v4.77 Changes 12-28-16
;   RI
;      Fixed a bug in RIFollow
;   RunInstances
;      Fixed a bug that would cause "all other" to try to end the script twice resulting in an error message
;      Autoloot now temporarily disables looting in CB as well
;   CombatBot
;      Updated Inventory functions to use new QueryInventory system

;v4.76 Changes 12-26-16
;   CombatBot
;      Fixed a bug that was incorrectly reading and tagging Beneficial AE's
;      Fixed a bug that would incorrectly set the UIelements on CastStackClick of certain abilities
;      Fixed a bug that was not treating Beneficial AE's as AE's
;      Added RI_Var_Bool_CastWhileMoving global boolean to Allow Casting While Moving
;   ShareMissions
;      Increased wait to 1.5s to allow time for toons to accept.

;v4.75 Changes 12-23-16
;   RunInstances
;      Added Arcanna'se Spire: Forgotten Sanctum [Heroic]
;         Pathing across entire zone
;         Special Coding for Following Nameds:
;            Queshaun
;               Target self and backoff pets while Endemic Redoubt is up
;            Caelan'Gael
;               AutoTargeting of the vile prisons and the adds
;            Lachina
;               Target self and backoff pets while Endemic Redoubt is up
;      Added Arcanna'se Spire: Repository of Secrets [Heroic]
;         Pathing across entire zone
;         Special Coding for Following Nameds:
;            Tabor'Zaai
;               Target remnants while Endemic glyphs are up
;      Added Arcanna'se Spire: Vessel of the Sorceress [Event Heroic]
;         Pathing across entire zone
;         Special Coding for Following Nameds:
;            Sorceress
;               Mages will Absorb Magic as needed (!!!!!!!!!!!!!!!!!!!!!NOT DONE YET!!!!!!!!!!!!!!!!!!!!!!)
;   RI
;      Added ability to call specific custom coded named encouters independent of RI
;         type RI Pull Named in console to invoke functions, available encounters:
;            Vhankmin, Eghonz, Janosz, Queshaun, Caelan'Gael, Lachina, Tabor'Zaai, Sorceress
;         more to come, Type RI Pull NAMEDLIST anytime for a full list of available encounters
;      Added 3 New Scripts
;         RI_DeleteMissions(bool Prompt=TRUE)  -- Deletes all your mission quests in your quest journal
;         RI_ShareMissions(bool Prompt=TRUE)  -- Shares all your mission quests in your quest journal
;         RI_Balance  -- balances mobs within a certain health threshold.
;      Updated WriteLocs

;v4.74 Changes 12-19-16
;   RI
;      Removed inmygroup check from RIMobHud
;   CombatBot
;      Added Verdict Casting for Inquisitors
;      Added Looting Corpses and Chests
;   RunInstances
;      Refined Kaesora: Xalgozian Stronghold [Heroic]
;         changed LockSpots for Xigoh
;         changed targeting on Vhankmin
;      Changed the way the UI handles auto loot

;v4.73 Changes 12-16-16
;   RI
;      Refined Kaesora: Xalgozian Stronghold [Heroic]
;         Added Custom Coding for:
;            Eghonz (target self and back off pets while bulwark is up)
;            Janosz (target self and back off pets while bulwark is up, target adds when up)
;         Cleaned up some of the pathing
;   CombatBot
;      Added Atom:
;         RI_Atom_CB_SetUISetting(string _SettingName, string Value)
;            changes setting on the SettingsTab of CB to the Value given
;      Added some coding for Allowing certain Ascension abilities at Hostile that were previously coming up as beneficial

;v4.72 Changes 12-12-16
;   RI
;      Added Kaesora: Xalgozian Stronghold [Heroic] to RI
;   AutoDeity
;      Removed the prompt asking are you sure

;v4.71 Changes 12-11-16
;   RI
;      Fixed a crashing bug in RI_AutoTarget

;v4.70 Changes 12-10-16
;   RIMovement
;      Removed a couple leftover calls to stayafloat system.
;      Fixed a bug that when pausing RIMovement it would not stop autorun
;      Added SwimFollow to RIMovement

;v4.69 Changes 12-4-16
;   CombatBot:
;      Fixed a bug that prevented CB from Killing AutoDiety when detect text "You must have expansion 12 to use this feature"
;         - also moved this functionality to the AutoDiety Script itself
;   RIMovement
;      Fixed a bug that when pausing RIMovement would sometimes not release held movement keys.

;v4.68 Changes 11-27-16
;   RI:
;      Added Face Target to Hail Command.
;      Added RI_Harvest - just harvest any node you come within 7m of
;   CombatBot:
;      Fixed a bug that attempted to cast while flying

;v4.67 Changes 11-16-16
;   CombatBot:
;      Fixed a small bug related to detecting in combat for casting Hostile, NamedHostile or InCombatTargeted Spells.
;      Fixed a bug with Character(exists) that surfaced after removing all calls to ToActor (previously exists would fail if toon in another zone)
;         Fixed by adding an additional check everywhere for .InZone and Health>0

;v4.66 Changes 11-12-16
;   ALL:
;      Removed ALL Deprecated ToActor Calls.

;v4.65 Changes 7-14-16
;   RI:
;      Fixed all ChoiceWindow Text Finds to appropriate new syntax
;   CombatBot
;      Fixed all ChoiceWindow Text Finds to appropriate new syntax

;v4.64 Changes 7-10-16
;   RI:
;      Opened up Full access to everything to Beta login, Added an Identical login, Public with password Free, this login also has full access.
;   RILogin:
;      Fixed syntax replacing AddToTextBox with SetProperty
;   RunInstances:
;      Fixed a bug in Stygian Custom Function StygianForest that was not correctly ignoring NON LOS Shinys

;v4.63 Changes 7-6-16
;   RunInstances:
;      Fixed another bug in KP: Rise to Power that was getting the group stuck.

;v4.62 Changes 7-6-16
;   RunInstances:
;      Fixed a bug in KP: Rise to Power and Stygian Threshold that was getting the group stuck.
;   RI:
;      Added RI_WriteLocs
;         - script to create ZoneFiles for RunInstances.

;v4.61 Changes 4-1-16
;   ISXDK35

;v4.60 Changes 3-31-16
;   small patcher update in preparation for ISXDK35 (you can change over and it will work)

;v4.59 Changes 1-21-16
;   RIMovement:
;      Removed auto swim up when swimming
;   CombatBot:
;      Added MoveBehind Code

;v4.58 Changes 1-6-16
;   RunInstances:
;      Tweaked Dreadtusk
;      Tweaked Dreadmaw
;      Tweaked Z'Koz
;      To attempt to reduce stucks, Reduced Shiny Scan Distance to 10 for:
;         KP: Rise to Power
;         KP: Temple of the Ill Seen

;v4.57 Changes 1-4-16
;   HAPPY NEW YEAR
;   
;   RI:
;      Added Command:
;         RI_AutoDeity(int Mode=0, string Debug=Verbose)
;            Accepts the following Mode:
;               0 - Balance ALL (Default)
;               1 - Spend all points in Potency
;                2 - Spend all points in Crit Bonus
;                3 - Spend all points in Stamina
;               4 - Balance Only Potency and Crit Bonus
;               5 - Balance Only Potency and Stamina
;               6 - Balance Only Crit Bonus and Stamina
;            Accepts the following Debug:
;               Silent
;               Verbose (Default)
;            Script includes a Global Atom to change the mode on the Fly:
;               RIAutoDeity_ChangeMode(int Mode=0)
;                  Refer to above Modes
;            Usage Example: RI_AutoDeity 2 Silent
;   RunInstances:
;      Tweaked Z'Koz
;
;   CombatBot:
;      Added auto loading of RIAutoDeity with the default options to CB
;         Saveable profile options coming later
;         To End simply type endscript Buffer:RIAutoDeity

;v4.56 Changes 12-28-15
;   RunInstances:
;      Tweaked Zaraxia
;      Tweaked Mraz
;      Tweaked Bagarash

;v4.55 Changes 12-28-15
;   RunInstances:
;      Added StygianForest Routine to Stygian Heroic
;      Rewrote alot of the pathing in Stygian Heroic
;   CombatBot:
;      Fixed a bug in ConfrontFear Routine
;   RI:
;      Modified Zone fn
;   RZ:
;      Added KP Zones and Stygian Zones

;v4.54 Changes 12-24-15      
;   RunInstances:
;      fixed a bug in Palace that was not moving dirge behind group and not moving back to doorway
;      tweaked Howling Gateway
;   CombatBot:
;      fixed Confront Fear Logic
;   RIMovement:
;      Added out of group flying follow

;v4.53 Changes 12-18-15
;   RunInstances:
;      fixed a bug in Rise To Power that was sending the group to the wrong rooms

;v4.52 Changes 12-18-15
;   RunInstances:
;      Tweaked Rise To Power
;      Tweaked Palace

;v4.51 Changes 12-18-15
;   RunInstances:
;      Added Kralet Penumbra: Rise to Power [Heroic]
;         Added Coding for Xacx-Kahd
;      Added Kralet Penumbra: Temple of the Ill-Seen [Heroic]
;   RIMovement:
;      Fixed a bug that would rarely not release back or forward keys when moving behind and getting agro

;v4.50 Changes 12-17-15
;   RunInstances:
;      Really Fixed a bug in Bar Brawl that was not targeting the fungus after the Circus Brothers.
;               Fixed a bug in Palace that would sometimes not target the aggressive if they add.
;   RZ:
;      Really Added Maldura Zones
;v4.49 Changes 12-17-15
;   RunInstances:
;      Fixed a bug in Bar Brawl that was not targeting the fungus after the Circus Brothers.
;   RZ:
;      Added Maldura Zones

;v4.48 Changes 12-16-15
;   CombatBot:
;      Fixed a HUGE bug that would Cause the cast stack to not go beyond
;         an ability that part of the name was in an item either in inventory or
;         equipped, long story short, Alot of Classes were not casting correctly and
;         their cast stack's would get stuck rendering them ineffective. THIS IS FIXED

;v4.47 Changes 12-15-15
;   RunInstances:
;      Tweaked Gavitzle
;      Added a cpl PreHeal spots in Bar Brawl
;      Added Stygian Threshold: The Howling Gateway [Event Heroic]
;         Added Coding for Hagrash
;         Added Coding for Gagrash
;         Added Coding for Bagagrash

;v4.46 Changes 12-15-15
;   RunInstances:
;      Added Maldura: Palace Foray [Event Heroic]
;         Added Coding for Dreadtusk (fight and spawn)
;         Added Coding for Dreadmaw (fight and spawn)

;v4.45 Changes 12-14-15
;   RunInstances:
;      Fixed a Bug in Maldura: District of Ash [Heroic] that would evac on last named
;      Fixed a Bug in Maldura: District of Ash [Heroic] that was skipping Gavitzle's script

;v4.44 Changes 12-14-15
;   RunInstances:
;      Added Maldura: District of Ash [Heroic]
;         Added Coding for Gavitzle
;         Added Coding for Cudgava

;v4.43 Changes 12-10-15
;   RunInstances:
;      Added NoKill NPC check in Named Function
;               Tweaked Bar Brawl

;v4.42 Changes 12-10-15
;   RunInstances:
;      Added First Named in Bar Brawl to Zone File
;      Tweaked Coding for Bailey   

;v4.41 Changes 12-9-15
;   RI:
;      Fixed a bug in RI_Atom_SetRIFollow
;   RunInstances:
;      Added Bar Brawl (Event Heroic)
;         Added Coding for Bailey   

;v4.40 Changes 11-29-15
;   RIMUI:
;      Added auto adding of Quotes for arguments that need them if they are not put in.
;   RunInstances:
;      Added checking if RZ is running before redisabling LockSpotting on Exit.
;      Added Stygian Threshhold(Heroic)
;         Added Coding for Nocturn
;         Added Coding for Heracyne
;         Added Coding for Mawz

;v4.39 Changes 11-5-15
;   RI:
;      Fixed a bug in Hail that was not hailing multi word actors
;   CombatBot:
;      Fixed a bug in OnEvents that was not allowing entry of ${} and escaping them.

;v4.38 Changes 11-5-15
;   RI:
;      Added secondary authentication server
;      Moved RI_Update command to PRE Auth, so if its failing auth you can still at least update

;v4.37 Changes 11-4-15
;   RunInstances:
;      Fixed a bug that was not looting shinys in most cases.
;   CombatBot:
;      Added Methods to RI_Obj_CB:
;         method Debug(string EnableDisable)
;         method CastingDebug(string EnableDisable)
;            EnableDisable will accept 1/TRUE for Enable and 0/FALSE for Disable
;      Added CastingDebug/Debug Checkboxes in Misc Frame
;      Fixed a bug that was not allowing [] or , to be entered in OnEvents and Announce Commands

;v4.36 Changes 11-4-15
;   CombatBot:
;      Added X,Y Text Entry boxes for All 3 Hud Types as well as + - buttons to inc or dec the values
;         Added Saving to profile of above
;      Added HudsRaidGroupOnlyCheckBox to RaidGroupHud to allow only your group to be shown when in raid
;
;   RI:
;      Added methods:
;         method LoadNearestPlayerHud(string ForWho)
;         method UnLoadNearestPlayerHud(string ForWho)

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